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Hands-On: Bastion

Our exclusive multipart reveal of Bastion concludes (for now) with some gameplay footage and a bit about how it actually works.


No Caption Provided
At this point, you may have seen the screenshots and trailer for Bastion. But it's hard to get a sense for what the game actually is through any of those methods. Some of the comments we've been seeing in our past coverage compare it directly to the Diablo series. Sure, makes sense. After all, the game is billed as an "action-RPG," it's set at an isometric angle, and, well, those guitar chords that open the trailer certainly send a pretty specific message.

Others compare the game's art style and colorful presentation to games from Vanillaware, like Odin Sphere or Muramasa: The Demon Blade. Some came away from the trailer sensing that some world-building would be involved, like some kind of new-fangled ActRaiser. A couple of you thought the narrator in the trailer might be Ron Perlman doing his Fallout narrator voice. None of these are quite right, but initial impressions, at least, place Bastion in some pretty good company.

We were able to play a brief piece of of Supergiant's new project, which is the same version that will be on display at the Penny Arcade Expo this weekend in Seattle. Before we go much further, maybe you should take a look at the first few minutes of this prototype version.
  
  
The way the narration reacts to what you do, as you do it is the first big stand-out thing about Bastion. The way it keeps up with you as you're finding new things almost feels like magic... or play-by-play commentary from a sports game applied to a game where you're swinging a giant hammer at guys made out of gas. These early portions in the video feel pretty chatty, but since you're being introduced to a bunch of new things right at the start, it seems to make sense. Also, the narrator is a great introduction to the tone of Bastion. He's not talking about ghosts and slimes. He's talking about "gas fellas" and "scumbags." You aren't just picking up "rock" or "gem" upgrades. You're finding "somethin' heavy" and "somethin' shiny." Bastion strikes that very deliberate tone right out of the gate, and it leaves you wanting more of that style at the end of the demo. The narrator is why we've decided to run some raw gameplay footage--talking over the whole thing in a Quick Look would sort of defeat the purpose.

No Caption Provided
The Kid, Bastion's lead character, has more mobility than you might expect from an action-RPG. By default, he's got a roll move that you can use to either escape incoming attacks or roll into objects to bust them up. And once you're armed--you'll quickly find a hammer, a repeater, a bow, and a large shield in the version being shown at PAX--you can cancel out of those rolls directly into an attack. Standing still lets you execute stronger attacks than you can if you're on the move, and well-timed presses of the shield button let you bat projectiles back where they came from, which is a handy way to take down turrets. While you'll start with those few weapons--or, at least you will at the moment, since we're talking about a game that's probably around a year off--the guys at Supergiant told us that you'll encounter a lot of different weapons, many of which make the game's time period hard to nail down. There's nothing especially modern about a hammer or a bow and arrow... but how the heck did a carbine get into this world? You'll be able to swap your weapons out for others at designated areas, and different weapons enable different special attacks. You can also equip different evasive maneuvers, such as one that replaces your roll with a rolling leap.

As you probably noticed in the video, The Kid seems to be heading in the direction of the Bastion, a designated spot for the people of his once-whole city to head for in case of emergency. Once you get there, you'll be able to rebuild it, adding buildings that allow you to swap out or upgrade weapons, or another that lets you enable various beverages that confer specific bonuses, such as the ability to carry more health potions. The early part of the game shown makes it sound like the basic loop would be to go out into an area, collect objects, then bring them back to your base of operations, where you'll attempt to reverse whatever it was that caused your world to get blasted apart into sections of flying rock in the first place. The developers didn't want to elaborate on their plans for the later parts in the game, but as you might expect, it sounds like there's more to it than simple collection. On top of that, there are plans in the works for an asymmetrical co-op feature. I asked, but wasn't getting anywhere when trying to get more details. It sounds like there's a lot more to Bastion still to be revealed.

And the plan is for us to be there to reveal it. We'll have the team from Supergiant Games on our Big Live Live Show: Live on September 9, including Greg Kasavin, who joins Bastion's development team today as Creative Director on the project. We're also planning a regular series that will let you guys ask questions and check in to see what the heck it's like to be a small team chasing your indie game development dreams. I should also state here, up front, before we get going, that due to the way we've decided to create ongoing programming based on Bastion and its developers--one of whom was a close coworker of ours for a lot of years--we're opting to not review Bastion when it's released. I suspect that, by the time it's finished, we'll all be a little too close to it to render an untainted verdict, so it's best to just state that now, so everyone's clear. Cool? We'll have more on September 9, and we hope you enjoy seeing what we've got planned for the months ahead.
Jeff Gerstmann on Google+

171 Comments

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oddjob

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Edited By oddjob

Looks awesome. Hopefully the narration takes a backseat after the tutorial, though.

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CletusTheFoetus

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Edited By CletusTheFoetus

I really liked the narration but wanted a bit more, especially when there are sparse parts. but yeah looks cool and i'm glad this is concept is being done. Must be a time issue when you have to have so much variation in the narration.

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Chummy8

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Edited By Chummy8

I love the integrity about following the game closely and then choosing not to review it.   
 
Very Classy Giantbomb and @jeff. 

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oraknabo

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Edited By oraknabo

Definitely comparable to the original Dark Cloud.

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MichaelBach

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Edited By MichaelBach

Great stuff, looking forward to more :)

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MrHammeh

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Edited By MrHammeh

I just lose interest when its about a game over a year off.  =\

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Shisnopi

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Edited By Shisnopi

I'll probably be playing this game for the narrator alone.

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Spiritof

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Edited By Spiritof

"Sometimes you just need a drink."
 
Yes you do, mysterious Ron Perlman sounding narrartor. Yes. You. Do.

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SteamPunkJin

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Edited By SteamPunkJin

This is on PC or what?

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citizenjp

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Edited By citizenjp

Looks totally awesome! Love the art and gameplay looks cool.

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Seraphim84

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Edited By Seraphim84

Gettin some Dark Cloud-with-style vibes from this.  Likin it

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ChrisFiftyTwo

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Edited By ChrisFiftyTwo

Not sure why I like it as much as I do but really like this. The narrator have a risk of getting annoying and repetive but I have high hopes.

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radioactivez0r

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Edited By radioactivez0r

It seems a little inaccurate to say the narration reacts to what you do, as you do it; it seemed pretty clear that it's scripted to trigger with certain events, such as breaking X box or clearing Y room.  That said, it's a cool effect, made cooler by the completely colloquial tone.  Some smiley buffoon congratulating you on picking up a shield would be far more annoying. 

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Brenderous

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Edited By Brenderous

I hope that voice stays with you the whole game. Nice touch.

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Tordah

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Edited By Tordah

I'm really digging the narrator voice.

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curious_george

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Edited By curious_george
I can't really say this seems all that compelling to me.  The last thing I want to listen to when I play a game is some dude narrating everything I do.  Unless it's relevant to the plot like the first bit of narration in that video seems to be, I'd rather not hear it.  Also,  I found the way the level kept building ahead of him visually irritating.  I hope that isn't consistent throughout the entire game or I doubt I could stand to play it :(
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Robopengy

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Edited By Robopengy

I don't care how good a game is, I could never sit through the whole thing with someone telling me what I just did

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kwyee

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Edited By kwyee

The narration actually got a bit annoying, watching it.  Maybe it's more enjoyable when you play it . 
 
And I love Greg! Can't wait for BLLS:L

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Ramone

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Edited By Ramone

Those colour coded prompts for attacks and such are going to be pretty redudant when Microsoft introduce their 'Shades of Grey' controller.

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Theresonlyone

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Edited By Theresonlyone

This game looks interesting but that Narrator is a pain in the arse, i'd get sick of him very very quickly.

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garion333

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Edited By garion333
@Theresonlyone said:
" This game looks interesting but that Narrator is a pain in the arse, i'd get sick of him very very quickly. "
I honestly think it's an interesting development. Great tone.
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IkariNoTekken

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Edited By IkariNoTekken

 I know the art style has been the centre point of several games recently, but I've gotta say I'm loving the art in this. Also the narration is fantastic, for some unknown reason I think his voice is perfect and the way he narrates your actions is another stand out for this game. Looking good, can't wait to find out more...    

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jkz

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Edited By jkz

That's actually really damn awesome. Love the art-style, the game-play looks fun in a throw-back sort of way, and the narration is an interesting step. 
 
I must know though, what's up with Spec-Ops? That game actually looked really interesting to me.

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Jimbo

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Edited By Jimbo

I'm getting a Full Throttle vibe from the narration and the music.  I approve.
 
Might be more interesting if they just straight up went for 'sport commentary' style instead of narration though.  It was eerily quiet during the fighting.  Some dude getting super excited over the fighting, and telling dumb anecdotes about the different enemies woulda be kinda neat.  Would need Zero Stich, obv.

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kollay

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Edited By kollay

What up, Kasavin!

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ElectricHaggis

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Edited By ElectricHaggis

What a fantastic idea.  I hope they do something with it.

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John1912

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Edited By John1912

Yea the narrator sucks ass.  The idea is fine, but it clashes BADLY  with the art style.  i feel like he should be narrating a fallout game.

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kuma17

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Edited By kuma17

that looks pretty coooool! though, have to say, as much as i love the narration, i hope it isn't like that for the full game, cause i can see that getting old pretty fast. :) 
  
edit: i think the old west-y vibe is a great contrast btw, and you can imagine it in a fantasy world.

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McDunkin

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Edited By McDunkin

I really enjoy how rather than having a fog of war to limit vision the world just pops in around you.
 
A+ on the narration as well as the tone it sets.

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MRutter

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Edited By MRutter

Love the vibe this game has

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Shademonger

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Edited By Shademonger

If you liked Three Dog, you'll love Bastion. 
 
Cannot wait to witness this thing first hand, truly stunning...

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EggPuppet

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Edited By EggPuppet

This looks fascinating. I wonder if there will be branching character progression, randomization, or sweet loot - those are really the big draws in Diablo/Torchlight.
 
Still, even if this is a corridor-type affair, it's unique enough to be worth a spin.

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CharlesSurge

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Edited By CharlesSurge

Yay, I look forward to all the unique types of content! I hope the game comes to PS3 sooner rather than later.

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LiK

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Edited By LiK

i want this game NOW!

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HellBrendy

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Edited By HellBrendy

This actually looks rather coo, however I have two things in mind: 
 
1. The way the world "builds" ahead of you will probably stress me out.  
 
2. That narration might get a bit tedious after awhile. I am also certain that I will get confused the times I do something and he doesn't say anything.  
 
Also, GiantBomb not reviewing this due to friendship? That's a bit unprofessional isn't it? 

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golguin

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Edited By golguin
@HellBrendy said:
"  Also, GiantBomb not reviewing this due to friendship? That's a bit unprofessional isn't it?  "
It normal for people to recuse themselves in situations like this for the exact reasons they cited. It would be like being the judge in a beauty pageant with your girlfriend as a contestant. Even if she was the hottest girl there and you voted for her along with everyone else your vote would be called into question.
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Kovski

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Edited By Kovski
@HellBrendy said:
"  Also, GiantBomb not reviewing this due to friendship? That's a bit unprofessional isn't it?  "
Complete opposite I would say, if they reviewed it their opinion would be like said in the artice too biased no matter what. So most professional thing to do is not to review it at all, or make some third party review it and put that persons review up, but then it wouldn't be Giantbomb doing the reveiw anyway.
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pureguava

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Edited By pureguava

Can't wait! Shield reflecting is almost worth the purchase alone :)

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darkdragonmage99

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Edited By darkdragonmage99

The video of the game makes me want it already and it's not even finished .  
 
 Oh and if you guys didn't already have me on the big live live show you got me now  Greg man Greg.    

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Guexx

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Edited By Guexx

looks awesome

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IMRavnos

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Edited By IMRavnos

At first I really dug the narration.  About 1:30 into it I was wishing it would stop.  I guess narration is kind of like Thunder.  It's really cool to hear thunder during a thunder storm.  However if it was just thunder clap - 2 sec. thunder clap - 2 sec. thunder clap on and on and on you would get real sick of it after a while. 
 
Graphics look quaint, not great not horrible. 
 
Sound effects are very pedestrian. 
 
Gameplay looks very Deathspank + Diablo + Disgaea - humor, fast paced action and sure brilliance. 
 
I'm on the fence with this one, yet at the same time I am wishing there was another 26 minutes of footage.... 
 
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InFamous91

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Edited By InFamous91

I like this!

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singular

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Edited By singular

The narrator is great.
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colinjw

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Edited By colinjw

Bastion sounds like it could be fun but I am still not sold on it. 

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Phreak

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Edited By Phreak

Wow.  This looks awesome.  

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Rowr

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Edited By Rowr

you guys are sure allying yourself with this game.

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Yeloow

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Edited By Yeloow

Looks cool to say the least, don't play MMO's though so idk

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scarace360

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Edited By scarace360

if that narrator is in the game i will buy it.

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gauzy

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Edited By gauzy

this looks pretty cool 
 
love the art style