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Fear and Loathing in the Dark Descent

The joy and sorrow of having a love-hate relationship with fear, and the consequences of believing The Blair Witch Project was real when you were 14.

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“What the fuck am I doing? This isn’t fun. No one is forcing me to do this.”

That’s a more or less verbatim quote while playing Amnesia: The Dark Descent. It was 1:00 a.m. on a weekday, and besides my slumbering dog, no one was in the apartment. I was shouting at myself, and loudly, vainly hoping to verbally deconstruct this torture I was putting myself through. After weeks of reflection, it’s still true. I can’t say any of the five or so hours I spent sneaking, hiding, sweating, and fidgeting would fall under the traditional definition of “fun.”

Amnesia is not a “fun” game. It is, however, addicting in the same way a roller coaster ride is.

Rewind to earlier this summer. In the middle of June, it was time. My fiancee was on a business trip, 2012’s new releases had reduced to a trickle, and I’d frankly run out of good excuses. “Good evening, Amnesia,” I told Steam.

When a thing appears in Amnesia, there are no options but to run, hide, and pray for silence.
When a thing appears in Amnesia, there are no options but to run, hide, and pray for silence.

One glass of whiskey, two glasses of whiskey, three glas--no, wait, stop. Two is the sweet spot, was the sweet spot. Amnesia required a small dose of liquid courage to get the ball rolling, giving enough oopmh to push one over the edge, so that upon inevitable death, you don’t hover too long over the escape key and get any ideas.

For someone who prides themselves on being a horror fanatic, I had seemingly little reason for having not played Frictional Games’ terror, thought I felt like I had a good one: I was afraid of what lurked inside. I purchased Amnesia years ago, when it first was generating buzz, and bought it out of obligation. I had heard the stories, watched a sampling of screeching YouTube videos. Oh, the water level. Oh, the closet scene. Oh, hiding in the dark. Oh, oh, oh. Who would want to indulge in such madness?

In the summer of 1999, The Blair Witch Project was released. 14 years old at the time, The Blair Witch Project was also the first, best example of viral marketing--long before there was a name for it. The filmmakers and marketers were promoting the documentary-style horror film about three kids who head into the woods in search of documenting evidence of a local urban legend and never return, as though it was constructed from bonafide piece of discovered film. Then, so the story went, someone pieced together their journey for all of us to watch. It’s a preposterous concept, but one that plenty of people bought at the time, and as a 14-year-old, I totally ate it up.

(The old website is still creepy.)

I’ll never be able to erase the final image of The Blair Witch Project from my mind. The wall, the screaming, the back-and-forth editing between the two cameras, the delay between the audio and video on the black-and-white camera, and that idiot Mike with his back against the wall. Fuck. The way people spoke of Amnesia, I suspected it was to be my video game equivalent of The Blair Witch Project. It wasn’t long before I remembered how I spent the summer of 1999, waiting until the sun would start coming up before sleep came. The crunching of leaves and sticks by animals in the backyard reminded me of the tent scenes in The Blair Witch Project. I was not longing for a relapse.

Fear, I’ve come to realize, is one of my own addictions, one that acutely reminds me I’m alive. When the hairs on the back of my neck stand straight up, when it takes me an hour to fall asleep because I’m convinced there could be, might be something in the corner of the room (I have this awful, creepy scene from Communion to thank), I deeply regret everything about this addiction. The moment the adrenaline passes, though, I remember the heightened sense of awareness, adrenaline--it’s enthralling. Knowing my fears helps inform the whats and whys of my own behavior.

One of the biggest realizations I’ve had since my father passed away three weeks ago was that I’d, in part, been using this addiction to make up for the lack of anything truly horrific having happened in my life, a way of filling in some perceived, misguided gap. I felt a need to counter a sense of guilt, and I turned to stories and experiences that got under my skin. Horror, whether through books, movies, or games, allowed me to repeatedly indulge this.

Scarier still was acknowledging this part of my relationship with fear was now gone. If I’d broken my contract with the addiction, would I no longer find interacting with fear to be any fun?

It took just 20 minutes with Justine, a short and free expansion to Amnesia released last year, to realize there was nothing to that theory. Though one of the reasons I became so interested in exploring my own fears through various mediums has disappeared, Amnesia’s hooks are just as psychologically damning as they once were weeks ago.

When the camera dropped, and the credits rolled, my heart was pounding like a jackhammer.
When the camera dropped, and the credits rolled, my heart was pounding like a jackhammer.

There’s a key difference between Amnesia, and all other horror media I’ve encountered: it should be played alone. Though it can be enjoyed with another person, you’re cheating yourself out of the intensity derived from the singular experience. Simply having another person in the room allows you to validate "oh, right, this is a video game," and those brief escapes from the reality of the virtual world are enough to create a regrettable rift in what's possible.

Then again, maybe you think it's crazy to submit yourself to that. I get it. Like I said, Amnesia isn't "fun." By transferring terror to another human being, it's made manageable. Having seen to the credits, I blame no one for the latter, and it’s why I’m somewhat sympathetic to Electronic Arts and its decisions behind Dead Space 3, despite my reservations about its impact on the design as a whole.

I’ve had this conversation with Ryan on the podcast before, but video game horror has the unique characteristic of forcing the individual to engage at a profoundly deep level. In a book, when you turn the page, the story progresses, the killer moves closer, the characters keep running. In a movie, you can bury your head in the pillow, cover your ears, and pretend nothing is happening. When you eventually return, the movie will have pressed on. Nothing happens in a horror game without your involvement, and Amnesia digs its heels in further by removing the power fantasy. When a creature appears, you have nothing but the darkness to keep you safe, and even that’s killing you.

Amnesia works because of what you can’t see. The moment you’re up close with one of the game’s Predator-esque monstrosities, the game loses something. It’s that moment in the water, when you’re being stalked by an invisible thing. It’s that moment when you’re searching through a brightly lit area (almost always a safe haven), a creature appears, you hide in a closet (again, "safe"), and you hear a thing break down the door and, I guess, huff around you. It’s close, close, closer, and you’re confronted with the reality that there’s nothing you can do but wait.

I didn’t watch The Blair Witch Project again until years later, unwilling to wager that I’d emotionally regress. Similarly, I don’t want to play Amnesia again, either, and I’m not especially upset A Machine for Pigs was delayed.

Sooner or later, though, the itch will return, and I’ll want to remember what all this felt like.

Sooner or later, I’ll want to feel that alive again.

Patrick Klepek on Google+

164 Comments

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napalm

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Edited By napalm

Paranormal Activity 2 is my Blair Witch Project.

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ChrisTaran

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Edited By ChrisTaran

I really hate that "fun" is still so closely tied to video games. There have been and will be more and more great video game experiences where the word "fun" should never really be a thing.

Some of my favorite games of all time I would never label as "fun," but I still loved the experience it gave me.

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musubi

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Edited By musubi

I've played a total of 15 minutes of the game. I haven't been brave enough to go on. I don't know what it is about what they do but the tension works so well.

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Orbitz89

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Edited By Orbitz89

Maybe I need to watch Communion from the beginning to get some context for that scene.. Because right now I'm incredibly disappointed with what you linked to. I was expecting something scary and what I got was confusion.

Oh and the Alien slithering back behind the door literally had me chuckling.

Nonetheless, Great Article Pat.

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Cogzwell

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Edited By Cogzwell

When A machine for pigs comes out, I'll buy it, play 2 hours of it, then NEVER. TOUCH. IT. EVER. AGAIN.

but bless frictional games and what they do.

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sockemjetpack

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Edited By sockemjetpack

Excellent stuff. I was waiting for this story and I didn't know what exactly to expect but I'm glad it was more than an Amnesia retrospective. It's interesting what different people find scary. Blair Witch never frightened me at all but in turn the computer generated face of Cain from Robocop 2 left me sleepless. Particularly this scene:

I mean just look at the thumbnail! That's friggin' terrifying to a young kid. I remember walking into a living room where my cousins were watching the movie after we rented it. I had seen it the night before and couldn't handle seeing it again. I covered my ears and closed my eyes and inched along to wall to wherever I was going.

Getting back to the meat of the article: I never considered that a love of simulated horror could stem from the guilt of having a lack of horror in ones life. It's an interesting concept. It reminds me of doing a 30 hour fast when I was in high school to raise money for starving people. You subject yourself to a taste of what they go through in order to keep yourself humble.

Keep up the great work.

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Thoseposers

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Edited By Thoseposers

I'd have to disagree with you

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Dagbiker

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Edited By Dagbiker

I lived right next to Burkittsville, MD, where the Blairwitch was filmed. And I couldn't stop hearing non stop about these indy film makers making a big production. So I never had that fear that the Blairwitch was real. Kinda wish I did. That would have been awesome.

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Mumrik

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Edited By Mumrik

“What the fuck am I doing? This isn’t fun. No one is forcing me to do this.”

I feel like that too Patrick. That's why I don't play horror games.

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tim_the_corsair

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Edited By tim_the_corsair

Really interesting article, Patrick.

I must admit horror games aren't for me; I couldn't even finish Dead Space

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darkstorn

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Edited By darkstorn

@fox01313 said:

Still one of my favorite quotes from him on Dead & Buried special dvd:

"Fear sensitizes you, your perceptions, your thoughts, you entire awareness and so if you frighten an audience they become momentarily more sensitive to everything in the film and the story, and that's one of the things that make Lovecraft's stories have such impact. Lovecraft simply isn't a catalogue of slimy frog monsters, and he's very good at creating an atmosphere of building fear, and by the time Lovecraft gets you good & scared that's when he starts to spring some of his cosmic ideas about the nature of the universe, the place of man in the universe, is there a god, is there not, the scale of the universe; and I guess his core idea is that out there somewhere things are different than they are over here. If you hit someone with this on the first page it won't mean much, but once you get the person frightened they become sensitized to anything and specifically they become sensitized to the story they're reading, the book they're seeing.

-Dan O'Bannon (Dead & Buried featurette on creating fear)

Excellent quote, Dan O'Bannon is a genius.

I'm also a big fan of Dead & Buried. It has an impressive atmosphere and was filmed in my hometown up in Northern California.

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mathey

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Edited By mathey

Great stuff, Patrick!

I think there's something really interesting going on here and in the article about Spec Ops: The Line when it comes to the player's complicity in what happens in games. Even if the outcome is a foregone conclusion you're forced into by the narrowing list of options given by the designer, there's still something powerful about being the one who initiates the action.

Regarding Scary Moobies: Ever see The Changeling? Its an old, somewhat obscure George C. Scott ghost story from late '70s or early '80s. It sort of blindsided me when I saw it, and its also interesting as a clear source of inspiration for lots of later stuff (esp. Ringu).

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deactivated-5fb7c57ae2335

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@SockemJetpack said:

Excellent stuff. I was waiting for this story and I didn't know what exactly to expect but I'm glad it was more than an Amnesia retrospective. It's interesting what different people find scary. Blair Witch never frightened me at all but in turn the computer generated face of Cain from Robocop 2 left me sleepless. Particularly this scene:

I mean just look at the thumbnail! That's friggin' terrifying to a young kid. I remember walking into a living room where my cousins were watching the movie after we rented it. I had seen it the night before and couldn't handle seeing it again. I covered my ears and closed my eyes and inched along to wall to wherever I was going.

Getting back to the meat of the article: I never considered that a love of simulated horror could stem from the guilt of having a lack of horror in ones life. It's an interesting concept. It reminds me of doing a 30 hour fast when I was in high school to raise money for starving people. You subject yourself to a taste of what they go through in order to keep yourself humble.

Keep up the great work.

Fucking Metal Gear Solid 2. Campbell's fucked up digital face in that shit. Though I wasn't a young kid at the time it kind of disturbed me. It was just so unexpected. I wasn't really scared, per se, just disturbed.

Just reminded me of that for the first time in a long time. Think I repressed that.

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superfunhappygun

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Edited By superfunhappygun

Amnesia is only scary because it makes you feel weak and powerless in everything you do. Come on, you gather a crowbar but can't even use it as a means of defending yourself? If I were in the same situation I'd run and hide from the monsters too but at least I'd arm myself just in case. I know it's gonna sound silly but that was the turning point for me, the point where I thought that it wasn't "realistic", where I realised I was just playing a game, which completely pulled me out of the experience. It was the point where Amnesia stopped being scary for me.

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Y2Ken

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Edited By Y2Ken

@damnable_fiend: I hate being in water. A lot. Oh god what's down there.

Fantastic article Patrick, thanks again for this.

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Edited By fox01313

@sixpin:

Agreed about the mythos on the Blair Witch movie being quite rustic & interesting even if the first film has it's polarizing views to it (either really liking it or not). Probably why I liked the sequel better, took the mythology of the Blair Witch & made a normal film about it which turns out a lot better.

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Edited By KowalskiManDown

Fantastic write-up Trick, thoroughly enjoyed reading this. I agree with you about the roller coaster ride comparison, it's the reason I boot up Slender once a day to try and get those 8 pages KNOWING that I'm gonna fail and get scared shitless in the process... but I still choose to do it.

You played anymore Slender, Patrick? They recently put out a new update, adding fog and other stuff.

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avantegardener

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Edited By avantegardener

Good read, as someone who is a perennial scaredy cat with the horror as genre as a whole, I am fascinated with some peoples ability to shrug it off or 'enjoy' the experience of being scared. Mind you, I'm still always interested in the genre, but I usually pursue it through a safe medium like reading. I own Amnesia, it is never getting played :)

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CJduke

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Edited By CJduke

Great article Patrick! Me and a friend just started playing Amnesia and I'm pretty sure I said "this isn't fun" like 3 times, but continued to play. I think the reason i continue to play even though I'm scared shitless is because its an awesome sense of accomplishment to beat a game so scary.

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buzz_clik

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Edited By buzz_clik

I'm not saying they're wrong for feeling the way they do, but I don't understand people who are horror movie devotees that still get scared by the genre. And I don't mean that in a jaded, "I'm too cool to be scared" kinda way; I'm just always too busy looking at the process behind making the scares to fully invest myself in what's happening.

But that's not to say I don't get creeped out or even (jump) scared by games - in fact, while movies never do it for me anymore, games totally can. But I never have that crippling sense that I'm fucked that the true "horror" feeling of my childhood is supposed to evoke. Even while playing something like Dead Space and having that tense sense of dread I know in the back of my mind that I'm having my chain jerked, and that just makes me more chuffed than afraid.

But Patrick's self-analysis on his relationship with fear, and how it dovetails into his sadness over his father, is a really interesting insight. I always like reading Patrick's stuff, but this was a really poignant and mature moment that really got me.

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DukesT3

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Edited By DukesT3

The ending of Blair Witch still gives me goosebumps... fuuuuuuuck.

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cthomer5000

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Edited By cthomer5000

Great article. I'm a definite wuss with horror games, even Dead Space (which i was playing with headphones on, in the dark) eventually creeped me out enough that i quit it halfway through.

It really is the fact that you, the player, have to propel the action.

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thebigJ_A

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Edited By thebigJ_A

Five hours? I put in at least twice that, easy. Did he miss an area or two?

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aragorn546

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Edited By aragorn546

I hate all of you who "remember this when i was 14"

I was just starting college when that movie came out. Damn i am so fucking old.

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NuDimon

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Edited By NuDimon

@aragorn546 said:

I hate all of you who "remember this when i was 14"

I was just starting college when that movie came out. Damn i am so fucking old.

I rember when I was 14 and watched 12 Monkeys at the movies. That was pretty awesome!

Oh and Blair Witch Project is one of the worst horror movies I've ever seen!

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Edited By FunExplosions

Amnesia isn't scary. It bored me to death and frustrated me with unclear "pixel-hunt-esque" puzzles. I got to the part where you fix the elevator, go down, then I explored that area and couldn't find out what to do where you see a "too-small" hole in the ground. Wasn't worth my time.

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aragorn546

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Edited By aragorn546

@NuDimon: lol no shit, i was 14 for 12 monkeys and remember going to see it in theaters with my dad. What a great and formative movie for me during those years

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xbob42

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Edited By xbob42

That Blair Witch video STILL gets me all tense. I think it has instilled a permanent fear within me. You were a little older than me when you saw it, Patrick, by about 2 years. As a film you know is fake, it's not very scary at all... but as something a 12-year old thinks (Well, in my case hoped) was real, it was fucking terrifying.

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Edited By falling_fast

@gaminghooligan said:

@Christoffer said:

The reason I'm scared playing Amnesia is the thought of not feeling anything. I have a terrible habit of debunking a game into numbers, triggers, vision cones and other exploitable coding flaws, in my head. The last game that made me feel tense was a haunted house moment in Vampire: the Masquerade.

But yeah, I'm well aware I'm acting tough now and that I should shut up until I play Amnesia.

the bedroom on the second floor. scariest shit at the time

the ghost dropped an elevator on me :/

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mrburger

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Edited By mrburger

Good words.

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Edited By GozerTC

OKay you guys think you feel old when Patrick was 14 at Blair Witch? Try being the Movie Theater Manager to all you young Patricks watching the bloody thing! :p

Seriously though the movie never did a thing to me because I saw it all cut up everywhere. (I.e walking in to check on the theater every 15 minutes or so.)

That said I can't play scary games. Hell I barely get around AvP because of the jump scares. (Even when I'm the alien!) There's something about "controlling" what's going on that does it to me I know.

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Edited By sixpin

@fox01313: I never saw the second one. I might check it out if I get the chance. Sounds interesting.

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Edited By c_rakestraw

I got a hold of Amnesia in the last Humble Bundle and so I feel like I have to play it now. Really not looking forward to it because I just know I'm going to lose days worth of sleep.

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EvilTwin

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Edited By EvilTwin

I'm with you Patrick, Blair Witch Project ruined me for a month at least.

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Razputin

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Edited By Razputin

Great write-up, Patrick. Worth the wait!

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dropabombonit

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Edited By dropabombonit

Great article. I played Silent Hill 2 when I was 11 and that scared the shit out of me. I played it again recently and even a decade later, the atmosphere still gets to me. Can't play any SH game for more than 2 hours. Although I can listen to the music outside of the game and appreciate the craft

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SpawnMan

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Edited By SpawnMan

My mum told me the Blair Witch Project was actually real and after I watched it (I might've been about 14?) I couldn't sleep for two weeks. Scariest film I watched as a kid. : {

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fox01313

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Edited By fox01313

@sixpin: Bought the boxed dvd set a while back & glad that it had this sequel as well as all the Blair Witch PC games (which weren't all that great when they came out but haven't played them much since so might have to take another look at them.

trailer for sequel:

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Wesker411

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Edited By Wesker411

Well this article got me itchin to play the game and I've had it sitting in my Steam library for awhile. So I began my descent last night. So far so good(?), the game definitely creates a lot of tension. Made into the wine cellar and encountered the shadow for the first time. If that were an rl situation I would shit my pants, literally. It's bad enough in a game, lol.

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sixpin

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Edited By sixpin

@fox01313: Haha, that's Jeffery Donovan from Burn Notice as the male lead. Now I have to see this. That dude is great at playing a smug jerk, plus I love seeing actors in early roles.

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Edited By benjo_t

Awesome article, it really communicates the "pull" of these types of game. Also, my condolences, Patrick.

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batmat

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Edited By batmat

A great piece of writing. I can really relate to the first half of your article.

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thepantheon

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Edited By thepantheon

Scoops, sorry to hear about your loss. And a great article man. You have friends in us here.

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Astiaks

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Edited By Astiaks

@fox01313 said:

...the Blair Witch PC games (which weren't all that great when they came out but haven't played them much since so might have to take another look at them.

Do so by all means. They're great games!

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Edited By natetodamax

Great article, Patrick. I think I'm slowly becoming a horror fan myself. I recently watched all three Paranormal Activity movies and really enjoyed them (well, the third wasn't that great). Before that, I had avoided pretty much everything that had anything to do with horror. It just wasn't something that I was in to. Playing Condemned: Criminal Origins and both Dead Space games has really gotten me interested in the genre.

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Edited By dungbootle

Good article, Patrick.

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Catlicker

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Edited By Catlicker

Sad to hear about your father, Patrick.

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KO4U

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Edited By KO4U

Real men can't wait to crap their pants! Just finished Silent Hill 2 the other night (really, for the first time) and freak'n loved the dead stank of those corridors. Where's the scary at?

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vech24

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Edited By vech24

I'm 31 so I was in college when Blair Witch came out. For me, it was the opposite of scary. You'll find a lot of things that entertained/scared you in your youth don't hold up well. Aside from masturbation and video games of course.