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On With The Bodycount

Codemasters announces new shooter by at least some of the guys behind Criterion's Black.


This is but one of the two released screenshots for Bodycount. 
This is but one of the two released screenshots for Bodycount. 
Black. I feel like my own opinion of Criterion's first-person shooter have been well-established... well, provided you listen to the podcast, anyway. It's weird to me that Codemasters is really pushing its new first-person shooter, Bodycount, as being from the "co-creator and designer of Black," Stuart Black. Black (the game) didn't exactly go on to leave an especially lasting impact on shooters. Heck, I'd expect that a decent number of people don't even remember it at all. But I digress.

Today, Codemasters released two screenshots of the game, which... uh... look a lot like Black to me. Sadly, there's no mention of this being "gunporn 2.0" and I haven't seen anything close to "bullets are our babies" in the released material. That said, the provided quotes say the exact right things that I want to see when someone says they're making a first-person shooter. Here's one from the game's executive producer, Tom Gillo:

“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action.”

Firing guns into enemy targets should feel positively devastating. Firing a gun should feel like an intensely destructive act. That's one of the things that Black came closest to delivering on, but the constant inclusion of exploding barrels made it all feel like a photo hunt game. "Find the exploding barrel, shoot it, and move forward!"

Oh, hey! Here's the other one! 
Oh, hey! Here's the other one! 
Of course, that all sounds a bit more harsh than it should. Black was actually a really neat game, in spots. It just felt like it was being held back somehow, like the design of the levels and environments didn't quite mesh with the firearms well enough.

If there's anything that signifies that this game is coming from dudes who worked on Black, it's this Stuart Black quote:

"If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centered on the bullet and its impact on the world."

Yep. That sounds about right. The game is currently set for release in Q1 2011 for Xbox 360 and PlayStation 3.
Jeff Gerstmann on Google+

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killroycantkill

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Edited By killroycantkill

Wooh... There are healthbars in those pictures. COOL! I wonder if they're going to keep those or is it going to go to regenerating health.

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deactivated-6418ef3727cdd

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Judging by the second screen shot there will be no shortage of exploding red barrels placed inside of guard towers.

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Bollard

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Edited By Bollard
@Xolare said:
" Sold. "
Don't be.
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vibratingdonkey

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Edited By vibratingdonkey

Well, visually it's not looking too impressive at this point. Think flashy graphics would be pretty important to properly induce a devastatingly jaw-dropping, exhilarating sensory overload of trigger-crystalizing, world-shredding action.

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yeah_write

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Edited By yeah_write

I thought Black was all right, but I agree with Jeff that is was held back. The over abundance of exploding barrels was silly, as was the fact that you could only carry two guns. Black was all about the guns and how powerful they were, so I didn't understand why they limited you to two. A game like that should go old school and let you run around with a dozen methods of destruction.

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ddensel

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Edited By ddensel

Black was OK. I felt that the enemies took WAY too many shots to kill, and the contrived "shoot the red barrel to explode crap" gameplay was lame, but the actual shooting felt pretty good, and of course the game looked amazing for last-gen hardware. Looking forward to see more.

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MeatSim

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Edited By MeatSim

Let me stand next to this red barrel for a really long time!

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Juvarial

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Edited By Juvarial

Awesome, SO this is what first person crackdown looks like. So totally uninterested in this game.