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Game of Death: Terrifying Video Game Experiences Recounted by Giant Bomb's Editors [UPDATED: Now With 100% More Ryan Dav

Several of Whiskey's resident horror hounds single out their most terrifying gameplay experiences.

Shodan is watching you watch porn.
Shodan is watching you watch porn.

Horror-themed video games often aim to scare, but precious few leave a lasting impression. There is a reason why franchises like Resident Evil, Silent Hill, and Dead Space have endured--because those games tap into the primal emotion of fear via atmosphere, sheer grotesqueness, and spine-cringing tension better than most. We go back to a game like Silent Hill 2, for instance, because the terror inherent to that game is so gripping, so maddening, so utterly memorable that we can be scared by it over and over again. We remember the horrors contained with in, yet our capacity for shock vitally remains.

In honor of this day, the most terrifying of days of the year (I am speaking, of course, of Reformation Day), I went ahead and polled the Giant Bomb staff on what games left the most lasting scars on their brain, what games managed to bore into that deep, hidden space of uncontrollable fear with the greatest success. Some of their answers may surprise you, others may horrify you, and at least one will probably completely confuse you.

Enjoy, and on behalf of the Whiskey Media crew, I wish you a safe, happy Halloween.

Brad Shoemaker: System Shock 2

OH GOD STAY AWAY
OH GOD STAY AWAY

Plenty of scary games get by on out-of-nowhere gotchas that merely startle your lizard brain. (Say what you want about its straightforward shooter design, but Doom 3 is still one of the most deeply atmospheric games I've ever played.) But for deep-down psychological terror, you can't beat System Shock 2. As I alone made my solitary way through the wreck of the Von Braun, I started to build up this creeping sense of dread when I discovered, person by person, the awful ways the rest of the crew had been consumed by the ambiguous bio-mass called the Many. The incomparable audio design--especially the ambient sounds that haunted the ship's decks--was a big reason I was often terrified of going around a corner and facing whatever was lurking there. And while these days too many games have used the found-audio-log device as a way to tell story, SS2 was one of the first and in my mind is still the best. I'll never forget the feeling of revulsion at hearing the log in which the captain describes his own transformation, with some truly horrific effects applied to his dialogue. That made it all the more meaningful and personal when you had to face the thing he had become, later on.

Fans have curated System Shock 2 for years, adding and upgrading new graphics and technology here and there to try and keep the game somewhat current. But I can't think of a better game that's ripe for a full remake, even just a visual one. The story, pacing, sound, and RPG mechanics are as close to perfect as I've ever seen.

Patrick Klepek: The Blair Witch Project Games

You know, just like the movie!
You know, just like the movie!

The Blair Witch Project was the first movie to deeply affect me. I was 13 when it came out, and it took me a long time to completely accept it wasn’t real. Even then, the sights and sounds continue to haunt me, and when I think about it too much, they still do. I spent an entire summer waiting until the sun came up before sleeping, finding it fruitless to try and sleep when squirrels and raccoon were snapping twigs and leaves just outside my open window.

Naturally, this lead to an outright obsession with everything related to The Blair Witch Project, including the trio of not-very-good games Terminal Reality-produced games that had players exploring the larger mythology behind the film, including Coffin Rock and Rustin Parr. Those games definitely got under my skin, too, but only because while I’d be playing them, I’d have the “shaken tent” scene or the murderous screams from the last, terrifying shots of the film running in my head. God, I’m not going to sleep tonight, am I?

Matt Kessler: Vampire: The Masquerade - Bloodlines

Could that hotel BE any more foreboding?
Could that hotel BE any more foreboding?

Most scary video games cultivate tension and dread over the course of an entire playthrough. The 2004 RPG Vampire: The Masquerade - Bloodlines did that in just a single level. Troika’s final CRPG release may have been deeply flawed and buggy at launch, but it contained a perfect, bite-sized (Ugh) horror section within it; the Ocean House hotel. What begins as just an ordinary quest to rid a local hotel of a ghost becomes a atmospheric, distressing flight to get out, trying desperately to avoid the traps of the resident Poltergeist. All along the way, you’ll slowly pick apart the reason why the hotel became so haunted--concluding with my all-time favorite instance of the “Dear Diary, I’m Being Murdered” concept--which does a terrific job of creating a sense of unease and worry that transcends the game's other flaws.

And all of this from a CRPG, one of the last game genres you’d expect to make the hair on the back of your neck stand up. As someone whose cowardice has been well documented on the Internet, I never expected a game like Vampire could make me want to keep the lights on in my room at all times. It was a perfect slice of anxiety-inducing scaritude, and as a result I approached every single mission that followed in Vampire with a measure of trepidation, fearing it would be just as terrifying as the Ocean House.

Matt Rorie: X-COM: UFO Defense

Dude, aliens are legit freaky.
Dude, aliens are legit freaky.

It might sound ridiculous to claim that a turn-based game could actually wind up scaring anyone, perhaps especially if you view X-Com from the perspective of someone who's used to the graphical fidelity of Battlefield 3. It is, by now, an aged game, both in gameplay style and looks, but there were more than a few all-night gaming sessions that took place in my basement in the mid-90's, which is where the game is probably best experienced. (Well, a dark, quiet room late at night; not my basement, specifically.)

It's difficult to describe if you haven't played the game, but few games have quite managed to evoke the sheer atmosphere that X-Com laid down in bulk quantities. It was a game that played with your level of knowledge: you'd shoot down a UFO in a cornfield at 3 AM, but then you'd have to actually land a ship and attempt to find the sectoids and chryssalids through the pitch-black farmhouses and silos, never knowing when someone was going to pop up and take out a few of your soldiers before you could react. It's that helplessness that gives X-Com its atmosphere of dread: no matter how much volition and power you thought you had when your turn began, clicking that button that passed the action to the CPU-ran aliens was always a breath-holding affair, and one that, surprisingly enough, could actually generate jump-in-your-seat scares when an unexpected opponent appeared in a direction you thought had been cleared out. Tactically and strategically, X-Com is still a masterpiece of game design, and even if its visuals are approaching 20 years old, it also still retains the power to scare.

Alex Navarro: Amnesia: The Dark Descent

Over my many years playing games, plenty have left me a quivering husk of jelly from sheer fright. Most of them, coincidentally, were Japanese. Be it Resident Evil 2, Silent Hill 2, Fatal Frame, or whatever else, the Japanese seemed to have a direct line to my terror bone that games made by North American and European developers simply couldn't quite counter.

I assure you that nothing good is happening here.
I assure you that nothing good is happening here.

Swedish developer Frictional Games changed all of that with Amnesia: The Dark Descent. Arguably one of the most disquieting experiences of my young life, Amnesia is legitimately one of the first games I've had no choice but to quit out of out of sheer, sweaty discomfort. Its tale of an amnesiac man trapped in a castle with scads of horrible, disgusting creatures lumbering after him doesn't sound overly thrilling on paper, but it's in the mechanics that Frictional captures the true horror of the experience. Much as games like Silent Hill are far less about combat than they are the evasion of the terrible creatures bent on eviscerating you for fun and possibly profit, Amnesia eschews any weapons in favor of forcing you to hide in the shadows from that which stalks you. This is counterbalanced with a sanity meter that, should it drop too low (after witnessing numerous terrible things), begins tossing horrific hallucinations at you, the likes of which are of the utmost unpleasantness.

I recently remarked in a Screened feature on the John Carpenter film In the Mouth of Madness that it captured the spirit of Lovecraftian horror better than most films actually based on Lovecraft. I'd argue precisely the same thing about Amnesia when it comes to the realm of games.

UPDATE:

Another editor with a late entry! Woo hoo!

Ryan Davis: Friday the 13th (NES)

While I was terrified by even the thought of something like A Nightmare on Elm Street as a child of the ‘80s, my appetite for horror films has grown considerably, particularly over the past few years. Call it part of growing up, but the grisly disembowelment at the hands of some malevolent supernatural boogeyman that’s so terrifying to Child Ryan sounds like a pleasant vacation in comparison to the constant, low-level anxiety of mortgages and mortality that haunt Adult Ryan. There’s also a certain sadistic glee to watching horror movies with my girlfriend, who hates horror movies, but loves to hate them.

Just like the movie!
Just like the movie!

That appreciation for the macabre has never really translated to games, though. While I could wax philosophical about the difference between watching the victim and being the victim, and the impact that’s had on my ability to appreciate the likes of Resident Evil 4 or Dead Space, I’ll just blame the awful, terrifying NES classic, Friday the 13th. It’s a panic-inducing distillation of the Friday the 13th formula, putting you in the role of the Camp Crystal Lake staff counselors who must protect themselves and the campers from the relentless Jason Voorhees. While most movie games might soften up their antagonist, or give the player easier targets before ramping up to a proper confrontation, Jason is essentially as he is in the movies--invincible and murderous, with the ability to materialize anytime, anywhere--and his appearance meant either certain death for your counselor, the campers you were trying to protect, or both.

For me, playing Friday the 13th was an exercise in helplessness as I watched everyone get murdered. Occasionally I got lucky and survived a Jason episode, but that was just staving off the inevitable, a dreadful meditation on mortality that no eight-year-old ought to be subjected to. That Friday the 13th was a really terrible game, with crude graphics (note the faceless, club-fisted counselors armed with fucking rocks) bad controls, and maddeningly vague objectives just amplified that helplessness.

--

And, of course, we'd love to know what your most terrifying gameplay experiences have been. Comment away, and tell us all about the times a video game managed to scare the crap out of you. Not literally, though. Keep those stories to yourself.

Alex Navarro on Google+

350 Comments

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Bunnyman

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Edited By Bunnyman

I stay well clear of scary games. Started playing Dead Space but had to drop it.

I have strong memories from playing Aliens on the C64. beep.......beep.......beep....beep...beep..beep..beep

Fucking terrifying. Really enjoying the Fear Gauntlet btw. Those brave lads show me games I don't ever dare play.

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Troispoint

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Edited By Troispoint

I would've liked to see a honorable mention of the Ravenholm level in Half-Life 2. That was quite uneasing.

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jimbo_n

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Edited By jimbo_n

Totally agree with Kessler on Ocean House Hotel from Bloodlines. That level alone actually stopped me from progressing through the game for the longest fucking time because I actually didn't have the nerves to complete it back in the day. It has also stopped me from replaying the game ever since.

Granted, going back to it now would probably not do much to raise my pulse but the haunting memories of that level alone is some of the strongest ones for sure.

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Maitimo

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Edited By Maitimo

The Ocean House Hotel in Vampire is amazingly well done. There's no over-reliance on lazy (and frequently highly visible) sanity meters and dumb meta tricks like pretending your save has corrupted or whatever - you know, stuff that goes out of its way to remind you you're playing a game and pull you out of the experience - just raw atmosphere and some clever scripting. The hospital's really good too.

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Thor_Molecules

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Edited By Thor_Molecules

Resident Evil 1 for the PS1. I got it as a birthday gift from my older brother when I was what, 10 years old?

It was the first actual scary game I ever played. Many night terrors were had. My brother was kind of a dick.

I eventually just said "hell naw", and popped in some Cool Boarders instead.

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mithical

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Edited By mithical

The sewer level in Star Wars: Shadows of the Empire. Have you heard the noise those weird tentacle monsters make? It is loud and terrifying.

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Fraz

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Edited By Fraz

My vote goes to Amnesia. I can;t bring myself to finish it or even start it back up again as a matter of fact....maybe tonight

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prestonhedges

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Edited By prestonhedges

Rorie's choice is great, but Terror from the Deep is scarier.

Proof?

No Caption Provided
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jimbo_n

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Edited By jimbo_n

@BenderUnit22 said:

I NEED to give credit to Thief: Deadly Shadows's "The Cradle" level. One of the most atmospheric, disturbing levels in video game history.

Truth! I had actually totally locked away the memories of that level in a parts of my brain I knew I would never ever access again. You just broke open the lock with a crowbar... brrrr. Never actually finished that level...

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Winternet

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Edited By Winternet

Resident Evil 1 and 2 were pretty scary at the time (mostly because I was much younger).

But, I have to agree with Alex. Amnesia is definitively the most disturbing game I've played so far in my life. There's a section of the game (I think it's the cellar or something) that is almost pitch black. In my 1st playthrough I went there, heard scary/disturbing noises (from the "monsters"), ran away and never came back. I eventually went there in my 2nd playthrough. But, man. That and the water level. Fucked up stuff.

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Sayishere

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Edited By Sayishere

The original RE series, especially 1 and 2 for me. Just because i was so new to the genre that it scared the crap out of me.

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UncleClassy

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No joke, this article made my phone crash. Coincidence? I DONT FUCKING THINK SO

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PsychedelicET

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Edited By PsychedelicET

Props to Rorie for his choice of X-Com - one of my personal favorites, and a good choice for the reasons he mentions.

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oueddy

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Edited By oueddy

I wish to add another vote for Thief 3's Cradle level, deeply disturbing and well crafted terror

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NoCookiesForYou

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Edited By NoCookiesForYou

Look at you hacker, pathetic crature of meat and bone,
Panting and sweating as you run through my corridoors....
 
That intro... that intro...

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blake_brown

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Silent Hill's 2 and 3 were the scariest game experience I've had. Doom 3 was good too, but more in a cheap "jack in the box" scare kind of way.

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abendlaender

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Edited By abendlaender

Man System Shock 2 scared the shit out of me when I was younger.

Also since nobody mentioned it: Clock Tower. That game......*brrr*

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Yummylee

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The fuckin' Piggsy showdown in Manhunt... trust me, as soon as you hear that chainsaw revving you will never let go of the sprint button. It was pretty hilarious when I went back in that level with the all weapons cheat and just put him down with a single shot to the head with my M4.

Silent Hill 3 across everything has made to be one of the scariest games I've played, too. Much scarier than SH2, which I personally see as being creepier but not altogether scary--even if Pyramid Head does still stand as one the most iconic and disturbing characters in gaming.

For a more recent a example, the Ashe Lake from Dark Souls stands as a particularly disconcerting experience... the endless blue completely surrounding the small pitch of land, the haunting music... oh and that mothershitting Hydra leaping across the entire island completely within the realm of gameplay was pretty fucked up, too.

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Dan_CiTi

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Edited By Dan_CiTi

Silent Hill 2 is a great one too, the soundtrack alone is so moody and atmospheric.

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morecowbell24

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Edited By morecowbell24

Amnesia and System Shock 2, nothing else comes close.

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ArcBorealis

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I have that exact Shodan image as my desktop background.

Ravenholm in Half Life 2 still has me terrified just thinking about it. Damn those Fast Zombies and Poison Headcrabs. Aliens versus Predator 2 sticks out in my mind as well, and was the game that revealed to me that I hate things that pounce at you in first person. Which is where my hate for Fast Zombies and Poison Headcrabs come from.

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Cornman89

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Edited By Cornman89

The Many is a fucking horrifying concept.

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LucVargas

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Yeah, I'm with Alex. I don't get scared very easily, but I had to stop playing Amnesia. I just couldn't keep going, it was too damn scary.

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GioVANNI

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I think Dark Souls is one of the scariest games I've played.

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Clint

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@BenderUnit22 said:

I NEED to give credit to Thief: Deadly Shadows's "The Cradle" level. One of the most atmospheric, disturbing levels in video game history.

This.

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benjo_t

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Edited By benjo_t

Condemned, man. The visceral nature of it all, just random homeless people running at you screaming, swearing, attacking. It was intense. Amnesia is probably a very close second, as well as the awesome Penumbra games.

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ShaneDev

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Edited By ShaneDev

Tried playing Amnesia and it is indeed a scary ass game. It's really well made.

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cikame

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Riven.

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falling_fast

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Edited By falling_fast

that fucking hotel. the ghost dropped an elevator on me!

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spankingaddict

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Edited By spankingaddict

My GOD , was System Shock 2 amazing !

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Thompson820

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I had to play Cryostasis in chunks, it was so damn terrifying.

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MrKlorox

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Aw lame... no STALKER section from Dave?

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shinboy630

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Edited By shinboy630

I have to agree with Alex, Amnesia freaks me out to the point where I can't play it unless I have other people in the room with me.

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drwhat

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Edited By drwhat

X-COM kept my eyes wide and my seat only 10% used every damn mission. Everyone out of the craft OH JESUS FUCK BOB IS DEAD FUCK FUCK.

If a tactical game could recapture some feeling like that in the modern era of games, I would be all over it. Man.

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TheEvergreyOne

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For pure jump scares my pick would be playing as a marine in Aliens vs Predator 2.

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soulfulsoul

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Definitely the first major encounter with the female asassins in Half Life in the big room with the shipping containers. ABSOLUTELY TERRIFYING. You would hear running footsteps just before they attacked you and wonder "what on earth is that sound?...someone running towards me? Then if were lucky you would get a glimpse of their inhumanly fast movements, as they did crazy gymnastic flips all over the room. They had pretty creepy outfits too - all leather, with red night vision goggles, and were armed with silenced pistols. If you got hit by them once you usually lost around 20-30% of your life! If I remember right they would usually quickly attack you and then flip away. Then you would hear more pitter-pattering footsteps, and wonder is she running away or coming back again?! Yikes!

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risseless

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Edited By risseless

Love to see SS2 get its respect.

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audiosnow

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I am SO, SO happy to see System Shock 2 as Brad's pick...

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SheBites

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I still need to check out Amnesia - The Dark Descent I hear great things about that game but of course will be playing it at night with a headset on :).

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I avoid the horror games because I don't need a lot of juice to get drunk, as it were. I actually ran out of the room once while playing Uru : Ages Beyond Myst. Much of Uru was dark, empty, and silent. Its like a horror game, but the monster closets are always empty. There is text and diagrams detailing unearthly creatures, but you never see any. The time I got scared, I was in some silent back-room when the audio went crazy and started producing rising feedback until it was very loud. I tore of my headphones and escaped the computer room. I guess that's the game that scared me the most, and it wasn't even trying too.

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Luchalma

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Just beat Amnesia yesterday. The only way I could keep myself from quitting out of terror was to play in the daytime and with people around.

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martez87

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Edited By martez87

Amnesia is by far the most scary game i've ever played.

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vague_optimism

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Edited By vague_optimism

Silent Hill. The first time I ever played that game was as a demo for my PSX--I didn't have any games for it when I got it for my birthday. The demo for it that came on the CD was of the opening with the back alley... Freaked me right the fuck out.

Runner up is in the same game in Midwich Elementary when you get the phone call from Cheryl. Happened to me right on the heels of the cat in the locker reveal and creeped me out the rest of the night. (For the record, I was playing it at night, in the dark, like a good little horror afficionado.)

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CoinMatze

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Edited By CoinMatze

I have played through System Shock 2 at least ten times and it still terrifies me.

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Mercer

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Edited By Mercer

Resident Evil 2 for the jump scares and hideous controls which make you nearly helpless in panic situations.

And then System Shock 2 back in the day definitely since I couldn't play more than 30 mins in before quitting in fear lol

As an addendum running around with an empty sanity meter in Eternal Darkness: Sanity's Requiem was very distressing as well

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ch3burashka

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Edited By ch3burashka

@rmanthorp said:

Man if only scary games were somehow being documented in a more frequent fashion on Giant Bomb... Maybe even as videos... Like Quick Looks only spookier... Spook Looks or something? Hmm, guy can dream.

Trying to say "Spook Look" is goddamn difficult.

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MankMachinery

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Edited By MankMachinery

Oh man, X-com. I used to play this game all the time when I was a little kid and it was kinda spooky. I used to take lasers and dig tunnels in the sand on desert maps and hide in them. That was my "strategy". Of course, I was like 5.

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eljay

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Edited By eljay

Although it was a terrible game, Friday the 13th on the NES scared the crap out of me. Trudging through those cabins and suddenly running into Jason was a terrible event made worse by how quickly he destroyed your poor camp counselor avatar.