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If Gears of War Was Developed in Japan, Dom Would Be A Lady

Get ready to read the words "Gears of War" in most stories written about "Quantum Theory" for the next 12 months or so.

With Tecmo still reeling from the loss of Team Ninja head Tomonobu Itagaki and the company's in-process tie-up with Koei, I wasn't quite sure what to expect out of the company here at Tokyo Game Show 2008. Would they just go bold and announce a new Ninja Gaiden or Dead or Alive, just to reassure the world that it's still business as usual?

Turns out a new Dead or Alive was announced, but it's going to be one of those weird fighting game MMOs that never seem to work out quite right and almost never make it into any English-speaking territories. But the company's other new game announcement, Quantum Theory, is probably one of the most exciting things to happen at this year's show.

  

Note that ESRB bit at the front of the trailer--that means that this trailer came out of Tecmo's US office and you can take that to mean that you'll see it hit North America as well as Japan.

Of course, it's just a trailer and a few screens, and there isn't too much additional information out there. Reports out of IGN confirm that it will be a third-person shooter that puts players into the role of a guy named Sid who holds a fairly massive gun. He'll be joined by a white-haired woman named Filena who, obviously, has a weapon that can morph into a gun or a sword, depending on the situation.

The trailer makes the game look like it will be based around the concept of taking cover behind stuff and shooting guys. Not to be all shallow, but I'd be lying if I said my first notes on the game simply read "J-Gears." It immediately reminded me of a more wild and Japanese take on Epic's popular third-person shooter. It'll be interesting to see if that's what Tecmo is going for with Quantum Theory, or if it's going to strike out in an entirely different direction. Either way, I'll be waiting to see and hear more about it.
Jeff Gerstmann on Google+

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Lazyimperial

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Edited By Lazyimperial

*Yawn* That video just didn't do anything for me. Perhaps I've played too many shooters, seen too many cheesy action movies, or am tired of Japanese game cliches.  White haired heroine with an attitude and a penchant for bladed weaponry even though she lives in a society with laser guns? Why not? After all, we've just met several J-game requirements with one character! Load off my mind.

Dumb male hero with an oversized gun? Cool. He runs straight at enemies and dodges bullets effortlessly by occasionally leaning to the left or right a bit? Perfect. Makes sense to me. Oh, and have him ride a glass demon serpent by gripping its back-spikes. Then, he can leap off of it and punch demon duke right in his face! BOOSH! Take that buddy. Machismo levels have sky-rocketed into bad-a** levels.

Ugh. I can't say there's anything inherently wrong with the above, but it doesn't really wow me anymore. Neither does the storyline (watch the Xplay interview. Guy wants to destroy tower, girl wants to save it in order to study it, and that provides the drama. I'm X position, you're Y position, and we have to work together even though we don't get along. Oh renegade character, I'm too old for this shit. You're a loose cannon. You don't follow the rules. You've everything I'm not, and I only put up with it because you're one hell of a cop/soldier/detective/alien).

Pass.