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CD Projekt RED Waves Goodbye to DRM

The developer behind The Witcher has been a poster child for the industry's struggle with piracy. These days, the path is clear.

DRM has become a dirty word. Don’t dare speak it, lest you uncork the Internet's wrath.

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Digital rights management was invented for a single reason: control. It was conceived to combat piracy, but even with the best of intentions, it often punishes legitimate customers. And depending on who you talk to, piracy is either a huge problem or a reality of development creators should just embrace.

It’s not hard to imagine why a developer might be upset. These companies work for years on a game, and many, many people pour their heart, soul, and money into a project. Then, someone clicks on a torrent, and gains access to all of that by waiting for a download bar to fill up.

CD Projekt RED has tried it both ways. Both The Witcher and The Witcher 2 had DRM, though the latter ditched it. The former was due to an agreement with Atari. With The Witcher 2, we saw CD Projekt RED dragged into a very public fight about its beliefs on the matter. The version of The Witcher 2 with DRM was found to run substantially slower on people’s computers, and it was stripped out in a patch.

For a time, the developer was actually tracking people who downloaded the game through a torrent, and hit them with legal papers. This didn't go over well. In an interview with PC Gamer from late 2011, the developer estimated The Witcher 2 has been illegally downloaded more than 4.5 million times. That number can only have grown since. CD Projekt RED later dropped the practice of tracking pirates.

“We’ve heard your concerns, listened to your voices, and we’re responding to them,” said co-founder Marcin Iwinski in an open letter to fans in December 2012. “But you need to help us and do your part: don’t be indifferent to piracy. If you see a friend playing an illegal copy of a game--any game--tell your friend that they’re undermining the possible success of the developer who created the very game that they are enjoying. Unless you support the developers who make the games you play, unless you pay for those games, we won’t be able to produce new excellent titles for you.”

Iwinski is singing a slightly different tune about piracy these days. CD Projekt RED announced last week that The Witcher 3 would not feature any form of DRM--period. (Excluding Steam) One assumes that means it’s not going to be tracking pirates, either.

To learn a little more about how CD Projekt RED arrived at this decision, I sent some questions to Iwinski over email. Read on for our full conversation below. It’s a good one.

Giant Bomb: Can you talk about why CD Projekt RED chose to use DRM in the past? Ideally, what did you hope to achieve?

Marcin Iwinski: With The Witcher 1 it was not our choice, as it was a development deal and we had Atari as a publisher. That said, I should admit that at that time we just followed the ‘industry standard’ and did not consider DRM-free to be a cause worth dying for. We already had our opinion about it, but contractually we did not have a say. When the game was released we even held some hope that the DRM would help sales and wouldn’t be cracked for some time, but events proved us wrong: as with every DRMed game, it was cracked in no time.

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It occurred to us that twisted logic governs this issue. We pay for a type of protection that requires users to go through a series of authenticating measures, then it fails to work, while the pirated version is actually more user-friendly, easier for gamers to deal with. As it turns out, we were quite naïve to agree to DRM in the first place, I have to say, but ultimately it is the mistakes we make that provide the most valuable lessons...

GB: Steam is a form of DRM, but consumers are okay with that. Why do you think that is?

Iwinski: It’s easy to use and it works--and those are usually the greatest weaknesses of any DRM system. It definitely makes a huge difference that Valve is a gamer-centric company--they really care about gamers, which is a rarity.Still, I believe more freedom should come with the content you buy. I would feel much safer if I could download all my games and play them off-line without running a client application first, without accessing the Internet. What if the servers go down? What if for some unforeseen legal reasons some content has to be removed from the cloud? Do I really own it, like I own discs I buy in the store, or not? These were actually among the main reasons why we started GOG.com.

GB: Was there ever a scenario where The Witcher 3 would have DRM? You know, much earlier in development?

Iwinski: We learned a lot from The Witcher 1 being DRMed and then The Witcher 2 being partly DRMed. For The Witcher 2 there was a DRM-free version on GOG.com on day one. Then, approximately two weeks after the launch, we released a patch that removed the DRM from the retail version, but still we had a co-publishing agreement and were contractually obliged to put a protection on the game, as per our publishing partner’s requirement. This was already a big step in the right direction compared to The Witcher 1, as we were able to release The Witcher 2 DRM-free digitally on GOG.com.

Now, you would expect the version available on pirate sites to be the GOG.com one--pretty much a no-brainer--as that version was not protected in any way whatsoever. Funny enough, pirates took the DRMed retail version and cracked it the day the game was released. It would be kind of hard to put the usual cracking group credits along the lines of “cracked by xxx” on a DRM-free version, wouldn’t it?

In the run-up to The Witcher 3, making it DRM-free was a key part of our plan from the beginning. We made sure to have this in the contract. Besides, people are beginning to see that going DRM-free does not cause any harm--in fact, it strengthens the bond with gamers. All the DRM-free releases on GOG.com proved this, so we did not actually face much resistance with TW3.

It seems to me that the industry as a whole knows DRM doesn’t work, but corporations still use it as a smokescreen, effectively covering their asses, pretending to protect their intellectual property in front of bosses, investors, and shareholders. I’ve actually had quite a few discussions with high level executives who admit they know DRM doesn’t work, but if they don’t use it somebody might accuse them of not protecting their property. Whenever policy trumps common sense, the best interest of gamers is lost in the process.

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GB: DRM has become a dirty word. How do you think we’ve arrived at this point? Could it have gone differently?

Iwinski: Piracy has been there from the beginning. It started with the tapes containing games that friends would give to each other to copy (I still remember the protection systems modulating the recordings on magnetic tape, making them harder to copy for my first gaming machine--the ZX Spectrum), then floppy discs, CD-ROMs, DVD-ROMs and now we have the digital age. Could it have gone differently? I don’t think so, but we can change it now, so why not do it? When it’s easy to copy something and have it for free, a lot of people are tempted, and many ultimately go for it. Are they all stealing? Are they all thieves? Why do they do it? Was the game legally and easily available in their country? What was the price in relation to their average income? Did they even launch the game they just pirated, or did they grab it because they could? These are all vital questions and nobody’s asking them.

As an industry, our role is to educate the consumer and, simultaneously, to create a myriad of easy, extremely user-friendly and legal ways to buy content. “User-friendly" That’s the key, and it means no restrictions, no obstacles whatsoever.

Digital distribution is definitely a game changer. We can reach out to gamers directly, make content available worldwide at a moment’s notice, put games on sale ad hoc and generally dismantle the barriers that have traditionally existed between gamers and content. It’s a good direction and we should stay the course, but all that is just the beginning.

People will continue to choose the easier way as long as obstacles such as time-consuming registration and invasive authentication measures remain in place. They also prefer piracy to clumsy and hard to navigate digital platforms and regional restrictions. They might think, “I’m from country X, so I’m not allowed to buy half of the games on platform Y. Why is that?” As a consumer, I don’t care what the reasons are--if I can’t buy them, I look for an alternative source. Piracy’s biggest advantage is that it’s easy--you just type the name of the game, click on the link and it’s yours. No restrictions, nothing--just you and the game. Let’s remove all the obstacles to buying a legal copy: make it just as easy as piracy, and I’m sure gamers will come on board. That’s what we aim for with GOG.com. And we’ve already managed to prove it works with The Witcher 2.

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GB: The argument from consumers is that DRM hurts the paying players. How much of that drives this decision for Witcher 3?

Iwinski: This was a key motive behind our decision. We want legit gamers to feel they own the game and can play it when they want to, how they want to. Why on earth should pirates have a better user experience than gamers who paid their hard earned money for our game? I sincerely think it should be the other way around: gamers acquiring legal copies should get a significantly better experience and deal than do pirates. While we can’t stop piracy, we can work on offering premium deals to those who buy our game and that’s what we plan to do with TW3. I strongly believe in using the carrot not the stick, so yes, we’re working to create some impressive carrots.

GB: In order to be a modern PC game in a world where players don’t want DRM, does that mean simply accepting piracy as part of business?

Iwinski: We shouldn’t accept it--that’s not the way to go. We should be active in convincing gamers to get a legal version, but the industry is moving in exactly the opposite direction by using DRM. Like I said: the carrot, not the stick. I would encourage content creators to strive to understand pirates, welcome them with open arms, embrace their motives, and then show them the advantages of buying a legal version of their game simply by making it worth their while--be it through free updates, additional free content when you register on their site, leaderboards, being a part of a meaningful community and, last but not least, not using DRM. And why no DRM? Because it just doesn’t work, and frequently does the opposite of what it was intended to do--it doesn’t stop any pirates, and instead acts as an obstacle to gamers who acquire their content legally.

"Will it [Witcher 3] be more pirated than if we put DRM on it? I definitely don’t think so. With a DRM-free release, we’re hoping to build more trust between us and gamers."

GB: No DRM means The Witcher 3 will be pirated. So how does CD Projekt RED intend to stop that from getting out of control?

Iwinski: No DRM means that The Witcher 3 will be easier to install and use the way gamers want to use it, whenever they want to use it. They will be free to back it up and as the files will have no protection, gamers will have a sense of true ownership.

Will it be more pirated than if we put DRM on it? I definitely don’t think so. Practically every single game’s DRM is cracked on day 0 (or even before then), so that’s not really an argument for using it. With a DRM-free release, we’re hoping to build more trust between us and gamers. This already worked with GOG.com’s DRM-free release of The Witcher 2 and we would like to take it to the next level with a DRM-free worldwide release of The Witcher 3 that will not only apply to the GOG.com version, but to boxed copies of the game as well.

GB: As media goes increasingly more digital, content holders will want more control. How do you see that tension playing out in the next 10 years?

Iwinski: Try to impose too much control, create artificial obstacles to people buying, accessing and using your content, and people will always look for easier alternatives. We all know that DRM of any sort will eventually be cracked. Content creators and platform holders should focus on making it as easy and convenient as possible for gamers to buy and play their games. Pirating will make much less sense when it’s easier to buy a game legally than it is to pirate it. Unfortunately, far too often in our industry it’s the other way around.

Patrick Klepek on Google+

136 Comments

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PATJASA

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Great games and great developers need to be supported. Definitely getting TW3

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kafu288

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A reason for piracy he missed their: the region-based overcharging for a downloaded copy of a game. There is no reason why it should cost me $40 more to download a game because I live in Australia compared to America.

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Igottadeuce

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A lot of Nintendo's business in remaking or re-releasing games and bringing back old characters is based on releases few people initially played, but the end result was a surge in popularity due to piracy.

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infectedhero

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I mean you can't stop piracy it will always be here.

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zaccheus

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Edited By zaccheus

Why on earth should pirates have a better user experience than gamers who paid their hard earned money for our game?

Marcin Iwinski

And there it is.

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eccentrix

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I think it's weird how Patrick's questions get them to repeat themselves so much. But hey, I'm not interviewer. Maybe CBSi demands those word counts.

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yukoasho

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DRM is very similar to other restrictive regulations, like harsh gun laws and the like: it punishes the legal, legitimate and well-meaning customers and doesn't stop those that are willing to sidestep it anyway. In some cases, harsh DRM encourages more piracy and makes a company lose customer loyalty.

Piracy ultimately benefited the music industry by breaking up scummy practices by big labels and giving room to a broader spectrum of distribution. Music quality has blossomed in the past decade or so as well. I can see the same thing starting to happen already with games too. Not the piracy itself, but the response to it and the need for more flexibility, more transparency, easier access to the software and treating the customers with respect.

Pretty much this. Piracy is not cool, and any legal means to fight it should be explored, but never should the burden fall upon legitimate users. This right here is why I almost exclusively buy digital games DRM-free (GOG, Indie Game Stand and the like) and only buy full-price games on console/on disc. I don't feel punished for buying games this way, so that's how I spend my cash.

The problem with the game industry, much like the music industry before iTunes, is the core belief that everyone should be treated like a pirate. Remember the Sony rootkit fiasco a few years back? As long as that's the driving philosophy behind games' publishers, piracy will continue to be better for many games than legitimate purchase, and that's ass-backward.

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2HeadedNinja

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Edited By 2HeadedNinja

@zironz said:

I buy everything on steam when I can, but lets be honest here, after a certain point the only way to play many games is to either buy them second hand or pirate them. Many, many, many, many games would be forever lost and forgotten if it wasn't for emulation and piracy. Sure, some stuff gets re-released on services like GOG and Virtual Console, but lots of good games are no longer available for purchase in ways that actually benefits the developer/publisher. I feel like without piracy vast amounts of gaming history would be lost and never be able to be enjoyed widely by younger gamers.

That is a totally different discussion from the "regular" discussion about piracy. I remember I really really wanted to play Evil Genius a while ago. And there was no way at that point for me to actually play the game. I didn't pirate it but if anyone told me he did I would not be surprised nor would I judge it.

If I had pirated it I would have payed for the game as soon as it appeared on Steam/GOG though.

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VACkillers

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nice to see someone in the industry finally gets it.......... and when i say gets it, i mean they REALLY get it.....

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MormonWarrior

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DRM is very similar to other restrictive regulations, like harsh gun laws and the like: it punishes the legal, legitimate and well-meaning customers and doesn't stop those that are willing to sidestep it anyway. In some cases, harsh DRM encourages more piracy and makes a company lose customer loyalty.

Piracy ultimately benefited the music industry by breaking up scummy practices by big labels and giving room to a broader spectrum of distribution. Music quality has blossomed in the past decade or so as well. I can see the same thing starting to happen already with games too. Not the piracy itself, but the response to it and the need for more flexibility, more transparency, easier access to the software and treating the customers with respect.

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Undeadpool

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Edited By Undeadpool

@markmack said:

<3 The Witcher

But man, I remember The Witcher 2 running like crap on my computer when it was first released.

Likewise, it's good to know that wasn't ENTIRELY on them cause I also remember buying the Witcher 1 literally a DAY before the Enhanced Edition was announced. That game did NOT run well until that came along (which also added a LOT of content, re-recorded almost every voice sample, often with DIFFERENT actors, and, oh yeah, 100% FREE)

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Godmil

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What do you think it would be like if they uploaded a copy of their own game to pirate sites, but with several textures (which you wouldn't see until you've played the game for an hour or two) swapped with text that says "Please don't pirate our game!". I think that would be pretty funny, and wouldn't punish people who got the game from legitimate sources.

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Quint

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Edited By Quint

If any Development Studio in the Games industry deserves your hard earned cash it's these guys, a beacon of light in an increasingly greedy, corrupt industry.

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Three0neFive

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@troll93 said:

@three0nefive said:

@troll93 said:

@masterrain said:

If you ONLY release a steam version, that requires steam saying 'OK' to run, isn't that un-piratable? I guess they'd crack it and fake the steam authentication? I just hate that you have to give in to pirates, feels like we lost.

These are my thoughts exactly as far as the feel of the DRM-free argument to me.

How is making a DRM-free version "giving in to pirates"?

I make no illusions about it, it is an irrational position, but it often 'feels' wrong to me when they basic say that "well, there is no winning, may as well not even put protection in". I have no problem with humble bundle drm free or things to that feel, but there is some line that gets crossed at some point that crosses me the wrong way. None of this makes any logical sense, hence it is just a feeling for me. I don't know if this explanation makes any sense, but if something doesn't really follow any sound logic, it is hard to give a good description for it.

Can't say I understand it, but you're certainly entitled to feel that way I suppose.

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Dan_CiTi

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Probably gonna buy and gift Witcher 2 again this holiday sale, great game and a great company.

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Three0neFive

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@troll93 said:

@masterrain said:

If you ONLY release a steam version, that requires steam saying 'OK' to run, isn't that un-piratable? I guess they'd crack it and fake the steam authentication? I just hate that you have to give in to pirates, feels like we lost.

These are my thoughts exactly as far as the feel of the DRM-free argument to me.

How is making a DRM-free version "giving in to pirates"?

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ZironZ

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I buy everything on steam when I can, but lets be honest here, after a certain point the only way to play many games is to either buy them second hand or pirate them. Many, many, many, many games would be forever lost and forgotten if it wasn't for emulation and piracy. Sure, some stuff gets re-released on services like GOG and Virtual Console, but lots of good games are no longer available for purchase in ways that actually benefits the developer/publisher. I feel like without piracy vast amounts of gaming history would be lost and never be able to be enjoyed widely by younger gamers.

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Brackynews

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Edited By Brackynews

Salient interview. Well done.

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SAPDADDY

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Such a refreshing attitude and outlook and because of that, I bought Witcher 2 off GOG when it was released even though I didn't even have a PC that could run it back then!

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falling_fast

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I'll be getting the witcher 3 on gog.com on day 1 for sure. cheers.

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SpecTackle

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Edited By SpecTackle

@chose: You're making counterpoints to claims I never made, and addressing none of the points I did make. Sounds about right.

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Tennmuerti

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@snail: Ah I must have missed that.

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Snail

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@tennmuerti said:

Great interview.

Iwinski came off really surprisingly strong in this, to the point, no repetition, no going off topic, no mewling about, straight dumping! This is the most confident sounding interview I've read that anyone gave Patrick so far. It might be down to the format, I would be really interested in comparing it to an audio version, if there is one.

He mentioned it was an e-mail conversation.

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Amerika_KC

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What I don't get is that Steam is not DRM. Why do people keep saying Steam is DRM? You can buy plenty of games that do not require Steam to play after you download them. Oh, and before some of you say that just requiring Steam in the first place is DRM is like saying you need to log in to gog.com to download your titles.

Steam has Steamworks which has OPTIONAL DRM. They could choose not to use it at all. But they aren't. The only thing that makes sense as to why they would be doing this is to try and shine more of a light on the GoG version for the DRM-free crowd. Which is fine but this just wreaks of being sleezy though. I like CDPR and I loved The Witcher games and I am looking forward to part 3 and the upcoming Cyberpunk game but this is sort of bullshit.

Why are game journalists who should know better not picking up on this?

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stenchlord

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@stenchlord said:

@patrickklepek: I enjoyed the article but I kind of feel like perhaps you could have asked some better questions. I'm not a journalist so I can't say what or how but I feel like there should have been questions asked that didn't lead to Marcin Iwinski just reiterating points he'd made in prior questions.

I asked for a Skype interview but was turned down due to Marcin's schedule, so that's why there aren't follow-ups that don't have him treading familiar ground.

Ah fair enough, I take it you just sent him a single email with the entire list of above questions and then he replied in a single email?

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das9000

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I think I'm in love

;_;7

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Jazz_Lafayette

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@darkdragonmage99 said:

a company making the same argument i've been making for years and people called me crazy.

Well, if you stopped waving a bloody hatchet around, maybe they'd stand still long enough to hear your point.

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Subjugation

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It's nice to see that there are some people out there who understand the piracy situation and the (non)effect of DRM.

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Vitz

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Edited By Vitz

This whole thing reminds me of GTA IV, which has FOUR layers of DRM if you buy it on Steam. SecuROM, Games For Windows Live, Rockstar Social Club, and Steam. Last time I decided to play GTA IV, I spent at least 30 minutes just getting the game to boot. Eventually I gave up, downloaded a crack and had the game up and running within 2 minutes. Absolutely preposterous. I contacted Rockstar about this ridiculous debacle and didn't even get a response.

I salute CD Projekt RED and support all that they stand for. I happily paid for The Witcher 2, and will be doing so again for The Witcher 3.

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Cold_Wolven

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I like the way Marcin thinks, he gets why piracy occurs and why DRM only does more damage, he's thinking outside the box rather than being brutish about it.

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spraynardtatum

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If anyone pirates The Witcher 3 I will personally find you and punch you in the mouth.

How awesome is this? Finally, a developer that seems to have our interests in mind and is looking at these issues in an intelligent way. Lets not fuck this up.

I like being trusted.

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chose

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Edited By chose
@columnbreaker said:

@chose: There are some relatively decent pro-piracy arguments. This is not one of them. You damage your cause, sir.

My cause? I don't have a cause.

People argue that piracy is detrimental, I disagree. Microsoft is happy to update legit and illegitimate copy of Windows, somehow they seem to know something everyone else fail to recognize: they would rather let people use their software for free, and have the OS everyone is accustomed to, know and talk about, than not use it at all.

How much people would have subscribed to AMC or HBO for the one or two shows they like if it hadn't been for piracy? Did those corporation lost money to piracy, is it that black and white, or maybe it's grey and piracy brought a popularity that outweighs the losses? Without piracy would Starcraft had been a national sport in Korea, and birthed e-sport.

There are many things computers and the internet democratized, and piracy is one of those form of democratization, albeit not the most elegant. And before people dismiss it altogether as a problem, they should recognized that it even contributed to what Giant Bomb is, I've listened to enough podcasts to know Jeff and Brad didn't visit BBS solely for the social aspect, and a lot of video game programmers did too. A substantial amount of people who participated in the creation of Call of Duty copied Doom from a friend and not everyone at CD Projekt who played Diablo 1 paid for it, so people should think twice before painting piracy as the worst evil in video games. It might have more value than they ever thought.

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Tennmuerti

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@stenchlord said:

@patrickklepek: I enjoyed the article but I kind of feel like perhaps you could have asked some better questions. I'm not a journalist so I can't say what or how but I feel like there should have been questions asked that didn't lead to Marcin Iwinski just reiterating points he'd made in prior questions.

I asked for a Skype interview but was turned down due to Marcin's schedule, so that's why there aren't follow-ups that don't have him treading familiar ground.

Ah so it wasn't a verbal interview?

His composure and clear answers make way more sense in this context.

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Kapten_Stoffe

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Well done CD Projekt RED, I'll take two!

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mORTEN81

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Edited By mORTEN81

All the best to CD Project. I will be supporting those guys for a long while I think.

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arcn

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I wonder if the case could be made for some type of compromise where DRM would be implemented when the game launches, but then would be removed after a small period of time, say somewhere around two weeks to a month.

I don't think its realistic to assume that every single game gets cracked on day one. I haven't pirated a game in ages because of steam, but I'm guessing these things still take some time to crack, at least successfully so the game isn't a crashing mess, and since the bulk of game sales tend to be in the first couple weeks after release then I see how that could encourage someone, who isn't pirating because of financial reasons, to buy the game instead of waiting.

This way publishers get their sort of barrier that makes it harder for people to get it instantly for free, during the game's launch when it really counts, and consumers get to play their games without DRM after a short while.

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patrickklepek

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Edited By patrickklepek

@patrickklepek: I enjoyed the article but I kind of feel like perhaps you could have asked some better questions. I'm not a journalist so I can't say what or how but I feel like there should have been questions asked that didn't lead to Marcin Iwinski just reiterating points he'd made in prior questions.

I asked for a Skype interview but was turned down due to Marcin's schedule, so that's why there aren't follow-ups that don't have him treading familiar ground.

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matatat

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I've rarely pirated games and mostly only did so as a teen since demos were not as readily available and most of the time I wanted to gauge my interest before dropping my precious money into a game. Two things have changed since then. One is the amount of money I make and the second is things like Steam sales and humble bundles that give games for less than $5.

What I'm more guilty of is pirating music since I have many more opportunities to listen to music than I do to sit and play a video game. I'd still probably be pirating music if services such as Spotify hadn't come out. I just consume music on too heavy a level to justify spending $10 every time I want to listen to a CD. Sure I could just listen to less music but I'm gonna be the asshole that says I won't do that. But what I am willing to do is trade that $10 for streaming as much music as I want. I'd pay even more. Understandably Spotify doesn't compensate very well considering that label intercept much of that money and merch is where bands are making most of their money from. But metaphorically speaking video games need to find their Spotify. It's not going to be a streaming service but something like the free library on PS+ is an amazing step in the right direction. Something needs to expand on that. True, it would be very difficult with licensing, but it needs to happen.

Although I'm speaking as a hypocrite, saying that copying digital constructions is not stealing is absurd. Money in the bank is also just a bunch of bits attached to an account that is recorded as bits. If someone takes your bits and puts them in their account then how is that any different?

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shinjin977

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The hero our industry deserves. (outside of that whole suing pirate thing.)

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AlexW00d

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I did not know that CD Project RED was running GOG, that's just another feather in their hat.

They are steadily working and improving to rival Stardock as my favourite developer/publisher.

I don't think they run it any more. They used to, but then it became its own thing. Much like Paradox with Gamersgate.

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tronicus

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After playing through Witcher 1 & 2, it's no surprise that CD Projekt Red comes forth with such a level headed stance. Treating your audience with a bit of humanity rather than utilizing arcane methods of control like Dr. Doom would seems like it can make all the difference. Bona fortuna to them!

As for the people bitching about Patrick's questions or dealing out some other banal attempts at personal jabs in this and other articles. Seriously get a freaking life! This guy works hard to produce content for this site and for us, and what do you people do? Hover around, waiting for a new article to drop so you can sling some shallow misdirected fury at him? To what end? All you are doing is strengthening his resolve and embarrassing yourselves. Hopefully you all will eventually learn from these missteps and realize that all this negativity you are constantly submerging yourselves in is POISONING YOU!

To Patrick, great work duder.

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TommyH

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Edited By TommyH

Sounds like a guy with a good head on his shoulders. That attitude will undoubtedly help build trust with their community. I really hope they get the numbers in sales to back up their standpoint on this.

Actually think I might go pre-order this somewhere if it's available yet. This needs to be supported.

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Garviell

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Only AAA games i would never even consider pirating.

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jarowdowsky

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Oh for fucks sake, is that why half the games on tapes didn't work on the Spectrum. Now that explains when we had to use the little twiddly nob on the tape deck to get them to load properly, especially on a massive c-180 being passed around the playground.

Pirated games a lot when I was into PC gaming a few years ago. Coming back to the PC and coming across Steam I've only pirate one game, Arkham Origins. I already had it on pre-order but wanted to play it early when it was leaked.

Everything gets a sale and reasonable release price on PC, at least it feels that way to me, so I really haven't felt the urge to pirate anything.

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Three0neFive

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Between stuff like this, their transparency and willingness to talk to fans and the downright crazy amount of free content they patch into their games CDPR really are one of the best devs out there.