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Rocksmith Is No Pretender to the Guitar Game Throne

After spending a little time with Ubisoft's first venture into the realm of rock rhythm games, Alex comes away sincerely impressed.

I did not go into Ubisoft's New York City press day expecting to write anything about Rocksmith, the publisher's debut foray into the realm of non-dancing music games. Given my previous, erm, history with the genre, my intuition was to just avoid the room that housed the title as if it contained a stack of expired plague victims.

Check out how this totally real non-actor dude is totally playing a real guitar in a totally not staged living room set!
Check out how this totally real non-actor dude is totally playing a real guitar in a totally not staged living room set!

My fear was objectivity. I like lots of music games, and I play lots of music games. That said, my earlier industry associations make it difficult to sound objective when talking about products that competed with my previous employer (Harmonix Music Systems, makers of the Rock Band series), especially when discussing a negative impression. Going into a Rocksmith demo, I had a great deal of skepticism regarding the product. Rock Band 3 was the first title to attempt a real guitar game with its pro instrument mode, and the marketing coming out of Ubisoft proclaiming it to be the first "real" guitar experience on consoles seemed like petty grandstanding. Infomercial-type videos like this did little to help matters, and then there's that name...the whole thing was setting off the same alarms that Power Gig did upon its debut.

And yet, I somehow found myself pulled into Rocksmith's orbit. Suddenly, a guitar was strapped to my waist, and I was at the mercy of Ubisoft San Francisco creative director Paul Cross, who slowly but surely began to show me the ropes when it comes to Rocksmith's brand of guitar instruction. After what felt like at least an hour of discussion, observing others play, and playing myself, I can say with definition that this is not Power Gig all over again.

In fact, it's actually pretty cool.

The premise of the game sounds like pure voodoo. A small USB-to-quarter-inch adapter bridges the gap between any electric guitar you may already own (Cross very much stressed that any guitar brand should work) and your home console of choice. When you strum a note on your guitar, the note plays through your television's speakers with any effects, distortion, or whatever else you program using the in-game pedals system.

The crazy thing is that it works. I do not play guitar. I have spent ample time futzing around with Rock Band 3's pro guitar mechanics, and through that I picked up a few things, but eventually I was forced to resign myself to the notion that I am a drummer, and not a guitar player. Ultimately, I may end up having the same reaction to Rocksmith in the long-run, but the early modes I played not only worked, but they gave me hope that I might not be completely worthless at playing a guitar.

A big part of Rocksmith's methodology revolves around its difficulty settings, or lack thereof. There is no expert mode in Rocksmith, nor is there an easy mode. Rather, difficulty revolves around "leveling up" songs. You can choose to play any available song in arrangements of single notes, chords, or full charts, and when you begin playing, you're dealt a minimalist version of that arrangement's note chart. The game reacts to how you play, slowly building up the number of notes it tosses at you based on your performance. Once you level up a song, you can keep practicing it until you eventually are playing the entire thing note-for-note. It's worth noting that if you're already an expert guitar player and know the song in question, the game doesn't penalize you for playing extra notes on an easier chart. As long as you're hitting the correct notes it tosses at you, you can play pretty much whatever you want in between.

The in-game interface mirrors the neck of the guitar, and is surprisingly easy to work with.
The in-game interface mirrors the neck of the guitar, and is surprisingly easy to work with.

Weird as that may sound to those who have spent years playing Rock Band and Guitar Hero, it's actually perfectly workable in practice. Largely, that's because there are no dead spots in the music when you mess up. Cross told me that while the team had played around with chopping up the masters and adding failure-oriented sound effects for missed notes, playtesters ultimately found it too distracting. So much as you would in a guitar lesson, you simply play over the song in its entirety. The volume differential between your guitar and the song seemed such that it shouldn't be too distracting to play over the existing track.

Rocksmith's interface does a great deal to engender feelings of ease when picking it up for the first time. In videos, the mirrored image of strings and frets to what your hand actually is required to rest upon looks a little odd, but in practice, it works extremely well. Once you start a song, you're required to strum each string individually to make sure they're in tune (a tuning prompt appears if they aren't), and once the song begins, notes move toward the represented fret bar on the screen, with colors and numbers depicting which string to strum, and which string to hit, respectively.

My first attempt to play was on The Rolling Stones' "Satisfaction," which has a fairly iconic opening salvo of notes. Early struggles audibly signaled that I had no idea what I was doing, but after a couple of reboots, I hit that first signature note, and from there, I began to improve. The timing window for the notes seems reasonable, as I am not perfect at strumming in time, and I still hit most of the notes that I had locked to the correct fret.

Unfortunately, a bug in the build I saw prevented Cross from showing me some of the more complicated, leveled-up note charts, but I could see a bit of progression as I got better, and as Cross (who himself was not a guitar player when the project first began, but began to learn alongside the development of the game) played on songs he'd spent some time leveling up manually. I do look forward to seeing someone play along with a fully-leveled up version of Cream's "Sunshine of Your Love." That ought to be a sight.

Speaking of the soundtrack, the build I saw at Ubisoft's event actually had a few more songs than the nearly 30 that have thus far been announced. While I can't spoil what I've seen beyond those announced songs (which include everything from Bowie to Black Keys and back again), I can say that the soundtrack reminds me a lot of the first Guitar Hero soundtrack--with master tracks instead of covers, of course. It's geared less toward the notion of a radio-friendly playlist of non-stop hits, and more toward finding songs that simply play great on the guitar. The developers are looking for riffs, solos, and iconic guitar lines that are going to be fun to play. While there are undoubtedly some classics, there are as many smaller indie rock bands, including a few bonus tracks from projects headed up by developers at the studio. Unsurprisingly, those are some of the more challenging tracks in the game.

DLC will, unsurprisingly, be added to Rocksmith post-release, but Cross and other Ubisoft representatives were mum on what kind of songs might be coming down the pipes, as well as how frequently they'd be coming. You can likely expect at least monthly offerings to start, though how frequently they come beyond the early release days will simply depend on how well the game performs.

The interface adjusts over time as you
The interface adjusts over time as you "level up songs," adding more notes to play.

I went into Rocksmith expecting nothing, and came out of my demo shocked at how wrong those expectations were. It's easy to get cynical in this business, especially after hearing ad infinitum how thoroughly dead music games are, and seeing the blitzkrieg of cringe-worthy marketing Ubisoft has thus far inundated consumers with. That Rocksmith was able to penetrate that initial skepticism and show me something legitimately cool is a testament to what Ubisoft is aiming to do with this game.

Is Rocksmith absolutely, 100% guaranteed to make you into an expert guitar player? I have absolutely no idea. You'll probably have to wait for the reviews to start hitting to find that out. Will Rocksmith help revitalize the flailing music genre? Again, it's too early to tell, but to hear Cross tell it, he hopes Rocksmith will simply help push innovation in music titles, much the way Rock Band did with its last iteration, and inspire competition in the genre once more. Is Rocksmith a fun way for newcomers to test the waters of learning the guitar? From my time playing it, I certainly think so.

Alex Navarro on Google+

95 Comments

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toymachinesh

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Edited By toymachinesh
@Shirogane: They are exploring the idea of having Bass tracks available via DLC but that probably depends on how well the game sells and of course how well the DLC sells.
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toymachinesh

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Edited By toymachinesh
@SamFo: All songs are master tracks in this game- however the game doesn't require "separate audio stems" which allows them to get tracks that haven't appeared in Guitar Hero or Rock Band... The original version of "Sweet Home Alabama" for instance.
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RockBandAide

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Edited By RockBandAide

Everything I've seen has me breathing a sigh of relief that it will be better than Rock Revolution and PowerGig, but I still have a couple big reservations. Definitely can't wait to try it out, though.

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samfo

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Edited By samfo

No master tracks? .... ill check it out for sure. but RB3 pro mode, seems a bit more realised imo...

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rapid

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Edited By rapid

Totally read the title as Rocksmith Is No Pretender to the Guitar "Game of Thrones"

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Jimmi

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Edited By Jimmi

Man, Alex never misses an opportunity to remind everyone of his resume does he?

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riffingt0n

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Edited By riffingt0n

I'm actually surprised so many are surprised this is good. I figured Giant Bomb would be dismissive of it after PowerGig, but checked previews on other sites and this - at least in theory - the first real correct attempt to do this kind of game with a real guitar. The previews have all been pretty positive, and some of the modes (the mini-games sound pretty awesome too) are super clever ways to trick people into doing drills on the instrument.

RB3's pro guitar is an interesting experiment and teaching tool, but they lost me at having to buy their faux-guitar controller and/or cheap Strat when I already own a servicable guitar. Good on Alex & Giant Bomb finally covering this.

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Parkingtigers

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Edited By Parkingtigers

I've got high hopes for this.  I can strum through the chords of a few songs, and so far YouTube videos and tab websites have been all I needed.  Picking out notes at the right time ... well I need some help and guidance for that.  This sounds like it is the right thing for me at my ability level.

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linkster7

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Edited By linkster7

But but I'm just about to use too much money on a rock band 3 pro guitar with actual strings. Your's saying I could save all that money and use on of my guitar on this game?

But when is it coming out?

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Makoto_Mizuhara_Sakamoto

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Where's Gunsmith when you need it most?

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japachai

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Edited By japachai

Will buy. Well, try to anyway.

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Kingfalcon

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Edited By Kingfalcon

Alex can be sincere?

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junglistgamer

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Edited By junglistgamer

I'll wait for the reviews but this looks promising. I played guitar for a couple of years but I lost interest when I reached the transition from playing Metallica riffs to playing Metallica solos. This looks like a fun way to get back into playing!

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anbumakura

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Edited By anbumakura

I was in the same boat as you in my thoughts about Rocksmith before you wrote this article. Now hearing of your positive experience with it, I may have to try it out when it releases.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Sounds like Native Instruments Guitar Rig.  I don't think it'll help much 
unless you take lessons & practice to the point where it's not to hard 
to play chords & a few solos, etc.

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andrewf87462

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Edited By andrewf87462

Excellent write up Alex! I'm definitely looking forward to this. I've always wanted to be able to play a guitar (hasn't everyone at some point!), and I have tried......and failed. Hopefully with this being more learning friendly, as it's a game, it might make it easier for me to pick up a few things, and hopefully build on learning from their......or until RockSmith 2 comes out.
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kraznor

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Edited By kraznor

Wow, did not expect this at all. Just brutally shut down a friend of mine for being at all interested in this game, but now I should apologize. Just assumed it would be awful based on the trailer and the fact its a rhythm game in 2011. I retract that negativity.

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spilledmilkfactory

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Wow.. this is surprising, to say the least. I'm actually interested now, when I couldn't have cared less before. Good write up, Alex

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MetalGearSunny

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Edited By MetalGearSunny

Interesting...

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noriegga

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Edited By noriegga

no one is more authentic than kid rock

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cookiemonster

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Edited By cookiemonster

Can't wait.

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skunkdragon

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Edited By skunkdragon

I have high hopes for this game, i enjoyed the GH and RB games and hoped they would help me to get my finger speed and finger placement, to learn to play my acoustic, they only hindered. I dont have alot of money so i buy games I can play for months. I am very hopeful for this game . nice article alex 

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grilledcheez

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Edited By grilledcheez

I'm looking into it, just because I have a guitar that rarely gets used.

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Zaapp1

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Edited By Zaapp1

Sounds cool, like Guitar Hero 1 all over again but with a real guitar. I'm actually interested in this now when I couldn't care less before. Nice work, Alex.

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kennybaese

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Edited By kennybaese

This is something I could see myself picking up at some point just to play with. The fact that I can just use one of the guitars I already own is a huge selling point for me.

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shirogane

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Edited By shirogane

I wonder if they'll have a Bass mode...
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Tordah

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Edited By Tordah

If this works as promised, I might have to buy it. I wonder if it'll work with 7-string guitars...

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Rolyatkcinmai

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Edited By Rolyatkcinmai

Great writeup, Alex. Always nice to hear when games that seem shitty are actually pretty good.

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Dialyctic

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Edited By Dialyctic
@JJpenguin said:
I wonder if they'll do drop C#/C/B/A# songs?  I would love to plug in my schecter blackjack and play some machine head.  Having said that, if you're good enough to play Machine Head, odds are you wont need the game's help, leaves me at a loss to what purpose this game serves. Guitar hero was detached enough from guitar that both non-guitarists and guitarists could enjoy an equal challenge, this seems like somewhere in-between a starting point to real guitar and something for guitarists to show off on.
Agreed. I'd get it just to try it though. The technology amazes me!
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blogpostnogood

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Edited By blogpostnogood
@HarrySound said:
Ok i'll probably get it for easy points but I still have to say that the tech for this game to track the guitar notes your playing does not exist. It'll only surely be able to track single notes or even power chords as the very most. Look at the current guitar to midi converters and tell me i'm not lying. 
The cable converts the analog guitar signal to a digital format that can be read by the console—the magic is really in the software algorithms that interpret the data and figure out what note has been played, all within a tiny fraction of a second. Those algorithms have been in development for around 5 years and have gone through many iterations.
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zigmoose

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Edited By zigmoose

I'm not usually a fan of music games but this is piquing my interest. Time to start saving up for that bundle.

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TheHT

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Edited By TheHT

I saw Game and Throne together and got excited. The interface looks like it might actually be clean and intuitive enough to follow along and learn from.
 
Soundtrack looks good too.

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xpgamer7

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Edited By xpgamer7

It sounds more interesting than I expected from the trailer.

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Mikewrestler5

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Edited By Mikewrestler5

I don't have money right now. But whenever I get some, it's going to this. I can't wait for this to come out.

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Lobst

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Edited By Lobst

Amazing preview. I'm still burned at the apparent lack of RB3 Mustang support, but if this reviews well I'll probably get it.

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Fascismo

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Edited By Fascismo

I would love to see how this thing detects chords. There are already devices out there that can interpret single notes from a guitar and convert them into MIDI notes of the correct tone and octave, but they're TERRIBLE at interpreting multiple notes being played at once. I always assumed that's why Harmonix went the prohibitively expensive route it did with Pro Mode.

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Firethorne

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Edited By Firethorne

Me and my Ibanez are looking forward to this.  No plastic guitars, yes please!
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AngriGhandi

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Edited By AngriGhandi

Whaaaaaa?

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Kyle

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Edited By Kyle

I'm glad to hear this game is actually cool. It's been getting a ton of shit, but I thought it always looked fairly interesting and decidedly un-Power Gig. Might have to pick this one up when it comes out.

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Slaker117

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Edited By Slaker117

The fact that the tech works is enough to make this seem cool. I've had very little interest in music games up to now, but I might actually check this out.

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SeriouslyNow

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Edited By SeriouslyNow

I'm waiting for Poopsmith.

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Shabs

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Edited By Shabs

@GeoAbraxas said:

@Shuborno: Just call your local music store, they should be able to order it from Fender without a problem. At least the stores around my place can.

I was hoping to try one out before committing since I don't want the guitar to feel terrible. Squier stuff can be hit or miss given that it's the cheap Fender line.

Rocksmith works for me since I can just play my current guitar which I already know and love.

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Shabs

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Edited By Shabs

@masternater27 said:

@Shuborno: Best Buy Carries the rb3 strat in store. At least my store always has one

Wow, wasn't aware and didn't see it on their website. I will go check out my local Best Buy some time and see if they have it in stock.

I saved some money for it that I never spent on anything else so it's a possible impulse buy...

I'll still get Rocksmith. Something interactive to learn a song could be more fun than just learning songs by ear.

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tourgen

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Edited By tourgen

I want this just to learn some new songs on guitar. It sounds really fun! One of the biggest problems I have is coming by good videos and guitar tab for songs I want to play. Some stuff is out there but costs a ton. Some stuff on youtube is just plain wrong. Plenty of the guitar tab out there you turn up for free gets pieces of the solo wrong etc.

Looking forward to this one.

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wolf_blitzer85

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Edited By wolf_blitzer85

@BryanDaGimp said:

Waiting for drumsmith

Oooh yeah. Then I would be interested....HARD.

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deactivated-5f90eabee6bba

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I wish there were more educational games.

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rjpelonia

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Edited By rjpelonia

You have me genuinely intrigued, Alex. I was ready to completely ignore this game, but... well, I'll keep this game in my periphery. Hope the final build finally delivers on what many others have failed to do so on.

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JJpenguin

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Edited By JJpenguin

I wonder if they'll do drop C#/C/B/A# songs? 
 
I would love to plug in my schecter blackjack and play some machine head. 
 
Having said that, if you're good enough to play Machine Head, odds are you wont need the game's help, leaves me at a loss to what purpose this game serves. Guitar hero was detached enough from guitar that both non-guitarists and guitarists could enjoy an equal challenge, this seems like somewhere in-between a starting point to real guitar and something for guitarists to show off on.

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Mars_Cleric

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Edited By Mars_Cleric

I'm surprised but I will reserve judgement