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Hands-On: Bastion

Our exclusive multipart reveal of Bastion concludes (for now) with some gameplay footage and a bit about how it actually works.


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At this point, you may have seen the screenshots and trailer for Bastion. But it's hard to get a sense for what the game actually is through any of those methods. Some of the comments we've been seeing in our past coverage compare it directly to the Diablo series. Sure, makes sense. After all, the game is billed as an "action-RPG," it's set at an isometric angle, and, well, those guitar chords that open the trailer certainly send a pretty specific message.

Others compare the game's art style and colorful presentation to games from Vanillaware, like Odin Sphere or Muramasa: The Demon Blade. Some came away from the trailer sensing that some world-building would be involved, like some kind of new-fangled ActRaiser. A couple of you thought the narrator in the trailer might be Ron Perlman doing his Fallout narrator voice. None of these are quite right, but initial impressions, at least, place Bastion in some pretty good company.

We were able to play a brief piece of of Supergiant's new project, which is the same version that will be on display at the Penny Arcade Expo this weekend in Seattle. Before we go much further, maybe you should take a look at the first few minutes of this prototype version.
  
  
The way the narration reacts to what you do, as you do it is the first big stand-out thing about Bastion. The way it keeps up with you as you're finding new things almost feels like magic... or play-by-play commentary from a sports game applied to a game where you're swinging a giant hammer at guys made out of gas. These early portions in the video feel pretty chatty, but since you're being introduced to a bunch of new things right at the start, it seems to make sense. Also, the narrator is a great introduction to the tone of Bastion. He's not talking about ghosts and slimes. He's talking about "gas fellas" and "scumbags." You aren't just picking up "rock" or "gem" upgrades. You're finding "somethin' heavy" and "somethin' shiny." Bastion strikes that very deliberate tone right out of the gate, and it leaves you wanting more of that style at the end of the demo. The narrator is why we've decided to run some raw gameplay footage--talking over the whole thing in a Quick Look would sort of defeat the purpose.

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The Kid, Bastion's lead character, has more mobility than you might expect from an action-RPG. By default, he's got a roll move that you can use to either escape incoming attacks or roll into objects to bust them up. And once you're armed--you'll quickly find a hammer, a repeater, a bow, and a large shield in the version being shown at PAX--you can cancel out of those rolls directly into an attack. Standing still lets you execute stronger attacks than you can if you're on the move, and well-timed presses of the shield button let you bat projectiles back where they came from, which is a handy way to take down turrets. While you'll start with those few weapons--or, at least you will at the moment, since we're talking about a game that's probably around a year off--the guys at Supergiant told us that you'll encounter a lot of different weapons, many of which make the game's time period hard to nail down. There's nothing especially modern about a hammer or a bow and arrow... but how the heck did a carbine get into this world? You'll be able to swap your weapons out for others at designated areas, and different weapons enable different special attacks. You can also equip different evasive maneuvers, such as one that replaces your roll with a rolling leap.

As you probably noticed in the video, The Kid seems to be heading in the direction of the Bastion, a designated spot for the people of his once-whole city to head for in case of emergency. Once you get there, you'll be able to rebuild it, adding buildings that allow you to swap out or upgrade weapons, or another that lets you enable various beverages that confer specific bonuses, such as the ability to carry more health potions. The early part of the game shown makes it sound like the basic loop would be to go out into an area, collect objects, then bring them back to your base of operations, where you'll attempt to reverse whatever it was that caused your world to get blasted apart into sections of flying rock in the first place. The developers didn't want to elaborate on their plans for the later parts in the game, but as you might expect, it sounds like there's more to it than simple collection. On top of that, there are plans in the works for an asymmetrical co-op feature. I asked, but wasn't getting anywhere when trying to get more details. It sounds like there's a lot more to Bastion still to be revealed.

And the plan is for us to be there to reveal it. We'll have the team from Supergiant Games on our Big Live Live Show: Live on September 9, including Greg Kasavin, who joins Bastion's development team today as Creative Director on the project. We're also planning a regular series that will let you guys ask questions and check in to see what the heck it's like to be a small team chasing your indie game development dreams. I should also state here, up front, before we get going, that due to the way we've decided to create ongoing programming based on Bastion and its developers--one of whom was a close coworker of ours for a lot of years--we're opting to not review Bastion when it's released. I suspect that, by the time it's finished, we'll all be a little too close to it to render an untainted verdict, so it's best to just state that now, so everyone's clear. Cool? We'll have more on September 9, and we hope you enjoy seeing what we've got planned for the months ahead.
Jeff Gerstmann on Google+

171 Comments

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ezdude

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Edited By ezdude

Hmm, who knows but I get a Drebin feel out of the narrator.  
 
Maybe... its Khary Payton...

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JoelTGM

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Edited By JoelTGM

that's amazing

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Malakhii

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Edited By Malakhii

This looks really dope, the narration seems pretty cool, gives me an afro samurai vibe. 

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Inresurrection

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Edited By Inresurrection

This is really neat, i"m going to keep an eye on this for sure.

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Beechbone

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Edited By Beechbone

Looks really cool, I love the voice-over narrative.

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IrishBrewed

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Edited By IrishBrewed

Why not REVIEW it? As if every review from this industry comes from an unbiased perspective. You could easily make a disclaimer at the beginning but I guess that is your choice. But most reviews are made anyways from people who dont shell out one damn dime for the game, when you throw your hard earned money at something it will give you "critical eyes"...

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Branthog

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Edited By Branthog

I'm a jaded, cynical, pessimistic bastard who likes to talk a lot of yang, but I can't think of anything snarky to say about this. It looks great and I hope it pans out to be everything it promises. Looking forward to it.
 
Also, I have no problem with people reviewing it even if a friend is involved. It's the same as with stocks. As long as you make it clear what your association is, so that we can judge for ourselves accordingly, have at it. As long as the association isn't hidden, in which case it makes any review or comment seem potentially (if not actually) questionable.

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billybeer

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Edited By billybeer

This game looks really cool.

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Ekanaut

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Edited By Ekanaut

This was the game of the show for me at PAX.  Really well done and a super talented dev team.  

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FunkyHugo

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Edited By FunkyHugo

I think this looks pretty cool.

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SuperiorArmbar

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Edited By SuperiorArmbar

hmmm I dunno, it looks like watching the world form in front of you all the time would get a little tedious

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Yummylee

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Edited By Yummylee

Really like the smooth talking narrator.

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DXmagma

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Edited By DXmagma
@theredace said:
" The way the world builds up around you is technically cool, but I kind of don't like the way that it seems to destroy the sense of being in a world.  It feels like a world I don't want to explore because it always just looks like I'm floating on a solitary rock somewhere.  I don't know.  Maybe it's just me. "
i feel like that's only the opening stage, like later levels are part of normal worlds.
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TheMelvynExperience

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This looks really interested, i'm really looking forward to upcoming coverage!

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partygoat

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Edited By partygoat

 Once upon a time there was a young man named  Bastion. Then his parents got dead. Then he went to China so he could learn to be a ninja, because his parents were dead. Bastion  then went back home to Earth and said, "I will become Bastion ." And then he became Bastion . Then 
Bastion dicked around for a minute, cos his parents were dead. And then  Bastion  said, "I need a Bastmobile, but Morgan Freeman said, "FUCK NO, not after the last time, you're getting a tank!

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kortex

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Edited By kortex

I'm from Germany and I beg you to pretty, pretty please release it over here including the original narrator. Fuck bad dubs!

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AndrewPerkins

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Edited By AndrewPerkins

This has to be one of the very few RPG games to legitimately peak my interest in a very long time. I'll be watching the development of this game closely, as it is likely to see plunk down $50 at some point in the not too distant future.

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RampageAssassin

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Edited By RampageAssassin

This looks really neat. Will keep my eye on it for sure

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madjake

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Edited By madjake

Love the VO, looks very promising!

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Dopey2400

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Edited By Dopey2400

This game looks pretty interesting

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sjosz

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Edited By sjosz

I got excited when I saw the first footage of this, but the narrator started to annoy pretty fast. I was glad to hear he never says the same thing twice. Looking forward to this.