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How To Navigate A Dark Void

Capcom's jetpack-powered action game seems to be coming along nicely. See new hands-on impressions and video here.

I always wanted my very own jetpack.
I always wanted my very own jetpack.
Yesterday we rolled on down to Capcom's San Mateo offices to check out the latest pre-alpha build of Dark Void. If you haven't been keeping up, this is the third-person shooter-slash-air-combat game in production at Airtight Games, the people who previously brought you Crimson Skies back on the first Xbox. You're Will, you're stuck in the Bermuda Triangle, you've got a jetpack. All these aliens are wearing robot suits. Nikola Tesla is there. It's bananas!

What we saw of Dark Void back at E3 was a "proof of concept," according to senior producer Morgan Gray. The level on display there was pieced together to show the running and gunning, then the cover mechanics, then the jetpack flight, one checklist feature after another. Yesterday we got to see an actual level from the game itself, which will supposedly integrate all those actions seamlessly together.

This level had Will flying from one hovering alien installation to the next, disabling some energy shields. Inside each small base, there was some traditional third-person shooting to be had. The shooting in Dark Void is unapologetically modeled after Gears of War. You snap to cover with a button press, then peek up or around the cover to squeeze off shots. You know how that part works.

That's when you're on a horizontal plane, at least. Capcom's been pushing the game's "vertical cover" as a major marketing point, with good reason; it's a pretty different kind of action. You're basically clinging to the top or bottom of platforms, doing the whole stop-and-pop thing but then using your jetpack when you want to fly to the next cover point. There's a lot of cool action moves you can pull off here, like grabbing an enemy on the other side of the platform and flinging them down into the pit below, or giving a quick burst of the jetpack to dart to another lateral cover point.

Vertical cover: learn it, love it.
Vertical cover: learn it, love it.
At E3, you could already air-jack the aliens' bizarre gyroscopic UFOs and turn them against their makers. That's still in place, but now Airtight has added guns to Will's jetpack, so even when you're zooming around all Rocketeer-style, you've got some offensive options. The designers haven't even gotten into the balancing phase yet, so it's hard to say how vulnerable you'll be in a dogfight against alien aircraft--but it's a nice addition, at least.

Gray filled us in on a few more story details while we were in the house. You won't start the game with the jetpack, actually; instead, you'll go a couple of hours with no helmet, or jets, or anything before picking up a small hover pack that serves as an educational precursor to the full rocket-powered deal. And where do you get all this gear? That's where Tesla comes in. It seems he's also stranded in the void and will play a major part in the game's storyline. So far David Bowie is not signed to reprise the Tesla role, but I was at least heartened to find out Gray has had the same idea. So here's to hoping.

The demo ended with a fight against a big robotic mini-boss shaped like some kind of quadrupedal animal. The best part about it: multiple orange bodily weak points that stood out in stark contrast to the cold blue exoskeleton. It reminded me of bosses from R-Type or Contra, which is never, ever a bad thing.

Jeff had a nice chat with Mr. Gray, so here's that, along with a bunch of video from the demo.


  


And screenshots of that same demo!


We were all fairly impressed with Dark Void after the short demo ended, though I admit I'm a little sad there won't be any multiplayer in this one, like Crimson Skies had. The flight and dogfighting mechanics seem like they'd lend themselves really well to a competitive environment. But then again, if Airtight can pour all their time and resources into building a kick-ass single-player campaign, it may stand on its own just fine.
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129 Comments

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Jeffsekai

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Edited By Jeffsekai

Looks awsome

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Teoball

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Edited By Teoball

I'm going to buy it because it has no multiplayer

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granderojo

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Edited By granderojo

looks like mass effect meats Gears of War with jet packs...if that makes since.

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MordeaniisChaos

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Edited By MordeaniisChaos

This game has had me hooked since the first thing they put out, and it just gets better, I love the animations for the flying, I dunno why the hell people were bitching =) I;m pretty excited, it reminds me of a more actiony, less then linear, bad ass Mass Effect.

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ezdude

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Edited By ezdude

dude...
That was freaking awesooooooooooooooooooooooooooooooooooooooommmmmmmmmmmmee!!!
man, perfect interview.
That's how its done!

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oasisbeyond

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Edited By oasisbeyond

Guys at work are testing this game. And they keep making fun of it because the dev's keep putting stuff that Gears has. If Gears has it... This game will have it except... They have jet packs lol. I unfortunetely was working on Age Of Booty :(

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HartKnight

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Edited By HartKnight

Whoa! Major exclusive! (lol)

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ahoodedfigure

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Edited By ahoodedfigure

I think this is the [fourth] time I watched this video now.  I mean, I have no idea how good the game will be, but the theme and genre are hitting some sort of nerve in my brain.

It's like they planned it this way...

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DeanJParker

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Edited By DeanJParker

Looking pretty sweet, super exclusive!

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joshuah82

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Edited By joshuah82

Great interview. Doin' it like only GB can.

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Kohe321

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Edited By Kohe321

Looks awesome

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bombHills

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Edited By bombHills

I can't wait for this!

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DukeTogo

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Edited By DukeTogo

I've been into this game since I first heard of it.  I loved Crimson Skies, even back on the PC, and the whole Rocketeer style art direction is something that is criminally under-used. 

My only gripe in the game so far is the look of the characters helmet.  I know it's one he took from an enemy and they look like it too, but that "twat face" just looks odd and makes the character lose a lot of his, well - character.  Id much rather he had a different helmet, or no helmet with goggles, the way it is now is plain ugly.  It's still early enough to make a change and I think the change would help in the games impact.  Just imagine all the advertising and art for the game, the "face" of the game is a glowing cunt.

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Lozz

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Edited By Lozz

Looks very cool. Definitely a buy for me.

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MeatSim

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Edited By MeatSim

Scrambled Eggs or Strippers that is a conundrum. 

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Media_Master

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Edited By Media_Master

game gots the potential

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Dark_Shadow

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Edited By Dark_Shadow

Looks cool but a bit repititive... Love that Jetpack though!

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ashton

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Edited By ashton

wow now im interested in this game.  nice exclusive guys!!!

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Kareem

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Edited By Kareem

I'm super impressed - can't wait to see what this looks like finished.

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Kazona

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Edited By Kazona

This game looks more impressive each time I see it.

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hatking

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Edited By hatking

Well shit...I think I'm sold on this game...I just love this art style.  It just...I...words can't describe how cool this game is looking.

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smokeH

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Edited By smokeH

haha I love the interviews keep you interested as more of a gamer then technical BS. Fun and awesome, good work jeff.

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MrRedwine

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Edited By MrRedwine

Wow, best interview ever!  I had zero interest in this game before, and am totally psyched now!

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Pathos

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Edited By Pathos

What a great interview!

Man, I wish every other site did interviews like this!!

Morgan Gray seems like an awesome guy! Def gonna get this game!!
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Civraz

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Edited By Civraz

this looks very promising indeed...

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zolika

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Edited By zolika

Great interview  xd

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Luberik

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Edited By Luberik

EXCLUSIVE!!!!!!!!!!!

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ONEmileperhour

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Edited By ONEmileperhour

this game looks way better than i expected. also, awesome interview

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dead_panoramic

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Edited By dead_panoramic

It looks like the single player campaign that Warhawk never had. This could be worth a look.