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Giant Bomb's 2012 Game of the Year Awards: Day Five

Today gives us the year's best trend, biggest news, and worst game before wrapping up with the 10 best games of the year. But which will reign supreme?

Here it is! Our final day of awards!

Dumbest Motion-Controlled Moment

Intel Discovered

In 2012 it seems as though the PlayStation Move and the Nintendo Wii have all but given up on delivering really stupid, embarrassing motion-controlled experiences, as the Kinect sweeps this category this year. Not that it was unearned; the two runners-up in this category definitely test the outer limits of the players' dignity, whether it be in pursuit of manning a futuristic walking tank or reliving their favorite Star Wars moments.

But even those clunky, ill-conceived experiences pale in comparison to Intel Discovered, an adver-game designed to help consumers realize just how funky-fly-fresh the new Intel Ultrabooks are. It achieves (?) this feat by putting you into really awkward, confusing scenarios with Chris Evans and the sleazy looking guy from LMFAO. No, the other guy. You should probably just watch our Quick Look of Intel Discovered, and then do whatever you need to forget this even exists.

Runners-up: Steel Battalion: Heavy Armor, Kinect Star Wars

Best Trend

Day-One Digital Releases

No Caption Provided

We live in the future. We have portable touch screens doing most of our work, cars that are about two steps away from driving themselves, and men are jumping to Earth from space just goddamned because. And yet, for so very, painfully long, we have been forced to endure the Herculean task of acquiring disc copies of games for our consoles. Sure, we could just tell Amazon to bring those discs to our homes on the day of release (because, again, the future), but still, these ancient discs, these wasteful relics of the barely-digital era, why oh why were they the only way to buy on day one for so many games?

So, hey, kudos to game publishers and console makers for getting together and finding a way to get games into players' hands as fast as humanly possible. If it's one thing the successes of marketplaces like Xbox Live, Steam, the PlayStation Network, and of course the Apple App Store have proven, it's that people will buy pretty much anything digitally if the price is right, and the storage space is available. Sony may still need to work on that one a little bit, what with Vita memory card prices being what they are, but still, we can't argue with the convenience of having major titles right at our fingertips right from launch day.

We recognize that this isn't going to kill the retail game market right away, of course. Discs will continue to thrive for as long as there is still demand for them. But bit-by-bit, that demand will taper off. Hard drive space will just keep getting cheaper, and even as new generations of consoles bring infinitely larger games, storage will continue to cheapen and expand, becoming less and less of a mindful factor as players download, download, download to their heart's content.

It happened to music. It's happening to movies, TV shows, and books. And yes, it's happening to games.

You can't stop it, so don't even try.

Change is coming. Join us. Join...the future.

Runners-up: PlayStation Plus Instant Game Collection, Leaderboards Everywhere

Biggest News

Double Fine’s Kickstarter

No Caption Provided

Part of the reason longtime video game fans get so up in arms when a publisher announces a remake, reboot, or "reimagining" for a beloved franchise is because we're faced with the realization that what we used to love isn't marketable anymore. Out with the old? Bah, humbug! In a year where Telltale Games found a way to reinvent the adventure game with The Walking Dead and Firaxis brought back XCOM, the introduction of Kickstarter introduced a pathway for designers who are still interested in making That Which is No Longer Marketable and connect with an audience that's willing to pay for its ability to exist.

Even though Kickstarter has been around for a few years now, it didn't become a focal point in video games until Double Fine Productions asked for $400,000 to produce a new, old school adventure game. Fans responded by giving Double Fine that money in less than 24 hours. Over the course of a month, Double Fine managed to raise $3.3 million for a new game, and sparked an industry revolution. Now, high-profile projects are announced every day.

Every revolution has some bumps in the road, though. Yeah, we got the spectacular FTL out of Kickstarter, but too many Kickstarter-funded games have missed their shipping date by months. It's not clear when many of them will ultimately arrive--or if they'll be any good. Reports of mismanagement and mangled funding expectations are creating doubt about Kickstarter's viability. Late or not, if games like Double Fine Adventure turn out terrific, none of this will matter, but the expectations are sky high, and may help determine if Kickstarter is here to stay or not.

Runners-up: THQ ON FIRE, Closure of 38 Studios

Giant Bomb's Worst Game of the Year Presented By Alex Navarro

Steel Battalion: Heavy Armor

No Caption Provided

Yes, Family Guy is chock-full of the laziest sort of base, offensive "humor." Yes, Black Ops Declassified's paucity of bland and barely functional content is an insult at the $50 sticker price. But at least you can play them. Steel Battalion: Heavy Armor is in a whole other class of bad. Sure, the game's got some ridiculous problems with mission design and structure, and many of the characters fit into groan-inducing stereotypical categories. All those things might be forgivable if the game played well, though. But hey, we couldn't even say with certainty how the game plays, considering it's IMPOSSIBLE TO PLAY IT AT ALL.

Look, Kinect ain't a great piece of hardware. That much is clear now. But there are ways to let people have fun with the Kinect, primarily by building games that don't expect one iota of precision from players (see Double Fine Happy Action Theater). Steel Battalion: Heavy Armor goes to the extreme other end of the spectrum, placing you into a simulation-style realistic battlefield mech scenario where every second counts and the worse you do, the more dinged up and inoperable your mech becomes, ensuring your inevitable defeat as soon as your visibility drops to nothing or your legs become immobile. There's a place for that grueling style of gameplay, but it's not in a game where most of your vital functions are controlled by loose hand gestures that the hardware routinely mistakes for different hand gestures or fails to recognize at all. One thing I'll say for the game: the feeling of frustrating futility when you're flailing wildly to try to reload your weapons or get out of the line of fire while being pounded by rockets on every side is quite unlike anything else I've ever felt playing a game before.

Heavy Armor could have been the "hardcore" game Kinect desperately needed, if it just worked like it's supposed to. Instead, it's a game so unplayably bad even Alex Navarro himself wouldn't touch it. What else needs to be said?

No Caption Provided

Runners-up: Family Guy: Back to the Multiverse, Call of Duty: Black Ops Declassified

Game of the Year

XCOM: Enemy Unknown

High Res Cropped 360 Cover
High Res Cropped 360 Cover

It's pretty stunning that XCOM: Enemy Unknown exists at all. Considering the challenges that face game developers, this is generally true of most games that actually get published, but it's doubly true here. The original X-COM: UFO Defense came out in 1994, making it an ancient property by video-game standards. Its hardcore fan-base, the people who would actually appreciate an X-COM revival, would accept nothing less than the same level of merciless turn-based strategy that made the original so brutal, and so, so addictive. So why remake a game whose maniacal fan-base would burn it in effigy if it was anything less than blindly faithful to the original?

For whatever reason, 2K went ahead anyway. Maybe it had something to do with the fact that Firaxis--the developer of the equally revered Civilization series, as well as Alpha Centauri, SimGolf, and about a dozen other more-obscure but still fondly remembered strategy games--was at the helm. And if there's a developer in this world today with the gravitas and the intimate understanding of the one-more-turn appeal of a great turn-based strategy experience, it's Firaxis.

This is the genius of XCOM: Enemy Unknown. It rounds off the sharp edges for folks who might otherwise be intimidated by such a complex system as XCOM: Enemy Unknown, but it doesn't sacrifice much of that complexity to get there. We could go on and on about the balance between the resource-management meta-game and the on-the-ground tactical combat, the way the game lets you fill in your own stories for your squad, the satisfaction of running a perfect op, and the sick relief of getting out with just one of your troops still alive...

We could go on, but we'd rather be playing XCOM.

No Caption Provided

Runners-up: 2. The Walking Dead, 3. Far Cry 3, 4. Fez, 5. Journey, 6. Mark of the Ninja, 7. Syndicate, 8. Mass Effect 3, 9. ZombiU, 10. Sleeping Dogs

185 Comments

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Ghostiet

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Edited By Ghostiet

I think XCOM is a good, even if safe choice. It's a remarkable, good game. My only problem with it is that I think the devs were holding back when making it and we can expect expansion packs that will include a ton of new content into it, which yo know, is hardly a flaw.

Meh, Mass Effect 3 is on that list. Too bad Hotline Miami didn't fit in.

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KaneRobot

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Edited By KaneRobot

Well it's not insulting like last year's broken mess Skyrim winning GOTY, but it's a game I couldn't really care less about...so I guess that's better?

Called the top 2, but I thought for sure Hotline Miami would be third - really surprised it's not even on the list. Glad Sleeping Dogs poppsd up in there, it really seemed overlooked on everyone's lists.

Halo 4 belongs in there, even if it's in the lower half.

38 Studios was a much bigger story than anything else mentioned, so not sure how the Kickstarter thing will be justified, but I'm interested to hear. Also, the Double Fine Kickstarter should probably win some kind of award for "Beginning of Worst New Trend."

Oh, and fuck this supposed "digital distribution only" future, and fuck anyone who thinks that is what is best for the end customer.

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hatking

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Edited By hatking
@AlKusanagi I think it was mechanically a step better, but the writing was so offensively bad that it's really hard to remember that game fondly. When I tried to start a second play through with a buddy, I ended up muting the voices and actually enjoyed the game more - that sort of says a lot.
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AlexW00d

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Edited By AlexW00d

@Pudge said:

@Tortoise said:

Did Diablo 3 get mentioned at all in any of the awards?

Nope, I don't think it was mentioned on the site outside of the week of its release.

It's a PC game, of course it wasn't.

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DrDarkStryfe

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Edited By DrDarkStryfe

Called Xcom months ago.

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Box3ru13

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Edited By Box3ru13

Called it with XCOM, after their near hour long gush-fest on the bombcast for XCOM it was clear that it would be between TWD and XCOM. With the better game coming out on top.

Great list (except get ME3 outta there) also love that Syndicate made it because like Jeff I think Syndicate fucking rocks.

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DharmaBum

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Edited By DharmaBum

Good choice for GOTY, GB.

Syndicate and ZombiU are real head-scratchers though.

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Humanity

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Edited By Humanity

Haha man I liked Syndicate but being higher on the list than Sleeping Dogs I dunno guys.

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Pudge

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Edited By Pudge

@Tortoise said:

Did Diablo 3 get mentioned at all in any of the awards?

Nope, I don't think it was mentioned on the site outside of the week of its release.

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Pudge

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Edited By Pudge

Really good top 10 IMO, and I'm very glad XCOM won out over Walking Dead for GAME of the year. Also, Syndicate at number 7 made me smile.

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AlKusanagi

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Edited By AlKusanagi

I'm completely baffled by the lack of Borderlands 2 anywhere. Yeah, I know 2012 was the year of sequel backlash, but BL2 was a better version of BL1.

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Edited By KillEm_Dafoe

That's a pretty nice, albeit unsurprising GOTY list. With the exception of Syndicate, of course. Seriously, get that shit outta here.
 
Don't know when I'm going to play XCOM, but I'm really looking forward to it!

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Shinmaru007

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Edited By Shinmaru007

Going into the week I thought The Walking Dead would win, but as the week progressed, I became more convinced XCOM would take it. Oh, and I also became convinced to finally buy XCOM. :)

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Tortoise

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Edited By Tortoise

Did Diablo 3 get mentioned at all in any of the awards?

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gbrading

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Edited By gbrading

Good thing I just today got XCOM then. :)

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Terramagi

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Edited By Terramagi

ME3 over Sleeping Dogs?

You're dead to me Brad.

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MocBucket62

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Edited By MocBucket62

Hooray for XCOM winning game of the year!  

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AlexW00d

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Edited By AlexW00d
@Matthew

@AlexW00d said:

No surprises there.

WHY ARE YOU GETTING TOP COMMENT!!!!!???

Its like my 4th one as well :D
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Lukeweizer

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Edited By Lukeweizer

This year has been a weird year. It feels like everyone's top 10 list has had a different #1 on it. But one consistant games that are high up on everyone's list seems to be XCOM. Understandbly so, it's truely different from what's out there now. I always appreciate a game that wants to kick your ass instead of holding your hand.

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ArbitraryWater

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Edited By ArbitraryWater

Oh man. I'm going to have to listen to this podcast. Shit going to be crazy.

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dr_mantas

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Edited By dr_mantas

Really not surprising. Solid top 10. Glad Mass Effect 3 made it on there.

Congrats, XCOM.

Except Syndicate, which I'm sure Jeff tried to put just above Mass Effect as a final hoorah.

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gerrid

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Edited By gerrid

haha Syndicate at number 7.

XCOM is remarkable, my gameplay GOTY of the year.

My only beef there is with Dragon's Dogma not being in there. What were they thinking? Game of the decade, after Risen.

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ConnorHallTheMighty

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I really liked Halo 4. There weren't any super-great this year, but Halo 4 I have a lot of fun diving into multiplayer between my other games and media.

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LarcenousLaugh

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Edited By LarcenousLaugh

Woot. XCOM love continues in a big bad way. Hunkin no Funkin, nice pick for GOTY.

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deactivated-57beb9d651361

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That top ten is pretty fucking crazy. Not really surprised with no. 1, but the rest is a pretty eclectic mix.

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Kingpk

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Edited By Kingpk

Sleepy Dawgs top 10!

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Ben_H

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Edited By Ben_H

YES YES YES YES 
 
XCOM deserves it. Such an amazing game. It has a sense of urgency that isn't found in anything else.

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PokySharpy

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Edited By PokySharpy

Thought for sure TWD would win, and am very sad that Dishonored didn't make the top 10. I wonder if it was even considered. The podcast will reveal all!

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hardindr

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Edited By hardindr

XCOM? That was unexpected...

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matthew

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Edited By matthew

@AlexW00d said:

No surprises there.

WHY ARE YOU GETTING TOP COMMENT!!!!!???

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spiderwells

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Edited By spiderwells

Completely agree, sunk way more hours into XCOM than any other game this year.

Loved the GOTY feature for 2012, well done GB.

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Awcko

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Edited By Awcko

Holy shit, XCOM won? I didn't see that coming!

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TromboneTony

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Edited By TromboneTony

Wow, props to XCOM for GOTY. I was sure it was going to be The Walking Dead.

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Edited By AlexW00d

No surprises there.

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Brad

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Here it is! Our final day of awards!

Dumbest Motion-Controlled Moment

Intel Discovered

In 2012 it seems as though the PlayStation Move and the Nintendo Wii have all but given up on delivering really stupid, embarrassing motion-controlled experiences, as the Kinect sweeps this category this year. Not that it was unearned; the two runners-up in this category definitely test the outer limits of the players' dignity, whether it be in pursuit of manning a futuristic walking tank or reliving their favorite Star Wars moments.

But even those clunky, ill-conceived experiences pale in comparison to Intel Discovered, an adver-game designed to help consumers realize just how funky-fly-fresh the new Intel Ultrabooks are. It achieves (?) this feat by putting you into really awkward, confusing scenarios with Chris Evans and the sleazy looking guy from LMFAO. No, the other guy. You should probably just watch our Quick Look of Intel Discovered, and then do whatever you need to forget this even exists.

Runners-up: Steel Battalion: Heavy Armor, Kinect Star Wars

Best Trend

Day-One Digital Releases

No Caption Provided

We live in the future. We have portable touch screens doing most of our work, cars that are about two steps away from driving themselves, and men are jumping to Earth from space just goddamned because. And yet, for so very, painfully long, we have been forced to endure the Herculean task of acquiring disc copies of games for our consoles. Sure, we could just tell Amazon to bring those discs to our homes on the day of release (because, again, the future), but still, these ancient discs, these wasteful relics of the barely-digital era, why oh why were they the only way to buy on day one for so many games?

So, hey, kudos to game publishers and console makers for getting together and finding a way to get games into players' hands as fast as humanly possible. If it's one thing the successes of marketplaces like Xbox Live, Steam, the PlayStation Network, and of course the Apple App Store have proven, it's that people will buy pretty much anything digitally if the price is right, and the storage space is available. Sony may still need to work on that one a little bit, what with Vita memory card prices being what they are, but still, we can't argue with the convenience of having major titles right at our fingertips right from launch day.

We recognize that this isn't going to kill the retail game market right away, of course. Discs will continue to thrive for as long as there is still demand for them. But bit-by-bit, that demand will taper off. Hard drive space will just keep getting cheaper, and even as new generations of consoles bring infinitely larger games, storage will continue to cheapen and expand, becoming less and less of a mindful factor as players download, download, download to their heart's content.

It happened to music. It's happening to movies, TV shows, and books. And yes, it's happening to games.

You can't stop it, so don't even try.

Change is coming. Join us. Join...the future.

Runners-up: PlayStation Plus Instant Game Collection, Leaderboards Everywhere

Biggest News

Double Fine’s Kickstarter

No Caption Provided

Part of the reason longtime video game fans get so up in arms when a publisher announces a remake, reboot, or "reimagining" for a beloved franchise is because we're faced with the realization that what we used to love isn't marketable anymore. Out with the old? Bah, humbug! In a year where Telltale Games found a way to reinvent the adventure game with The Walking Dead and Firaxis brought back XCOM, the introduction of Kickstarter introduced a pathway for designers who are still interested in making That Which is No Longer Marketable and connect with an audience that's willing to pay for its ability to exist.

Even though Kickstarter has been around for a few years now, it didn't become a focal point in video games until Double Fine Productions asked for $400,000 to produce a new, old school adventure game. Fans responded by giving Double Fine that money in less than 24 hours. Over the course of a month, Double Fine managed to raise $3.3 million for a new game, and sparked an industry revolution. Now, high-profile projects are announced every day.

Every revolution has some bumps in the road, though. Yeah, we got the spectacular FTL out of Kickstarter, but too many Kickstarter-funded games have missed their shipping date by months. It's not clear when many of them will ultimately arrive--or if they'll be any good. Reports of mismanagement and mangled funding expectations are creating doubt about Kickstarter's viability. Late or not, if games like Double Fine Adventure turn out terrific, none of this will matter, but the expectations are sky high, and may help determine if Kickstarter is here to stay or not.

Runners-up:THQ ON FIRE, Closure of 38 Studios

Giant Bomb's Worst Game of the Year Presented By Alex Navarro

Steel Battalion: Heavy Armor

No Caption Provided

Yes, Family Guy is chock-full of the laziest sort of base, offensive "humor." Yes, Black Ops Declassified's paucity of bland and barely functional content is an insult at the $50 sticker price. But at least you can play them. Steel Battalion: Heavy Armor is in a whole other class of bad. Sure, the game's got some ridiculous problems with mission design and structure, and many of the characters fit into groan-inducing stereotypical categories. All those things might be forgivable if the game played well, though. But hey, we couldn't even say with certainty how the game plays, considering it's IMPOSSIBLE TO PLAY IT AT ALL.

Look, Kinect ain't a great piece of hardware. That much is clear now. But there are ways to let people have fun with the Kinect, primarily by building games that don't expect one iota of precision from players (see Double Fine Happy Action Theater). Steel Battalion: Heavy Armor goes to the extreme other end of the spectrum, placing you into a simulation-style realistic battlefield mech scenario where every second counts and the worse you do, the more dinged up and inoperable your mech becomes, ensuring your inevitable defeat as soon as your visibility drops to nothing or your legs become immobile. There's a place for that grueling style of gameplay, but it's not in a game where most of your vital functions are controlled by loose hand gestures that the hardware routinely mistakes for different hand gestures or fails to recognize at all. One thing I'll say for the game: the feeling of frustrating futility when you're flailing wildly to try to reload your weapons or get out of the line of fire while being pounded by rockets on every side is quite unlike anything else I've ever felt playing a game before.

Heavy Armor could have been the "hardcore" game Kinect desperately needed, if it just worked like it's supposed to. Instead, it's a game so unplayably bad even Alex Navarro himself wouldn't touch it. What else needs to be said?

No Caption Provided

Runners-up:Family Guy: Back to the Multiverse, Call of Duty: Black Ops Declassified

Game of the Year

XCOM: Enemy Unknown

High Res Cropped 360 Cover
High Res Cropped 360 Cover

It's pretty stunning that XCOM: Enemy Unknown exists at all. Considering the challenges that face game developers, this is generally true of most games that actually get published, but it's doubly true here. The original X-COM: UFO Defense came out in 1994, making it an ancient property by video-game standards. Its hardcore fan-base, the people who would actually appreciate an X-COM revival, would accept nothing less than the same level of merciless turn-based strategy that made the original so brutal, and so, so addictive. So why remake a game whose maniacal fan-base would burn it in effigy if it was anything less than blindly faithful to the original?

For whatever reason, 2K went ahead anyway. Maybe it had something to do with the fact that Firaxis--the developer of the equally revered Civilization series, as well as Alpha Centauri, SimGolf, and about a dozen other more-obscure but still fondly remembered strategy games--was at the helm. And if there's a developer in this world today with the gravitas and the intimate understanding of the one-more-turn appeal of a great turn-based strategy experience, it's Firaxis.

This is the genius of XCOM: Enemy Unknown. It rounds off the sharp edges for folks who might otherwise be intimidated by such a complex system as XCOM: Enemy Unknown, but it doesn't sacrifice much of that complexity to get there. We could go on and on about the balance between the resource-management meta-game and the on-the-ground tactical combat, the way the game lets you fill in your own stories for your squad, the satisfaction of running a perfect op, and the sick relief of getting out with just one of your troops still alive...

We could go on, but we'd rather be playing XCOM.

No Caption Provided

Runners-up: 2. The Walking Dead, 3. Far Cry 3, 4. Fez, 5. Journey, 6. Mark of the Ninja, 7. Syndicate, 8. Mass Effect 3, 9. ZombiU, 10. Sleeping Dogs