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Indie Game: The Movie: An Honest and Important Look at Independent Game Development

Two Canadian filmmakers explore the hardships and triumphs of independent game development in this genuinely great documentary.

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A man sits hunched over his keyboard. It's some ungodly hour of the morning, and he sits, staring at his computer screen. He subsists on a steady diet of soda and coffee, and appears not to have seen the sun in weeks. He has no social life, though this is largely of his own design. He doesn't have time for people, because he has a game to finish. The strings of code that dominate his computer monitor might as well be gibberish to most, but to the figure slumped in his office chair, it's the foundation of a video game, one that he is furiously trying to finish in order to complete it by an important marketing deadline.

This is an image that's probably all too familiar for those of us who count ourselves as enthusiasts of the video game industry. We at least have some idea of what it takes to make a game, independent or otherwise. But to those who are only tangentially familiar with what goes into these trifling digital entertainments of ours, it's a striking image. The idea of suffering for one's art is hardly anything new, but to those who don't necessarily consider video games to be art, it's an unfamiliar experience to see someone putting so much of their heart and soul into games where sentient meat sacks dodge giant saw blades and fight evil cybernetic babies with top hats and monocles.

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This is what makes Indie Game: The Movie, the recently-toured documentary from Canadian filmmakers Lisanne Pijot and James Swirsky, so great and, frankly, important. There aren't very many documentaries about video games in general, a point that James and Lisanne echoed both during a Q&A at a New York City screening I attended, and in a Skype conversation I had with them yesterday. More to the point, there are even fewer documentaries about video games that are able to put the experience of game development in relatable terms to those who don't necessarily have more than a passing interest in gaming. Indie Game: The Movie does exactly that. It shows the pains and struggles of people trying to create something they're passionate about creating. It doesn't matter if they're making a video game or a film or an erotic cake. What they're making means something to these people, and by proxy of the talented filmmakers, what they're making means something to us, too.

Those of you who spend a lot of time perusing video game sites probably already have an idea of the stories contained within Indie Game: The Movie, but for those who aren't aware, a brief refresher. The film follows the development and post-development experiences of three different game makers: Fez creator Phil Fish, Team Meat members Edmund McMillen and Tommy Refenes, and enigmatic Braid designer Jonathan Blow. The three stories are varied in scope and stress--Blow, for instance, has no new game to talk about, while the others are each rushing to meet differing deadlines--but they all offer individual takes on what it takes to create an extension of one's self via video games.

Fish's story is the one that's dominated much of the media coverage, and with good reason. Fish comes off as a live wire pretty much from the moment he appears on screen. He is brutally self-effacing and incredibly anxious during this period, which was filmed about 18 months before Fez was finally released. He talks a great deal about his inspirations for the game, as well as the pressures he's found himself under after splitting with his former business partner (who is represented by a photo obscured by pixels through the entire film) and subsequent attempts to get him to sign off on an official split agreement that would allow him to show the game at PAX East.

Team Meat, on the other hand, are within sight of finishing Super Meat Boy when the film opens. We learn early on of the friendship that binds Edmund and Tommy together. Despite their bi-coastal working relationship--Edmund resides in Santa Cruz, California, while Tommy lives near his family in North Carolina--the two communicate daily, laboring dozens and dozens of hours each week to try and push Meat Boy into the stage of completion so that it can go up as part of an Xbox Live promotion in the fall of 2010. The promotion means additional marketing help that self-starters like themselves desperately need, but the game still has a lot of work to go.

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Blow's role in the film is more instructional and introspective. He speaks of the development process of Braid, talking in plainspoken terms about what it meant to him to build a game he viewed as an extension of his own personality and ideas, which aren't necessarily spelled out for the player. He expresses his frustration with the fact that many players simply didn't understand the greater meanings he'd infused the game with, even acknowledging his slightly obsessive tendency to reply to nearly any commentary on the Internet that he believes misunderstands his vision.

Each of these stories contains enough intriguing information and personal drama to easily fill a 90-minute runtime, but it's the emotional elements of each story that make Indie Game: The Movie more than just a documentary about video games. Around the halfway point of the doc, Blow more or less drops out of the equation, and the directors hyper-focus on Meat Boy and Fez's big crunches. During these periods, we see these guys at their most threadbare. Edmund spends so many hours working on the game that he barely sees his wife, who often is literally sitting ten feet behind him. Tommy's only outside contact comes in brief family visits and occasional late night jaunts to a deserted local diner. Phil is an outright mess, tearing his hair out over his former business partner's either inability, or unwillingness to sign the contract that will let him show the game at PAX. In one particularly harrowing interview, Phil sits in his hotel lobby, speaking in hurried bursts of panic and rage at the prospect of coming all this way, only to be derailed by the lack of a single signature. As someone who has suffered from his own anxiety issues, I can see in this scene the makings of a full-blown panic attack occurring right in front of me. It's an uncomfortably familiar thing to watch.

Make no mistake: Indie Game: The Movie can be a very dark story. Phil at one point even confesses that he'd likely kill himself if Fez never made it to market (thankfully, it eventually did.) Whether that's viewed as pure hyperbole or a realistic threat probably depends on how well you know Phil, but from the outside, watching it on film, it felt painfully serious.

That darkness is something some game makers have taken umbrage with in regards to the film. Papo & Yo creator Vander Caballero expressed some concern over the dour tone of the film to Penny Arcade writer Ben Kuchera, saying, "'Oh, if my game doesn't work out I am over! I will kill myself!' No, make another game! Create! This is fun!" Similarly, veteran designer Derek Smart took to Twitter today to tell prospective watchers of the film to "note that not all of us devs are clueless pricks who complain all the time," while also championing Blow's commentary in the film.

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While I see both Caballero and Smart's points, I don't necessarily agree that the film's portrayal of its subjects is that of chronic complainers who hate what they do. Yes, Phil and Tommy's expressions of frustration can come off like the rantings of extremely angry people, but they're angry because of situations that impede their progress on creating something they love. If anything, Indie Game: The Movie shows that developing a game is really fucking hard, and not the sort of thing that anyone can just do. That's an important perspective to show, given the current lack of knowledge much of the mainstream world has about our favorite entertainment medium.

And it's not as if there aren't triumphs to be shown. Though Blow seemingly considers his success with Braid something of a blessing and a curse, there's no question that he has the opportunity to work on his newest project mostly unencumbered by publisher meddling because he established himself with that game. When Phil finally breaks through and gets Fez shown, repeated issues with the preview build don't necessarily dampen the excitement he feels seeing people play and enjoy his labor of love. And as for Tommy and Edmund, there is perhaps no sweeter moment than seeing Edmund's wife, Danielle, break down into tears as she sees her husband's hard work pay off. This is a movie that shows both the agony and the ecstasy of game development. Maybe it leans a tad hard on the agony, but it's not as bad as some people might say.

And, of course, there are those who wonder why more perspectives weren't given. It's generally public knowledge that Pijot and Swirsky also filmed a good deal of footage with thatgamecompany's Jenova Chen, Passage designer Jason Rohrer, and Aquaria creators Alec Holowka and Derek Yu. That footage will appear on the special edition DVD and Blu-ray release, which the filmmakers say are still in production and "just need to be pressed," but didn't make it into the film because, quite frankly, it would have been just too much. In Indie Game: The Movie, Pijot and Swirsky narrow their focus to the three most compelling stories that came out of their 300 hours worth of footage, and it's better for that fact. A documentary has to have a tight, engaging narrative. Otherwise, it runs the risk of just turning into an instructional info dump. It's the same reason why it isn't just called Video Game: The Movie. While it might have been nice to get some perspective from those currently working in the more mainstream, big budget game space, it would have diluted the story at the film's core. The laser-like focus on those stories might not make Indie Game an all-encompassing view of the entire industry, but it does make it a genuinely great film.

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I recommend Indie Game: The Movie for anyone who has even a passing interest in games, game development, or just the process of artistic creation in general. This is a universally watchable documentary, something the game industry has rarely had before, and desperately needs as the rest of the world becomes more and more aware of the medium. Does the film have its flaws? Certainly, but none of those flaws detract from the movie's central goal of capturing highly personal independent game development experiences, warts and all, and making them into a story anyone can appreciate.

Indie Game: The Movie is now available via iTunes, Steam, and as a DRM-free download from the film's official website. DVD and Blu-ray versions currently do not have a release date, but are in the works. Expect the movie to appear on Netflix and other streaming services sometime in the (hopefully) foreseeable future.

Alex Navarro on Google+

235 Comments

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Creme

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Edited By Creme

Ugh, you know, indie doesn't have to mean hipster. God that look sucks, stupid glasses and beards.

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happypup70

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Edited By happypup70

@CakeBomb: I know right *takes off glasses and shaves beard*

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Milkman

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Edited By Milkman
@algertman said:

@Sooty said:

Wow that bottom picture is so Hipster it should be illegal.

That's the entire documentary. A bunch of elitist hipsters.

A bunch of "elitist hipsters" who make amazing games.  
 
What does the word hipster even mean anymore? If you wear glasses, have a beard and do interesting things? What are you even complaining about?
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LegalBagel

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Edited By LegalBagel

Saw this during the screening tour. It was pretty awesome and the filmmakers are pretty great people as well. Waiting to pick up the DVD with all the extras, but can't wait to see it again.

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Sooty

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Edited By Sooty
@Milkman said:
@algertman said:

@Sooty said:

Wow that bottom picture is so Hipster it should be illegal.

That's the entire documentary. A bunch of elitist hipsters.

A bunch of "elitist hipsters" who make amazing games.   What does the word hipster even mean anymore? If you wear glasses, have a beard and do interesting things? What are you even complaining about?
I wouldn't class any of them amazing, but hey, opinions. Super Meat Boy is the best of them and the most likeable guys. Blow and Fish are just annoying. 
 
lol blowfish.
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Vexxan

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Edited By Vexxan

Pre-ordered this movie a few weeks ago and today I got to watch it.

Best $10 I ever spent.

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c418

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Edited By c418

@Sooty said:

@Milkman said:
@algertman said:

@Sooty said:

Wow that bottom picture is so Hipster it should be illegal.

That's the entire documentary. A bunch of elitist hipsters.

A bunch of "elitist hipsters" who make amazing games. What does the word hipster even mean anymore? If you wear glasses, have a beard and do interesting things? What are you even complaining about?
I wouldn't class any of them amazing, but hey, opinions. Super Meat Boy is the best of them and the most likeable guys. Blow and Fish are just annoying. lol blowfish.

The film is also about really horrible comment threads like these. It's really worth watching.

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droop

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Edited By droop

The Super Meat Boy 'arc' is definitely the best. Wonderful documentary, that is sure to inspire.

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zor

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Edited By zor

It sounds interesting, but I would find it more interesting if they showed at least one indie project that failed (didn't sell well, was a bad game, or was never finished). Not to be mean, but a part of the whole indie development (or any development) thing is failure... I haven't seen it yet, so maybe they do (but from my brief reading of the article it doesn't seem like they do).

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wumbo3000

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Edited By wumbo3000

Just finished watching it. Great, great film. Lots of GiantBomb cameos too!

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deactivated-5d7e65f138bb3

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Someone let these guys know it's not a requirement to be a thick frame glasses wearing neckbeard hipster to make indie games. It is possible to look like a normal human being and still make the game you want to make.

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TheSouthernDandy

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Edited By TheSouthernDandy

Been really looking forward to this movie for a while. Cant wait to finally watch it.

Also, holy crap did I not realize how much I missed reading Alex's movie reviews. Great job dude.

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buttle826

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Edited By buttle826

I really loved it when I saw at the theater. It's totally worth watching at least once

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Krakn3Dfx

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Edited By Krakn3Dfx

I'm sure this movie is great, but the minute someone does hand framing, I immediately think "self-important douchebag".

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brechtos

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Edited By brechtos

Those Giantbomb parts in the doc have put the biggest smile on my face:p

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vikingdeath1

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Edited By vikingdeath1

Just finished watching it.

I'm about to go buy Super Meat Boy, as it was the only game featured that I have never played.

Bravo!

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sado

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Edited By sado

Watched it due to the GB recommendation. Worth every penny.

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TheKing

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Edited By TheKing

Being a judgmental asshole on the internet is the new hipster douchebag.

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SatelliteOfLove

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Edited By SatelliteOfLove

I can't shake the feeling of this being a very unwelcoming and negative film outside of the SMB bros to the independant scene.

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KowalskiManDown

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Edited By KowalskiManDown

Just finished watching it, and I have to say, it made for great viewing. Gave me a real unique insight into game development. Worth the admission price, for sure.

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Totori

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Edited By Totori

Pretentiousness: The Movie

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s7

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Edited By s7

@Totori said:

Pretentiousness: The Movie

Define pretentious and how it applies to this movie. Go ahead, scumbag, make your move.

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Mr_JPeps

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Edited By Mr_JPeps

Finished it a few hours ago, it's pretty great, inspiring & foreboding for someone who is just dipping their toes into the indie game waters.

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chose

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Edited By chose

Like most indie stuff this ain't worth a dime, as usual do I pirate or skip it altogether?

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jakers

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Edited By jakers

The filmmaker (guy) is a really good family friend of mine.

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Totori

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Edited By Totori
@s7 said:

@Totori said:

Pretentiousness: The Movie

Define pretentious and how it applies to this movie. Go ahead, scumbag, make your move.

wow did you make an account, just to respond to my comment? I feel honored.
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mnzy

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Edited By mnzy
@Totori said:

Pretentiousness: The Movie

Not at all. They go very deep into game design and philosophies behind it, it's a big part of the movie. 
The featured games obviously are very good, so there is substance behind it.
Unless you just want to be a troll, you're being very ignorant. 
 
 
@TheKing  said: 

Being a judgmental asshole on the internet is the new hipster douchebag.

Seeing how often and easily that word is being used now, I'm starting to dislike those people more than those who really are fucking hipsters.
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Simplexity

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Edited By Simplexity

Hipsters: The movie.

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Totori

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Edited By Totori
@mnzy: I have no respect for indie devs. They make crap games and get call amazing for it.
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TheKing

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Edited By TheKing

@Totori said:

Pretentiousness: The Movie

Pretentiousness: The Comment

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Fbomb

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Edited By Fbomb

Watched this a couple of weekends ago at the TIFF Lightbox here in Toronto... good movie, but some of the establishing shots are a little too cinematic for the content. That said, I really liked the content, and have a new appreciation for the patience required for anyone working with Phil Fish to release his games. I think in general--most of these indie developers don't seem to be driven by deadlines. They're perfectionists that wouldn't otherwise be able to survive in a big game studio. See this if you can.

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mnzy

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Edited By mnzy
@Totori said:
@mnzy: I have no respect for indie devs. They make crap games and get call amazing for it.
So you are ignorant but atleast stand by it. I can respect that, I guess.
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Totori

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Edited By Totori
@mnzy said:
@Totori said:
@mnzy: I have no respect for indie devs. They make crap games and get call amazing for it.
So you are ignorant but atleast stand by it. I can respect that, I guess.
So I'm ignorant because I don't like braid? Opinions are like butts everyone has one and they all stink.
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Krystal_Sackful

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Edited By Krystal_Sackful

I'm fine with Blow, but Fish and fat Meat guy are insufferable.

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mnzy

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Edited By mnzy
@Totori said:
@mnzy said:
@Totori said:
@mnzy: I have no respect for indie devs. They make crap games and get call amazing for it.
So you are ignorant but atleast stand by it. I can respect that, I guess.
So I'm ignorant because I don't like braid? Opinions are like butts everyone has one and they all stink.
You're ignorant because you put alot of people into one little draw, I didn't say a word about Braid.
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Totori

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Edited By Totori
@mnzy said:
@Totori said:
@mnzy said:
@Totori said:
@mnzy: I have no respect for indie devs. They make crap games and get call amazing for it.
So you are ignorant but atleast stand by it. I can respect that, I guess.
So I'm ignorant because I don't like braid? Opinions are like butts everyone has one and they all stink.
You're ignorant because you put alot of people into one little draw, I didn't say a word about Braid.
Touché enjoy your indie games.
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Krabonq

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Edited By Krabonq

More like "Hipster game - the movie"...

Gosh, I love several small games, but the devs are often so goddamned disgusting hipsters it grates my teeth.

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RoyCampbell

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Edited By RoyCampbell
@Krystal_Sackful said:

I'm fine with Blow, but Fish and fat Meat guy are insufferable.

No Caption Provided
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mellotronrules

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Edited By mellotronrules

dear god, can we please stop with the supposed anti-hipster vitriol?

i hope you do realize that every time one feels it necessary to be overtly critical or dismissive of anything as being 'hipster' (whatever the fuck that means), they're demonstrating their ability to embody that very stereotype.

feel free to call the developers pseudo-intellectual, condescending, or assholes- but that hipster bullshit has got to go. it means NOTHING when everyone has a different definition.

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jasondesante

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Edited By jasondesante

Dear everyone with the balls to insult a game maker,

do something with your life, then you have the right to insult others. If you don't like interesting new games, then read a book.

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RadixNegative2

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Edited By RadixNegative2

Fantastic movie, very well made and inspiring.

It was especially cool seeing moments such as when Super Meat Boy came out or when that video of Brad playing it was put up and comparing how I remember those moments to the developers reactions.

I just hope to see more movies and behinds the scene stuff about game development like this in the future.

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Edited By ashbash

I just finished watching the movie, suddenly jumping on Twitter exclaiming how incredible it was. I said I couldn't express how I felt after watching the movie, but Alex, this article sums up my thoughts absolutely perfectly.

I'm going to get my parents to watch this.

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MisterMouse

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Edited By MisterMouse

Went and saw it a couple months ago and thoroughly enjoyed it.

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Funzzo

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Edited By Funzzo

Just finished watching. Great movie. Well worth the 10 bucks I spent on it.

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AssInAss

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Edited By AssInAss

Showed it to my parents from Steam, my mom now fully appreciates how hard it is to develop a game especially if you're just 2 people working on 1 thing for over 4 years. I feel bad for not liking Metacritic, when it gives these guys some sort of validation, although great to see them loving the video reactions more to Super Meat Boy or Braid.

The most interesting tidbit for me was how Jonathan Blow got depressed because the positive reviews weren't discussing Braid's story, but more the design excellence of the mechanics. He should've understood that reviews weren't going to mention the story as much because of spoilers, and that the story is still treated as one of the smaller parts of a game. But hopefully he realised that the gaming community was enamored over Braid in forums and discussion boards, and is still talked about until now much like an Inception.

Played Fez after watching it, good times :)

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riffingt0n

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Edited By riffingt0n

Saw it during the viewing in Santa Cruz, and loved it (pre-ordered it on Steam) :)

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deactivated-5f39c75856922

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The movie is very cinematic but I feel the content is still good. Getting the developers of the most popular indie games all in that time period is is pretty amazing.

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rpgee

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Edited By rpgee

This is $10 on Steam, which is a steal. I literally just finished watching it, and if nothing else, it's enlightening about the process when it's just two dudes or one dude trying to make a thing from nothing. Makes me want to buy SMB again for Steam, especially since it's on sale. Or just send those guys an email, saying how much I love their game.

Also, that art is fantastic. It wouldn't happen to be floating around teh internets anywhere, so I might steal it for, say, my desktop wallpaper?

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ScreamingFist

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Edited By ScreamingFist

Just finished watching the movie and I loved it. I hope to see more movies about the games industry in the future as it fascinates me to no end. I will gladly spend money on them.

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ProfessorEss

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Edited By ProfessorEss

Sounds super interesting. I'll have it check it out.  

Interested to see if it alters my opinions of any of the developers featured in it.