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Obsidian Aims to Fix Dungeon Siege III's PC Controls

Lead designer tells Eurogamer that the studio is claiming a mulligan on the original PC scheme, and plans to update the game soon.

Much as the blooming of the crocuses signals the arrival of Spring, so too does the blooming of complaint-filled forum threads seem to signal the arrival of a new Obsidian-developed game.

All this man wanted was proper mouse-and-keyboard controls in Dungeon Siege III. Now, just look what he's been reduced to: A stock photograph of a man angry at a computer.
All this man wanted was proper mouse-and-keyboard controls in Dungeon Siege III. Now, just look what he's been reduced to: A stock photograph of a man angry at a computer.

In this case, the complaints pertain to Dungeon Siege III, Obsidian's take on the classic dungeon crawling RPG series that saw release earlier this week. While the general response to the game has been mostly decent, many PC players reported dissatisfaction with the PC version's mouse-and-keyboard control scheme, which eschews many of the dungeon crawling genre standards to the point where some purists deemed the situation untenable, and just picked up a gamepad (which, by all accounts, works far better).

Lead designer Nathan Chapman is apparently well aware of players' issues with the control scheme, and in talking to Eurogamer this morning, explained that Obsidian plans to update the control scheme in the near future to something more traditional.

Actually this is one thing I would have liked to have spent more time on, and we are actually spending time on now. Basically, I think as long as PC gamers have a good way to control the combat they will enjoy it. One review - I can't remember which - said if you play with a game pad the combat is great, so right now we're working on improving the PC controls through an update.

Though there's no immediate timetable for this update's release, it sounds like Obsidian is already hard at work on it. What say you, Giant Bomb PC community? Are you looking forward to a new mouse-and-keyboard scheme? Or were you okay with what was originally offered?

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81 Comments

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Branthog

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Edited By Branthog

Kind of a meaningless gesture once you've already bought and played the game. This is why I get frustrated with the fucking bullshit "release it today and fix it some other time" mentality.

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TorMasturba

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Edited By TorMasturba

If a game has issues with something as basic and foundation focused as simple controls then it shouldn't be released until it works properly.

If they can spend as much as they did on advertising Dungeon Siege III why can't they afford to make sure the controls for the game are good for every platform it's released on?

I mean it just makes them look sloppy and lazy, I have the image in my head of some head developer guy somewhere in Obsidian's HQ getting near to the last hurdle and simply sitting back with the plan to patch it after release already in the works, also with the plan to act like they hadn't realised that it was as bad as it turned out, but also admitting that they thought it could have been better had they done some extra work.

Obsidian Entertainment keeps supporting their unwanted reputation of releasing games that should've been in development for at least 10 more months. Who among us really believes that Alpha Protocol was in finished condition when they released it?

Who among us believes that with a few more months Fallout: New Vegas would have been way, way less buggy?

Who among us has actually played an Obsidian Entertainment game out of the door that wasn't a buggy mess and had chunks of it missing?

I could go on but I think I'm pushing it, most of you are quick-witted individuals and get the point. I just think they're going to have to push for longer dev times when they're signing up for doing sequels or branch-off-games to other main games. Like KOTOR II or Fallout: New Vegas.

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Subjugation

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Edited By Subjugation

Seems to me that controls would be one of those things that you would want to get right above all else. Eh, maybe that's just me.

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korwin

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Edited By korwin

This is an all to common trend for PC releases, this is just a new level that we don't commonly see. Most developers can hardly be assed enough 90% of the time to do simple things like disable mouse smoothing and acceleration on the PC versions.

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Norusdog

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Edited By Norusdog

give it up Obsidian.  After Alpha Failocol you'd think you'd have learned to stop half-assing shit.
 
whatever.

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wsowen02

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Edited By wsowen02

First sentence is PERFECT

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Zol

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Edited By Zol

That's weird, I didn't notice anything wrong with PC controls, they are very precise and I never thought once how there is a problem.
 
Btw, Dungeon Siege 3 is one of the best ARPGs I played in years..

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TheMustacheHero

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Edited By TheMustacheHero

Why is Obsidian still a company?

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alistercat

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Edited By alistercat

Love the stock photo joke. Don't care about what the developer has to say, just love the photo.

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warxsnake

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Edited By warxsnake

Not even proper gamepad support. They couldn't give any less of a shit.

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Oldirtybearon

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Edited By Oldirtybearon

I know it's not nice to wish bankruptcy on a developer, what with a shitload of studios getting shuttered these past few years. 
 
But goddamn it, someone needs to pull the plug on Obsidian.

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deactivated-633355e1dd700

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Oh Obsidian...

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aidros

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Edited By aidros

i guess i've always taken controls for granted. but I am still somewhat interested in playing this game, if they fix it

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jonano

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Edited By jonano

im starting to see a trend with obsidian games. they seem to come out buggy as hell or broken every damn time i wonder whats up?

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xshinobi

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Edited By xshinobi

Playing it on the PC with a 360 controller. Works fine. It is nice that they are fixing it but for me it doesn't make a difference.

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jessej07

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Edited By jessej07

:( I saw the headline "Obsidian Aims to Fix Dungeon Siege..." and immediately assumed they were working on correcting the multiplayer situation. I'll still hold out hope, but it's a long shot.

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Dallas_Raines

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Edited By Dallas_Raines

Obsidian should switch to the downloadable market like Double Fine. They've proven time and time again since their inception that they can't handle 'big' game development.

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nosnitsttam

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Edited By nosnitsttam

consoles didn't ruin this game, obsidian did. the original is still the best so i had very little hope for this one. although had they not nerf'd the whole co-op experience this would probably have been a fun co-op game to play. and if you have a gamepad the game plays fine. 
 
 of course one torchlight 2 comes out pretty much every dungeon crawler is screwed. 

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Tumppi

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Edited By Tumppi

Even if Obsidian came up with a cure for cancer the same people would be raging on forums.

The controls are fine, just takes some time to learn and adapt to them. But heaven forbid, if someone actually tries to make something different and doesn't copy the controlling scheme from the 125 Diablo/WoW clones.  

The only thing missing is the option to bind your keys and yes, there have been other developers/publishers that have left that option out of their game, and some of them never even bothered to patch it in later.
 
The game itself if one of the best action rpgs I've played and so far the best game of 2011 (until Arkham City comes out).

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Tennmuerti

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Edited By Tennmuerti
@TorMasturba said:

Who among us really believes that Alpha Protocol was in finished condition when they released it?

I do, considering that I did not encounter any bugs at all in 3 playthroughts of the game.
 
@TorMasturba said:

Who among us believes that with a few more months Fallout: New Vegas would have been way, way less buggy?

Not me.
  1. Gamebryo is a mess of an engine.
  2. Even after many significant patches there are still issues with F:NV
@TorMasturba said:

Who among us has actually played an Obsidian Entertainment game out of the door that wasn't a buggy mess and had chunks of it missing?

By the way DS3 is quite polished and bugfree.
It has quite a few issues, like bad PC controlls and lack of content overall, but it is actually not a buggy mess.  

@jessej07 said:

:( I saw the headline "Obsidian Aims to Fix Dungeon Siege..." and immediately assumed they were working on correcting the multiplayer situation. I'll still hold out hope, but it's a long shot.

Multiplayer functions badly at it's core, from conseption stage forward.
They would need to completely overhaul how it works, which isn't going to happen.
So I would stop hoping. :(
 
@Tumppi said:

The controls are fine, just takes some time to learn and adapt to them. But heaven forbid, if someone actually tries to make something different and doesn't copy the controlling scheme from the 125 Diablo/WoW clones.   The only thing missing is the option to bind your keys and yes, there have been other developers/publishers that have left that option out of their game, and some of them never even bothered to patch it in later.

You will find that even people who  like the game such as myself agree to the fact that controlls are terrible with K+M. It's not an issue of copying Diablo. It's when you first start the game and A D keys fucking rotate you while W S keys move you, that's fucked up, inability to loot or interact with objects by mouse, etc. Normally this would not be an issue if you could rebind the keys, but you can't.
Thus the 2 problems multiply each other and from 2 small issues become one big issue.
Most PC players who are enjoying the game are pretty much just plugging in a gamepad and playing it like that, because the game controlls perfectly with it.
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Soap

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Edited By Soap

I thought of something really clever to say to this, but decided Obsidian weren't worth the breath.

They are a terrible company, they make terrible games and people are still surprised when a game they make sucks. It's like watching people think that the next sonic game will be good each and every time.

I'm done with them for good.

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Questionable

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Edited By Questionable
@KingWilly said:
I know it's not nice to wish bankruptcy on a developer, what with a shitload of studios getting shuttered these past few years.  But goddamn it, someone needs to pull the plug on Obsidian.
Publishers just need to stop giving them projects right? 
 
They could only make dungeon siege 3 a dissapointment because square-eenix let them.  
Obsidion has a large enough profile everyone could expect this  to happen, for sqeenix not to keep a good cuality-control in check is equally to blame. 
 
Quality development is afcourse more expensive and the graphics in this are admittedly nice and fit the story wich is hard to do when your game is basicly one giant linear road.
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TheDudeOfGaming

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Edited By TheDudeOfGaming

Dayum Obsidian, i loves ya, but you dun messed up again!

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NaDannMaGoGo

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Edited By NaDannMaGoGo
@smatticus said:
   of course one torchlight 2 comes out pretty much every dungeon crawler is screwed.  
That is until Diablo III comes out, then you can add Torchlight 2 on top of the "screwed dungeon crawler" stack :>
After all that's the reason why the churn out the Torchlight titles so quickly. A lot companies take advantage of the Diablo III hype and try to put out some Hack'n'Slash titles because the interest is very high in this genre thanks to D3's announcement.
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TheChaos

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Edited By TheChaos

Pickup a strictly PC game series. 
Turn it into a console game for it's long awaited sequel. 
<insert troll face>

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zityz

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Edited By zityz

Oh Obsidian, how your still around is beyond me. So... How bout that Titan's Quest and Torchlight huh?

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ribeye

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Edited By ribeye

too little, too late Obsidian

played the demo on steam, hated the controls, played it for an hour anyway, that is one demo that actually backfired, it un-sold me on the game and i cancelled my pre-order.

something about first impressions, right Obsidian?

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Cubical

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Edited By Cubical

The game was ruined when square enix got a hold of it and turned the series into a console noob game and ruined it for life so nobody gives a fuck what they do to it anymore. 
 
The series is now a Horrible  game series for console noobs and has nothing to do with the old PC games end of subject  and the game is not worth playing.

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Nomin

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Edited By Nomin

Obsidian goes through this cycle where the quality of games alternates between good and bad per each release. I think the main problem here is that the developer has been involved in multiple projects for a while that the obvious issues such as proper PC control profile were overlooked. Aside from the pending New Vegas DLCs and DSIII, they probably would have been working on or at least involved in two other projects. They seem to be chasing multiple goals and probably would never achieve any of them in the end, which is what ultimately led to DSIII not being all it could've been even with what little recognition it had given its legacy. 

As far as I can see, Obsidian's mode of developing products revolves around making something that is barely adequate in playability, undoubtedly another one of their cost-saving measures honed for years from dealing with publishers, then expend as little resource as possible to fulfill support obligations when complaints and bugs inevitably arise, to mitigate resulting bad press to a manageable level. Other than the missing PC controls, the downright barebones and haphazard multiplayer mode comes to mind as well. New Vegas for them has been a happy aberration for them due to sales, and I think it gave them the wrong idea that if console platform is able to adopt some PC conventions and profiles and make them work, reverse would hold as well.
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MeatSim

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Edited By MeatSim

I don't think I wanna get this game regardless of the control scheme.

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Brackynews

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Edited By Brackynews

Well, it's half-off on Steam right now, and with my Xbox gamepad the demo plays pretty good.

Really I just want Diablo III but whaddya gonna do?