Something went wrong. Try again later

Giant Bomb News

648 Comments

Editorial: Why We Write: On Game Critique, Influence, and Reach

Let's think through the impact critics can have on games and culture.

In this scenario, you're Geralt with the torch, and this piece is the foggy woods. Spoooooky.
In this scenario, you're Geralt with the torch, and this piece is the foggy woods. Spoooooky.

Hey Giant Bomb! I'm Austin Walker. We've met in video form, I've spoken to you on a couple of episodes of the Beastcast, and maybe you've read some of my news posts over the last week. What you may or may not have seen is that over the weekend, I wrote a couple of blog posts in the community section of the site: First, one about The Witcher, Race, and Historicity, and second, a post expanding on some of the ideas in the first while simultaneously responding to some of the comments and discussions from the community.

These posts were written as sort of short, off the cuff contributions to an ongoing conversation that Tauriq Moosa really kicked off with a piece titled "Colorblind: On Witcher 3, Rust, and gaming's race problem," which netted him a lot of heat–both positive and negative. Thankfully, while there were some outliers (and there always are), most of the debate in the comment sections of my blog posts was civil and engaged. As I said in the second post, that’s really exciting to me! I love seeing people develop and clarify their thoughts–even when those thoughts aren’t ones I necessarily agree with.

But there is one line of thought that I’ve seen a lot of over the last few days which isn’t a refined argument so much as a big, club-like assault. It goes like this: “No one should be forced into changing their games just because you want them to.” I’ve seen this in the comments, in my Tumblr’s ask box, on Twitter, and in the few threads on Reddit and NeoGAF. There are variations on it that use words other than “force,” but they almost always remain words adjacent to coercion: “Make,” “demand,” “order,” “dictate.”

When I see this, something bubbles up in me that wants to immediately shout back a response: “Come. On. I’m not forcing anyone to do anything!” But I know that this sort of response doesn’t get us anywhere. It hitches itself to a binary of “forced” vs “free” while in reality things are a lot more complex than that. The knee jerk response also misses an opportunity to engage with that specific issue: What does it mean when a writer criticizes a work?

And I’m writing this here, as an article, instead of in another blog post because this isn’t just about a single game like The Witcher 3, nor is it about just a single issue, like race. This applies to the sort of work many people like me do in the sphere of games criticism, whether we’re writing about issues of representation or level design, about 200 hour RPGs or two hour #AltGame experiments. I’m also writing it for a more strategic, selfish reason: Because it’ll give me something to point at every time someone accuses me of “trying to force a developer” to do something.

A Spectrum of Influence

So, what if instead of thinking about all of this in terms of a binary relationship (either a critic forces someone to do something or they don’t), we thought about this on a spectrum. On one end of the spectrum is absolute disconnect from influence: A writer pens long form essays about how developers should always do whatever they want. On the other end of the spectrum is critical work demanding that devs actually be “forced” to do things. But most critique exists in between those two extremes.

You call my charts
You call my charts "amateurish." Well, I call them "artisanal."

What does “in between” look like? Well, there's a range.

Still way over on the “force” side of the spectrum, a critic could call for a sort of “prohibitive” legislation. That is, a call to make something a creator does illegal or less-legal. Whether it’s because of concern over content, an interest in addressing labor conditions or market concerns, or a desire to address de facto censorship or discrimination, media critics have definitely spent some time arguing for the need of government involvement in the entertainment industries. Any time a writer says “this game and games like this should be banned,” or “laws should be put into place to make it illegal to use these slurs in the workplace,” or “employing overseas workers should require the company to pay an additional tax,“ that's a what I'm calling prohibitive legislation. These all exist on their own spectrum too: Banning something outright is a lot different than limiting its availability or putting an extra cost on exhibition or distribution, right?

But… I don’t think this is what’s happening when writers like me write about The Witcher 3 and race, or when critics take Rockstar to task over transphobia, or when Jeff grumbles about QTEs. No one is actually calling for governmental bans, here, right?

So, a little further away from the extreme of “forcing” a dev to do something is arguing for action or incentives that would encourage them to act differently. Let's call these "incentive" legislation. Here, think about tax credits or media funds built to support to creators that meet certain requirements, like employing a diverse range of employees, working in a certain medium, or producing a work that is a “public good” because it deals with history, education, or some other interest. You’ll see critics calling for things like this sometimes, but it’s not common in our little corner of the world; I'm pretty sure it’s not a thing I’ve ever done (though I'm not fundamentally opposed).

At about this same level of “attempted influence” would be calls for community or consumer organization. This would include both boycott groups aiming to limit the purchase of a specific product, brand, or category of good, and groups organized to support a product, like the Browncoats who sent letter after letter to Fox, begging them to bring back Firefly. This isn’t the same as calling for a legal ban or incentive, since it requires retailers, exhibitors, and other consumers to respond to the consumer action. But it still happens, as was the case this year when Target Australia pulled Grand Theft Auto V from store shelves after getting pressure from consumers.

But, again, in general, this isn’t the sort of critique we see in our sphere of bloggers, critics, and reviewers. Instead, what we see is something more in the middle of the spectrum. We write about games we love with enthusiasm and joy, and maybe we hope that it sells well enough that we’ll see a sequel–but we don’t tend to organize fan-groups. We take apart broken games with careful precision so as to make our readers aware of the quality of the product–but it’s rare that you see a game reviewer organize a boycott or put together a fan group.

Finally, there's the center of the spectrum: The sort of critical writing that makes an appeal to consumers, developers, and publishers. There are lots of different sorts of appeals. Sometimes you reference the market ("The controls for other Shooters are just so much more refined...") and sometimes you address stated developer intention ("In interviews, the lead writer said that X, but maaaaan, is it ever Y"). And sometimes this writing appeals to the empathy of the reader, and to their knowledge of the larger context. This is every time we say "I totally fell apart when that Chocobo died," or "This game's depiction of sexual violence was fetishistic and uncomfortable."

For my money, this is where most of the evaluative writing about games is on the "influence" spectrum. And yes, at least some of us hope that developers will see our critiques and take them into consideration. They’ll say “God, yeah, Destiny really does need more content,” or “Damn, yeah, actually we did fumble the depiction of women in this one.” Or maybe they’ll “decide how to address the white savior trope.” That one is a real quote, from Far Cry 4 narrative director Mark Thompson, who explained what he learned from Far Cry 3 and the critical response to it in a fantastic interview with Game Informer.

Were Thompson and company “forced” to make that change? Or did they consider the critiques issued to the previous game and decide how to address them? One of the hidden flaws of the “critics try to force developers to do things” line of argument is that it ignores that developers are people who can make up their own minds. So long as there isn’t threat of ban or boycott, they can internalize the critiques they think make sense and discard the rest, just like any reader can.

And what's beyond this sort of "I hope the developer takes my advice" level of desired influence? Well... Here’s the thing: It’s actually really hard to imagine critical work that exists further towards “no influence.” After all, even the writer who says “keep doing what you’ve been doing” is “influencing” the developer, since in reaffirming the work a developer has released it may convince a wavering dev to stick to their guns. The only thing I can really imagine in this space is non-evaluative recaps and summaries–but those aren't exactly critical.

So when I look closely at the arguments that say “don’t try to influence devs,” what I end up seeing more often than not is “don’t try to influence the devs in this one way.” It's not wholly dissimilar from those who say they want government to get out of the way of business, only to then also insist that regulations be put in place to protect some corporations and to incentivize industry-wide innovation. In both cases, “freedom” is held up as sacrosanct and “intervention” is positioned as a boogeyman. In reality the two are never wholly separate, and what’s really desired is a certain sort of intervention, just one that is so aligned with the status quo that it quietly fades into the background and feels "normal."

So we're left with a lot of writing in the "middle" of the spectrum, the occasional piece that tries to exert more influence, and almost none that attempt no influence at all. Like all attempts to categorize writing, this one is bound to have flaws. That’s okay, because so long as we recognize it as a nice little analytical tool and not as a Truth From Heaven, we’ll be able to catch the problems as they come up. Still, there is one glaring issue with it that I want to address.

"Americans, Big Guns, and Strident Views"

The most American game I could think of is actually Japanese. Huh.
The most American game I could think of is actually Japanese. Huh.

There is very specific version of the “don’t force developers” argument that has been coming around a lot in the discussion of The Witcher 3. Here’s an example, which I got as an anonymous “ask” on Tumblr today:

Why should any culture be forced to homogenize their media in order to appease all other cultures? More tangibly, why should one of the most impoverished races in history (the Polish) pander to American cultural norms? I can't help but point out that this is why the world hates Americans in general, which is why this Witcher business is getting so much press. People are just sick of americans with their big guns and strident views pushing themselves into every corner of the world.

I’m actually fairly sympathetic to this argument, which is why I’ve attempted to discuss The Witcher’s Polish and Slavic heritage with care. I know that it comes from a culture that is not mine, and I know that lots of folks from the US–myself included–have the capacity to forget how big and varied the world outside our borders.

Part of the reason that I know that is because I just spent the last four years in Canada, which has laws made specifically to insulate itself from American cultural imperialism. One key part of this set of regulations is the Canadian Radio-Television and Telecommunications Commission's “Canadian Content” (or “CanCon”) requirements. These rules govern the required amounts of “Canadian” music and television that must be broadcast by networks and radio stations, and they go on to define what exactly “Canadian” means in terms of production, content, and distribution. These rules exist because (the argument goes), if they didn’t, then Canadian television and radio would be filled with American content, putting Canadians out of jobs and diluting the unique cultural heritage of the country.

(I don't want to go into a deep dive on Canadian comedy, but listen, let's hang out and watch some Kids in the Hall okay?)
(I don't want to go into a deep dive on Canadian comedy, but listen, let's hang out and watch some Kids in the Hall okay?)

(I don’t want to go into a deep dive on Canadian policy, because listen, that gets real dry real quick. But it is interesting to note that even with these rules in place, American companies find ways to reach Canadian audiences and duck CanCon regulations. This led to a big, weird blow up back in the fall where Google and Netflix were officially ignored during a set of major public hearings around CanCon laws and digital media. It's all super interesting if you're a weird nerd like me.)

The point is, I understand where this argument is coming from. I understand how American media sensibilities have already spread globally, influencing how folks across the world make things. I understand that this can sometimes (directly or indirectly) lead to the recession of important customs of cultures.

But in the same way that different cultures around the world aren’t homogenous (and are more beautiful for it), Americans are similarly varied and complex. And one key way in which we're different is the degree of cultural reach we have. So, let’s add another axis to that spectrum of influence, let’s call it “reach.” Some elements of American culture have lots of reach. Major media corporations, celebrities, and the very largest of large name writers reach worldwide audiences and (without ill intent) carry their aesthetic, political, and cultural ideas with them. But the output of every American creator doesn’t carry that same reach.

You'll need a much taller chart to find Ronald Reagan, Kanye West, or Apple.
You'll need a much taller chart to find Ronald Reagan, Kanye West, or Apple.

Said plainly: There are absolutely broad, American cultural norms that have been spread around the world through a dominant, global media industry. I’m just not sure that critical media analysis is part of that set of cultural norms.

It’s certainly not uniquely American: The greatest influences on my thinking and writing include Algerian, Australian, British, Canadian, Danish, French, Indian, and Jamaican writers, many of which tackle issues of race, culture, gender, politics, media, and play in ways distinctly non-American. And, yes, my own cultural reach as an American critic is definitely larger than it was just a year ago, but let’s be real: I do okay, but I'm no Mickey Mouse.

Waiting for "The Right Time"

Coupled with the argument that Americans should “butt out” of this topic is another argument that pops up a lot: “I agree with the call for diversity generally, but The Witcher 3 isn’t the right target for critique.” Well, as someone who has written about games and race a few times over the last few years, I’ve gotten used to that defense. As are many of the others who’ve tried to tackle difficult issues in the games they love and care about.

When we note that a game is filled with slurs and offensive caricatures, we’re told that we should be less offended because, hey, it's just satire. When we point out how a game leverages a history of racialized, coded imagery to elicit fear, people link us to wiki articles and explain the deep lore as justification. When a game made me spend a half hour of my real time every day just to keep my skin color on point, I was told that, no no, of course games have a problem with race, but why did I have to go after Animal Crossing?

At least I got to hear a lot of great songs on my way to that island to get a tan.
At least I got to hear a lot of great songs on my way to that island to get a tan.

You know that joke Vinny tells about having a baby? "If you wait until you're ready, you'll never have a baby." Well if we wait until the “perfect time” to tackle these issues, nothing will ever get done.

Yes, writing about diversity and The Witcher 3 is especially complicated because of the perspectives involved. Polish history is filled with outsider groups minimizing, controlling, ignoring, and erasing the nation's unique ethnic and cultural character. At the same time, people of color in white-dominant spaces have struggled to develop the vocabularies of critical race studies and post-colonialism only to then be told to mind their tone. These things mix here in an especially volatile way. But this doesn't mean that we should shy away from addressing it, afraid of stepping on toes, afraid of what we don't know. It means we step forward in good faith, with sympathy for the other perspective, and with a willingness to incorporate the complexities of someone else's view.

Real talk: I'm never kidding when I say that this stuff is complicated. Trying to unwrap this stuff is fucking brutal. And because issues like racism are systemic and cultural (and more than just some bad, violent men in white hoods), it's difficult to tackle them. The best we can do is address them honestly, actually engage with the tough stuff, and resist the urge to boil things down into simple binaries. Sometimes that means repeating ourselves, again and again: “No, I don’t think CD Projekt Red is racist; Yes, I still wish there were some people of color in the game. Yes, I still like The Witcher 3 a lot. No, those three statements do not contradict each other.”

Those of us who write about things like race, gender, class, and sexuality in games do so because we fucking love games. And you know, most of us actually spend the majority of our time in any given year writing about weapon design, death mechanics, art style, game preservation, "virtual worlds," weird little import gems, explosive and private narrative experiments, rad Japanese robots, and the billion other things that make our favorite medium so great.

And sometimes, we want to take the things we love seriously enough to offer analysis and critique that goes beyond "I like this" or "I don't like that." We want to figure out how a game might fit in a larger cultural context or try to communicate how it fit just so into our lives. We often see the faults in these games we love because we're so close to them. And sometimes, pointing out those flaws doesn't mean we love them any less. Even our most brutal critiques–the ones that come closest to head shaking and dismissal–are rooted in a broader love for the medium.

I know I'm dropping "we" a lot here, I know. And I can't speak for everyone, obviously, so I'll say it like this: I write about all of these things because...

Well, because besides wanting to engage with my readers and help them work through their own opinions, besides hoping to “influence” game makers with my critique, there is a rumbling something, an emotional drive that fuels my desire to write. I write because I cannot but write. Because when I wake up and see that someone asked me what I thought about game X, the cogs start moving all on their own. Pieces like this one drill themselves itself into my head, dragging themselves into existence through broad ideas and little phrases. I write not (only) because I want to change the world, but because I am compelled to get words on the page.

I’m grateful that so many of you here have been so supportive of the blog posts that I’ve written since joining the site. It's because of that support that I feel comfortable putting myself out there like this, right on the main page of the site. I promise I'll be doing more community-focused, quick-take blogging in the future too.

In any case I hope you'll enjoy diving into all the complicated stuff in the future. All I can do is promise to be rigorous, honest, and critical, and hope that you’ll continue doing the same.

648 Comments

Avatar image for rmanthorp
rmanthorp

4654

Forum Posts

3603

Wiki Points

0

Followers

Reviews: 1

User Lists: 14

rmanthorp  Moderator

@gregorygold said:

@flstyle: What an odd way of doing so.

I mean... in the same way it's odd that you were so curious why he would do such a thing? The internet is a weird place man and if you tried to understand everyone's motivations for the things they do on here you'd go insane.

Avatar image for legalbagel
LegalBagel

1955

Forum Posts

1590

Wiki Points

0

Followers

Reviews: 7

User Lists: 7

Edited By LegalBagel

Great piece Austin. I wholly endorse the spectrum of criticism and influence as a counter to the ridiculous way that most people approach criticism as tantamount to censorship. The only thing I'd add that makes those censorship complaints all the more crazy is that gaming is a huge and varied industry. Developers aren't a monolithic entity. Even if you manage to convince the Far Cry developer that they should think more carefully about the racial issues in their games or convince another developer to change the way they create or design female characters, that doesn't mean that's an industry-wide change. If enough people have a love or interest in different type of games with what others would consider problematic aspects, then those games will still get made, no matter how much criticism comes in. If you only want to play a white guy, or love games with ridiculously-proportioned women in them, you're going to find your game.

But on the Witcher, even though I hear your complaints on being told for myriad number of reasons that this isn't the "right game" or "right time" to approach issues of racial representation in games (or any other social issue at any point in society for that matter), at least for me that still doesn't change the fact that this game is entirely the wrong target such that it pushes me away from those who are critiquing it and makes their critiques seem unsupportable. Even if there is a broader context in the gaming industry, circumstances still matter. It doesn't have to be the "perfect" time to critique a game, but it still has to be supportable critique such that people will jump on board with your issue.

There's a vast difference between a game that has no people of color for cultural reasons due to its origins from a Polish developer, a Polish writer, and their historical perspective, and a game where the developers find it safer, easier, less costly, or more marketable to avoid diverse representation or have the stock-standard white, male protagonist. Planting a flag down on the Witcher as emblematic of the larger issue in the industry and the place to have a conversation on diversity in gaming is just something I can't get behind. Especially given that the game does address the very issues that matter to understanding racism or ethnic conflict, albeit from a different historical perspective.

Avatar image for dougcl
DougCL

370

Forum Posts

155

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

best new hire since those maniacs from Game Informer.

i absolutely love this kind of article, and i cant wait to see more things in this vein on the site.

Avatar image for mabuti
Mabuti

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Excellent Read!

Avatar image for donutfever
donutfever

4057

Forum Posts

1959

Wiki Points

0

Followers

Reviews: 0

User Lists: 35

It's pretty incredible that you've written three different pieces like this so quickly, all of which get real deep into the nuances about this stuff.

Avatar image for ry_ry
Ry_Ry

1929

Forum Posts

153

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great article. I can't wait to hear/read more.

Avatar image for loginrejected
loginrejected

72

Forum Posts

681

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By loginrejected

I feel like this is the first piece on racial issues in games that helped my to articulate my feelings; that sure, the games that have problems are good and that our critiques aren't to the moral character of the creator, but that doesn't mean we can't do better and also that these issues aren't going to be resolved by a single game.

Avatar image for baal_sagoth
Baal_Sagoth

1644

Forum Posts

80

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Excellent title! Why We Fight blew my mind when I first saw it.

Very interesting editorial. You covered all the bases it would seem. I found the bit about critics vs. writers particularly useful.
The debate over quotas for radio and television happened in Europe as well. I think France has or had something like that in place and it got discussed in Germany as well. But I didn't follow those events closely. I don't really care about any of it since the only television I still watch are HBO-style high-end productions, all American. Other than that it's all internet for me. But these attempts always seem a little desperate and ineffective.

Still don't think the lack of colored characters in Witcher 3 is a meaningful flaw, if it is indeed one at all, that is worth mentioning over several other "real" ones that might impact the game more. But to each their own obviously!

Avatar image for silentzero
SilentZero

83

Forum Posts

146

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Wow, amazing article Austin, cleared alot of things up.

Avatar image for drakesfortune
drakesfortune

369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

The problem with talking about race is that we aren't capable of having an honest conversation on race in this country. As soon as someone points out some less than favorable thing regarding anyone not white, the claws come out and that person is shouted down as a racist. If you cite a statistic, or a fact, you're a racist. Facts can't be racist, they can only be facts. Denying them, or ignoring them, is to deny and ignore the problem, and you can't deny or ignore facts and expect to ever fix the problem.

If we want to have constructive discussions on race in games, in America, around the world (let's face it this isn't an American issue, it's a global issue), we have to be honest not just about how we got here, but about where we are now, and what, if anything, can be done to fix where we are now, or where African Americans generally are right now. People do need thicker skin on this topic too, or again, we'll never address the issue.

Racism in America has clearly gotten much, much worse over the last 6 years, and that's black, white, Hispanic, you name it, we're in a much worse spot now than we were 6 years ago. There's bitterness and animosity all around, and that's because there isn't an honest discussion on race happening, and from the top down we're being told what's what, and don't talk back and half the country is being called racist because they don't support policy a, or because they want the budget balanced, and the president, who happens to be half black/half white doesn't care about balancing the budget. If people are going to be called racist because of things like that, you can expect things to get much, much, much worse.

Avatar image for nickhead
nickhead

1305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 10

Well written, interesting thoughts. Glad you're here Austin.

Avatar image for somejerk
SomeJerk

4077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SomeJerk

I had to google up the Rockstar transphobia deal: It's from GTAV and not something tens of years ago, there are crossdressers outside of a gaybar or two at nights and the player characters speak to them as you expect, which caused rage from people (on tumblr)who take fictional matters too seriously.

If we could get a Morrowind/Oblivion/Skyrim in the Witcher world where we just did whatever it would make perfect sense to be able to create a fully custom character, maybe even species, even if that game took place in the Northern Kingdoms like W1-W3 did. You could be a language-learned traveller from hella far away doing whatever, coming upon some big quest and going on about your business, but for the immersion that I am sensitive to they need to be real about it if you decide to make a character that is basically one with a neon sign of "I COME FROM HALF A WORLD AWAY, LIKELY THE ONLY ONE THAT YOU WILL SEE YOUR ENTIRE LIVES".

My first serious Morrowind character I took through the game was a Redguard and those people are black, wherever I went guards and upper-class elves wouldn't give me the time of day and tell me to f off, I remember getting more shit from NPCs as a Redguard than the white humans too? Realistic for the fiction? Most likely. Rough experience? Yes. Should it be in a game? Yes.

  • Would I expect to be treated differently in a World of Witcher game if people up in the Northern Kingdoms got to see a black, yellow, red, green or lizard-person for the first time in their lives? Yes.
  • Would certain sad people continue calling the Witcher and its developers racist? Yes.
  • Would the rest of us appreciate the detail they went to in making the immersion Just That Deep that we are reminded of how shallow people are, how scared people are of the new and unknown? Yes.

Geralt's saga is over now so maybe we'll get that. The people of Poland and its expats know what it's like to be prejudiced against, the developers know too.

Thank you for the good article Austin, it's delightful to see such great sense and writing. Now I really want that Witcher spinoff where you're just some dude or dudette and not a witcher :(

Avatar image for romanreigndeers
RomanReigndeers

124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Don't totally agree with you Austin but that's what makes this country great. That people can have differing opinions and express them in a civil non violent way. God Bless America.......andGiantbomb By the way "The Dr. Of Games" is a great nickname.

Avatar image for xtrafries
XTraFries

257

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I like seeing these kinds of viewpoints written in a way that's an actual discussion, rather than the aggressive accusations that the internet tends to bring out.

I think it's a bit much that people are making a big deal about The Witcher being reflective of where it's made, but I get how it looks on the outside: a big fantasy world with all white people. I get how that could be a bummer to people. Especially a regular person who doesn't know the production history of the game and just heard "Hey, this new RPG is cool." Then they bring it home and maybe get kind of disappointed.

I dunno. Stuff is complicated and I'm glad to read an article about it without feeling like someone is trying to make me feel shitty for being a white guy, because that sucks and is almost always what reading articles about race feels like.

I like having Austin on the site.

Avatar image for stokes
stokes

271

Forum Posts

206

Wiki Points

0

Followers

Reviews: 3

User Lists: 7

Enjoyed the article. It's well written and respectful. Doesn't come off as trying to shame others for their views unlike a lot of other writers that try to write about this stuff.

I feel like that's really important when trying to discuss this stuff, because if all an article does is elicit a knee jerk reaction about a controversial topic for page hits, no constructive discussion is ever going to follow and both sides will just feed off of each other shit fighting.

Avatar image for silan
Silan

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good read! Most of it seems straight forwarded and common sense, but i cant help but feel like you missed the mark on the "culture" argument.

Let me try and get it down to the basic since my english isnt perfect: If you lived your whole life in a country with 0 white or black people, and you played a game where everyone had the same skincolor as you, you wouldnt call it a flaw. How could you? Thats all you know.

So when you ("you" in general) claim that a game is flawed because of lag of racial diversity, you only make that claim because your reality is racial diverse. It can quickly come across as ignorant if you claim "this is how i know life, why is your representation different? Must be flawed!". It's not a fear of losing your own culture, but more watching someone argue with a narrow field of view.

Now i havent read any of your blog posts or really followed this debate in any depths so maybe you covered this elsewhere, just my 2 cent regarding this fine piece.

Oh and this "narrow field of view" that i mention of cause mostly goes the other way. A lot of the racism in Denmark comes because most danes are white, and when Denmark suddenly became much more racial diverse, people get scared and try to hold on to "the old ways" where everyone looked alike. Hopefully its something that goes away as generations come and go.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Word.

Avatar image for magimix
magimix

109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This is flat out one the best articles I've read at this site. I'm very much someone who likes playing games, but also likes thinking about them, like one might critique a book or film (or indeed, any kind of creative endeavour). It isn't, and never has been, an either/or choice (play for the fun, or to analyse).

I greatly look forward to reading all the subsequent articles you are sure to write. You clearly have a lot to say, and you convey your arguments well; they are structured, and clear.

Avatar image for milkman
Milkman

19372

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

@pudge: I didn't say that improving a game's representation is an easy thing to fix. It can be extremely difficult and complicated, absolutely. But the same thing could be said about a game's controls and I don't think it's ever really just a binary fix. I may think the Souls games control like shit and you may think they control perfectly. With both criticisms, you're never going to make 100% of the people happy all the time. Someone out there will probably always have some sort of issue with how your game treats women and someone out there will probably always have some sort of issue with how your game's combat works.

Avatar image for bigwinnerx
bigwinnerx

405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good work Austin. I hope your time on the site will help change some minds and hearts on a global scale.

Avatar image for johnnymcginley
johnnymcginley

550

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Thanks for bringing this level of discussion to Giant Bomb Austin.

I love nacho cheese bullshit as much as the next guy but I do love a hard dose of righteous truth from time to time.

Avatar image for billyhoush
billyhoush

1273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

I'm continually impressed by Austin's ability to write about this stuff without coming off as a trust fund having whiney hipster douche unlike 95%+ of games press who tries to write about it.

I agree. Most writers are the white privilege who move to the bay area. There are a few good unicorns left but they are all bitter and waiting for the bubble to burst so everyone fucks off to Texas.

Austin is the right hire at the right time. He's an academic and an academic who did his studies abroad. He's an "other" which makes up a large percentage of gamers. This is the voice a lot of us have been waiting for.

Avatar image for mento
Mento

4979

Forum Posts

552542

Wiki Points

0

Followers

Reviews: 39

User Lists: 212

Mento  Moderator  Online

Well said.

I spend a lot of my time on GB critiquing (all right, it's mostly kvetching) about annoying trends and maladroit mechanics and hoary narrative tropes in games, and yet they're all somehow above reproach when compared to a blog critiquing a certain lack of social awareness in a game.

All these criticisms really should all fall under the same umbrella, and met by those with similar (if often opposing) concerns. If frame rate isn't important to you, don't endlessly engage with a review that decries a game for not maintaining a stable 60 frames per second. Equally, if race and gender representation isn't important to you, don't engage with critiques on that either. Let those that do care have those conversations in peace.

Avatar image for entreri10
Entreri10

581

Forum Posts

15

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Great Piece Austin. Looking forward to more.

Avatar image for ateatree
ateatree

231

Forum Posts

73

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

You do a really good job of describing and explaining where your arguments are coming from, Austin. I think people on your level, or people who're already "picking up" what you're "putting down" might not need it, but it makes the argument a lot more accessible to the wider audience, which I imagine will help you move that "me probably" dot further up your artisinal graph.

Nice work!

Avatar image for basketsnake
BasketSnake

1821

Forum Posts

48

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I think we all just need to know your stance on Majora's Mask. It's what drove Klaptek away. That and Yoshi.

Avatar image for cabrit_sans_cor
cabrit_sans_cor

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

God I envy you Austin.

Not only because you're a great writer, but because you haven't let rage consume you with regards to this topic.

Honestly? I don't even talk about this kind of thing anymore. I feel like everyone has their viewpoint and they're not interested in a discussion or a conversation. They're only interested in being right and shouting down the other side.

That said, there's one thing I honestly never understood. Gamers threw a fit when Roger Ebert said that video games were not art, nor could they ever be. Yet when people start treating this medium like an art form and critiquing it (like they've been doing with literally every other art form for god knows how long now) Gamers throw a fit and pull a "they're just games" arguement, or feel like people are shittalking the things they love/trying to force it to be something it's not.

(Interesting side-note: as a white English major whose time in college has been spent reading numerous works by numerous marginalized people, I'd invite anyone who's white to go up to almost any other white person and try to discuss racial issues with them. They'll look at you like you just brought up fucking chemtrails).

Avatar image for josephknows
JosephKnows

500

Forum Posts

13043

Wiki Points

0

Followers

Reviews: 1

User Lists: 18

I can imagine the absolute frustration you get from the usual things you hear/read from people who fling the usual "criticisms" at you and to other writers who speak up about the issues you bring up, and I am just marveled at how level-headed your response is to every single one of those "criticisms" in this piece. Fuckin' bravo, Austin. You are a great man of intellect and restraint.

If only more people engaged in such heated discussions with your calmness and maturity, we'd have a lot less hostility and negativity in this stinkin' world of video games. Mind you that I totally understand how some games critics slip, get incensed, and flip out because of how hostile or flippant a good deal of gamers can be (and i'm not excluding myself in sometimes just getting fed up with either games critics or gamers). So yeah, all the props to you with you how can write about this so eloquently and rationally.

Avatar image for poser
poser

747

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Great article.

I wish the other guys would write stuff....

Avatar image for conmulligan
conmulligan

2292

Forum Posts

11722

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By conmulligan

@goldenwayne said:

I'm not saying that these sex negative critiques are wrong, but I think that the convey a very American (to me prudish) view of sexuality. And I don't think that should be forcefully pushed into all corners of the world.

You don't have to be sex negative to think The Witcher 3's approach to nudity is maybe a little off. To give you an example, in the couple of scenes I've seen that feature Geralt and a lady friend in the nip, the camera explores practically every inch of the woman's body but goes out of its way to avoid showing Geralt's ass. Sex positivity is great, but I don't think you can claim to be that if you're super conservative when it comes to dudes.

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wow. Super awesome stuff. You have said, in a relatively succinct and even-tempered way, what I have been typing in all caps to people in forums for years - and added plenty of stuff for me to think about as well. Well done. Keep doing your thing, Austin.

Avatar image for thompson820
Thompson820

425

Forum Posts

1857

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I'm glad people are having real discussions like this, it's all too easy to see what goes on in many parts of the internet and feel like everyone in this community just wants to spout snarky one-liners at each other. I don't particularly to care to state my opinion, but I really appreciate the time and thought that goes into this kind of article.

Avatar image for comradecrash
comradecrash

603

Forum Posts

40

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Great article! Keep up the awesome work Austin!

Avatar image for redyoshi
redyoshi

1426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I guess I'll echo a sentiment already expressed by a few people in the comments here and thank you for the way you write these articles/blog posts. So many times when I read a piece that is critiquing a certain game or an ongoing trend, even though I agree with the overall message, the tone and the way the writer goes about getting that message across really rubs me the wrong way. I don't feel like that when I read your articles, and I really appreciate and want to thank you for that. It's great to be able to read something like this and not be accused of being some basement-dwelling reject if I happen to disagree with a point or two.

Avatar image for intangir
intangir

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By intangir

Thanks for writing this Austin, really love seeing discussion like this on Giant Bomb and I hope you keep it up!

Avatar image for emphulio
emphulio

299

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great read

Avatar image for maluvin
Maluvin

750

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Really enjoying having some well written thought pieces here on Giant Bomb lately. Also think the writing style is engaging in a good way. Keep it up, Austin.

I can definitely appreciate the statement "I'm never kidding when I say that this stuff is complicated."

Avatar image for posh
posh

682

Forum Posts

879

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By posh

great article, and so refreshing reading these comments. it was only like a year ago that I felt like I couldn't look at giant bomb comments sections for any article that wasn't explicitly and exclusively about games

Avatar image for teaoverlord
teaoverlord

592

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@somejerk: I don't know if there was much race based discrimination in Morrowind. As far as I can remember, the Dark Elves were just dicks in general. They even hated you if you were a Dark Elf too since you weren't born in Morrowind.

Avatar image for soundlug
soundlug

402

Forum Posts

15

Wiki Points

0

Followers

Reviews: 2

User Lists: 2

Sadly, I would disagree about cultural criticism not being influenced by US mentality influence. My teacher from college have some nightmare stories about some cultural academics from the US (not everyone, of course, but the push is feeled)

Avatar image for devoureroftime
DevourerOfTime

771

Forum Posts

7079

Wiki Points

0

Followers

Reviews: 1

User Lists: 65

As a developer, this basically sums up my thoughts on the article:

No Caption Provided

Preach it, Austin

Avatar image for moonshadow101
Moonshadow101

766

Forum Posts

1077

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Moonshadow101

There's a bit of.... I'm not sure what to call it, maybe the critic's version of The Observer Effect? The idea that it's impossible to observe something without influencing it. When you say you dislike X, you are implicitly saying that you'd prefer if there were less of it. When you say that you like y, you are implicitly saying that you'd prefer more of it. It is literally impossible to assert any opinion about a game without implicitly "FORCING DEVELOPERS" (more like "nudging," obviously) to do less of X and more of Y. If game critics aren't allowed to do the latter, then the concept of criticism instantly dies.

There's an inherent absurdity to the "forcing" notion, obviously. Critics are just people, at the end of the day: they might be a bit more observant, and are hopefully better at communicating their thoughts than most, but their opinions of media are not unique to the sphere of professional criticism: they're shared by everyone to some extent or another. Critics nudging game makers to do something is inseparable from audiences doing the same.

It's natural, touching on topics like this, that you're going to alienate some people. I just want to say that you're doing a great job, and hopefully people won't run away screaming. Or worse, agree with you in creepy and off-putting ways, which I find is often more disturbing.

Avatar image for trucksimulator
trucksimulator

623

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"...more complex then that." Austin, you're better than this. ;)

Avatar image for shadowkirby
ShadowKirby

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Amazing article, but there's one part I'm not sure I agree with:

Said plainly: There are absolutely broad, American cultural norms that have been spread around the world through a dominant, global media industry. I’m just not sure that critical media analysis is part of that set of cultural norms.

Critical media analysis isn't (all cultures have "media" whatever form it takes), but video games criticism is heavily influenced by american culture, or at the very least anglo culture. I don't know how many game's critic you could name that aren't from a dominantly anglophone country. But the thing is, I'm french-canadian, and I couldn't name a lot either. On one hand, they don't have the reach or the support of a relatively big network to boost their signal (Critical-Distance is open to stuff in other languages but I don't know how much they actually get), but on the other, there aren't that many to begin with.

That brought me to wonder on why that is. If you look at movie criticism, the french community is vibrant. Hell, entire movements in cinema (like the french new wave) were born out of the french critics community. The difference is that France had its national cinema. An industry and a craft very distinct from others, be it american, iranian, british, quebecer, etc... Outside of indie games, if even that, there isn't really any "national game making identities". French movie criticism was informed by how french movies were made, and what they said. When french critics then analyzed foreign movies, their views were informed by their particular experiences. At best, video games have a divide between western and Japanese games (and even that is not so clear cut). So of course game criticism is influence by american cultural norms, because most games are informed by american cultural norms. Even games made in Ubisoft Montreal (as much as a Ubosoft game is made in one place) aren't really different from a game made in the US. Witcher 3 is in the same weird position. On one hand it is a national product with its identity. But on the other it is a AAA game published with a majorly anglo public in mind. Like you said a complex issue.

Hopefully as tools become more available to individuals from around the world, we may see more games from France, Quebec, Iran, Palestine, India, etc. that have a unique identity that reflect their reality (racial, linguistic, cultural, and so on), and in turn will form critics from these places who have a different voice. My hope is that american critics will signal boost these voices.

Avatar image for andylonn
AndyLonn

117

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great piece. Great writing, Great all around. I love it when people who actually have an informed opinion can go out and write a post like this without coming off as a douche. Giant Bomb did right by hiring you man. Hope to see lots and lots of content from you going forward.

Avatar image for lava
Lava

771

Forum Posts

2164

Wiki Points

0

Followers

Reviews: 7

User Lists: 8

Great work, Austin. I love this sort of reading in the middle of my work day.

Avatar image for spacebob
spacebob

24

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By spacebob

Really great read Austin. Keep stuff like this comming! I had a thought about this section though

And yes, at least some of us hope that developers will see our critiques and take them into consideration. They’ll say “God, yeah, Destiny really does need more content,” or “Damn, yeah, actually we did fumble the depiction of women in this one....”

I'm curious how many developers at release don't already know this about thier game. If a game reviewer could point it out in their ~50 hour play though wound't you think someone who worked on it for 4 years would already know the short comings of the game? As we argue "Games are Art!" I think that we forget that the art we love is made by a company that needs to make money to churn out more art. A game's release is at the intersection of "Done enough" and "We need to start makeing money". Say if The Witcher 3 was delayed another 6 months to include more, well written, minorities would it have been worth it (in the business sense)? Personally, I don't think so. "Well why didn't they include minorities from the begining of development, huh?" I don't know but would love to get an answer to that. I'm sure a part of that answer is becuase of the culture CD Projekt Red comes from.

Avatar image for notasfarwest
notasfarwest

170

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Thanks for this, Austin. Thanks for pointing out the basic, binary statements made in a lot of games criticism and the way in which a person can hold opinions of things that aren't necessarily all on one "side" of a debate. The fact that this was done while both considering why critics write about the wider context of and themes within a game and showing off your rad chart-drawing skills is even better.