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Kickstarter Console Project Meets $950K Goal In Eight Hours

The Android-based console met its goal the same day it was posted, meaning it's no longer a question of if, but when.

It's pronounced OOH-YAH. Exactly like that.
It's pronounced OOH-YAH. Exactly like that.

We have generally done our best around here to avoid writing every Kickstarter-related video game project out there. To do so would be to subject you to endless stories of people making weird mobile zombie games, or what have you, and that's not really important to many people. However, sometimes there are projects that definitively go beyond the usual scope of gaming Kickstarters, and the Ouya is one such case.

Posted today, the Ouya was proposed as a new gaming console based on Android 4.0. The full technical specs can be found on the Kickstarter page, but the basic gist includes a Tegra3 quad-core processor, 1 gig of RAM, 8 gigs of internal Flash storage, and full HD support.

Of course, the big potential draw for developers is the freedom they'll have to develop for the device. In fact, everyone will have the opportunity to design for the device, as it's billed as hacker friendly. Rooting the console won't void your warranty, and hardware hackers are encouraged on the Kickstarter page to "create their own peripherals."

The other potential big draw would be the price of the console: $99.

The original budget for the Kickstarter funding was $950,000, a number that's already been surpassed a mere eight hours after its initial posting. In fact, at last tally, it's hovering dangerously close to the $1 million mark.

An Android-based box to put in front of my TV maybe isn't number one on my priority list, but it's kind of amazing the groundswell of support this project garnered. Obviously there's an audience, so all that's left to do now is see how the product shapes up. You can check out the Kickstarter pitch video below, if you're curious.

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MC_Hify

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Edited By MC_Hify

Wow, it'll pass Doublefine Adventure within the next hour or two. 28 days left. 
 
Also, "Do you realize what you've done? You proved consoles aren't dead." 
 
Huh?

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mariussmit

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Edited By mariussmit

@Mumrik said:

Maybe this can be reduced to something like this:

Do you want a non-portable PS Vita-like TV based console that has an open platform and is cheap, but has zero publisher relations and a microscopic unproven manufacturer behind it, sometime in 2013+?

These guys are almost at 3 million now. That really surprises me. I would have expected a Kickstarter like this to get something closer to 1337 bucks and some silly comments. This project just SCREAMS risky investment. Regardless of what you think about the idea, it is clearly a relatively ambitious and expensive endevour that seems to have great potential for failure. AFAIK the kickstarters are straight up screwed if the company just burns through the money and dies before delivery.

If the build quality of the console is sound, this is actually a very exciting development. As someone developing a game, I relish the opportunity of being able to develop for a console device without having to jump through hoops. There are reasons that the mobile market has been so successful over the last couple of years and ease of deployment is one of them. Apple didn't need "publisher relations" for the games on the iOS platform to be a success they just created a platform that was easy to develop for and had an established audience. If this console is built well and secures the support of some media providers like Netflix, it could be very disruptive to the console market and be a player in no time.

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Brendan

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Edited By Brendan

I ain't Kickstarting it, but i'm interested to see where it goes after release.

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Sammann31415

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Edited By Sammann31415

Even if it doesn't do anything for most of us gamers, I could see something like Ouya replacing the knockoff Chinese systems that make the rounds in places where the gaming we know and love just isn't affordable. Imagine an inexpensive yet legitimate machine with a cheap marketplace, where independent devs get a few bucks from each player in these places every so often. That's better than just letting your game sit on the Android Market, or Google Play, or whatever they're trying to call it this weekend.

Also, the Humble Android Bundle showed off just how quickly one can move great games onto Android without much of a problem. I could see the Steam bunch doing rereleases for something like this if it gets big enough. And yes, I could see easy ways to emulate an entire catalog of vintage games through this, lol.

So will it beat the next generation of consoles, or replace indie PC development? Nope. Could it be something else, a less sketchy version of what's been super-sketchy in developing nations? Yup.

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Oddy4000

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@BBQBram said:

@Oddy4000: I've got nothing against small dev teams or even one-man creations. I just don't see this really working out if they need Kickstarter to even get the funds for it in the first place. If their business plan was that great surely some investors would be on board? And the comparison to the Wii is kind of void because this thing has yet to prove there's even a solid market for it whereas the Wii had Nintendo backing it with endless marketing dollars. They're asking for a million bucks which Nintendo probably spends on R&D alone for a potential console in it's starting phases.

This could be a succes, but a niche one at best and it certainly won't make the big three rethink their ethos. I just don't like their blatant pandering to everyone eager for a "people's revolution".

Just because it's a Kickstarter doesn't mean that's their entire plan to launch. As mentioned in the video's call to action, the success of the Kickstarter itself (3.15 mil at the moment) is what can prove to possible financiers that a market exists and can be developed.

Although some people (let's call them Nintendo Fanboys) were destined to buy the Wii no matter what, a console with a weird controller, less horsepower than it's competitors, and no Mario game at launch did not have any proof of relevance. It had the Nintendo name on it, sure, but they hadn't had a dominant home console in 2 generations, and the zeitgeist had begun to associate gaming with the brands X-Box and Playstation on a much broader scale due to the "maturing" of console gaming into franchises like Halo and Grand Theft Auto. And while Nintendo definitely had money and time to spend on R+D, was amazing technological advancement or unparalleled UI design what sold the Wii? No. It was being able to waggle your arm like you were bowling or playing tennis. The tech wasn't impressive, people just wanted to get together and get drunk and play tennis on their TV, or grandma wanted to bowl to stay active and get out of her chair. To me this means Nintendo probably did not have to spend all the R+D time and money they did to get the product they ended up with at output. They probably made a bunch of bad decisions along the way that cost them time and money (just as they've made bad decisions since). Also, according to the Kickstarter, Ouya has already spent their R+D money, they have a working prototype that they're planning on putting into production, this Kickstarter is not to fund further hardware development other than adapting current configurations for mass production.

And if your argument is it's too hard to crack an established field, Microsoft did exactly that a decade ago. Yes, they had the money to flush down the toilet as long as they wanted until they had market penetration, but they were losing money because they were sticking to a traditional business model of selling hardware at a loss, paying their way into a ton of retail space, compensating or acquiring developers to make console exclusives, and trying to make back their money on a long tail of software licensing fees. A company that works intelligently in the virtual economy that's established today, with very little retail or warehouse space necessary to hold physical product, does not have to play the game by the same rules, especially when selling the hardware isn't a big net loss.

Do you think game development and distribution doesn't need a "people's revolution"? That the current practices of publishers and console manufacturers are consumer and developer friendly enough? That's not the situation that gets described by journalists and developers on the Bombcast. Yes, Ouya might be unwarranted in puffing up their chest about it, but I sure don't see anyone else taking a crack at it (since Valve said specifically that they are not producing a Steamboxt). They're saying they're making a product for gamers in an industry where that isn't anyone else's priority any more. Maybe give them a chance to try to live up to it?

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Sooty

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The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

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Gordo789

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@Sooty: Thank God there is still a sane person left in this fucking world.

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fini_fly

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So this is a Linux gaming box with and Android front end?

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Nethlem

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@Brodehouse: No i don't remember drawsomething. To add to that: I only gave angry birds a try after it moved into pop culture, getting it's own food-stuffs and all kinds of other hype. Only reason i bought it had been because there had been a 1€ deal on it and i wanted to check out what all attention had been about. Needless to say that it bored the hell out of me in a matter of minutes. But hey, somebody got "all the money of the world" for it, so i suppose i have to like it? ;)

Dunno but i really don't judge my games on a "it made somebody a shitton of money" basis. I rather judge them on their own merrits and if they try doing something actually unique and new that's smart. Stuff like that usually means taking a risk on the developers side, so if it does well that's enough happyness for me. Maybe drawsomething falls into that category, dunno but i still don't see how the whole "mobile explosion" added anything relevant to general gaming besides making games even more shallow and short lived. To each their own i guess...

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deactivated-5e49e9175da37

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@Nethlem Wow. Fucking take a step back from the edge.
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Soviut

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@SeriouslyNow said:

@Soviut said:

@SeriouslyNow said:

@Soviut said:

@SeriouslyNow said:

@iAmJohn said:

I'm just throwing it out there: this is a terrible idea for a console and the people who have made this succeed are bad people.

I mean, forget how awful Android is as a platform in general with its general lack of standards for everything including apps and compatibility across versions, they're launching this thing on Ice Cream Sandwich? That makes a lot of sense - use an Android base that only 10% of Android users even use with Jelly Bean coming out really soon. Great thinking there guys; that's not going to worsen the market fragmentation issue at all!

Android is a fine platform and this will empower smaller developers. There's no fragmentation possible between Jellybean and ICS. Fragmentation is more to do with differing hardware specs (screen resolutions, GPU, RAM) than OS. OS has no impact how apps on mobile platforms. This isn't Windows. You're incredibly misinformed. Please, throw it out elsewhere.

No he's not. As someone who develops for Android, I can tell you the fragmentation is pretty major. When the largest number of Android users are on 2.1, but Android tablets only work on 2.3 and 3.0 is discontinued and only 5% run 4.0. Couple this with an emulator that takes 2 minutes to boot, can't reproduce the same conditions that the hardware does, and runs so slow on even the fastest computers, you have some real headaches developing apps. Android is a moving target.

Even game frameworks like Corona and Unity which bypass much of the native app framework by rendering to a screen buffer suffer tonnes of issues on Android relating to audio latency, touch latency, video overlay issues, etc.

That said, Android isn't the worst and there are aspects of the platform I like, but it is far from perfect. I'm interested to see if this project grows legs, but I'm not going to hold my breath.

We're talking ICS to JB, not Froyo to ICS so don't pull shit out of your arse and call yourself an Android Developer to somehow justify an anti Android stance which seems devoid of rational context. Every platform is fragmented. Some Wiis have Wiimotes, some have Wiimote +, Some PS3s have Move and some don't. Some 360's have Kinect and some don't. This is why every game for those platforms doesn't support Wiimote +, Move and Kinect out of the box. Apple's iOS platform is also fragmented too; iOS Apps are on Lion and Macs vary in terms screen res, CPU power and RAM then you have iPad, iPad 2, new iPad, iPod 3GS, iPod 4, iPod3GS, iPod4GS, iPhone 4, iPhone 4GS and a 7" iPad on the way - almost all of those devices differ in terms of RAM, GPU power/speed and many differ in terms of screen res, let alone iOS version compatibility. Every market is 'fragmented' because people like choices. (God, I'm sick of having to explain the basics of capitalism over and again.) Fragmentation is not some buzzword to be used by idiots to look down on Android, especially when they A. don't understand what it means, B. don't see that it applies everywhere and C. don't know what the fuck they're talking about.

There is almost no fundamental difference between ICS and JB in terms of how apps use viewports in the OS; both are GPU aware and centric OSes. In terms of GAMES which is what we're discussing surrounding the launch of GAMES CONSOLE, there is no difference at all. He's not right and you're talking cross purposes about Froyo, GB, HC and a dev emulator which almost noone uses at all. Android developers only use the emulator for UI prototyping and that's only really inexperienced devs at that. As to complaints about Unity I can say that one of the top Android game developers, Madfinger, seems to be coping fine with Unity and their game pulls off more tricks than any other both in terms of graphical horsepower and networking capability. You're also talking further cross purposes (as a means to seem more informed which really is silly) about issues which this GAMES CONSOLE will almost certainly avoid - no touchscreen, no video overlay or audio latency issues because it's a fixed platform from a highly recognised and supportive IHV who will be thrilled to see their platform in a home console.

This is a console which will launch with ICS and likely migrate pretty darn easily to JB if people so desire, but it will not suffer at all from being on ICS and certainly won't fragment the market. God, that phrase, fragmentation, is so utterly redundant in this context anyway. This is a console, not a tablet and not a phone and games will be made with this console in mind. The whole point of this device is to bring a new wave of developers to the console space where they essentially get the SDK for free.

He is incredibly misinformed and so are you if you think he's not.

I'm sorry I got so riled up but this platform wars bullshit really is bullshit. Android is a fine platform which empowers people, look at its continual growth on XDA, eclipsing iOS and Windows Mobile within such a short time, and we should be happy that someone decided to put some thought into making an affordable and powerful console for such a platform. We should not be spreading FUD.

Easy there fanboy, its an operating system on a phone! I wasn't "justifying an anti-android stance", I was simply saying that fragmentation exists and I have to deal with it on a daily basis. The OP was stating that Android has issues (he's right) and that this is one more target in the fragmentation spectrum (he's right).

Please, let me know how many apps you've developed on Android. Let me know how many times you've had to forego updates because your target version won't handle them. Let me know how many times you've had to cope with audio latency issues, APIs that deprecate functions in minor point releases and tools that don't simulate the hardware correctly? Claiming that one development company is coping with the issues doesn't mitigate the fact that these issues exist and are a problem for a LOT of people developing for the platform.

Like I said, Android isn't terrible, but it isn't the best either. Stop acting like it's some altruistic mechanism thought up by Google. It's just another me-too mobile OS with a half-hearted developer experience. If you believe differently, then It is you who are misinformed.

I'm not a fanboy. I just called you out on your BS. You didn't like it. Not my problem. Like someone else said, you pulled Froyo complaints from your bumhole.

How is it BS when I deal with actual problems like fragmentation on a daily basis? You're trying to insist that these issues don't exist because you're wishful thinking won't allow it. How many times do I have to say that I don't hate it, but there are plenty of issues that you, the enthusiast, don't see.

The 2.3.3 usage stats are brand new, less than two weeks old. This may surprise you but developers don't pay attention to the market all the time since we're already locked into development on existing projects. Had these usage stats come out earlier, I'm sure I could have convinced my most recent client to use 2.3.3, but alas, they didn't so I'm stuck on 2.2 for this project. But good luck convincing anyone to target 4.0, the numbers are still dismal.

That said, I hope this project does well, I'd certainly develop for it if it does; but I'm not holding my breath. It has a tiny user base, few of the benefits of the normal android devices, under-powered compared to other mono-purpose consoles, and will only play a handful of touch ports. The the amount of exclusive content is going to be pretty slim. I'm not going to overlook those shortcomings just because it's running Android OS.

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Oddy4000

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@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

E3 was last month - does this company's pitch make you any more queasy than Joe Montana hyping Kinect Voice play-calling, the prospect of being Lara Croft's pervy protecter, the Assassin Sex Nuns of Hitman, the Sony employees paid to cheer the shotgun blast during The Last of Us.. I could go on. There's some pretty bad marketing to in the gaming industry, but consumers should know by now to look past that to determine if a product is good.

I am not a contributor to the Kickstarter, if anyone's curious if I'm engaging in some cognitive dissonance. If it's reviewed well, I do plan on buying one, because it's going to have Twitch.TV so I can watch GB, there's going to be some interesting and cheap games on it, I can bring it with me when I travel, and it's $99 GOD DAMN DOLLARS. My friend placed an order, however, and he's planning to develop for it as soon as he gets the console - They were sold out of the $700 SDK pre-orders by the time he found out, otherwise he would have bought that. Jeeze, isn't it terrible when the developer community gets excited about something? Nothing good can come of that.

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Sooty

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Edited By Sooty

@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

That has nothing to do with it, the fact is you can do this PC-TV gaming experience where as that stupid line makes it seem like it's console or bust.

I don't understand why you are bringing the price into it, not once did I imply that you can build a PC for $100 and hook it up to a TV. (though technically you can if you count the Raspberry Pi)

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Just wondering how long it will take before this thing becomes an unofficial virtual console/mame machine.

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I can't believe this thing already has over $3,000,000. That's insane. I am no expert on the video game industry or anything, so I have no idea what will happen with this thing long run. I just dont think the big developers will touch this thing, so I don't anticipate it lasting long.

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@Sooty said:

@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

That has nothing to do with it, the fact is you can do this PC-TV gaming experience where as that stupid line makes it seem like it's console or bust.

I don't understand why you are bringing the price into it, not once did I imply that you can build a PC for $100 and hook it up to a TV. (though technically you can if you count the Raspberry Pi)

Because Console gaming has always been less expensive than PC gaming. That's the reason it exists and that's the reason it's lead SKU for developers - because they know they're going to sell to people who can't afford a gaming PC or don't want to hook one up to a TV, or just don't want to deal with PCs in general. You could have had the same "PC's already do all this" response to any console's announcement. Of course they can, they always could. And if you look back to console announcements of the past, all companies engage in some hyperbole and spin as to how their product will provide unique experiences.

I believe the "consoles aren't dead" was tongue in cheek to journalistic stories like, oh, I dunno, these from the last few months:

http://www.huffingtonpost.com/roy-bahat/game-consoles-are-dead-lo_b_1577501.html

http://www.computerandvideogames.com/356492/features/consoles-as-we-know-them-are-dead-but-core-games-arent/

http://games.ign.com/articles/122/1220883p1.html - IGN "Are Consoles Dead?

http://www.destructoid.com/horn-announced-for-ios-will-prove-consoles-are-dead-230232.phtml

http://www.destructoid.com/firefall-dev-says-game-consoles-are-broken-and-dead--226888.phtml

http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/

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The Ouya chant in the video is totally ripped from Funky Kong's theme in Donkey Kong Country.   

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Holy shit! I thought I was going to be the only person thinking this thing is garbage drenched in snake oil.

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deactivated-60dda8699e35a

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All this will let you do is allow you to play games you can already get on phones for like a dollar. The hardware in it won't do anything to impress anyone (but hey, I still enjoy playing SNES games, so that's not entirely a bad thing), and it won't get any support from any of the big publishers due to the policy that everything on it has to be free in some way.

I just can't see this going anywhere other than down in the dirt.

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I love the idea, the concept, the hardware, and the passion of it all. However, people are just really forgetting (or don't even know) that there is one thing that is prevalent on the Android platform that just really ruins the whole idea of OUYA: PIRACY. If you've ever seen how super easy it is to illegally download and install android files on phones and tablets, you would cringe. It doesn't also help the fact that that OUYA encourages people to hack it, yeah hackers are gonna bust the thing wide open and have people play games on it.

Big companies got scared off the moment they heard that the Ouya was open sourced and can indie devs really sustain their support for it? Mojang probably can but I don't know about any of the others. Well, one thing's for sure that the Ouya will indeed become the first truly "free-to-play" console thanks to piracy.

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Oddy4000

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@Random45 said:

All this will let you do is allow you to play games you can already get on phones for like a dollar. The hardware in it won't do anything to impress anyone (but hey, I still enjoy playing SNES games, so that's not entirely a bad thing), and it won't get any support from any of the big publishers due to the policy that everything on it has to be free in some way.

I just can't see this going anywhere other than down in the dirt.

XBLA and PS3 Store require a free demo as well.

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Stimpack

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Edited By Stimpack

There's a demand for this kind of thing, and I can only imagine that there will be many indie developers flocking to it. Of course with the money being generated currently, and after AAA companies see break-out indie success, they'll jump on it as well. There's a lot of possibility in this, and it's stepping onto the field at the right time. I realize not everyone has a use for it, or thinks there's a point, but there is. Whether enough people have interest in it or not is another story that is currently being proven as I type this. I see great things, and I have hope that everything turns out alright. Whether you dislike the idea or not, I can't think of a reason why you'd be against the Ouya.

To the people saying "I already have a PC!>!>>>!?!?", maybe try to think a little further ahead. If you don't want it, don't buy it, but this is something more than a basic computer replacement or a tablet on your tv.

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the_OFFICIAL_jAPanese_teaBAG

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Can you only play mobile games?  In that case, Im not really interested in it.  

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Nettacki

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@Sooty said:

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Well in a way they are. Think about it: game dev costs are growing exponentially every year because of everyone always wanting the very best in tech, not giving a damn about the actual GAMEPLAY of the game and creativity in general.
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@the_OFFICIAL_jAPanese_teaBAG said:

Can you only play mobile games?

From the Kickstarter page:

No. Nope. Nyet. Nein. Can we say it more clearly?
OUYA was not created merely to host ports of existing Android games. We’ve built this badboy to play the most creative content from today’s best known AAA game designers as well as adored indie gamemakers.
That said, we believe many existing Android games will feel bigger and better on a TV with a real controller. And we’ve heard from developers like Brian Fargo and Adam Saltsman that the controller will be the most exciting reason to develop for OUYA. We hope they speak for all developers when they say OUYA will inspire new forms of gameplay.
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deejrandom

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Kind of amazes me how so many fans of Giamt Bomb, a site that was a new take on Gaming websites not that long ago, will poopoo this idea out of hand. This is a website that was created to disrupt the idea of what a gaming website is - the Ouya console is doing the same thing with Hardware. I guess people have short memories.

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Ishayu

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There are so many dumb people in this thread who thinks that because it doesn't have games (it's not even out yet) it won't succeed. Have any of you considered the fact that no new consoles actually have a lot of games? A new PlayStation will have 7-10 launch titles or some bullshit like that. Completely worthless. Following this trail of logic it becomes immediately apparent that no new console could ever succeed. Oh, but they're backwards compatible you say? Well, Ouya is Android and it'll play all the games we know from our phones, which will gain it traction enough for developers to consider it. It also smoothly emulates the N64, all the gameboys, the PS1 and anything older than this pretty much. It will run your DOS games too. But the main purpose of the platform isn't to play Angry Birds or old games even though it can. This thing is equipped with a Tegra 3, which makes the graphics processor significantly more capable than the Xbox 360 or the WiiU, and the price is very low and the entire thing is based on free software. This console will play games with graphics you'd except from a TV console, with a controller like any other, but at an insane price point. This chip is fast enough play games like Galaxy on Fire 2, Infinity Blade Dungeons, and it looks like the launch titles will be a lot of indie games, and don't come and tells me that indie games can't look awesome. They can and some of them do.

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Zelyre

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@Ishayu said:

Well, Ouya is Android and it'll play all the games we know from our phones, which will gain it traction enough for developers to consider it. It also smoothly emulates the N64, all the gameboys, the PS1 and anything older than this pretty much. It will run your DOS games too. But the main purpose of the platform isn't to play Angry Birds or old games even though it can. This thing is equipped with a Tegra 3

Not only will this thing have pretty good specs for emulation of PSX and prior era games, it's going to make a -great- HTPC box.

Setup a NAS or file server with a few terrabytes worth of drive space. Rip Blu-rays. Set up XBMC. Enjoy never having to look for a movie, get it out of a case, put it back in a case, lose it, lose track of where you're at, etc. Or just use it for Netflix and Google play stuff.

Heck, at $100, it's cheap enough for a car computer. It can be the brains behind an automated home. A robot. Control servos and motors in your virtual reality space ship pod. It's like an Apple TV that people go ape shit over. 'Cept this is useful.

From a tinkerer's standpoint, this is going to be great. Powerful hardware? Check. Silly cheap price point? Check. Practically unbrickable? Check. Do people have so little imagination nowadays?

So many people think it's just an Angry birds machine.

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the_OFFICIAL_jAPanese_teaBAG

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@deejrandom said:

Kind of amazes me how so many fans of Giamt Bomb, a site that was a new take on Gaming websites not that long ago, will poopoo this idea out of hand. This is a website that was created to disrupt the idea of what a gaming website is - the Ouya console is doing the same thing with Hardware. I guess people have short memories.

I dont get what that has to do with anything.....  There are lots of supporters here and others like myself just dont really care about it.  
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Edited By FreakAche

At first I felt kind of down on this, but after thinking about it, it occurred to me that at the $100 dollar price point, this is basically Boxee with a gaming slant. Could be potentially interesting.

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It would be good to see this thing succeed, but I don't see the appeal besides it being a very open platform and people could do potentially cool things with it, but that is a ''potentially'' and it's probably wise to wait and see.

But on the side of indie games, what is the point? You all have PCs that can play indie games already and you can hook up your PC to your TV very easily, so what is the point? As for new games from new developers, is it a smart move to only release it on the Ouya? You basically can either release it on a small platform or a huge one that will be both around the same difficulty developing for. It wont cost them much to port a game over which is fine,but then the player base just gets stuck with PC ports of certain games and maybe a few good exclusives.

What will entice indie developers to go to the Ouya? there are way, way, way more PCs out there which means a wider audience for your game.

On the player side of things, you will have more games that indie developers didn't port over to the Ouya and you can emulate games. So what benefits does it have?

Again, it would probably be better to wait and see than jump in and instantly pay money because it has potential.

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silvershine

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I can't wait to see how this turns out. I'm definitely getting one. I hope it does well!

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@Sooty said:

@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

That has nothing to do with it, the fact is you can do this PC-TV gaming experience where as that stupid line makes it seem like it's console or bust.

I don't understand why you are bringing the price into it, not once did I imply that you can build a PC for $100 and hook it up to a TV. (though technically you can if you count the Raspberry Pi)

The Raspberry Pi is a very similar ARM device to this, only a lot less powerful in every way, is only a board and some ports and has no design or gameplan behind it. You can't call the Raspberry Pi a PC if you're going to call this an Android device. Both can run Android and Linux.

@Soviut said:


How is it BS when I deal with actual problems like fragmentation on a daily basis? You're trying to insist that these issues don't exist because you're wishful thinking won't allow it. How many times do I have to say that I don't hate it, but there are plenty of issues that you, the enthusiast, don't see.

The 2.3.3 usage stats are brand new, less than two weeks old. This may surprise you but developers don't pay attention to the market all the time since we're already locked into development on existing projects. Had these usage stats come out earlier, I'm sure I could have convinced my most recent client to use 2.3.3, but alas, they didn't so I'm stuck on 2.2 for this project. But good luck convincing anyone to target 4.0, the numbers are still dismal.

That said, I hope this project does well, I'd certainly develop for it if it does; but I'm not holding my breath. It has a tiny user base, few of the benefits of the normal android devices, under-powered compared to other mono-purpose consoles, and will only play a handful of touch ports. The the amount of exclusive content is going to be pretty slim. I'm not going to overlook those shortcomings just because it's running Android OS.

It's BS because you cherry picked an issue (which A. isn't much of an issue in the larger scheme of things and B. only affected a small handful of devices, clearly as the stats prove - most people have moved on from Froyo in 18 months) to illustrate an argument against this device which isn't based in facts. Then you claim ignorance as a measure of defence when I already said that you are ignorant which you denied. Ignorance is just ignorance. You can claim to be a developer. You can claim to be too busy to show a proper interest in the market you're developing for. You can claim that you can't change your OS focus when you're locked in. Sure, you can claim whatever you want, but what you can't do is prove any of those claims and you certainly don't bolster your argument against this device with making claims.

Here, let me address your claims:-

  1. You're an Android developer : What did you did develop? What was the size and target of the product's market?
  2. You're too busy to know what's happening in your product's market : Why are you too busy? Is the product super successful OR Are the issues associated with the product running on Froyo easily surmounted by moving your dev environment to GB? Therefore, are you making this all a lot harder for yourself than it needs to be by 'locking' yourself into a Froyo development target?

You see, it's BS because your claims are either self evident (you have issues with Froyo but GB eclipsed it substantially yet you haven't moved to GB) or wthout evidence at all (you keep claiming to be an Android developer and yet haven't shown or mentioned your developed product). Even IF you show evidence of your product your wilfull ingnorance of the market you're targetting demonstrates that you don't actually care enough about the product, its market or your customers to be claiming to have an expert opinion in this discussion.

Now, let me address your passing shots (because you already know you're beaten):-

  • "It has a tiny user base" - Every new product has a tiny userbase because it's new! In any case it will run almost every Android game. Many newer Android games support controller directly. So while it's new and has no direct userbase at present, it will run so many games that it automatically pick up a substantial user base from the get go.
  • "few of the benefits of the normal android devices" - You mean it's not a phone or a tablet? There are Android set top boxes around you know. Even Google makes one! This is better than those because it's built to be a games centric set top box, but as with all Android devices, it will be able to do a lot more than it was initially designed to do. It will also be a fine media center. It will also make for a fine, if simple, loungeroom PC. It will be a fine experimenter's box. Yes, it lacks touch and portability, but on the other hand, it has TV output, a controller, a nice GPU, an Open OS and a wealth of users, software and developers to back it. It therefore has most of the benefits of Android devices and few key differences with phones and tablets because it's a console. You've somehow tried to make the fact it's a console into a disadvantage when it's just a reality.
  • "under-powered compared to other mono-purpose consoles" - That remains to be seen because games like Shadowgun, Riptide GP, Shine Runner and, of course, Dead Trigger, all tend to show particularly well on Tegra 3 and can look spectacular at times. Sure, we're not talking better than 360 graphics, but we are talking better than Wii and equivalent to 360 with some more effects in play (tessellation for example in Shadowgun and Riptide GP) and that's in games which have had their focus on phones and tablets where battery life is a concern. When a developer focuses on this device I wouldn't be surprised if we see more demanding examples coming out.
  • "and will only play a handful of touch ports" - People aren't getting this to play touch games. Angry Birds will run on it, sure, but that's not what this console is being made for. Frankly, who fucking cares if some touch games will need to be changed to run on this device? People already have touch devices for their touch games. This a console for console style games. Meanwhile any 'real' developer will just issue a console version of their touch game for devices like this.

Yo Dawg, your passing shot is passing shit and has moved on to passe bullshit.

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NekuSakuraba

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@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

E3 was last month - does this company's pitch make you any more queasy than Joe Montana hyping Kinect Voice play-calling, the prospect of being Lara Croft's pervy protecter, the Assassin Sex Nuns of Hitman, the Sony employees paid to cheer the shotgun blast during The Last of Us.. I could go on. There's some pretty bad marketing to in the gaming industry, but consumers should know by now to look past that to determine if a product is good.

I am not a contributor to the Kickstarter, if anyone's curious if I'm engaging in some cognitive dissonance. If it's reviewed well, I do plan on buying one, because it's going to have Twitch.TV so I can watch GB, there's going to be some interesting and cheap games on it, I can bring it with me when I travel, and it's $99 GOD DAMN DOLLARS. My friend placed an order, however, and he's planning to develop for it as soon as he gets the console - They were sold out of the $700 SDK pre-orders by the time he found out, otherwise he would have bought that. Jeeze, isn't it terrible when the developer community gets excited about something? Nothing good can come of that.

First of all - you don't need a gaming PC to play indie games, they will run on pretty much everything. You already have a PC which means you don't need to buy anything else. I can see the portability side of it though, if you travel a lot.

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Edited By ryudeshi

I feel as though many people are missing the point of this.. It isn't just so that you can play the existing android games on the TV, it is to open the android platform up as a budget console that will be free of royalties and development kit costs to develop a game. Sure, the games won't be the quality of Halo, CoD, Diablo, etc.. but it will open up the possibility for more indie games to be distributed for little to no costs (besides development costs of course). Do you know how much it costs to release and update a game on xbox live arcade? PSN? Tens of thousands of dollars, and there are fees to push patches too, basically making it impossible for indie developers to do it. Games like Minecraft, Dungeon defenders, etc, eventually made it to consoles because they started on PC/Mobile first, were pretty successful and worked up a budget, then were able to release for consoles.

I didn't pitch in anything ... I don't know exactly how kickstarter works so I'll pass on that. I do hope this becomes a reality though. I think they should rethink the Tegra 3 however.. it is already becoming pretty outdated.

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SeriouslyNow

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Edited By SeriouslyNow

@NekuSakuraba said:

@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

E3 was last month - does this company's pitch make you any more queasy than Joe Montana hyping Kinect Voice play-calling, the prospect of being Lara Croft's pervy protecter, the Assassin Sex Nuns of Hitman, the Sony employees paid to cheer the shotgun blast during The Last of Us.. I could go on. There's some pretty bad marketing to in the gaming industry, but consumers should know by now to look past that to determine if a product is good.

I am not a contributor to the Kickstarter, if anyone's curious if I'm engaging in some cognitive dissonance. If it's reviewed well, I do plan on buying one, because it's going to have Twitch.TV so I can watch GB, there's going to be some interesting and cheap games on it, I can bring it with me when I travel, and it's $99 GOD DAMN DOLLARS. My friend placed an order, however, and he's planning to develop for it as soon as he gets the console - They were sold out of the $700 SDK pre-orders by the time he found out, otherwise he would have bought that. Jeeze, isn't it terrible when the developer community gets excited about something? Nothing good can come of that.

First of all - you don't need a gaming PC to play indie games, they will run on pretty much everything. You already have a PC which means you don't need to buy anything else. I can see the portability side of it though, if you travel a lot.

It depends on which games you're talking about.

Canabalt should run everywhere on anything.

Overgrowth is actually quite demanding and needs at least a decent GPU (GTX 260/9800GT) to run smoothly. It's not the only Indie game like that either. Integrated graphics owners of laptops can't run many great Indie games.

That's not the point though, the points are:-

  • to be able to run Android games full screen on a TV easily and and with no compromise in terms of controls or power usgage
  • to get the Android developer community excited about the prospect of having a proper Android console within its ranks
  • to get the Indie developer community excited about having a proper Android console for their games to be made for and ported to

This device achieves what it sets out to do (barring technical issues which while unlikely could present in the future).

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TinyGallon

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My biggest worry is simply when they will actually be able to deliver. When a Kickstarter succeeds wildly beyond expectations, their estimates for production and shipping always have to slide back. At the least, a two-three month delay from the March 2013 estimate (which they probably weren't hitting anyway). Hopefully it's out before E3 next year or it will really be old news. I'm still waiting on my stupid Elevation Dock and Pebble Watch over here..

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Ace829

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I noticed that a lot of the people shitting on Android really don't know what the hell they're talking about.

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napalm

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@Ace829 said:

I noticed that a lot of the people shitting on Android really don't know what the hell they're talking about.

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Soviut

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@SeriouslyNow said:

@Sooty said:

@Oddy4000 said:

@Sooty said:

The text in the pitch makes me queezy, let's take a look:

We love console games.
There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.

Implying I can't do this on a PC.

But maybe people are missing out.
We get it – smartphones and tablets are getting all the new titles – they're "what's hot.”

No they're not.

Deep down, you know your best gaming memories happened in the living room.
You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.

Not really, there's this thing called PC gaming, I do that just as much as console. Oh and I have my PC hooked up to both a monitor and a TV if I feel like getting the wireless 360 pad out.

Hackers welcome.
Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Hey guys, we're making piracy just as easy as it is on Android phones!

Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us!

So apparently consoles were dying.

Whoever wrote this is either that naive or thinks everybody else is.

Did your gaming PC come out of the gate at $100 and include the gamepad? It might be worth pointing out that your TV gaming experience costs at least 5 times as much as theirs.

That has nothing to do with it, the fact is you can do this PC-TV gaming experience where as that stupid line makes it seem like it's console or bust.

I don't understand why you are bringing the price into it, not once did I imply that you can build a PC for $100 and hook it up to a TV. (though technically you can if you count the Raspberry Pi)

The Raspberry Pi is a very similar ARM device to this, only a lot less powerful in every way, is only a board and some ports and has no design or gameplan behind it. You can't call the Raspberry Pi a PC if you're going to call this an Android device. Both can run Android and Linux.

@Soviut said:


How is it BS when I deal with actual problems like fragmentation on a daily basis? You're trying to insist that these issues don't exist because you're wishful thinking won't allow it. How many times do I have to say that I don't hate it, but there are plenty of issues that you, the enthusiast, don't see.

The 2.3.3 usage stats are brand new, less than two weeks old. This may surprise you but developers don't pay attention to the market all the time since we're already locked into development on existing projects. Had these usage stats come out earlier, I'm sure I could have convinced my most recent client to use 2.3.3, but alas, they didn't so I'm stuck on 2.2 for this project. But good luck convincing anyone to target 4.0, the numbers are still dismal.

That said, I hope this project does well, I'd certainly develop for it if it does; but I'm not holding my breath. It has a tiny user base, few of the benefits of the normal android devices, under-powered compared to other mono-purpose consoles, and will only play a handful of touch ports. The the amount of exclusive content is going to be pretty slim. I'm not going to overlook those shortcomings just because it's running Android OS.

It's BS because you cherry picked an issue (which A. isn't much of an issue in the larger scheme of things and B. only affected a small handful of devices, clearly as the stats prove - most people have moved on from Froyo in 18 months) to illustrate an argument against this device which isn't based in facts. Then you claim ignorance as a measure of defence when I already said that you are ignorant which you denied. Ignorance is just ignorance. You can claim to be a developer. You can claim to be too busy to show a proper interest in the market you're developing for. You can claim that you can't change your OS focus when you're locked in. Sure, you can claim whatever you want, but what you can't do is prove any of those claims and you certainly don't bolster your argument against this device with making claims.

Here, let me address your claims:-

  1. You're an Android developer : What did you did develop? What was the size and target of the product's market?
  2. You're too busy to know what's happening in your product's market : Why are you too busy? Is the product super successful OR Are the issues associated with the product running on Froyo easily surmounted by moving your dev environment to GB? Therefore, are you making this all a lot harder for yourself than it needs to be by 'locking' yourself into a Froyo development target?

You see, it's BS because your claims are either self evident (you have issues with Froyo but GB eclipsed it substantially yet you haven't moved to GB) or wthout evidence at all (you keep claiming to be an Android developer and yet haven't shown or mentioned your developed product). Even IF you show evidence of your product your wilfull ingnorance of the market you're targetting demonstrates that you don't actually care enough about the product, its market or your customers to be claiming to have an expert opinion in this discussion.

Now, let me address your passing shots (because you already know you're beaten):-

  • "It has a tiny user base" - Every new product has a tiny userbase because it's new! In any case it will run almost every Android game. Many newer Android games support controller directly. So while it's new and has no direct userbase at present, it will run so many games that it automatically pick up a substantial user base from the get go.
  • "few of the benefits of the normal android devices" - You mean it's not a phone or a tablet? There are Android set top boxes around you know. Even Google makes one! This is better than those because it's built to be a games centric set top box, but as with all Android devices, it will be able to do a lot more than it was initially designed to do. It will also be a fine media center. It will also make for a fine, if simple, loungeroom PC. It will be a fine experimenter's box. Yes, it lacks touch and portability, but on the other hand, it has TV output, a controller, a nice GPU, an Open OS and a wealth of users, software and developers to back it. It therefore has most of the benefits of Android devices and few key differences with phones and tablets because it's a console. You've somehow tried to make the fact it's a console into a disadvantage when it's just a reality.
  • "under-powered compared to other mono-purpose consoles" - That remains to be seen because games like Shadowgun, Riptide GP, Shine Runner and, of course, Dead Trigger, all tend to show particularly well on Tegra 3 and can look spectacular at times. Sure, we're not talking better than 360 graphics, but we are talking better than Wii and equivalent to 360 with some more effects in play (tessellation for example in Shadowgun and Riptide GP) and that's in games which have had their focus on phones and tablets where battery life is a concern. When a developer focuses on this device I wouldn't be surprised if we see more demanding examples coming out.
  • "and will only play a handful of touch ports" - People aren't getting this to play touch games. Angry Birds will run on it, sure, but that's not what this console is being made for. Frankly, who fucking cares if some touch games will need to be changed to run on this device? People already have touch devices for their touch games. This a console for console style games. Meanwhile any 'real' developer will just issue a console version of their touch game for devices like this.

Yo Dawg, your passing shot is passing shit and has moved on to passe bullshit.

Not much of an issue? Man, you're full of crap. You've clearly not a developer, you're an enthusiast. You're desperate for "your" platform of choice to "win" because you're obviously way too emotionally invested in it. I say there's fragmentation issues because I deal with them, you say it isn't an issue with absolutely nothing to back it up other than "large mobile company that employs 200+ people seems to be coping with it". I can't "move past" certain version because I'm in version lock; Introducing a new version, as insignificant as it might seem to you, can introduce plenty of unforeseen issues and cost me weeks of time to adapt and fix.

Get your head out of your ass and be realistic! Look at it from the perspective of someone who has to actually make a living off of this stuff for a change. This is a chicken and egg scenario; Developers like me with slim margins won't want to invest if there's no market and users won't want to invest if there's no content. Remember, there are no touch controls so just about every Android game out there right now would require porting of some sort and many just wouldn't be possible to port at all. Couple that with the fact that any games that want to be cross platform now must consider a controller as well as touch and you've just made the development process for an Android title more expensive to produce.

You're "yo dawg" remark would suggest that you seem to think this is an attack when it's really constructive criticism from someone who actually MAKES CONTENT FOR ANDROID! If you don't want things to improve then by all means, keep apologizing for the mistakes made by a giant corporation. However, I AM the people this system is supposed to "empower" and I have my doubts; Doubts that were voiced by the post I was replying to in the first place.

Learn to be a little more pragmatic so that you might actually be able to recognize the faults in things. Hubris has lost a lot of wars.

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SeriouslyNow

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@Soviut: What content? You've been asked three times now.

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Almost 4 million now. Impressive.

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SeriouslyNow

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@tehtimeisnow said:

this thing will fale so hard it is so stuped cuz andorid sucks and barely even works its just so much full of stuped and besides consales r dead tecology anyways thanks too the almihgty ipad

ipood when I read that

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She is terrifying.

Fuck me

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If Wasteland 2 didn't make it, I'd be SOOOOOOO pissed right now!

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Whether or not it's successful, this console seems like it's going to be an important part of video game history so I'm picking one up.

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@TheDudeOfGaming said:

If Wasteland 2 didn't make it, I'd be SOOOOOOO pissed right now!

You mean Wasteland 2 that's likely coming out on OUYA?

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@SeriouslyNow said:

@TheDudeOfGaming said:

If Wasteland 2 didn't make it, I'd be SOOOOOOO pissed right now!

You mean Wasteland 2 that's likely coming out on OUYA?

Nope, it's just it would have sucked if Wasteland 2 didn't get the required green, and this did. Thankfully, that may have happened in an alternate dimension, but

Also, Rob Riggle is the fucking man!