Something went wrong. Try again later

Giant Bomb News

409 Comments

On Games, Reviews, And Criticism -- Part 1

Patrick and BioWare senior designer Manveer Heir begin a three-part conversation about the role of criticism in today's writing about games.

No Caption Provided

When Simon Parkin published his review of Uncharted 3: Drake’s Deception at Eurogamer, a mild firestorm erupted, launching a contentious debate about the role of criticism during the review process.

Parkin’s review took issue with the Uncharted design philosophy as a whole, but still awarded the game an 8/10 at the bottom of the page--a respectable score from an outlet as tough as Eurogamer!

No Caption Provided

Fans, developers, and even some writers wondered aloud whether Parkin had picked the appropriate venue for his examination of Naughty Dog’s choices. I wrote my own piece about the ensuing response, which prompted a more intimate conversation about the subject with game developer Manveer Heir, who is currently a senior designer on Mass Effect 3 at BioWare Montreal.

Heir has been kicking around the industry for a while now, having landed at BioWare Montreal and the Mass Effect series after five years with Raven Software in Wisconsin, the home state of my dearest football rivals. Heir is known for his outspoken nature, and isn’t one to walk away from a controversial subject. In fact, it was Heir that proposed we start a back-and-forth letter series about game reviews and publish it.

I suggested we throw it up on Giant Bomb in its entirety, and he agreed.

If you’re not familiar with Heir, you can read his dusty blog Design Rampage (which he promises to update), follow him on Twitter, scope this Kill Screen interview about his early years, or load up a Gamasutra interview about race.

Take it away, Manveer.

Note: This exchange took place over email, and I've done minimal editing to reflect the casual style.

--

Patrick,

Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.
Heir is working on Mass Effect 3, a sequel to one of this generation's most beloved games.

Thanks for agreeing to discuss the role of game criticism and reviews with me. It's something that has been bothering me for some time now, and I wanted to discuss it with someone who works in the field, instead of just talking to other people like myself who often bitch on Twitter. So you know where I'm coming from, I'll give you a brief background about myself before I became a game developer. I used to cover the news, write previews, reviews, and do interviews for the enthusiast press (what is now known as bloggers) for a couple sites when I was in high school and early college (late 90s, early 2000s). It was a means to an end to get connected to the game development community, instead of wanting to be a journalist, but hey, it worked. More specifically, I don't think I was particularly good at my job. I judged games on 100-point scales that broke scores down into component parts like graphics, sound, etc. (something I find abhorrent now in my life). I say this so you understand that I've actually done the job (to a novice extent) for over five years, and so I understand some of the pressures reviewers are under in today's climate, as well as how the job goes.

My issues currently stem from games criticism and games reviewing, and should they even be the same thing. I am of the mind that they should not, and here's why. I should explicitly note that all my opinions are my own and not my employer's. Games criticism is new, it's in its infancy, and it's growing with every day. Game reviews, on the other hand, have been consumed for a very long time. As a developer, I love game criticism. I love reading my issues of Kill Screen, I love reading how someone finds a game sexist or offensive due to certain elements that are engrained in our culture, when we never stop to sit and think WHY they are engrained. I love all of that, I want more criticism. As a developer, I thrive and grow off criticism. I need it from my peers and those outside to better my own sensibilities, lest my colleagues and I rest on our collective laurels in the future.

But when we give those criticisms a score, we do something else. We make the criticism the focus of the entire product. To use specific examples, let's look at Simon Parkin's Eurogamer review of Uncharted 3: Drake's Deception. Parkin is an author I greatly respect and someone whose work as a critic I find to be on point often times, and his review is recent, which is why I cite it. In his review he states "Uncharted 3 is the most exciting game in the world, but only until you deviate from the script." He goes on to expand on how the game makes you feel like nothing more than an "interactive butler" at times.

Now, this is a criticism of how linear the game is. Like Uncharted 2, Uncharted 3 is very linear. In fact, like Modern Warfare 2, it is very linear. Like Gears of War 3, it is very linear. Like countless other 90+ rated titles, it is very linear. Many blockbuster games that are coming out are very linear. This is the choice they have made. All of them have this problem. The issue I have isn't with this criticism, but rather the calling out of this criticism on Uncharted 3 as a reason for a rating. Because, if that's the case, then shouldn't Modern Warfare 2 have similar criticisms embedded in it and review score docked accordingly? Yet a review of that game by Parkin doesn't mention, in-depth, the linearity issues like it does with Uncharted 3.

If a sequel is just following the path established by the other games, is that a knock against it?
If a sequel is just following the path established by the other games, is that a knock against it?

The issue does not lie with the criticism. The issue lies with what the game is. I do not judge a pie poorly because it is not cake. Both are delicious desserts, and there is a time and a place for both (the place, specifically, is in my belly). So when talking about player agency regarding linear vs. open-world games, I find these to be drastically different styles that are like comparing pies to cakes. I have a strong preference to see more player agency, and I, too, get frustrated when it is stripped away from me in games. But how do we reconcile this when all of our games that are linear have the same base problem? Do they all just get judged down a point because they are linear? Do we make sure all reviewers from a publication know that when they have different reviewers judge a game?

It seems difficult to handle things this way. I think making pointed criticisms about Uncharted 3's linearity, and then potentially tying it in into the entire industry's reliance on scripted narrative, Parkin could have made a wonderful piece that wasn't overshadowed by the 8/10 score he gave that sent fans into an uproar. The existence of the score took the piece away from criticism of the work and into a review of the work, and sadly, to me, it took away Parkin's ability to actually make a wonderful point because people got too up in arms about a number. To me, a review serves a different purpose. Criticism exists absolutely. Reviews exist relatively. What I mean is, I don't rate Iron Man the movie the same way I may rate Crash. However, if you asked me what I thought of both pieces I would say, in a word, "must see." But clearly their goals are different; one is a well-done piece of Hollywood blockbuster and the other is a poignant piece about race relations in contemporary society. Sometimes I'm in the mood for Iron Man. Sometimes I'm in the mood for Crash. Sometimes I'm in the mood for pie. Ok, I'm almost always in the mood for pie. But I think you get the point.

Shouldn't we then review our games in the same light? Shouldn't a game that is trying to be a linear piece of Hollywood blockbuster be rated against how those types of games typically play and the expectation of the audience? Shouldn't a review tell me if this piece of work is worth my time or not? Is that not a different question than "does this piece of work have flaws"? Trying to relate Uncharted 2 to something like Dark Souls is very hard to do, and I think we go down a bad path when we try to do it.

Let's keep criticizing games. Let's do it louder than ever. The development community needs it! But let's not mix our critique with our reviews. To me one is about recommendations to an audience, and the other is about the state of the art. The latter is far more useful than the former in my world. I'm all for the abolishment of reviews, but I think sites like yours may take a readership hit if that happens. So, without that happening, I think we should separate the two. Am I crazy? Do I have the wrong expectations for what the function of the two are? Or are my opinions just colored too darkly from my life as a developer who has to live with the score of reviews? Let me know your thoughts.

Sincerely,

Manveer

--

Manveer,

Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.
Skyward Sword is a terrific Zelda game, but it's also a very familiar game for many reasons.

One of the things I love about the video games industry is our collective commitment to self-reflection, a willingness to open ourselves up in the pursuit of becoming better players, creators or writers. In my case, I'm a journalist first and a critic second, a path I started walking down in high school, when an English teacher suggested the best way to ensure I could make a buck putting words on a page was journalism. I'd been writing about video games earlier than that, however, having attended my first E3 back in 1998. If memory serves me right, I was 14 back then, and I've been writing about games in some form since then, attending college for print journalism and rotating between news posts at various outlets.

And while reporting is my daily bread and butter, I'm also a reviewer, having recently endured the trial-by-fire that was reviewing a new Zelda game--The Legend of Zelda: Skyward Sword. My experience giving the latest Zelda a less-than-perfect score fits right in to this conversation, as it was the first review I'd written after reading Simon's review of Uncharted 3 and writing a follow-up editorial that criticized the hyperbolic response from fans.

Before I launch into my own process, perhaps we should back up and examine the purpose of a review. Until only recently, reviews have had more in common with what you'd read in Consumer Reports than a serious critical analysis, an attempt to explain what a game is, isn't and whether it's worth spending any money on. That alone is useful to a great many people, and part of the reason reviews are so important to video games in particular is because, individually, they cost more money than other mediums. You don't feel as burned about wasting $10 on the latest bucket of CGI from Michael Bay compared to shelling out $60 at GameStop, realizing the marketing mislead you, and having nothing but a set of achievements to show for it. There is a very real, important role for reviews that intends to accomplish no more than answering the question of yes or no.

But is that all we should expect from our reviews? Often times, we already know if we're going to buy a game or not, and a review is just a way to read about the game in some opinionated specificity before the game unlocks on Steam. For that audience, of which I'd argue there's a very large one visiting most enthusiast publications, a typical review doesn't provide any real service. As publications evolve, game companies have only themselves to blame for the predicament we're now in. Metacritic has its own issues, but the importance publishers have placed upon Metacritic is the bigger problem, and it's clear publications are beginning to understand the power of Metacritic to varying degrees. For some, it's a recognition that reviews may not impact video game sales in any meaningful way, but the reviews (and the scores attached) are, in fact, meaningful, as publishers have made them important, and the words that appear in those reviews suddenly take on a different weight.

Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.
Few took issue with the script-driven design in Uncharted and Uncharted 2, but Uncharted 3 took heat.

I don't want this to become yet another conversation about Metacritic, as it's only part of the issue, and the evolution of the review seems more encouraged by the homogeneous nature of so many of them. Unless I'm seeking out the opinions of a specific author, I'm not interested in reading a dozen glowing reviews of The Elder Scrolls V: Skyrim. I want to read the review from the one guy that fucking hated it, the guy who wants to make the argument about why it's actually terrible. Maybe I don't end up agreeing with this hypothetical guy, but I don't need my opinions validated, I need my opinions challenged.

You do point to one real problem with game reviews that publications deal with in different ways. Edge does not specify who actually reviewed a game. Edge is known for being tough, so when Edge proclaims your game is worthy of a 10 (which, for the record, does not mean perfect!), that actually means something. Most publications, however, have a byline in the review, and when it comes to games that don't receive 10/10 or 5/5, the comparative analysis begins. "Well," so the argument goes, "they gave Skyward Sword and Fruit Ninja Kinect a 4/5, so they're both of equal quality." This isn't fair to either game or the reviewer. I'm not of the mind a publication should find itself beholden to making sure its reviews are wholly consistent against everything that has come before it, as games are good, bad and weird for entirely individual reasons that aren't comparable.

What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.
What a 4/5 means for Fruit Ninja is a bit different than what 4/5 means for Skyward Sword.

And here's how I'll circle back to my Skyward Sword review. The Zelda series has existed for more than 20 years, essentially becoming a genre unto itself. This happens to many longtime franchises, and it's happening before our eyes with Call of Duty. The reviews for Modern Warfare 3 almost universally ding the game for being more of the game, but the game's sales suggest that doesn't mean very much to the fans--they want more of the same. The struggle for the reviewer, then, is the audience he's writing to. Haven't most Call of Duty fans made up their mind about whether they are buying the new Call of Duty? Is there anyone who is really "on the fence" about buying Modern Warfare 3? Knowing that, a review that's targeted directly at Call of Duty fans isn't much use to anybody at all, and launching into a larger criticism of this subgenre could be useful to someone like myself, who isn't really interested in yet another on-rails shooter. Parkin didn't review Modern Warfare 3, so we can't predict what he would have said about that one, but the Uncharted series falls into the same boat, and writing 1,000 words about how "Did you like Uncharted 2? Let me tell you why you would like Uncharted 3!" isn't much use, and a grand critique of the foundational philosophy of the series' game design is only possible with the perspective of three games.

With Skyward Sword, I found myself as someone who was no longer satisfied with many of the tropes that had come to define the Zelda series, even if Skyward Sword is a game that works within them very well. The review I wrote, if successful, will read like a five to someone who doesn't have the same hangups, but I'm not that person and I can't write a review for that person. I can only hope to string together a series of words and sentences that allow them to see why I came to my conclusion, and how they might draw another one. But writing a review of Skyward Sword that ignored everything around it would be purposeful ignorance, and a disservice to the same amount of lavish, immaculate detail Nintendo spent crafting the game.

The easy way out would be to drop scores, but let's not kid ourselves, as that won't happen. What's the middle ground?

Good luck finishing Mass Effect,

Patrick

Look for the next installment of our three-part conversation on Monday. Want more pieces like this? Let me know.

Patrick Klepek on Google+

409 Comments

Avatar image for az123
AZ123

196

Forum Posts

24

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By AZ123

More articles like this one please, Mr. Patrick.

Avatar image for dr_mantas
dr_mantas

2557

Forum Posts

92

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By dr_mantas

@BeachThunder said:

For mostly better and only a little bit worse, "On Games, Reviews And Criticism -- Part 1" is the best Patrick article in months, and makes a strong case for mostly-unedited email exchanges when done right.

The comment - review genre has rarely seen such a good example of an elegantly written response. Blending the format of an internet comment with serious critique, this review is succinct and worth anybody's time.

Avatar image for nmckee503
Nmckee503

408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Nmckee503

These kinds of articles are fantastic, definitely want more.

I wouldn't say that game reviews really sway my opinions of a game or whether I will buy it or not. Quick looks and listening to stuff like the bombcast are more likely to sway me. Of course, there are times when nothing will change my opinion, I knew from the moment skyrim was announced, for example, that I would get it, no matter what anyone said about it, and that I am likely to get the most recent Assassins Creed game even though what I've heard about it hasn't been that great.

Avatar image for darichardson
darichardson

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By darichardson

I can absolutely see both sides of this discussion. I totally agree with Manveer that reviews and criticism should be separated, but the reality is that we just aren't quite ready for that.

Take film, for example. Film began really hitting the mainstream in the early 1920s. It took around 30 years before something like Cahiers du Cinéma was started. For those who aren't familiar with Cahiers, the publication was/is a French magazine that totally redefined how films are analyzed and talked about. The people who began this magazine were the ones who really got auteur theory started.

Since we're still relatively close to the beginning of video games, it may be a bit harder to determine the time when it hit mainstream, but just for the sake or argument, let's say that is was around the time of the SNES and Genesis (some might argue earlier, but I think a case could be made that mainstream success didn't really start until around the PS2 era). 1990 seems like a good compromise when games really started to hit.

With that said, we're about 22 years out since games hit the mainstream using the above criteria. So this is definitely the time that these conversations should be beginning to really take place. The problem, though, is that what happened with film is that when this separation started to occur is that the ideas from Cahiers eventually became what we would call "Film Theory" today. Film theory, while valuable, is mostly studied in the classroom - in fact, my degree is in Critical Studies in Film. In the United States, at least, film reviews are still pretty much like video game reviews. Even great critics like Ebert don't really reference a lot of the things we discuss in film classes.

And here's the reason why - the public couldn't care less about auteur theory, framing and composition, mise-en-scene, and all of the other things we film nerds like to talk about.

The same goes for the gaming public - and maybe even to a greater extent in that games are generally geared at a younger audience. They don't care about game theory. They want to know if it's fun or if it's broken. They want to know if they should spend their money on it. Does that have to be done with review scores? No. But it sure makes it easier.

What I would argue is that we have a definite need in this industry for a Cahiers du Cinéma equivalent. I think some that there are some folks trying to do that. But to think that it will replace reviews or eliminate the issues with reviews would be naive. Most of those issues are much more systemic than I have space for here.

Avatar image for mutha3
mutha3

5052

Forum Posts

459

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By mutha3

Want more pieces like this? Let me know.

Yes! More of this, less of this: http://www.giantbomb.com/news/rocksteady-probably-not-developing-batman-arkham-world-next/3855/ please.

Avatar image for darkecho117
Darkecho117

126

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Darkecho117

Very interesting article, I always enjoy hearing from devs like this. Keep em coming!

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender

It's weird reading well thought out arguments over videogames on the internet.

I expected some aweful bashes or personal insults any second and that's kinda sad....

Avatar image for triviaman09
triviaman09

1054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

Edited By triviaman09

Very thoughtful article, I enjoyed it a lot.

Thinking about the movie criticism/review industry, though, they run into exactly the same problem. When a blockbuster action film comes out for example, positive reviews with good scores sometimes belie the critical venom the reviewer has toward the tropes of such films, even if they are well-made within the genre. Reading such a review is a strange experience.

I think ultimately, the consumer of the review finds a few critics or websites that are doing what they want them to do, whether that is closer to a critical review or a "Consumer Reports" functional review. I know when I come to Giant Bomb, I'll get a solid opinion on whether or not a game is worth my time and money. On the other hand, when I go to Kill Screen, I'll get a good critical review. I'm not implying that KS doesn't mention functionality, or that GB never delves into criticism, but there's a difference in primary focus.

Avatar image for jump
JuMP

102

Forum Posts

497

Wiki Points

0

Followers

Reviews: 3

User Lists: 4

Edited By JuMP

Well done Patrick. I look forward to seeing the rest of this discussion as well as more articles of this kind.

Avatar image for vincentvendetta
VincentVendetta

560

Forum Posts

20614

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By VincentVendetta

I am studying cinema at this moment to become a movie critic, as I love to read and write about movies. One of the lesson I have learned from Yahtzee Croshaw (of all people) is that review scores are kinda bullshit, and it is absurd to convert any opinion into a single independant number. A 4 for "Fruit Ninja Kinect" is not the same as a 4 for the last Legend of Zelda? Of course it's not, those are two completely different games! Still, I do applaud Giant Bomb for having only 5 possible ratings, instead of the possible 100 since, like my teacher once said, what the hell is the difference between 76% and 77%?

As always, a great article. Thank you Patrick, I look forward for the next letters.

Avatar image for swoxx
swoxx

3050

Forum Posts

468

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By swoxx

TL;DR

I'm sorry, but come on, 3 pages and this hadn't been done? Someone had to do it!

In seriousness: good stuff Patrick, keep this sort of stuff up.

Avatar image for dabuddada
DaBuddaDa

306

Forum Posts

13894

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By DaBuddaDa

What this article doesn't seem to address is that the vast, vast majority of the videogame consuming populace doesn't give two shits about review scores, just like movie-goers. They see something that appeals to them and they will buy it. The "uproar" over the Uncharted 3 review was more of a knee-jerk reaction by a miniscule handful of PS3 super-fans, probably mostly teenagers, raging on internet forums. There is far too much attention paid to the loudest idiots.

Avatar image for majesticoverlord
MajesticOverlord

191

Forum Posts

43

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By MajesticOverlord

It's comforting knowing that people can still have rational conversation, but, it'd be hilarious if the next two installments spiral out of control. Either way I'm enthralled and I want to read more.

Avatar image for skrutop
skrutop

3810

Forum Posts

23630

Wiki Points

0

Followers

Reviews: 48

User Lists: 14

Edited By skrutop

I really like this discussion, but I don't feel like there is one right answer for everyone. This actually makes sense to me, since there's clearly not one right answer for the question that Patrick and Manveer are trying to answer (as their correspondence here shows).

Some people simply want their opinions validated. They are going to buy the game, or not, and they want to confirm that they're right in spending their money on it. I fall into this category most of the time. After playing games for 30 years, I know what games I tend to like. I've done my homework to know what's coming out before it does. When the reviews come out, I use them to confirm that there isn't something that I missed, like crappy performance, a lackluster story, or major technical glitches.

Other people want their opinions challenged. I believe this is the minority, but Patrick stated that he falls into this category. I use reviews for that purpose from time-to-time. Like Patrick, I want to see why someone wouldn't like the game and compare that to my internal values and see if I should hold off. Alternatively, when a game that I'm not interested in gets a great score, that will certainly catch my eye. A prime example is Driver: San Francisco. I had absolutely zero interest in that game before the review came out, but the good score caught my eye, causing me to want to watch the Quick Look, which then led to me purchasing the game and really liking it.

In either case, I don't expect the reviewer to really care what my intentions are when he or she writes the review. The review is trying to answer the question "Should I buy this game?" It doesn't matter what my incoming bias is, a well-written review that breaks the game down into its pros and cons will suit that purpose.

Avatar image for cikame
cikame

4479

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cikame

What i look for in game reviews is a sign of the quality of a game, but i have a habit, i am too familiar with the technical side of video games.
 
Tomb Raider Underworld is my example, it's a decent Tomb Raider game, as a fan of the series i should definately get it. If the reviews of the game suggested that it was a horrible mess and no fun at all then i'd feel inclined to skip it, label it as the dark point of the series and move on but that's not the case. Many reviews sum it up as being a new game with some nice polish which doesn't "solve the issues" the games have had before... but if there were issues then they weren't a big deal for me so i should still totally play it.
 
I saw gameplay footage of the game and noticed some things, then the demo came out and i definately don't want to play it, bad animations are a problem for me, try moving at walking speed in that game across any uneven surface and lara will bug out unsure of foot location in regards to the run animation she's trying to do at the wrong speed. When wall climbing, lara takes on the persona of a robot crab. 
I don't have a PS3 but fortunately the animations in Uncharted are so floaty and poor that i don't care, a game series often praised for it's animations.
 
There are other games i haven't purchased due to minor technical reasons, but there are many more worse games i have due to something good i noticed in them.
In this regard, reviews arn't as useful to me as something like a Quick Look, where the person playing is giving opinions that maybe arn't matching up with what i'm seeing on the screen, not something that would happen in a review. Recent examples, i think Trine 2 is a bad game and have no interest in it and while i'd love to play Mighty Switch Force, i don't have a 3DS but thanks to the Quick Look i bought the steller soundtrack.

Avatar image for ht101
ht101

2157

Forum Posts

378

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By ht101

This was really cool to read Patrick and it's why I love Giant Bomb over every other game site out there. Another major piece of information we have learned is that Manveer likes pie more than cake.

Avatar image for umbaglo
umbaglo

63

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By umbaglo
In his review he states "Uncharted 3 is the most exciting game in the world, but only until you deviate from the script." He goes on to expand on how the game makes you feel like nothing more than an "interactive butler" at times.

I just want to say, since I don't know if you ended up bringing this up, Patrick, that the impression it seemed other people got from this part was not that he knocked Uncharted 3 because it was linear, but because the way scenes were scripted, sometimes the scene just plain broke if you didn't do things in the right way. If a camera is panning for a dramatic shot and you decided to not follow the path, for example, it didn't compensate.

The statement was much more that Uncharted 3 tried a LOT more to make it a cinematic game, but forgot that players can be a bit random at times. As a result, the majesty of a scene can just fail, and it implicitly requires the player to basically "buttle" their way through the levels, doing just what the movie director wants them to do.

That said, I otherwise don't disagree with the resulting commentary on the matter. I just wanted to point this out in case it wasn't.

Avatar image for josh_w
Josh_W

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Josh_W

Really interesting read.

Avatar image for darkidrising
DarkidRising

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DarkidRising

Absolute rubbish that game reviews and criticism should be separated.

If a film had (for example) a sexist agenda (e.g the film simply reinforced negative stereotypes and attitudes towards women through its depictions of and actions of / upon them with no attempt to provide some sort of social commentary on the problems arising from sexism) then film reviewers would mark and critic it accordingly. They would not just throw their hands in the air and say "Nevermind! It's meant to be horrifically sexist - its that kind of film! 10/10". Instead, they would question the viability of such a film, and would do so within their review.

To deprive videogames of an equally deconstructive and reflective approach within reviews merely undermines the importance and potential of games as both narrative and interactive forms of entertainment / art.

Personally, I also have issue with the linearity found within Uncharated - more so than the linearity found in other games - because it works against the theme of the game. Nathan Drake an adventurer exploring various ruins / temples etc for (supposedly) the first time and yet he seemingly knows the exact, correct route to take through these structures. Surely, if the narrative is to be believed, Nathan has never explored these areas before, so how come he knows exactly where to go? And why am I (as the player) deprived of the opportunity for exploration when I am playing the role of an adventurer? This constant undermining of the fiction creates a dissonance between the player, the protagonist and the narrative that, personally, I have never overcome.

So, the criticism isn't so much the linearity, but the contextually appropriate use of linearity within the fictional framework of Uncharted.

Surely, if games are to progress and evolve, such issues must be assessed, and done so within a review and the score modified accordingly. If we just scream 10/10 all the time, games will never get better - they may even devolve.

Avatar image for bananaz
bananaz

272

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By bananaz

Dropping scores is totally a part of the answer, IMO. I don't see it as easy at all, but it is a way out. Your number doesn't have to be justified or do any justifying if it's not there. Let it ride. Say what you want to say about how you liked the game. Unfortunately, you'll take a hit for it if you do it that way.

Also, do reviews have to be done pre-release? As hard as it is to wait, it could be worth it.

An interesting alternative is to make reviews into little stubs, with criticism to follow later.

Avatar image for excast
excast

1392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By excast

I agree with you 100% Patrick.  Your comparison between a $10 movie and a $60 game is the one I was going to make as well.  Untold numbers of critics give their personal opinions on nearly ever new flick that comes out at the box office.  Why should we expect less from a product that is a much larger investment, both in terms of time and money?
 
A lot of it comes down to expectations.  Compare the Uncharted series to what we recently saw with the Spiderman trilogy.  Both have great first entries, but seemed to perfect things with the second iteration.  By the time the 3rd installments arrived, people were expecting a lot.  Unfortunately, both were steps back in terms of story telling and tried to compensate by just throwing more flashy stuff at us on screen.  There is a difference between being bad and being disappointing.

Avatar image for basketsnake
BasketSnake

1821

Forum Posts

48

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By BasketSnake

I like all giantbomb stories, Patrick Tictac.

Avatar image for countinhallways
countinhallways

633

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By countinhallways

Hmm. I am interested to see how this discussion continues.

And yes Patrick, I certainly would like more articles such as this. Nice work.

Avatar image for jaycee
JayCee

677

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By JayCee

This is great Patrick, thank you for doing your part to elevate the conversation. More features like this are most certainly welcome.

Avatar image for doublekr
DoubleKR

123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DoubleKR

One of the best things I've seen Giantbomb do. Thank you.

Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ares42
@skrutop said:
Some people simply want their opinions validated. They are going to buy the game, or not, and they want to confirm that they're right in spending their money on it. I fall into this category most of the time. After playing games for 30 years, I know what games I tend to like. I've done my homework to know what's coming out before it does. When the reviews come out, I use them to confirm that there isn't something that I missed, like crappy performance, a lackluster story, or major technical glitches.
Couldn't agree more with this. It's not about "I'm buying this game, and I want everyone to agree with me that it's a smart thing to do" as it's often portrayed. It's about having interest in a product and making sure you are not wasting your money.
Avatar image for judoboy
Judoboy

83

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Judoboy

THIS is the kind of meat I want to consume. Let's see more of these.

Avatar image for ranmaranma
RanmaRanma

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By RanmaRanma

Good article and I would like more. I appreciate Patrick's articles and am glad he has joined the Giantbomb crew.

A major point to ponder though is what if a gamer has not played MW1 and 2 or not played Uncharted 1 or 2? If they come into part 3 fresh, the game very likely will feel like a 5/5 for them. How much of a review stems on what has come before and what is expected now and how much is based on just judging the game for what it is period?

Madden seems to get by with 9s every year from major reviewers. It's obvious which way most reviewers review Madden (not to start a debate on the actual quality of Madden). How is it fair that Uncharted or MW, for example, get judged based on past products more harshly than say Madden? Not saying GB does this but there are websites/publications that do. For another example, Dynasty Warriors has taken huge score losses due to not innovating enough over the years and essentially rehashing. However, if I've never played DW before the newest iteration, does that mean it's not a game worthy of a score better than 4/10? Food for thought.

Avatar image for little_socrates
Little_Socrates

5847

Forum Posts

1570

Wiki Points

0

Followers

Reviews: 16

User Lists: 23

Edited By Little_Socrates

This is a really great piece. More, please.

I'd like to comment on my disappointment in Heir for missing what the actual criticism of Uncharted 3 was in that Eurogamer review. Parkin was complaining not about the linearity of the title, but the level of over-scripting that actually restricted further one's ability to explore and play in an already linear space. In essence, the game would often punish the player for jumping right instead of left. Or it might punish the player for jumping one second early not because you didn't make the jump, but because the building needs to crumble when you land on it, so hanging off the side isn't good enough. This is different from the ultra-polished linearity of the Call of Duty franchise; Modern Warfare 2 deserves less flack than Uncharted 3 because it's generally pretty impossible to go the "wrong way" because they simply closed the other path.

Games criticism absolutely has a place in game reviews. Reviews are a chance to summarize your overall opinion of a product; in many cases, the score and the summaries (both at the front and bottom of the review) are a chance to express your purchasing opinion of the title, but the middle is certainly reserved for "what is this game, how does it play, what does it do well, and what does it do wrong?"

Avatar image for megalowho
megalowho

1148

Forum Posts

4888

Wiki Points

0

Followers

Reviews: 2

User Lists: 29

Edited By megalowho

Nice read, looking forward to the rest. Stuff like this is great during slow news cycles.

Avatar image for sooty
Sooty

8193

Forum Posts

306

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Sooty

I have no problems with games being linear but if the series has had pretty boring shooting mechanics the entire way through and then you release a sequel with even more shooting and action sequences then you have earned a fuck you.

Fuck you Uncharted 3.

Avatar image for monkeyman04
Monkeyman04

2885

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Monkeyman04

That was a really well written piece by both parties. Can't wait to read the rest of the conversation and I hope you do more of these

Avatar image for curufinwe
Curufinwe

1723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Curufinwe
Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

*Wall Text Alert*

Avatar image for huckaiser
huckaiser

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By huckaiser

I think an open dialogue between game journalists and developers is kind of fascinating. Keep it up Patrick

Avatar image for swedmiro
swedmiro

58

Forum Posts

3416

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By swedmiro

Giant bomb..making sense of the gaming world!

Avatar image for isles
isles

260

Forum Posts

174

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By isles

WE WANT MORE LIKE THIS

Avatar image for tobbrobb
TobbRobb

6616

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By TobbRobb

I hate scores, they mean nothing to me. I won't buy a game because it's a nine and I wont ignore a game just because it "only" got a seven. I'm all for getting rid of them. Though really, I make my own decisions based on video and demos of games, I haven't actually read a review in a long time.

Avatar image for viking_funeral
viking_funeral

2881

Forum Posts

57

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By viking_funeral

I like this. More like this.

Avatar image for bcjohnnie
bcjohnnie

459

Forum Posts

643

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By bcjohnnie

@Coreymw: I think my problem with this approach is I don't know what it means to review a game on its "merits alone", at least not most current games. There are plenty of sites out there that basically review every game as if it were made for someone who has never played other games, but is that really useful to most of the people who go to a site like Giant Bomb?

"Gamers" have already played other games, and generally buy sequels because they have played the previous games in the series, and buy games in a specific genre because they like games in that genre, so the background of the reviewer is extremely relevant to the experiences of those people who have played these other games.

The kind of reviewing that Manveer wants is very boring, without much of the personality that draws me to reviews in the first place. Of course the reviewer should still try to address the pure "quality" of game production as well, but whether a game is well-made and well-polished is only a small part of the picture for many gamers, and that is why they gravitate towards websites where the reviewers tend to share their experiences.

Avatar image for mnzy
mnzy

3047

Forum Posts

147

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mnzy

I really really don't like games that are too heavily (or blatantly) scripted and I'm sure there are others out there that feel like this. And I also feel like reviews are mostly a recommendation to buy. The combination of these two facts alone makes it absolutely necessary for the reviewer to name this mechanic.

It's also why I like GB's review scale. It's about "how many people are there that would like this game?". 5 means almost everybody will like it, 2...not so much.

Avatar image for x19
X19

2370

Forum Posts

39

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By X19

Patrick you beast give me more articles like this :D
 
I will read this on my Giant Bomb App later.

Avatar image for supergg2k
supergg2k

56

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By supergg2k

Mr. Klepek, may we please have some more? This is a great conversation and would love to see more of these.

N'Gai Croal did some similar posts for Level Up on the Newsweek site; these posts fill that void perfectly.

Avatar image for spankmealotus
Spankmealotus

323

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Spankmealotus

Fantastic piece of content for the site. When at the end of the GOTY podcasts Ryan pointed out his joy and the benefit of having Patrick join the crew; I immediately thought about the occasional bitching about Patricks work in the comments below and how absolutely pleased I was to hear the crew not taking any of that to heart. It's this kind of content that we get now that he's joined the crew that we didn't get before that makes me proud to support the site as a premium member. The more of this kind of thing I can get the better. Thanks for doing what you do Patrick.

Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

I love shit like this, Pat-baby. Keep them coming.

Avatar image for juggaloacidman
JuggaloAcidman

427

Forum Posts

49

Wiki Points

0

Followers

Reviews: 6

User Lists: 4

Edited By JuggaloAcidman

I have to respectfully disagree with Mr. Hier! The reason Eurogamer's review picks on Uncharted's linear nature and not COD's is simple... Shooter's linear nature is less noticable from the first person perspective. Think about it... From a FP point of view the world would appear larger then in 3rd person, like Uncharted. I have always felt that the camera placement and graphical style of Uncharted makes the space seem small! The other thing that makes the comparing of Uncharted/COD unfair is simple... COD doesn't have climbing and puzzle solving! The climbing and puzzle solving of Uncharted is probably the most linear experience in a video game since Tomb Raider! Mostly because Uncharted is the spiritual successor to Tomb Raider! Tomb Raider 1 recieved amazing review scores... Tomb Raider 3 recieved terrible review scores because the formula "didn't deviate from the norm". Wouldn't it be fair to say his review was trying to reflect that! The reviews around this place are widely opinionated at times.. By Heir's standards it sounds like they are criticism and not reviews? Which is confusing! I think the real problem is that people love Uncharted and don't want to hear about it's short comings!

Avatar image for himalayanwombat
himalayanwombat

18

Forum Posts

27

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By himalayanwombat

More articles like this, please.

Avatar image for deactivated-57beb9d651361
deactivated-57beb9d651361

4541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

"The easy way out would be to drop scores, but let's not kid ourselves, as that won't happen. What's the middle ground?"

And why can't it happen? Other publications do it, wholly successfully (bar the problem of getting advance review copy), so why not Giantbomb.

Rockpapershotgun's Wot I Think reviews are great. You get a personal piece from the author, along with critique without the miserable hang-up of sticking a number at the bottom.

Avatar image for wh1terav3n
wh1terav3n

622

Forum Posts

1611

Wiki Points

0

Followers

Reviews: 2

User Lists: 15

Edited By wh1terav3n

I want 100 more of these. Challenge my preconceptions.