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Hands-On With BioShock PS3's Challenge Rooms

Find out more about what sort of gameplay your $10 will get you in this three-level pack coming on November 20th.

"Buy my DLC pack, Mr. B!"
Last week 2K Games announced a release date of November 20 for the BioShock Challenge Room download pack, the three-level DLC add-on that's exclusive to the PlayStation 3. At least, exclusive for now--I won't be the slightest bit surprised to see this show up on the 360 at some point, maybe closer to the release of BioShock 2. But for now, if you want to play the Challenge Room levels, you'll have to get 'em on the PS3. It's a fairly respectable bonus to PS3 owners who had to wait an extra year for the game--though a bonus that will run you $9.99. Will it be worth the asking price? It looks like a fairly meaty chunk of content--provided you were left with a deep yearning for more BioShock after you finished the main game.

Anyway, I got to play two of the three levels in the pack, which I feel it is important to note is officially being referred to as the "BioShock Add-On Game Content." Each of the three levels has a different focus. The one I started with, called "Worlds of Hurt," is focused entirely on combat. You head into an initial room with the wrench and the pistol and have to kill a single splicer--really tough, right?

Then you get to a hub room which all the other combat chambers are connected to. In the middle of the room is a collection of every vending machine in the game so you can stock up before the next chamber. But--surprise!--your money and Adam are severely limited throughout World of Hurt, so you can only stock up a couple of weapons and grab one or two new plasmids between each chamber.

Each of the combat rooms has a little piece of custom artwork hanging over its entrance, indicating what kind of challenge you'll face inside. One of them has a bunch of Big Daddies; another is full of those little flying security drones; a third mostly vertical room lined with walkways throws a bunch of teleporting Houdini splicers at you. You can tackle these rooms however you want, but a 2K rep said there's no Mega Man-style progression here where it behooves you to tackle them in a certain order.

The whole Worlds of Hurt section feels like a big survival or endurance mode to me, what with the extremely limited ammo and healing items and the harder and harder waves of enemies. Working with so few resources certainly forced me to improvise my tactics. At one point I completely ran out of ammo and still had a Big Daddy to kill, so I tried to get the brute to charge at me and ram some explosive barrels conveniently sitting in a pool of flammable liquid. It also helps you to hack as many turrets and security bots as you can, but all the hacking is set to the hardest level, so that's a dicey proposition in itself.

There's some nifty custom artwork introducing each level.
There's some nifty custom artwork introducing each level.
There's a timer running throughout the whole level here, so you can try to go back and beat your best times and try harder difficulties. I can attest, this level ain't no cakewalk; I tried Worlds of Hurt on medium setting and probably only finished half of the chambers before I got smoked. At least you can save in between each room in case you die.

BioShock's combat offers pretty good flexibility, with so many different weapons and plasmids, so I could see Worlds of Hurt having decent replay value. But the combat was never the best element of the original game. It was the story, atmosphere, and art design that really drew me into Rapture, and you don't get any new story elements or exposition here. But at least the other level I tried, "A Shocking Turn of Events," is much more puzzle-oriented and at least offers some new level design elements that you didn't see in the original game, if no actual story.

A Shocking Turn of Events is the Challenge Room 2K was showing off back at E3, which has a Little Sister stranded at the top of a ferris wheel. Your simple job is to rescue her. That ferris wheel is a new set piece, as is a carnival gallery with a bunch of big balloons and . There's not so much fighting in this level; it's more about finding ways to power machinery to make the ferris wheel keep turning, using your electricity-emitting plasmids, some stray power cables, and other elements. In one section, I equipped the plasmid that causes you to emit a charge when you're struck in melee, and then lured a splicer over to attack me next to the machine that needed the juice. Get it? Shocking Turn of Events? Ha!

The last Challenge Room is called "The 'I' in Team" and somehow has you trying to protect a Little Sister from a berserk Big Daddy. With no weapons at all. I didn't get to see that one, but yeah, sounds crazy!

Lastly, if you missed it last week, 2K producer Melissa Miller does a good job walking you through the Challenge Room pack in this video. You can see some of the new level elements, like the ferris wheel and some giant nutcracker statues. Pretty neat stuff.


  



Brad Shoemaker on Google+

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Brad

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Edited By Brad
"Buy my DLC pack, Mr. B!"
Last week 2K Games announced a release date of November 20 for the BioShock Challenge Room download pack, the three-level DLC add-on that's exclusive to the PlayStation 3. At least, exclusive for now--I won't be the slightest bit surprised to see this show up on the 360 at some point, maybe closer to the release of BioShock 2. But for now, if you want to play the Challenge Room levels, you'll have to get 'em on the PS3. It's a fairly respectable bonus to PS3 owners who had to wait an extra year for the game--though a bonus that will run you $9.99. Will it be worth the asking price? It looks like a fairly meaty chunk of content--provided you were left with a deep yearning for more BioShock after you finished the main game.

Anyway, I got to play two of the three levels in the pack, which I feel it is important to note is officially being referred to as the "BioShock Add-On Game Content." Each of the three levels has a different focus. The one I started with, called "Worlds of Hurt," is focused entirely on combat. You head into an initial room with the wrench and the pistol and have to kill a single splicer--really tough, right?

Then you get to a hub room which all the other combat chambers are connected to. In the middle of the room is a collection of every vending machine in the game so you can stock up before the next chamber. But--surprise!--your money and Adam are severely limited throughout World of Hurt, so you can only stock up a couple of weapons and grab one or two new plasmids between each chamber.

Each of the combat rooms has a little piece of custom artwork hanging over its entrance, indicating what kind of challenge you'll face inside. One of them has a bunch of Big Daddies; another is full of those little flying security drones; a third mostly vertical room lined with walkways throws a bunch of teleporting Houdini splicers at you. You can tackle these rooms however you want, but a 2K rep said there's no Mega Man-style progression here where it behooves you to tackle them in a certain order.

The whole Worlds of Hurt section feels like a big survival or endurance mode to me, what with the extremely limited ammo and healing items and the harder and harder waves of enemies. Working with so few resources certainly forced me to improvise my tactics. At one point I completely ran out of ammo and still had a Big Daddy to kill, so I tried to get the brute to charge at me and ram some explosive barrels conveniently sitting in a pool of flammable liquid. It also helps you to hack as many turrets and security bots as you can, but all the hacking is set to the hardest level, so that's a dicey proposition in itself.

There's some nifty custom artwork introducing each level.
There's some nifty custom artwork introducing each level.
There's a timer running throughout the whole level here, so you can try to go back and beat your best times and try harder difficulties. I can attest, this level ain't no cakewalk; I tried Worlds of Hurt on medium setting and probably only finished half of the chambers before I got smoked. At least you can save in between each room in case you die.

BioShock's combat offers pretty good flexibility, with so many different weapons and plasmids, so I could see Worlds of Hurt having decent replay value. But the combat was never the best element of the original game. It was the story, atmosphere, and art design that really drew me into Rapture, and you don't get any new story elements or exposition here. But at least the other level I tried, "A Shocking Turn of Events," is much more puzzle-oriented and at least offers some new level design elements that you didn't see in the original game, if no actual story.

A Shocking Turn of Events is the Challenge Room 2K was showing off back at E3, which has a Little Sister stranded at the top of a ferris wheel. Your simple job is to rescue her. That ferris wheel is a new set piece, as is a carnival gallery with a bunch of big balloons and . There's not so much fighting in this level; it's more about finding ways to power machinery to make the ferris wheel keep turning, using your electricity-emitting plasmids, some stray power cables, and other elements. In one section, I equipped the plasmid that causes you to emit a charge when you're struck in melee, and then lured a splicer over to attack me next to the machine that needed the juice. Get it? Shocking Turn of Events? Ha!

The last Challenge Room is called "The 'I' in Team" and somehow has you trying to protect a Little Sister from a berserk Big Daddy. With no weapons at all. I didn't get to see that one, but yeah, sounds crazy!

Lastly, if you missed it last week, 2K producer Melissa Miller does a good job walking you through the Challenge Room pack in this video. You can see some of the new level elements, like the ferris wheel and some giant nutcracker statues. Pretty neat stuff.


  



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xrayzwei

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Edited By xrayzwei

I just don't know what to think; if this had been included in the 60 dollars, I would have been more positive.  I don't know that it's worth 10 bucks on it's own. 

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Splitterguy

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Edited By Splitterguy

Yeah, xrayzwei, I see your point.  I really loved BioShock and this stuff looks great, so I'll get it.  I do think that maybe $10 is a little much.

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kraznor

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Edited By kraznor

I honestly thought this was simply included in the PS3 edition as a bonus for waiting so long. Pretty lame that you have to pay more to play it.

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Cube

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Edited By Cube

Meh.

PS. No Resistance 2 review, huh?

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Edited By ScottEFresh

Being a PS3 owner who usually buys games I like.  Bioshock was one of the first that I just rented because I couldn't justify paying $59.99 for a game thats been out a year.  It hurts even more when your at Wal-Mart and see the 360 version for $29 bucks.  With all that said the game is great and this add-on content looks fun too but should have been added in with the original PS3 package.

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Edited By Edgar

This really should have been free for the PS3 version. But, meh, from what I've seen it looks pretty good.

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Media_Master

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Edited By Media_Master

THIS SHOULD HAVE BEEN PART OF THE GAME

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DisAbiLityFisHy

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Edited By DisAbiLityFisHy

Agreed. The "DLC" should have just been with the game in the first place.
ReTarDedFisHy shall check it out and see if it's worth it.

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playaman64

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Edited By playaman64

yes, it should've, but it at least should've came out for the 360.

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John1912

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Edited By John1912
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stillmotion

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Edited By stillmotion

*Yawn* Waste of monies.

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jyurakyumihawk

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Edited By jyurakyumihawk

They should make a Sander Cohen spinoff game. He's one of last year's best in-game character.

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deactivated-65f9e2f09d481

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Bah. Don't care. I would want this on Xbox 360 - probably do a lot better too.

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daniel_beck_90

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Edited By daniel_beck_90

I will certainly pay for this . BioShock worth it no matter what

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ArbitraryWater

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Edited By ArbitraryWater

Not worth it. The actual combat in Bioshock is fairly mediocre. It's the story and the atmosphere that is the real reason to play the game.

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Edited By BawlZINmotion

While I'd like to check this content out I'm not interested in paying for it. I had considered buying the PS3 version of Bioshock (even though I own the PC one) had this stuff been included in the boxed game for $60, or had the boxed game retailed for $40 I would have paid the DLC price. Too bad for me I guess.

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HartKnight

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Edited By HartKnight

there's always someone that wishes this and hopes for that

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Edited By The_Icon

Really interested as I loved Bioshock. But 10$ is little too steep for me.

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The_Icon

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Edited By The_Icon

And you guys most be ******* yourselves by saying the actual combat (hence gameplay) in Bioshock is poor. WTF... I never had an FPS that made me think the best way to deal with the situation with my current tools and environment.

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Edited By valiantgoat

Bioshock was so great, I'd gladly pay $10 for that DLC. I'd probably by any DLC, even Little Sister armor(not really), for any price. Can't wait for the unsurprising release on 360.

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Edited By cikame

To be honest, bioshocks gameplay wasn't anything fantastic, it held together the story, environments and the happenings of the game very well.
But to have challenge rooms playing solely off of the gameplay... meh, if it were a mini expansion to the story the fine, even though the story ended... and told of the future aswell so future installments of story will have to be very inventive.

Not for me, ta.

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Edited By guttershark

i still have to pick up bioshock for 360

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explosion

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Edited By explosion

Does any one else think that this piece of DLC makes more sense on the 360? It just seems so to me.

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Edited By Gameboi

Bioshock is easily my favorite game of this generation. I have no issues with buying more content -- as long as it's fun.