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Game of Death: Terrifying Video Game Experiences Recounted by Giant Bomb's Editors [UPDATED: Now With 100% More Ryan Dav

Several of Whiskey's resident horror hounds single out their most terrifying gameplay experiences.

Shodan is watching you watch porn.
Shodan is watching you watch porn.

Horror-themed video games often aim to scare, but precious few leave a lasting impression. There is a reason why franchises like Resident Evil, Silent Hill, and Dead Space have endured--because those games tap into the primal emotion of fear via atmosphere, sheer grotesqueness, and spine-cringing tension better than most. We go back to a game like Silent Hill 2, for instance, because the terror inherent to that game is so gripping, so maddening, so utterly memorable that we can be scared by it over and over again. We remember the horrors contained with in, yet our capacity for shock vitally remains.

In honor of this day, the most terrifying of days of the year (I am speaking, of course, of Reformation Day), I went ahead and polled the Giant Bomb staff on what games left the most lasting scars on their brain, what games managed to bore into that deep, hidden space of uncontrollable fear with the greatest success. Some of their answers may surprise you, others may horrify you, and at least one will probably completely confuse you.

Enjoy, and on behalf of the Whiskey Media crew, I wish you a safe, happy Halloween.

Brad Shoemaker: System Shock 2

OH GOD STAY AWAY
OH GOD STAY AWAY

Plenty of scary games get by on out-of-nowhere gotchas that merely startle your lizard brain. (Say what you want about its straightforward shooter design, but Doom 3 is still one of the most deeply atmospheric games I've ever played.) But for deep-down psychological terror, you can't beat System Shock 2. As I alone made my solitary way through the wreck of the Von Braun, I started to build up this creeping sense of dread when I discovered, person by person, the awful ways the rest of the crew had been consumed by the ambiguous bio-mass called the Many. The incomparable audio design--especially the ambient sounds that haunted the ship's decks--was a big reason I was often terrified of going around a corner and facing whatever was lurking there. And while these days too many games have used the found-audio-log device as a way to tell story, SS2 was one of the first and in my mind is still the best. I'll never forget the feeling of revulsion at hearing the log in which the captain describes his own transformation, with some truly horrific effects applied to his dialogue. That made it all the more meaningful and personal when you had to face the thing he had become, later on.

Fans have curated System Shock 2 for years, adding and upgrading new graphics and technology here and there to try and keep the game somewhat current. But I can't think of a better game that's ripe for a full remake, even just a visual one. The story, pacing, sound, and RPG mechanics are as close to perfect as I've ever seen.

Patrick Klepek: The Blair Witch Project Games

You know, just like the movie!
You know, just like the movie!

The Blair Witch Project was the first movie to deeply affect me. I was 13 when it came out, and it took me a long time to completely accept it wasn’t real. Even then, the sights and sounds continue to haunt me, and when I think about it too much, they still do. I spent an entire summer waiting until the sun came up before sleeping, finding it fruitless to try and sleep when squirrels and raccoon were snapping twigs and leaves just outside my open window.

Naturally, this lead to an outright obsession with everything related to The Blair Witch Project, including the trio of not-very-good games Terminal Reality-produced games that had players exploring the larger mythology behind the film, including Coffin Rock and Rustin Parr. Those games definitely got under my skin, too, but only because while I’d be playing them, I’d have the “shaken tent” scene or the murderous screams from the last, terrifying shots of the film running in my head. God, I’m not going to sleep tonight, am I?

Matt Kessler: Vampire: The Masquerade - Bloodlines

Could that hotel BE any more foreboding?
Could that hotel BE any more foreboding?

Most scary video games cultivate tension and dread over the course of an entire playthrough. The 2004 RPG Vampire: The Masquerade - Bloodlines did that in just a single level. Troika’s final CRPG release may have been deeply flawed and buggy at launch, but it contained a perfect, bite-sized (Ugh) horror section within it; the Ocean House hotel. What begins as just an ordinary quest to rid a local hotel of a ghost becomes a atmospheric, distressing flight to get out, trying desperately to avoid the traps of the resident Poltergeist. All along the way, you’ll slowly pick apart the reason why the hotel became so haunted--concluding with my all-time favorite instance of the “Dear Diary, I’m Being Murdered” concept--which does a terrific job of creating a sense of unease and worry that transcends the game's other flaws.

And all of this from a CRPG, one of the last game genres you’d expect to make the hair on the back of your neck stand up. As someone whose cowardice has been well documented on the Internet, I never expected a game like Vampire could make me want to keep the lights on in my room at all times. It was a perfect slice of anxiety-inducing scaritude, and as a result I approached every single mission that followed in Vampire with a measure of trepidation, fearing it would be just as terrifying as the Ocean House.

Matt Rorie: X-COM: UFO Defense

Dude, aliens are legit freaky.
Dude, aliens are legit freaky.

It might sound ridiculous to claim that a turn-based game could actually wind up scaring anyone, perhaps especially if you view X-Com from the perspective of someone who's used to the graphical fidelity of Battlefield 3. It is, by now, an aged game, both in gameplay style and looks, but there were more than a few all-night gaming sessions that took place in my basement in the mid-90's, which is where the game is probably best experienced. (Well, a dark, quiet room late at night; not my basement, specifically.)

It's difficult to describe if you haven't played the game, but few games have quite managed to evoke the sheer atmosphere that X-Com laid down in bulk quantities. It was a game that played with your level of knowledge: you'd shoot down a UFO in a cornfield at 3 AM, but then you'd have to actually land a ship and attempt to find the sectoids and chryssalids through the pitch-black farmhouses and silos, never knowing when someone was going to pop up and take out a few of your soldiers before you could react. It's that helplessness that gives X-Com its atmosphere of dread: no matter how much volition and power you thought you had when your turn began, clicking that button that passed the action to the CPU-ran aliens was always a breath-holding affair, and one that, surprisingly enough, could actually generate jump-in-your-seat scares when an unexpected opponent appeared in a direction you thought had been cleared out. Tactically and strategically, X-Com is still a masterpiece of game design, and even if its visuals are approaching 20 years old, it also still retains the power to scare.

Alex Navarro: Amnesia: The Dark Descent

Over my many years playing games, plenty have left me a quivering husk of jelly from sheer fright. Most of them, coincidentally, were Japanese. Be it Resident Evil 2, Silent Hill 2, Fatal Frame, or whatever else, the Japanese seemed to have a direct line to my terror bone that games made by North American and European developers simply couldn't quite counter.

I assure you that nothing good is happening here.
I assure you that nothing good is happening here.

Swedish developer Frictional Games changed all of that with Amnesia: The Dark Descent. Arguably one of the most disquieting experiences of my young life, Amnesia is legitimately one of the first games I've had no choice but to quit out of out of sheer, sweaty discomfort. Its tale of an amnesiac man trapped in a castle with scads of horrible, disgusting creatures lumbering after him doesn't sound overly thrilling on paper, but it's in the mechanics that Frictional captures the true horror of the experience. Much as games like Silent Hill are far less about combat than they are the evasion of the terrible creatures bent on eviscerating you for fun and possibly profit, Amnesia eschews any weapons in favor of forcing you to hide in the shadows from that which stalks you. This is counterbalanced with a sanity meter that, should it drop too low (after witnessing numerous terrible things), begins tossing horrific hallucinations at you, the likes of which are of the utmost unpleasantness.

I recently remarked in a Screened feature on the John Carpenter film In the Mouth of Madness that it captured the spirit of Lovecraftian horror better than most films actually based on Lovecraft. I'd argue precisely the same thing about Amnesia when it comes to the realm of games.

UPDATE:

Another editor with a late entry! Woo hoo!

Ryan Davis: Friday the 13th (NES)

While I was terrified by even the thought of something like A Nightmare on Elm Street as a child of the ‘80s, my appetite for horror films has grown considerably, particularly over the past few years. Call it part of growing up, but the grisly disembowelment at the hands of some malevolent supernatural boogeyman that’s so terrifying to Child Ryan sounds like a pleasant vacation in comparison to the constant, low-level anxiety of mortgages and mortality that haunt Adult Ryan. There’s also a certain sadistic glee to watching horror movies with my girlfriend, who hates horror movies, but loves to hate them.

Just like the movie!
Just like the movie!

That appreciation for the macabre has never really translated to games, though. While I could wax philosophical about the difference between watching the victim and being the victim, and the impact that’s had on my ability to appreciate the likes of Resident Evil 4 or Dead Space, I’ll just blame the awful, terrifying NES classic, Friday the 13th. It’s a panic-inducing distillation of the Friday the 13th formula, putting you in the role of the Camp Crystal Lake staff counselors who must protect themselves and the campers from the relentless Jason Voorhees. While most movie games might soften up their antagonist, or give the player easier targets before ramping up to a proper confrontation, Jason is essentially as he is in the movies--invincible and murderous, with the ability to materialize anytime, anywhere--and his appearance meant either certain death for your counselor, the campers you were trying to protect, or both.

For me, playing Friday the 13th was an exercise in helplessness as I watched everyone get murdered. Occasionally I got lucky and survived a Jason episode, but that was just staving off the inevitable, a dreadful meditation on mortality that no eight-year-old ought to be subjected to. That Friday the 13th was a really terrible game, with crude graphics (note the faceless, club-fisted counselors armed with fucking rocks) bad controls, and maddeningly vague objectives just amplified that helplessness.

--

And, of course, we'd love to know what your most terrifying gameplay experiences have been. Comment away, and tell us all about the times a video game managed to scare the crap out of you. Not literally, though. Keep those stories to yourself.

Alex Navarro on Google+

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grubber788

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Edited By grubber788

The original STALKER game nearly made me crap myself in one of the underground levels.

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80GSM

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Edited By 80GSM

Most horror games I can't play because I cannot stand the feeling that something could behind me. But the scariest moment I've had with a game would have to be F.E.A.R, the first time you climb down a ladder I think. You turn to go down and the little girl is standing right fucking there, I remember smashing my headphones off my head and looking away to finish climbing down the ladder... But that's all I got out of F.E.A.R, I have trouble with the Resident Evil games because of the way the control scheme makes you feel helpless.

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80GSM

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@csl316 said:

Tomb Raider's crocodiles. Holy shit, I was afraid to swim in deep places for years. Remember that level where you begin by falling in water? *shudder* And then Tomb Raider 2 had 40 Fathoms, where you start underwater surrounded by fucking sharks. Oh man. Oh, and Deadly Premonition.

LOL YES. I haven't played that for suuuuuuuch a long time. Tomb Raider I mean. Was that the one they had a demo of for the PC? That's why I remember it if so, because I only played that demo section.

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GozerTC

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I'm glad Xcom made someone's list, it sure stuck out to me as well. I am NOT a horror game player, mainly because I startle far too easily. Two games I recall pop into mind as to why I don't play these games: Aliens Vs. Preditor II (I didn't play the campaign in 1) and some indie game I forgot the name of. (Damn it) AvP marine campaign scared the crap out of me a few times, all because of that damn iconic motion sensor. From false positives of dripping water, to a single one ping before turning that turned out to be an alien coming up behind me to one crazy scene of me standing in a hallway with a contact coming closer and closer and not seeing a damn thing until it was almost on top of me. (Damn running on the ceiling! :) ) A great atmospheric game from back in the day that made me jump. The indie game was one of those "all alone on a space ship" that pulled some "Event Horizon" kind of moments and scares where one moment you walked out of the room only to return and nearly get sucked out into space. Another moment where you first enter the bridge or something and everything is an overgrown horror mess. Very well done I wish I could remember the name of the game. It was like the White Cell or something.

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Wolf

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Edited By Wolf

Another vote for Stalker:SoC's underground sections.

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mariussmit

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@TimmyChaw: I was lying on a mattress playing Fatal Frame in the middle of the night when my cousin's dog decided to lick my toes. I inhaled air so loudly I woke up the house.

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I guess I was maybe 15 when I went over to a friend's house one night to play D. A real time no save puzzle game with a myst-like interface that my 486 could not play and his pentium 60 could. As the clock ran out again and again the sense of dread grew, one step closer and then death. I'm sure it doesn't stand up anymore, but it was one of the few games that got to me.

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I can't really think of a game that has actually messed me up, (however I am still looking) but I do remember the crazy amount of jump scares in Doom 3. My friends and I were all playing it on one PC, and we would jump so high up and backwards, that we would come down with an indcrediable crushing force. About an hour in and we all 3 had destroyed the wicker chairs we were sitting in.

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marcusofadown

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Remember my first experiences with Silent Hill. That soundwork still freaks me the fuck out.

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Bojangle

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The bathtub scene in Eternal Darkness was pretty terrifying the first time.

I may have dropped my controller at the time.

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chogi

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I never like scary games. I just don't think feeling uncomfortable and tense is an enjoyable experience. Regrardless, I tried Silent Hill when it first came out. I really didn't see the big deal until the sound got creepy and I started following the little girl to the alley with the body hanging from the wall and creepy crawlies coming out (really not sure how it happened, it's kind of a blur) I threw my controller and immediately unlugged the TV from the socket.

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One of the scariest games I played was Project Zero (Fatal Frame in the US). Despite the fact that most of the enemies were one hit kills, the relentless darkness and creepy as hell atmosphere made it one of my most stressful game playing experiences I've ever had. The Amnesia demo actually put me off playing the full game because I saw one of the monsters just standing so I ran into a corner and turned the game off and there was a promotional flash game for the movie Creep which scared the shit out of me also Bioshock and Dead Space had some pretty creepy moments. Probably the most unintentionally scary game for me is Morrowind. I absolutely hated going into dungeons, those places were creepy as hell.

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imsh_pl

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Zombie chimera workers from Resistance.
 
I don't like scary games -.-"

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I remember Clive Barker's Undying creeping me out back in the day. Specifically, the way the bodies of demon things would contort when you resurrected them to fight for you. Riiiiise!

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One that always comes to mind for me is actually Metroid Prime. It's not a scary game, but there's a couple specific sections that play themselves as super-tense, and they do it great.

One moment is near the end of exploring the underwater crashed spaceship, when you're climbing up a diagonal hallway to get to the exit, and when you see the surface of the water above you as you jump up towards it, a dead body just hits the water out of nowhere. Then when you get up, there's nothing fucking there.

The other part is the room full of super-pirates in stasis chambers. You fight one, and the rest keep sleeping, but the game keeps making you backtrack through it, and sometimes one will wake up and attack you, but sometimes nothing happens, which becomes way worse, because you just tiptoe through not knowing if it'll happen.

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vonFlampanker

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@cikame said:

Riven.

I think Riven does have its moments. There's a part where you go back to a large room that you'd previously explored and now there's some sort of floating head hologram (am i remembering that correctly?) bellowing at you before it disappears. Combine that with the loneliness, the constant whistling wind and the knowledge that Gehn is out in the world somewhere that the opening cutscene gives you and it's definitely effective.

I'm currently in the middle or so of Amnesia and I do. Not. Want. To. Carry. On. I'm actually more productive because I use work to put that game off. RE4, Doom 3, Ravenholm ... all of those give you a fighting chance. Amnesia reminds you of human frailty in the face of greater forces (thus making it a great Lovecraftian nod) at every turn.

I can watch scary movies all day and not really be affected, but scary games will send me cowering to a well-lit room without much effort at all. And I love 'em for it.

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Sword5

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It always best to get scared in a group.

Silent Hill 2. I was playing with two friends, all of us teenagers. It got to the Pyramid Head rape scene and we all screamed. It is still the only time in my life when I have pulled a shirt over my face. What a crappy reflex. We played with the lights on for another hour and then switched to Tekken 3.

In college I was part of a group of 8 people watching someone play Fatal Frame 2. It seemed like every hour another person would sit down and couldn't be pulled away from the scene. The Peeping Tom ghost happened. Everyone jumped and screamed. People came from all over the dorm to see what happened.

Two days ago the Scarecrow ship in Arkham City freaked me out good. My wife was napping next to me, so the lights were out and I was trying to stay quite. I flipped out when the scare happened.

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Amnesia, from start to finish, or the water puzzle in its expansion. My God, that game is fucking terrifying.

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BombKareshi

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I'm glad Bloodlines got a mention. That Ocean House mission is a piece of art in itself. No enemies, just skillfully scripted traps and events, really spooky sounds and a creepy, slowly divulged back-story. Love it.

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I can't remember if it was Condemned 1 or 2, but there was this one part near the beginning where you had to go up these stairs and the on the middle landing it said "You shouldn't go up there" and I just shrugged it off and kept going. Sure enough I died and when I respawned at the bottom of the stairs the message on that landing had changed to "I told you not to go up there"

Also, there was a section where there was just this lone manequin in room and it made me really nervous. I walked up to hit, hit it with the wrench and it just stood there. My girlfriend was like "phew, it's just a mannequin!" I turned around and the path I had followed into the room all of sudden was filled with mannequins, then I turned around again and the entire room was fillled with mannequins... I left that room SOOoOOO fast.

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MayorFeedback

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Not a horror game, but the first time on played Battlefield Bad Company 2 on the PC (in surround sound), during the first mission a grenade went off nearby and I physically ducked in real life. That's the most visceral reaction I've ever had to a game.

Return to Castle Wolfenstein was the only PC game I had for a long time around 2002, and the catacomb levels were always a little harrowing to me, even after running through them a million times.

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The original Silent Hill terrified me as a child, the feeling of knowing something was there, but you couldn't see it, yet the radio never let your forget. I ended up beating it, but many times quit to turn the lights on and just get away.

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Plipster

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Huh, I actually with Klepk, Blair Witch game was rather scary.

Project Zero (Fatal Frame) Put the shits up me at times...well, 7th Guest, Dead Space, the original Alone in the Dark and System Shock 2 all had moment where I was thinking "I -really- don't want to go in there" which are great but at times it can be a problem because often I would be thinking of just not playing anymore.*

I love games like Vampire: Bloodlines, Res Evil and Thief that have very awesome spooky feelings but don't actually make me think think "ASSHIIIIT! I CAN'T HANDLE THIS!"

Then again, I'm a bit of a wuss at times. And generally I always think playing through the fear is worth it.

*I did finish and love those games, though. Like a real man!

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The game that truly freaked me out was Silent Hill 3. It was my first SH game but not my first horror game but it scared me so much that now no other horror media can match up to the psychological tension I felt playing that game.

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Tamaster92

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Have to say dead space 2 got to me just because of the freaking needle! Gah!

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X-Com had a lot of dread, and the Crysalids are still freaky.
 
Probably first game to really freak me out was Sinistar, though.
 
"BEWARE, I LIVE!"
 
Holy shit.

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Being stuck at the top of a hospital in Siren Blood Curse as a young girl with no weapons and the only task of getting out scared me senseless.

Other than that, "horror" games don't really scare me as such, they just make me stressed out.

Terror for me tends to come from terrifying enemies and big risks - a la Demon's Souls or Minecraft - when everything can be lost if you're attacked and not on form.

OH. And the magically appearing mannequins in Condemned 2. Jesus Christ.

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Resident evil 2. Up to that point I'd only played games with cheats on or on ultra easy modes but RE2 had none. I was (and still am) fascinated with zombie outbreak stories and wanted to see what had happened to raccoon city, and back then the only way to experience the game was to play it yourself. Having the game set in a simulacrum of a real town and starting you out with little ammunition forced you to charge through the first part of the game relying on your ability to weave through zombies with the awful tank controls. RE2, 3 Dino crisis and code Veronica terrified and fascinated me as I escaped the city, escaped nemesis and experienced real gaming challenge for the first times.

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This won't do. I refuse to accept this list. Any list without Jeff "Jeff" Gerstmann will just not do.

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I love this article. I don't know what it is about it but it reminds me of a kind of content you don't see much around the web anymore in favor of click-traps (e.g. top tens) and the like. A fun read to be sure.

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For genuine fear, Silent Hill 2 got in my head for days. In terms of jump scares, I've never jumped more than those few times in Resident Evil 4 I thought I had everything under control, only to be sickled, axed or otherwise brutalised by someone who had previously been just off camera...

It was zoomed in so close on Leon's fluffy jacket, I was so sure everything was going to be ok. THOSE DAMN SHOULDER CAMS AND THEIR FALSE SENSES OF SECURITY.

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Bojangle

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Has Defcon had a mention yet? The whole concept of that game is so incredibly dark and gritty. Nuking an entire country with just the silence of the bunker you're in, the beeping of the machines you're using, the death toll slowly creeping up, the bleak realisation you've just killed millions of people with the press of a button.

Grim and terrifying, for very different reasons to the usual 'scary' games that get mentioned.

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spilledmilkfactory

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My most frightening gaming experience would probably have to be either Dead Space or Resident Evil 4. Both drove me on with great atmosphere and controls, but scared me shitless

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AssInAss

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@fraser said:

Being stuck at the top of a hospital in Siren Blood Curse as a young girl with no weapons and the only task of getting out scared me senseless.

Other than that, "horror" games don't really scare me as such, they just make me stressed out.

Terror for me tends to come from terrifying enemies and big risks - a la Demon's Souls or Minecraft - when everything can be lost if you're attacked and not on form.

OH. And the magically appearing mannequins in Condemned 2. Jesus Christ.

Oh my god yes on that Siren Blood Curse level!

Wasn't that in the first Condemned, the department store with Santa? Best level ever in a game.

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darkjester74

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@Tamaster92 said:

Have to say dead space 2 got to me just because of the freaking needle! Gah!

Cross my heart, hope to die....

The anticipation of what came next, holy crap. O_O

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PlyrYaKA

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Edited By PlyrYaKA

Condemned 2 was some creepy bastard stuff. You walk into this room, following a shadow into a closet but nothing's there when BAM you turn round and the room is full of mannequins. Nothing attacks you or anything, you just need to clean your pants afterwards

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deactivated-64b7733bdc4cd

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Kind of surprised that Aliens v Predator from Rebellion isn't in there although x-com is a great shout.

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time allen

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i feel like amnesia is the only correct answer

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deactivated-5865c6a5c9438

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The sound design in SSH2 was hella creepy -love that game.

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nightriff

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Edited By nightriff

What about Vinny?

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FateOfNever

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Fatal Frame 2, when I was in high school. Rented it one time during the summer. I remember being so freaked out at one point that I simply paused the game, got up, and went outside for a walk, and this was in the middle of the day with the sun out and everything, and I still got that spooked by the game. I'd love to go back and beat it some day though.

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Bojangle

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@Toms115: Opinions, huh? Damn them!

What's scary for one person is nothing to another.

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Tondo

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Edited By Tondo

Brad is so right about System Shock 2. Such an amazing game in everyway !

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cursormonkey

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Edited By cursormonkey

Totally agree with System Shock 2 and the hotel level from Bloodlines.

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cursormonkey

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Oh and Thief: The Dark Project had some awesome scary levels too.

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EXCellR8

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I love horror games... System Shock 2, Call of Cthulhu, Amnesia. All good legit scary games. I tend to jump a lot when i play these types of games (usually cuz the volume is way too high) but I love it. The smallest moments can make a game great and honestly without that element of fear most games I play feel boring. BRING ON THE HORROR!!!

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captroy

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The Orphanage level in Thief 3 was so creepy, from the sound effects to the lighting and jerky movements of the inmates. You never felt remotely safe, even if you were hiding well. It took me forever to get through that level because I was so freaked out.

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time allen

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@Bojangle said:

@Toms115: Opinions, huh? Damn them!

What's scary for one person is nothing to another.

congrats on taking everything on the web 100% seriously

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Bojangle

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@Toms115: Gee, thanks!

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I think Friday The 13th was the game that did me in when I was a kid.
Sure the game was dumb, but the panic sure hits hard when Jason himself shows up withe insanely tense music at the time.