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Deus Ex: Human Revolution Appears To Be In Good Hands

Please lower your cyberpunk pitchfork and read these impressions.

When Eidos Montreal's enthusiastic art director, Jonathan Jacques-Belletete, told me he's played through the first Deus Ex repeatedly since he started working on the new prequel Human Revolution three years ago, I started to feel like this long-awaited return to one of PC gaming's most revered franchises might actually be in good hands. His failure to ever even mention the original game's benighted sequel Invisible War only strengthened that belief.
 

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At the moment, I can't think of a long-absent franchise with a more devoted fanbase than this one, so the pressure on Eidos Montreal to Get It Right must be enormous. Fans will want to know that this entirely new team is going to do right by Deus Ex's legacy of free-form action role-playing and cyberpunk intrigue. If they don't, the results could be... unpleasant.

After seeing the impressive demo Square-Enix was hosting at E3, I'm feeling pretty good about those fans' prospects of enjoying this game. The thing from Jacques-Belletete's presentation that made it sound like Human Revolution's team really gets it is the game's firm reliance on what he calls the "four pillars" of the Deus Ex experience: combat, stealth, hacking, and social interaction with the seedy cyborg underbelly of Deus Ex's sordid futuristic landscape. But it's not enough that those four elements are merely included in the game; they need to be interchangeable, and based on the E3 demo, the team in Montreal seems to know that.

== TEASER ==In that demo, the game's cybernetic protagonist Adam Jensen had traveled to a Blade Runner-esque Hong Kong in pursuit of a shadowy hacker who was reportedly responsible for an attack on Jensen's organization back home. Heading directly to a bar called The Hive, the Eidos dev driving the demo passed numerous bystanders milling around and conversing along the city's dingy catwalks and alleyways. Since I wasn't playing, I can't say how thoroughly you'll be able to interact with random NPCs, but the demo player did point his pistol at a character and cause him to raise his hands and tremor in fear, so at least it seems like these people will serve as more than mindless window dressing.
 
  
   

From the looks of the demo, it's a safe bet the story-related scenarios at least will give you the freedom to define your play style. When confronted with a surly bouncer who wasn't too excited about letting Jensen enter the club, the demo's driver went through a simple-looking menu-based dialog tree to talk his way past the front door. The conversation system doesn't look quite as elaborate here as the ones in games like Alpha Protocol and Mass Effect have recently, but each option does carry a label dictating how aggressive or focused on the topic at hand it is. Of course, afterward I was told it would have been a perfectly valid option to just shoot the guy and storm into the place, too.

Once inside, in search of a crime lord named Tong, Jensen searched around the club, talking to another scruffy-looking bartender with a robotic arm and failing to make much headway. Jacques-Belettete said you'll be able to hack or sneak your way around most such roadblocks, but in this case, the player managed to eavesdrop on some of Tong's security guards and discovered the location of a data pad containing the unlock code to access the ductwork around Tong's office. Again, it's hard to get a sense of how many options you truly have to solve a given scenario when you aren't playing for yourself, but I could at least see how those other pathways might be available in this particular case.

The demo then jumped ahead to a pure combat-or-stealth sort of scenario in what looked like a loading dock, where Jensen was sneaking around behind crates and concrete barriers without being seen. Presumably, you could run through here mowing down the guards with whatever weapon mods you'd chosen at that point, but sticking to a stealthy approach allowed the demo driver to show off some of Jensen's brutal stealth takedowns, which occasionally involved two-foot blades that could extend either forward out of his wrists or backwards out of his elbows. I think he also burst straight through a wall to snap a guy's neck at one point, which doesn't seem terribly stealthy but did look pretty cool.
 

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Once the guy playing the demo decided to jump down through a warehouse skylight and engage some proper combat against a group of enemies, I got a better sense of what kind of shooter this game is. It's still played from the first-person perspective, mostly, but it does go to a full third-person view when you're behind cover or dashing from one point of cover to another. In addition to the sort of pop-up-and-shoot gunplay you'd expect, I got to see a couple of neat-looking weapon mods. One had Adam flinging a handful of tiny hovering metallic balls in a circle around them which all exploded simultaneously to clear the ring of guards surrounding him. 

Later, in a fight against a big bipedal mech, Jensen whipped out a rocket launcher that allowed him to lock onto his target while he was pointing directly at it. Once he established a lock, he was able to jump back into cover and maintain the lock, at which point a timer popped up indicating how many seconds he had to fire before the lock was lost. That let him basically point the launcher straight up and shoot blindly, and still score a hit. Jacques-Belletete referred to that lock-on as an example of an option weapons mod that a given player may or may not have invested in, at that point in the game.

As much as the Eidos Montreal team is harping on the ability to choose between different play styles and the ways those styles need to complement each other, I'm fairly confident they've at least identified the elements that are essential to the Deus Ex framework. Whether they can successfully implement those elements, and how the action will translate across both PC and consoles, are only two of the questions surrounding this project. We've got until sometime next year before we'll get the answers in the final product, but what I saw at E3 looked genuinely promising.      
 
  
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PetreTerror

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Edited By PetreTerror

" I would watch a full length movie done just like that trailer, let hope the game is as good! "
 
haha you are funny ...
Jocuri Full

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oraknabo

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Edited By oraknabo
@Ragdrazi said:

" @oraknabo said:

" The guys working on this are definitely drawing as much from  Ghost in The Shell as they are from the first game. This is not a bad thing. "
If Ghost in the Shell was the only piece of cyberpunk I'd ever seen, I might think that too. "
And if you'd seen tons of cyberpunk and also saw the guy talking about how big an influence Ghost in the Shell was for them, you might think that even more.    
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LordCrom

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Edited By LordCrom

Started playing the original again last night.  Love the opening of the game on Liberty Island.
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Ragdrazi

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Edited By Ragdrazi
@oraknabo said:
" The guys working on this are definitely drawing as much from  Ghost in The Shell as they are from the first game. This is not a bad thing. "
If Ghost in the Shell was the only piece of cyberpunk I'd ever seen, I might think that too.
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oraknabo

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Edited By oraknabo

The guys working on this are definitely drawing as much from  Ghost in The Shell as they are from the first game. This is not a bad thing.

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drangel

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Edited By drangel

This is my favorite E3'10 trailer, by far. It got me so excited about the game, can't wait to see real time gameplay.
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Steve236

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Edited By Steve236

"Take your best shot Flatlander woman!"

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MistaSparkle

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Edited By MistaSparkle

Is this a 3rd person game?
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Grayvern

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Edited By Grayvern

I just how they're are non lethal stealth takedowns as well, otherwise youd have to use the trank gun all the time. 
 
Also the original Deus Ex isn't a perfect game, released now simply with updated graphics and never having been released before critics would tear into it.  And although approach remains fluid throughout there are areas of Deus ex that are let down by design and Invisible War actually had a larger number of non combat hub areas than the first game.
 
It isn't the stat based elements that made deus ex great or the limb damage, it was the free form approach which can be taken to nearly all areas of the game. And the fact that at the time the player had control over some of the story decisions.  
 
But whatever happens the game will be less than what it could have been because the original was a game of promises of the future of gaming that still haven't been realised, or taken to their logical conclusions. Which would be a game that had a story affected fundamentally by player choice, those choices would feed back into game play and game world and on top of the the player would be free to choose and have the tools to approach each are how they wanted. 

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jayperr

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Edited By jayperr

Now lets just hear the Deus Ex theme song and im good! :)

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KowalskiManDown

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Edited By KowalskiManDown

Again, I cannot express enough how fucking pumped I am for this game. The trailer was one of them most amazing things I've witnessed with my eyes in a long time!

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Astiaks

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Edited By Astiaks

The trailer (combined with the awesome music made by Michael Mccann aka behaviour) was one of the most awesome things i have seen this year so far.
I am eager to see how the game will turn out to be.

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Zanthox

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Edited By Zanthox

I tried to play the first game a couple months ago... After a few hours I ended up giving up... I know I should try again... But now I've got 3D Dot Game Heroes...

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Stephen_Von_Cloud

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I'm excited for this game, sounds really cool but the one thing that I am uncertain about is the conversation system.  Why do the whole "this is your general tone" approach?  I like my old fashioned full text choices please.  If it aint broke, do not fix it.

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august

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EndrzGame

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Luck3ySe7en

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avantegardener

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Edited By avantegardener

Watched the trailer again for the 3rd time.. alos loving the low electronic beat, march 2011 you can't come soon enough, also don't be shit.

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luniac

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Edited By luniac
@Noremakk: 
The man had facial hair, so its all good.
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ProfessorEss

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Edited By ProfessorEss

Good or bad, the trailers are so well done I'm powerless against being excited for this game.

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KinkyWizard

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Edited By KinkyWizard

Guy is right on one thing. usually when company gets bought everybody is full of crap; how they are all delighted and other kiss ass stuff but not this time. like man said, its fraking Square-Enix bitches. It is awesome they are working with them...

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Balboski

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Edited By Balboski

Game looks to be a work of art. I cant wait to finally play it. Loved the first 2 dues ex games!

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Bongos

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Edited By Bongos
@myslead: I second that plus I mean even the devs for human revolution never mention the seconds one for good reason.
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myslead

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Edited By myslead
@Luck3ySe7en said:
" So i never picked up any deus ex game but reading this article and seeing the trailer has peaked my interest.  So is Deus Ex one of those "must play" games around? "
yes (only the first one though)
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Luck3ySe7en

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Edited By Luck3ySe7en

So i never picked up any deus ex game but reading this article and seeing the trailer has peaked my interest.  So is Deus Ex one of those "must play" games around?

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Subach

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Edited By Subach
@Noremakk said:
" I'm still worried it will be Japanified by Square. The fact that in the interview the word "mecha" was used is not a good sign. "
Mecha have been part of Deus Ex since the very first game, there's some obvious Ghost in The Shell influences on the design of the vehicles, but that's alright, as Ghost In The Shell's mechanical design is awesome.
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MooseyMcMan

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Edited By MooseyMcMan

"   I can't think of a long-absent franchise with a more devoted fanbase than this one," 
 
I bet us Shenmue fans could give them a run for their money!

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Noremakk

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Edited By Noremakk

I'm still worried it will be Japanified by Square. The fact that in the interview the word "mecha" was used is not a good sign.

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LeBart

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Edited By LeBart

I was EXTREMELY sceptical before the release of Invisible War. Turns out I was right, that game sucked. This time, i'm kinda feeling it. I don't know why exactly, just the look of it, the music, I just feel like these guys actually WANT to do something special and at least as good as Deus Ex 1. 
I think some people may want Human Revolution to play exactly like the first one (hence the complaints about third person and the shooting being... not terrible), but realisticaly that's never gonna happen. That style of gaming is long gone. 
 
That doesn't mean they can't capture the same depth in their own mechanics.

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Baal_Sagoth

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Edited By Baal_Sagoth
@Jimbo: 
Very well put! The "four pillar" statement sounded weird to me too since it's too vague, unrelated to the glory of DX1 and applicable to games that don't handle specialization systems for player customization well at all.
I don't even hate IW as much as others apparently do, but it is by no means satisfactory as a "true" DX title and I most certainly don't need another game of the franchise going into that direction.
I'm absolutely trying to stay positive, I'm just very afraid that there's almost no damn point to satisfy some silly "hardcore fanbase" minority instead of developing a title with mass appeal, like Splinter Cell, that makes them stupid amounts of money.
All that being said: I could really go for a splendid, old-school Deus Ex game just about now. So far only Vampire: Bloodlines seemed to come somewhat close as far as I'm aware and open-world leveldesign and customization is concerned...
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The_Laughing_Man

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Edited By The_Laughing_Man

I got to see some gameplay footage. From what I saw it looks like a game that should be played in 3rd person not first. It also seems rough around the edges when it comes to graphics. 

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Edited By AlmostFamous

OMG that looks so Sick

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bigall94

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Edited By bigall94
@august: believe it or not, I still have a disc of it from my dad back in the day. Just installed it, decided to spec stealth, then just stayed on the title screen listening to that bitchin' theme music for ten minutes.
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august

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Edited By august
@bigall94 said:
" @captain_clayman: please tell me it's still playable today. I've mentioned this ebfore, but everytime I see coverage on this game, I WANT to go back and play the first one. I just wonder if it's aged well. "
I think it is. And it's on Steam.
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bigall94

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Edited By bigall94
@captain_clayman: please tell me it's still playable today. I've mentioned this ebfore, but everytime I see coverage on this game, I WANT to go back and play the first one. I just wonder if it's aged well.
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captain_clayman

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Edited By captain_clayman

well, time to reinstall deus ex 1...again.

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sfighter21

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Edited By sfighter21

Was that John Connor??  Lol.  That guys voice sound a lot like Christian Bale.

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Jimbo

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Edited By crushed

I'm still very unsure about the stealth takedown cutscene stuff. Stealth gameplay to me (and in Deus Ex) means to get through a room without being seen, only using force (lethal or nonlethal) if absolutely necessary.  "Rewarding" your stealth with a multikill takedown seems the total opposite of that.

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MysteriousFawx

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Edited By MysteriousFawx
@Spartan14003: Agreed, this looks way more futuristic than the first despite being set before it. Especially when you compare how 'unchanged' some locations were, like downtown streets and the statue of liberty.
Hoping they don't totally overdesign the game and lose the human element that made the first so great, as being a mech in world where you don't really stand out will dull down the whole 'you're the first of your kind' edge they seemed to be going for.
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KainCarver

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Edited By KainCarver

Man I'm looking forward to playing this!

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aleryn

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Edited By aleryn

Can't release this one fast enough.
 
Invisible War... I just hated the framerate on the Xbox1 version.  PC version seems to fix that right up.

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TomWhitbrook

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Edited By TomWhitbrook

The technical issues with Invisible War were what bothered me most.Tiny environments, frequent loads, but the rest of it I thought was okay. Not as good as the original, but not much is.

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bybeach

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@GetEveryone said:
"Invisible War was hated for exactly the same reasons that ME2 was adored years later: By stripping back unnecessary and ugly gameplay elements, Deus Ex 2 provided a more streamlined game that retained its predecessors versatility.   The gameworld was fantastic, characters just as interesting as in the first and the story was captivating.  So... why the hate, fellas?  Edit: That said, I really fucking hate the way ammo is handled in that game. "

Because they also, mabe even by doing some of those things, stripped the personality right out of the game. Deus Ex 2 came off as a competent but uninspired collection of story missions and such, with a few hi points . It was like they were not able to carry off the continuation of the story. 
 
 I was also thinking of the critism here of the developer not mentioning Deus Ex 2, and that struck me as so-what. Why should the developer, and was he ever asked?  It doesn't mean anything beyond focus of source material.Futhormore, i hope we do not see one more underpopulated world like ME2, that drives me nuts. Even in a game like ME2 that can carry it.
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Spartan14003

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Edited By Spartan14003

So... this is a a prequel to the original Deus Ex? Is it just me? Or does the game look a little more futuristic and more hi-tech than the first Deus Ex?

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skrutop

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Edited By skrutop

I never played Deus Ex, though it's been on my list for awhile now.  I'm really interested to see how this game unfolds.  I like the idea that I can play through it a few times completely differently.  I hope that really is possible in the final product.

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august

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Edited By august
@GetEveryone said:
" Invisible War was hated for exactly the same reasons that ME2 was adored years later: By stripping back unnecessary and ugly gameplay elements, Deus Ex 2 provided a more streamlined game that retained its predecessors versatility.   The gameworld was fantastic, characters just as interesting as in the first and the story was captivating.  So... why the hate, fellas?  Edit: That said, I really fucking hate the way ammo is handled in that game. "
The environments were tiny with frequent load times because of concessions made to the XBox's limited RAM, the combat was incredibly unsatisfying, the main character was boring, everyone else was just as boring and the plot was entirely uncompelling.
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TheBalticOne

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Edited By TheBalticOne

There's a club in Edinburgh called The Hive, but I'm fairly certain no one there has robotic arms... 
 Cant wait for this game!

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killer_meatballs

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Edited By killer_meatballs

Never heard of Deus Ex, but it looks bad-ass.  Love stealth games, and like the look of it.

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Yoghurt

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Edited By Yoghurt
Exeactly the same feelings
 
@ThePantheon said:
" You know you're a real Deus Ex fan when the very mention of the name Tong makes you stop reading and go "...Tong?" out loud suspiciously. "