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Guest Column: How They Got Good: Tips on Learning Fighting Games from the Pros

Guest columnist Patrick Miller talks to pro fighting game players about how they work to up their game.

No Caption Provided

Evo 2016 is nearly upon us, and I have no doubt many of you out there will catch the streams and be inspired to start your own (or rekindle a previously abandoned) journey towards fighting game greatness. You'll dust off your stick and hop online to play a few games--and then you'll get bodied and slink back to Overwatch. It's like your failed New Year's resolution to exercise, and that Mad Catz FightStick TE is your January 2nd gym membership.

For newcomers, the road to improvement is a bit more clear: Practice your execution, learn your characters, and develop your gameplan. (Also, read my free book.) But once you've got a little experience under your belt, what comes next? I asked a collection of high-level fighting game players for their tips on breaking new games down and leveling themselves up. Let's do it!

Where Do I Start with a New Fighting Game?

Breaking down a newly released fighting game is itself a skill that longtime fighting game players develop over years of study. For Justin Wong (Evil Geniuses), it starts before the game even comes out. "After watching countless trailers of the game until it gets released, I already have an idea of the moveset and the meta of the game," Justin says. "Once the game gets released, I go to training mode to figure some basic combos of the character of my choice before I go online and try my luck in online play."

Justin Wong
Justin Wong

Fellow EG teammate Kenneth "KBrad" Bradley, on the other hand, prefers to start with the big hits: "Usually when I pick up a game the first thing I like to learn is the most damaging combos," he says, "I'm a combo freak so cool combos, long combos, damaging combos, I need to learn them all."

St. Louis up-and-comer Leah "GS|gllty" Hayes starts her new game prep with research. "I do a very small amount of in-game practice and a lot of external study into resources about the characters. I try to download what is going to be 'common knowledge' to avoid being behind as much as I can, since I don't live on the coasts."

But if you're just getting started, the wisest words come from fighting game legend Daigo "The Beast" Umehara himself: "I always start with basics. No exception. I practice basic moves and only after I master them, I move on to the next."

How Do I Pick a Main?

Once you've eased into a new fighting game and started feeling comfortable, the next step is to pick a character to focus your practice time on. Easier said than done, right? Maybe not. Surprisingly, none of the players I spoke to described the character's spot in relative power rankings as particularly influential--most of them focused on finding the right fit.

For Team Liquid's Juan "Hungrybox" Debiedma, finding Jigglypuff in Super Smash Bros. Melee was just a matter of one move. "I picked Jigglypuff in Melee because I thought Rest--the one hit KO--was a really cool move. I would use it on my friends and they would get upset. The rest was kinda history."

Ricki
Ricki "HelloKittyRicki" Ortiz

Evil Geniuses' Ricki "HelloKittyRicki" Ortiz looks for characters that complement her highly mobile playstyle. "I tend to gravitate towards what the FGC calls 'pixie' characters--it's a rather old school term. Usually a pixie character has great walk speed and fast normals at his/her disposal. Choosing a character with those attributes allows me to play at my strong suit. I also TRY to generally only use female characters, but that's purely aesthetic."

Hayes also looks for function first: "Back in the dying arcade days, I'd always pick cute appealing characters. Unfortunately my stubbornness led to me getting freshly bodied every week, and eventually I began to envy those who stayed on the machine and prized cheapness over my 2D waifus."

And what does The Beast look for? "I go for a distinctive trait that catches my attention," Daigo says. "A character you choose is like an extension of you. I want to express myself through the character. I need to be able to relate to and feel attached to him/her. That is the reason why my characters tend to not be almighty. I like them all the more because of their shortcomings. But they have a good heart.
"

What's a Good Practice Routine?

You've got your game, you've got your main, now it's time to grind. But how to get good? Let's dig into the pros' practice schedules.

Hungrybox says his schedule is "completely random and varies," but notes the importance of finding a competitive local community. "These past four months I've had the benefit of living with two old school pros, XIF and Mike G, and we have big Smash fests every Wednesday. Buford, the area of Georgia where I live, actually has a very talented concentration of players. So if you look hard enough, there's always Melee somewhere."

Leah
Leah "GS|gllty" Hayes

Hayes finds most of her practice online, so she prioritizes practicing for upcoming tough matchups. "I do a lot of netplay because of my geographic location, and most of it is a priority tree," she says, "If I'm playing Justin Wong next week in finals of my pools, I'm going to research that specific matchup and ask someone like Romance to play so I can get an idea what I'm in for."

If she's not prepping for someone specific, she'll come up with her own drills to stretch her skills. "Due to the matchmaking system, often I don't have a lot of contest besides coming up with mini games to practice something specific, like 'I'm gonna do gale a lot' or 'I want to practice perfectly spaced drill setups.'"

For Daigo, practice is just as important as reflection. "My practice hours vary, but I do play everyday," he says. "But once I get my moves down, I spend more time thinking rather than actually playing. I strategize my gameplay or I try to figure out a puzzle."

Daigo adds, "I walk while I think. So I keep walking forever. Ha ha."

(Hm, that sounds like someone we know.)

How Do I Study a Matchup?

Now you've got yourself some practice partners and you've figured out a routine. Problem is, there's one person standing between you and first place, and they're standing there every week at your weekly local tournament. How do you train to take someone out?

Du
Du "Nuckledu" Dang

Daigo's attitude is simple. "
First, you need to figure out what you need to do to win against the matchup," he says, "That might take a while, but that is absolutely the first step. Then you apply the solution to practice. You practice till you get it. I don’t think there’s an easy way out, or a specific step that applies to all." (Recently, he has been streaming some of his practice sessions focusing on tough matchups with other top players, so check it out if you'd like to see his methods in action. He's also releasing an English translation of his book, The Will to Keep Winning, at Evo this year.)

Team Liquid's Du "Nuckledu" Dang starts by finding a practice partner who can help. "I go online, find someone I know who plays that character, then play long sets," he says. "I feel that it is more effective to du that, than mindlessly grind for hours on end, when realistically, you need more experience with certain characters."

KBrad doesn't do much to practice against specific characters, but will prep against certain players. "I practice so hard that I don't believe I need to do anything special for fighting a certain character," he says, "But when I fight a certain player, though, I'll go to that player's most recent matches on YouTube or Twitch and study their habits. I like to know what they do in certain situations and how they adapt in others."

How Do I Make it Out of Pools?

You're making waves in your local scene, but winning at Evo starts with making it out of your qualifying pool. Fortunately, you've got KBrad to break this down for you.

Kenneth
Kenneth "KBrad" Bradley
  • Protect the skies with consistent anti-air attacks. "Most players like to attack from the air, so if you can keep them from doing this you'll do great."

  • Sit on your lead. "If you have more health than your opponent when the timer runs out, you win! A lot of new players think that they always have to go in to defeat their opponent, but if you have a life lead, just relax and control the pace of the game."

  • Punish mistakes. "Your opponent won't make that many mistakes, so when they do make sure you have the best punish possible."

  • Don't get psyched out by top players. "A lot of players get mentally defeated when they find out they have a top player in their pool. You have to remember that they're a player, just like you, so they're not unbeatable. Don't mentally defeat yourself before even playing

  • Have fun! "Remember you're playing this game because you enjoy it. If you go out and have fun, you won't be nervous and you won't overthink anything, so you'll be able to play your game with a clear head."

Hayes recommends starting out by practicing a battle plan. "You should flowchart out a best case scenario where you know you can get a perfect, and learn to control situations from there," she says, "As far as getting out of pools, being able to initiate and maintain a series of situations you've already anticipated can quickly close out a lot of games."

She continues to walk me through an example in Street Fighter V: "If I play Ryu, and I get a combo, I'm going to go for an LK hurricane kick, and then dash up and standing MP into crouching HP, hurricane kick, and loop that until someone is stunned or makes a different choice. See, that first combo creates a situation: The person can wake up block, wake up reversal [this is a catch-all term for a risky invincible attack], dash or jump, look for V-Reversal, mash an attack, or throw. Doing the combo again beats each option but block, reversal, or V-Reversal. It only loses to reversal and V-Reversal. If I win this next exchange with my meaty, I've built more stun and transitioned into a second 'situation'. If I'm able to feel out and keep this momentum, I get a stun and can close out the round easily."

What Should Every Competitor Know About Getting Better?

Juan
Juan "Hungrybox" Debiedma

The road to Evo is long and full of challenges, so I closed out the interviews by asking everyone if they had any other advice for new competitors.

"My advice to everyone is to attend as many local events as possible and just drown yourself in friendlies," says Hungrybox. "Play as many people as you can and ask them what you're doing wrong. It's the most direct form of critique and it helped me massively when I started. And make friends!"

Nuckledu suggests you shoot for the moon. "I think people set their goals too low. A lot of new players always set their goal to not go 0-2, or to make it out of pools," he says. "I learned this the hard way, where my goal was to make top eight at EVO, and I prepared so hard to get there, then when I qualified for top eight, I just got complacent, and lost at seventh place. Set your goals high, and you'll get there eventually with the right work ethic, and attitude."

KBrad suggests you get good at losing: "My advice to new players is to never give up. You're going to get destroyed in a new game but that's absolutely fine. You have to be able to take your Ls and keep moving forward."

"The Beast" Daigo Umehara

For Hayes, the real championship was the friends she's made along the way: "Don't forget to have fun. Go play with some nerds, and go out for food afterwards. Go travel to different cities and invade, use the car ride to talk and build friendships and bonds. That's pretty rad."

Finally, Daigo leaves us with some familiar wisdom:

"I am going to disappoint you, but there’s no formula that I can share helps you win consistently. There’s no such a thing, because all games and winning or losing is dependent on so many variables."

"A victory is a byproduct of what you do and experience. The most important thing is to focus on your progress, and practice to achieve your growth. Do not be caught up by a short-term goal of winning, but look beyond that. That in turn will bring you consistent winning."

Or, as Ryu puts it:

No Caption Provided

Patrick Miller does a lot of thinking, talking, and writing about fighting games. When he's not working at Riot Games, he's tweeting inane stuff @pattheflip, teaching fighting games on YouTube and Twitch, and writing on Medium. You can download his book on how to learn to play fighting games for free at Shoryuken.com.

55 Comments

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StarvingGamer

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Edited By StarvingGamer
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hassun

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Edited By hassun

Aww yeah I was hoping for Mr Miller to do an Evo piece!

Remember we've built quite the FGC community on Giant Bomb, more info in the link Starvinggamer posted!

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Ford_Dent

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I really hope that Nuckledu only spells "do" as "du" and that wasn't just a typo. I WANT TO BELIEVE.

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JordanaRama

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Cooooool

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alex

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@ford_dent: According to Patrick, he absolutely does.

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Ford_Dent

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@alex: This is tremendous news.

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Wheels1993

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anyone have any suggestions for someone with Cerebral palsy who struggles just getting anything out that isnt a basic two hit, i played about 20 matches of SV5 and wasnt able to take a single round off anyone... even tekken seven looks much more combo/juggle focused

thoughts anyone
twitter is also wheels1993 if u reach oout

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DawnShinto

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OHHHH Nice to see the Fgc people I follow, on Giant Bomb. Good stuff Patrick and can't wait for evo baby!!!

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swampwalk

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Article in one sentence:

You must defeat Sheng Long to stand a chance.

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Fredchuckdave

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stratofarius

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I thought the guest columns would be gone with Austin, so happy to be proved wrong!

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Sergotron

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I LEARNED IT FROM WATCHING YOU!!!

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FLStyle

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Perfect timing with Evo this weekend, I'm absolutely going to pick up my personal aforementioned "previously abandoned" journey towards getting good at SFV after Evo.

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azuresama

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@wheels1993: Killer Instinct might work for you if you have an Xbox One or gaming PC, it has a combo assist mode which might help you out. It's free to play so you can give it a go without investing.

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FLStyle

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Edited By FLStyle
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s-a-n-JR

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Awesome article. Really looking forward to EVO this year.

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hmoney001

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Edited By hmoney001

#illuminati

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AV_Gamer

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Nice to see the FGC getting more attention at Giant Bomb.

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nate6858

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I really enjoy the guest columns, glad they're continuing.

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Volt

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Glad to see Patrick back again with more FGC stuff, super hyped for this weekend.

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Technician

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Great article! Nice to see so many different perspectives on how to improve. I think my main personal hurdle is that my time management skills are pretty bad across the board; there are plenty of times when I think "I'm too busy" but I could be much more efficient and easily put some time on my schedule to practice/learn consistently.

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Majed1983

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Edited By Majed1983

A great column with ranged tips from different pro players. Thanks Patrick!

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DinosaurCanada

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Edited By DinosaurCanada

Du the Duâ„¢

I've definitly always had something missing from my play, I guess I should just relax a bit and take more warrior walks

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Askherserenity

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Fantastic article and hopefully we get to see some more FGC coverage on GB. Good work, Patrick.

Way too fucking excited for Evo this weekend.

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HeyItsDale

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Yay! As someone who just recently got into SFV, and would like to have more newbies like myself around, I fully recommend picking it up and messing around. Sure you'll get bodied a lot, but so long as you focus on learning, every match is just another chance to improve!

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longevitous

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Esteban Martinez, creator of the Kickstarted FGC documentary released earlier this year, recently made it free to watch. Just in time for EVO. Highly recommended.

Loading Video...

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GERALTITUDE

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Sweet, nice piece.

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villainy

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I LEARNED IT FROM WATCHING DU!!!

There we go.

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Ley_Lines

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I would have thought the guest column section would have died when Austin left. Who's heading it up now, @alex maybe?

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ZTF

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Daigo legit sounds like a fighting game character.

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Cav829

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Great article, Patrick! And just in time to contribute to the EVO hype.

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deepcovergecko

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Is this the first guest column in an Austin Walker-less Giant Bomb?

I like to see stuff like this.

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spiketail

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@longevitous: That looks very interesting. Thanks for sharing!

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sgtsphynx  Moderator

I thought the guest columns would be gone with Austin, so happy to be proved wrong!

Same here. Really happy these didn't die with Austin's leaving.

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UltimAXE

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Cool piece. The FGC continues to fascinate and entertain me.

The last SFV update really rekindled my interest in the game. I have poor fundamentals and always crack under pressure, but the game is still so much fun that I never get mad when I lose, and that's pretty impressive for me.

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Hayt

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That "Mad Catz FightStick TE" burn was extremely accurate. I have one gathering dust. Using it feels so good but not as bad as losing feels haha.

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HadesTimes

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Have to say that this is very well written article of info that is pretty easily found in LOTS of places in the FGC. But that's cool. Just know that the word for getting better at fighting games is PRACTICE! There are no secrets or special insider info. Practice a shit ton, with people around your skill level and a little higher. That's it... Everything else is great too, but if you practice alot, you will figure everything else out anyway.

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ivdamke

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Edited By ivdamke

@hadestimes: I think that's the purpose of this article, this isn't so much for people in the FGC but a reach out for others be apart of it.

This is a great article highlighting some great players, that's one thing that drew me to enjoy watching the FGC and their events is that it always comes across as very human especially when you compare it to other high profile eSports games like League, Dota 2 and their respective scenes.

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psyguy411

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@wheels1993: I have cerebral palsy, as well, and feel like I have to enjoy fighting games from afar. I've tried nearly every major series out there and still looking for one that sticks. I seem do to pretty okay with Mortal Kombat or Injustice.

@azuresama: Maybe I'm doing something wrong but I've had the toughest time with pulling off anything in the new KI.

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WrathOfGod

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Edited By WrathOfGod

Cool! I feel like my biggest barrier to even try out most fighting games is that I only have a 360 pad and it feels like TRASH when playing fighting games...but that's probably just an excuse. Regardless, I'm looking at buying one of those new Xbox One controllers with the ill colors.

Thanks Patrick!

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pattheflip

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@ford_dent: He does, and I made a note to Alex not to remove that because I think it's adorable.

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pattheflip

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@wrathofgod: My friend Jeopardy plays Marvel with a 360 pad and hits his lightning loops pretty consistently. No idea how he manages it, but it works pretty well for him!

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lun49gameon

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Very interesting article sir. I really want to get into fighting games and actually spend time learning the basics and not button mashing. I recently bought DOA 5 last round on ps4 and also decided to buy King Of Fighters 2000 while I wait for the most recent installment. I remembered to dust off my xbox 360 because I have an unused copy of Soul Caliber 5 and also Tekken Tag 2. I think that my problem is I just want to try all of them and maybe I should focus one one series.

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Solidair3

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Love to hear from the FGC, it's getting me super hype for EVO this weekend. And I can't agree more with being okay with loss. I see so many newcomers get frustrated when they lose and drop the game, but you really have to change your mindset for fighting games. Losing can even be entertaining because it can help you go back and think "what could I have done better/differently?"

Also, that FGC documentary was really great. Watched it yesterday, and I liked to see that side of the Community.

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jedikv

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Wonder if he did the 'knife/sanding trick' to make the dpad not prematurely hit the walls of the containing area.

@wrathofgod: My friend Jeopardy plays Marvel with a 360 pad and hits his lightning loops pretty consistently. No idea how he manages it, but it works pretty well for him!

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Ford_Dent

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@pattheflip: I completely agree.

Also good article (and I am a big fan of your free book. It helped me get back into fighting games and actually not lose all the time).

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Backstabuuu

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The vast majority of this information holds true for mobas as well.

It's a shame my tolerance for learning how to play a fighting game is ridiculously low, the amount of depth to get into is something I would really would have dug if I had taken an interest when I was younger and had a thicker skin for being bad.

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AMyggen

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Edited By AMyggen

Really interesting article!

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AlKusanagi

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@wheels1993: A lot of the "anime" fighting games like the latest Guilty Gear, BlazBlue and Persona Ultimax have "stylish" modes where combos are and special moves are built into button presses rather than command inputs. They're very different types of games compared to SFV, but you might want to check them out.

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Wheels1993

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@alkusanagi: i picked P4U back when it was on plus forever ago and very much enjoyed that system.. how fresh is that new Gear? i assume its ps4?