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Halo 4 Narrative Designer Ryan Payton Departing 343 Industries

Former Kojima Productions producer cites creative differences for taking the plunge.

If you squint, it looks like Master Chief is competing in a space-based air guitar contest.
If you squint, it looks like Master Chief is competing in a space-based air guitar contest.

Just months after Microsoft and 343 Industries finally started talking about one of the industry's worst kept secrets, Halo 4, one of its lead creatives, Ryan Payton, has announced he's leaving the game.

"I had a great run at Microsoft," said Payton in an interview today with Kotaku. "I don't regret one day of it. But after a few years, there came a point where I wasn't creatively excited about the project anymore. [...] The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."

Payton previously worked as an assistant producer at Kojima Productions and was one of the public faces of Metal Gear Solid 4: Guns of the Patriots. He's widely credited with championing some of the fundamental gameplay changes in that game, such as modernizing the game's often criticized controls.

When his mother was struck with cancer, he decided to move closer, which meant leaving Japan. He joined Microsoft.

He couldn't elaborate too deeply on what exactly prompted him to leave, but said he was diagnosed with depression, a situation punctuated by his creative unrest. He became inspired by his friend, designer Jake Kazdal. Kazdal co-founded Haunted Temple Studios, which is currently working on Skulls of the Shogun, a strategy game coming to Xbox Live Arcade.

As a result, Payton has founded his own studio, Camouflaj, and he's working on two new games.

Microsoft issued this statement to me regarding Payton's decision to leave:

343 Industries has assembled an all-star cast of talent working on Halo 4 under the design leadership of Studio and Halo 4 Creative Director, Josh Holmes. We're excited to tell the next story in the Halo universe with Halo 4 as the first game in the Reclaimer Trilogy. Ryan Payton, who left earlier this summer, served as Narrative Designer on Halo 4 for 15 months. Armando Troisi was hired as the Halo 4 Narrative Director in March, having formerly served as the Lead Cinematic Designer on Mass Effect 2. Ryan has been a great friend and colleague during his tenure at 343 Industries and we appreciate his contributions to the team. We wish Ryan the best in his new game development venture.

Halo 4 is scheduled for a release sometime next year.

Patrick Klepek on Google+

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ptys

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Edited By ptys

A bit late to be throwing in the towel considering you already know the games called Halo 4! Makes me sad as a 360 owner that this is all the devoted Xbox community ever demand of Microsoft, so they never get their fingers dirty with other 1st party IPs. Hopefully there will be some long-term syptoms of this neglect next gen?.. I doubt it though.

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SeriouslyNow

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Edited By SeriouslyNow

@JazGalaxy said:

So much for Halo 4 being the game that fixes the mess than Halo has become...

So much you not being a troll/wanker/pretendhero/masterofherpderp/shoeselller

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Edited By michalius

Holy shit. The name sounded familiar to me, so I look it up to see if it was who I thought it was. Ryan Payton is the older brother of my best friend (Matt Payton) in Jr. High. I lived down the street from him. Small fucking world.

Guy was an asshole back then, used to torture cats even.

His dad is the coolest dude ever though. Was my role model growing up.

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MeatSim

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Edited By MeatSim

I am guessing Master Chief is gonna have more things to shoot at in Halo 4.

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Edited By MemphisSlim

He sounds passionate...hopefully the desire to really do something with Halo's narrative within the actual games didn't leave with him. I'm also pulling for more in-game development and less jarring cutscenes...taking a cue from Valve wouldn't be terrible.

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Sword5

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Edited By Sword5

Sounds like they didn't like his story and he got forced out. What did Payton do in the past other than make sure that MGS4 was somewhat more playable? 

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deactivated-6418ef3727cdd

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@dox: You seem to be alone.
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Scodiac

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Edited By Scodiac

@Captain_Felafel said:

@Mordukai said:

@Captain_Felafel said:

@HistoryInRust said:

@Mordukai said:

@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point.

Ugh.

Not to be the Halo nerd coming in here to correct everyone's fears with speculation but...

...from what we know about the game, mostly from the Halo 4 panel at PAX and what was said and shown there, the setting will most likely take place on a still semi-active Forerunner planet in the form of a Dyson Sphere, which is essentially an inside-out planet. Most of the information gleamed from the few pieces of concept art at that panel seem to support this, as does this piece of teaser art:

No Caption Provided

What this means is, we will not be fighting Covenant forces, especially seeing as the Covenant was basically in shambles as of the end of Halo 3, and will most likely be fighting some form of Forerunner machinery or possibly Flood. This is all speculation on my part, but it's a pretty easy leap of logic considering Master Chief has just randomly shown up at a massive Forerunner installation (Again) and no one really knows he's there, least of all the disbanded Covenant.

Most of the UNSC weaponry and vehicles can be explained away by the very ship he is riding into the Forerunner planet on, the UNSC Forward Unto Dawn.

As a long-time Halo fan, I was worried about the direction of Halo 4 being in the hands of an as-of-now unproven team, but after the PAX panel I attended, it definitely sounds like the creative minds behind Halo 4 both are reverent for the world Bungie crafted, but also want to do something a little different with it. It's still going to be a Halo game, no doubt about it, but as this is an entirely new set of 3 games, I would expect some pretty major changes in the form of what we're fighting and where. Only time will tell though.

sorry to make you work so hard on your Halo facts but I should have mentioned that I don't give a shit about Halo and it mythos. I enjoyed the first game and that's where it ended. After that all the halo games were downhill. imo Green Eggs and Ham has better plot.

And I totally get that about 98% of people playing Halo don't give a shit about the narrative. It's unfortunate, but a lot of the really awesome stuff in the Halo universe takes place outside of the core games. So on their own, the core 3 Halo games kind of don't have a lot of depth in their narrative. It's there, but you have to dig, and most players can't and shouldn't be expected to do that extra work.

I with ya man. I'm a huge fan of the Halo fiction and I think there are more of us than you think. Halo brings in people that just love the online, some the single player, and some the fiction. I'm a big fan of all of it.

I've read quite a few of the novels they've put out and it's really filled out the universe. There is very little story in the games at all. I've re-played all the games since reading those books and having that knowledge about the universe has totally enriched my experience with the games. It's too bad they don't always match up perfectly like the endings of Fall of Reach and Halo Reach. Now that 343 is in charge of the games too I think the stories will align across all the mediums they put Halo out on. I can't wait to see where they take the series with Halo 4. The idea that it could be on a planet like Onyx from the Ghosts of Onyx novel kind of blows my mind. The concept art looks amazing.

Also, I'm looking forward to Glasslands by Karen Traviss to give some information on the universe after Halo 3 that will tie-in to Halo 4. That and Greg Bear's second book in the forerunner trilogy which has been amazing so far. The Halo Universe is so deep and people seem to dismiss it's story a lot. I can understand that though because there is very little of it in the games at all. It's a great universe and I'm becoming a bigger fan all the time.

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Vexxan

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Edited By Vexxan

Wish you best of luck...?

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jkuc316

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Oh hey a NEW Camoflaj/Camouflaj company page, no wonder mine's getting deleted.

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Samaritan

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@Mordukai said:

@Captain_Felafel said:

@HistoryInRust said:

@Mordukai said:

@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point.

Ugh.

Not to be the Halo nerd coming in here to correct everyone's fears with speculation but...

...from what we know about the game, mostly from the Halo 4 panel at PAX and what was said and shown there, the setting will most likely take place on a still semi-active Forerunner planet in the form of a Dyson Sphere, which is essentially an inside-out planet. Most of the information gleamed from the few pieces of concept art at that panel seem to support this, as does this piece of teaser art:

No Caption Provided

What this means is, we will not be fighting Covenant forces, especially seeing as the Covenant was basically in shambles as of the end of Halo 3, and will most likely be fighting some form of Forerunner machinery or possibly Flood. This is all speculation on my part, but it's a pretty easy leap of logic considering Master Chief has just randomly shown up at a massive Forerunner installation (Again) and no one really knows he's there, least of all the disbanded Covenant.

Most of the UNSC weaponry and vehicles can be explained away by the very ship he is riding into the Forerunner planet on, the UNSC Forward Unto Dawn.

As a long-time Halo fan, I was worried about the direction of Halo 4 being in the hands of an as-of-now unproven team, but after the PAX panel I attended, it definitely sounds like the creative minds behind Halo 4 both are reverent for the world Bungie crafted, but also want to do something a little different with it. It's still going to be a Halo game, no doubt about it, but as this is an entirely new set of 3 games, I would expect some pretty major changes in the form of what we're fighting and where. Only time will tell though.

sorry to make you work so hard on your Halo facts but I should have mentioned that I don't give a shit about Halo and it mythos. I enjoyed the first game and that's where it ended. After that all the halo games were downhill. imo Green Eggs and Ham has better plot.

And I totally get that about 98% of people playing Halo don't give a shit about the narrative. It's unfortunate, but a lot of the really awesome stuff in the Halo universe takes place outside of the core games. So on their own, the core 3 Halo games kind of don't have a lot of depth in their narrative. It's there, but you have to dig, and most players can't and shouldn't be expected to do that extra work.

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mordukai

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Edited By mordukai
@Captain_Felafel said:

@HistoryInRust said:

@Mordukai said:

@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point.

Ugh.

Not to be the Halo nerd coming in here to correct everyone's fears with speculation but...

...from what we know about the game, mostly from the Halo 4 panel at PAX and what was said and shown there, the setting will most likely take place on a still semi-active Forerunner planet in the form of a Dyson Sphere, which is essentially an inside-out planet. Most of the information gleamed from the few pieces of concept art at that panel seem to support this, as does this piece of teaser art:

No Caption Provided

What this means is, we will not be fighting Covenant forces, especially seeing as the Covenant was basically in shambles as of the end of Halo 3, and will most likely be fighting some form of Forerunner machinery or possibly Flood. This is all speculation on my part, but it's a pretty easy leap of logic considering Master Chief has just randomly shown up at a massive Forerunner installation (Again) and no one really knows he's there, least of all the disbanded Covenant.

Most of the UNSC weaponry and vehicles can be explained away by the very ship he is riding into the Forerunner planet on, the UNSC Forward Unto Dawn.

As a long-time Halo fan, I was worried about the direction of Halo 4 being in the hands of an as-of-now unproven team, but after the PAX panel I attended, it definitely sounds like the creative minds behind Halo 4 both are reverent for the world Bungie crafted, but also want to do something a little different with it. It's still going to be a Halo game, no doubt about it, but as this is an entirely new set of 3 games, I would expect some pretty major changes in the form of what we're fighting and where. Only time will tell though.

sorry to make you work so hard on your Halo facts but I should have mentioned that I don't give a shit about Halo and it mythos. I enjoyed the first game and that's where it ended. After that all the halo games were downhill. imo Green Eggs and Ham has better plot. 
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Samaritan

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Edited By Samaritan

@HistoryInRust said:

@Mordukai said:

@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point.

Ugh.

Not to be the Halo nerd coming in here to correct everyone's fears with speculation but...

...from what we know about the game, mostly from the Halo 4 panel at PAX and what was said and shown there, the setting will most likely take place on a still semi-active Forerunner planet in the form of a Dyson Sphere, which is essentially an inside-out planet. Most of the information gleamed from the few pieces of concept art at that panel seem to support this, as does this piece of teaser art:

No Caption Provided

What this means is, we will not be fighting Covenant forces, especially seeing as the Covenant was basically in shambles as of the end of Halo 3, and will most likely be fighting some form of Forerunner machinery or possibly Flood. This is all speculation on my part, but it's a pretty easy leap of logic considering Master Chief has just randomly shown up at a massive Forerunner installation (Again) and no one really knows he's there, least of all the disbanded Covenant.

Most of the UNSC weaponry and vehicles can be explained away by the very ship he is riding into the Forerunner planet on, the UNSC Forward Unto Dawn.

As a long-time Halo fan, I was worried about the direction of Halo 4 being in the hands of an as-of-now unproven team, but after the PAX panel I attended, it definitely sounds like the creative minds behind Halo 4 both are reverent for the world Bungie crafted, but also want to do something a little different with it. It's still going to be a Halo game, no doubt about it, but as this is an entirely new set of 3 games, I would expect some pretty major changes in the form of what we're fighting and where. Only time will tell though.

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deactivated-61665c8292280

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@Mordukai said:

@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point.

Ugh.

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mordukai

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Edited By mordukai
@Brackynews said:

@Mordukai said:

Wait a minute...He worked with Hideo Kojima and MS burnt him out???? WOW!

Hideo is pretty corny, and tweets about his attempts to sidestep the monolithic culture of Konami.

Meanwhile, teh Haloz is serious business.

Anyway, I met Ryan P. just in passing during a Tokyo Game Show, and his hatwear style is as legendary as the bard songs tell it.

I though Hideo will be a complete tyrant when it came to the MGS games. However, on second though I do remember reading an interview where he said he changed the ending to MGS 4 because of pressure from the dev team. I do know that working for MS is hell. I have a friend who worked for them and he couldn't stand it. No matter what he did they would not fire him. He ended up quitting.  
 
@HistoryInRust said:

Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

don't forget the flood. You know they will turn up at some point. 
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deactivated-61665c8292280

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Seriously, though. How depressing will it be when Halo 4 is just Master Chief vs. Some Covenant again.

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Brackynews

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Edited By Brackynews

@Mordukai said:

Wait a minute...He worked with Hideo Kojima and MS burnt him out???? WOW!

Hideo is pretty corny, and tweets about his attempts to sidestep the monolithic culture of Konami.

Meanwhile, teh Haloz is serious business.

Anyway, I met Ryan P. just in passing during a Tokyo Game Show, and his hatwear style is as legendary as the bard songs tell it.

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jaymorgoth

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Edited By jaymorgoth

I can get behind his reason for leaving though. He's not making the game he wants to make, he is not enjoying what he is doing, sounds legit to me. He has the resources to leave and pursue his own dream and if that is the case I completely understand that motivation. It doesn't work out with every job and this what he wants to do more power to him. I am very interested to see what he'll do next.

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Scodiac

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@Grilledcheez said:

Well people have different opinions about what they want, I'm assuming that applies to video game development. Just because it wasn't the game he wanted, doesn't mean it's not the game we want. If heads were clashing over game direction, then maybe MS wasn't the best place for him. Now he gets to go and make the games he wants, the way he wants..so good for him!

Well said, sir.

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Jackel2072

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Edited By Jackel2072

just the other the day i was wondering what the hell happened to Ryan Payton. well guess that answers that!

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Doctorchimp

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@penINC said:

Metal Gear's batshit crazy narrative design worked for it, but I can't see it working for any other thing ever. I kinda feel bad for the guy, but let Halo be Halo.

Because clearly not only was he responsible for the entirety of Metal Gear being crazy....he also clearly had the intent of making Halo just as crazy...

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wadtomaton

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Edited By wadtomaton

Looking forward to seeing what he does out on his own.

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wisdumcube

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Edited By wisdumcube

This kind of worries me and/or confuses me. Was he a major component of Halo 4? Was he trying to make Halo a completely different kind of game both gameplay wise and narrative wise, or just trying to spice things up creatively to prevent the stagnation of the series?

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Edited By grilledcheez

Well people have different opinions about what they want, I'm assuming that applies to video game development. Just because it wasn't the game he wanted, doesn't mean it's not the game we want. If heads were clashing over game direction, then maybe MS wasn't the best place for him. Now he gets to go and make the games he wants, the way he wants..so good for him!

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Mentalnova

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Can't help but feel Microsoft wants to stay safe and make a Halo 3.5.

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@mlarrabee said:

I've never been one of the "Halo is the pinnacle of gaming" kind of guys, but I enjoyed their run and appreciate what they did for the FPS genre.

But I feel like Microsoft should recognize that they are retroactively killing Halo. Irrational stopped making games featuring SHODAN because

Every time I go back into the universe of Halo, every time I again beat the Covenant, and every time I hear Cortana's voice, the Halo universe seems a bit less wonderous, the Covenant seem a bit more pathetic, and Cortana's voice becomes a bit more like Jen Taylor's. Am I alone in this?

Well, the last time I stepped into the Halo universe, the Covenant murdered billions of people, stabbed me to death, and then blasted every square inch of an entire planet into unrecognizable shrapnel for good measure. On very rare occasions, the villains get to win, and when they do, it actually makes them seem frightening. Although let's be fair, that's beside the point, Halo 4 isn't going to be about the Human-Covenant War.
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Edited By mattman734

I can totally see why they wouldn't want him to mess with the halo fiction but since this next game is after the finished trilogy i say why not go in a crazy direction.

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rawrnosaurous

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Edited By rawrnosaurous
@theanticitizen: Depression doesn't suddenly make you feel as though your not creative, I would say it would be the other way around not being creative can sometimes cause depression. It's not like he was depressed and he felt he wasn't creative, he left the studio and already has (2 games in the works) that leads me to believe he left because he didn't like making something so similar to Halo. Leads me to believe that he took the ideas he thought should have been in Halo 4 and since he couldn't get them into that game he is going to make them on his own.
 
Which I think is a little concerning especially when we are talking about where the series is headed in this new trilogy. If he left because he felt stifled creatively then what does that mean for the game that he left?
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theanticitizen

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@JazGalaxy Yay! Opinions! Not everyone thinks it's a mess, just so you know
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theanticitizen

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@Rawrnosaurous It says in the article he was diagnosed with depression and that contributed to his feeling uncreative
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Well, hope he does well with his new studio.

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@penINC said:

Metal Gear's batshit crazy narrative design worked for it, but I can't see it working for any other thing ever. I kinda feel bad for the guy, but let Halo be Halo.

He was not narrative designer on MGS, he had a WIDE arrange of influence all over MGS4, to Americanize it and make it a bit less crazy. The crazy in MGS has always been there, have you played the games? lol

That said, I am a big fan of Ryan Payton and hope he can find an avenue for his creativity, seeing him bummed out makes me bummed out!

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Wait a minute...He worked with Hideo Kojima and MS burnt him out???? WOW!
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@Cubical
He has only done one halo game and never finshed it.
 
in other words  He wanted to  fuck  with the games and make something insane and microsoft said no so he had a hissy fit and left. 
 
IF i only I could have that power I get fucked over  my company makes me make crap for a fucking worthless  Apple products like the Ipad and we used to work on the fucking  PC engine and xbox unreal engine. 
 
 
 
Not that I care about fucking halo  and console noob shooters, thank god  when we make one of those that is when I quit or they force us to make crap like gears of war.
Calm down, princess.
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@Cubical said:

He has only done one halo game and never finshed it. in other words He wanted to fuck with the games and make something insane and microsoft said no so he had a hissy fit and left. IF i only I could have that power I get fucked over my company makes me make crap for a fucking worthless Apple products like the Ipad and we used to work on the fucking PC engine and xbox unreal engine. Not that I care about fucking halo and console noob shooters, thank god when we make one of those that is when I quit or they force us to make crap like gears of war.

What the fuck are you rambling about?

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Edited By TheKing

I wish him luck and happiness.

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I didn't know he left for Microsoft. That makes a lot of sense, considering how he was the main rumor mongerer behind MGS4 coming to the Xbox360. I can't even remember how many threads there were about quotes of his sparking rumors that it was coming to Xbox360 and how many forum "wars" it created. That's funny. 
 
What's not funny is that he got depressed and the situation with his mother :(. Career wise I feel he should be fairly happy with the attention he's gotten considering he was junior producer on MGS4 and then got a Lead Designer role at one of the biggest games developers in the world. Would he have gotten several articles written about his start-up, that most indie-developers would beg for, without his "fame"? I hope he finds his happiness in the indie market and we get to see what he's capable of on his own. I'm sure with his name that he'll land a publisher easier than other indie developers.  
 
And to all think that a large part of it might be because he fueled the flames behind the MGS4 coming to Xbox360 deal. If you don't believe me, how many of you knew his name before MGS4? And can you name, without looking it up, the current junior producers on MGS Rising or MGS Peace Walker? He did a good job getting his name out there.

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audiosnow

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Edited By audiosnow

I've never been one of the "Halo is the pinnacle of gaming" kind of guys, but I enjoyed their run and appreciate what they did for the FPS genre.

But I feel like Microsoft should recognize that they are retroactively killing Halo. Irrational stopped making games featuring SHODAN because

Every time I go back into the universe of Halo, every time I again beat the Covenant, and every time I hear Cortana's voice, the Halo universe seems a bit less wonderous, the Covenant seem a bit more pathetic, and Cortana's voice becomes a bit more like Jen Taylor's. Am I alone in this?

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fokma

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Edited By fokma

All the best to Ryan Payton, I hope he can conquer his depression and make what he truly wants to. It's weird, for someone who wants to be creatively free, he's always thrown himself behind some big name titles that have a very set structure already.

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Scrawnto

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Edited By Scrawnto

@Cubical said:

@moonpix: Ok you work on the crap Ipad and phone then and I will go work on the new jazz jack rabbit game I have been trying to push through the company since I got there. It's fun, in fact it sucks.

Wow, duder, you should maybe calm down a bit. Your rage seems to be keeping you from putting together a grammatical sentence.

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big_jon

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Edited By big_jon

@Cubical said:

He has only done one halo game and never finshed it. in other words He wanted to fuck with the games and make something insane and microsoft said no so he had a hissy fit and left. IF i only I could have that power I get fucked over my company makes me make crap for a fucking worthless Apple products like the Ipad and we used to work on the fucking PC engine and xbox unreal engine. Not that I care about fucking halo and console noob shooters, thank god when we make one of those that is when I quit or they force us to make crap like gears of war.

Are you going to cry?

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wsowen02

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Edited By wsowen02

Good sign

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shadystx

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Edited By shadystx

I like Ryan Payton from what i listened to him and seen of him on podcasts and videos and he has worked on some great games but I do not think Halo needs anything radical done too it, the gameplay is solid just keep adding to it, I really could not see MS allowing anyone to take Halo in a totally different direction as it simply could kill the franchise, If its not broke don't fix it, Halo is not one of my fav games but its very enjoyable. 
 
For a second I was thinking about a bat shit crazy plot similar to something from MGS, I really do not think that would work although i love MGS games, But when you have a top franchise you dont mess with it while its still selling really well.

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ovrlrd

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Edited By ovrlrd

depression? ouch, video game devs don't have it easy man.

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penINC

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Edited By penINC

Metal Gear's batshit crazy narrative design worked for it, but I can't see it working for any other thing ever. I kinda feel bad for the guy, but let Halo be Halo.

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mbr2

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Edited By mbr2

@SmokePants: He was Kojima's right hand during the developement of MGS4.

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MormonWarrior

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Edited By MormonWarrior

Before reading this article: zero interest in Halo 4.
 
After reading this article: ...yep, still zero interest in Halo 4.
 
Also, Ryan who?

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yourgoodfriendCharles

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kind of a dick move saying that you would do Halo 4 completely different as you are leaving. oh well best of luck to him.