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Sleuthing Through the Back Alleys of L.A. Noire

Rockstar's crime thriller was shown to the public (and us) at PAX East 2011. Read about it!

It's surreal, the number of long-in-development games that might actually burst forth into the light of commercial release in 2011. In the time since Rockstar Games and Team Bondi's Los Angeles crime saga, L.A. Noire, initially appeared by way of scant few screenshots and little concrete info back in the mid-2000s, children have been born, learned to crawl, walk, talk, and use basic arithmetic. And yet, while some games of similarly protracted and clandestine development cycles perhaps look worse for all that developmental wear, L.A. Noire seems to have benefited from its extended gestation. Though the game was only shown via a developer-driven, 30-minute demo at PAX East 2011, what Rockstar showed certainly made an impression.

At first blush, L.A. Noire seems to have all the hallmarks of a typical Rockstar joint, namely a third-person protagonist wandering around an open world full of sex, murder, corruption, and everything illicit in between. In this case, the setting is 1947 Los Angeles, and you play as Cole Phelps, a young officer in the LAPD rising through the ranks of the department. Phelps, played by Mad Men's Aaron Staton, starts out the game as a beat cop, working the streets and securing crime scenes for the detectives above his pay grade. However, over the course of the game your career will flourish, with stops in a variety of different units, including traffic, arson, vice and homicide.

   Investigation is the name of the game. Also the name of the game: L.A. Noire.
 Investigation is the name of the game. Also the name of the game: L.A. Noire.
The mission shown in the PAX East demo was one of the earliest homicide missions, titled "The Red Lipstick Murder." Rockstar was quick to point out that many of the game's cases are rooted in true crime origins, drawing inspiration from real scandals and murders of the period. Similarly, each case is a stand-alone story event with a self-contained narrative. The game will include an overarching plot revolving around Phelps, as well as his troubled past--some of which involves his service during World War II--but nothing shown in the PAX demo alluded to the direction any of that story might go.

Instead, we were introduced to intense, brutal violence right from the get-go. A woman is dragged screaming from a car at a popular heavy-petting spot overlooking the city, and is subsequently beaten to death with a tire iron. The faceless killer fades into the dark, and we are introduced to Cole. Upon arriving at the scene with his cantankerous, half-drunk new partner, Rusty Galloway, Phelps goes right to work, bee-lining for the stark-naked and desecrated corpse. Side note: If you are sensitive to seeing fully naked dead ladies, this is probably not the game for you.

After a bit of rat-a-tat back-and-forth with some nosy reporters, Phelps begins investigating. Rockstar emphasized the nature of the game's investigation mechanics, compared with other crime-solving adventure titles. Rather than just poking around until you find the right highlighted object that progresses you to the next section of the story, L.A. Noire is aimed at getting you to use your head and actual investigation. For example, when you examine the woman's body, you can highlight several sections, including her head, her arms, her torso, and so on. While highlighted on those sections, you can use the controller's analog sticks to turn them to look more closely at wounds, markings or other possible evidence. Elsewhere, it pays to be dutiful in your searching. Supposedly, you will never quite know when an object might pertinent to your investigation or not, so it pays to be painstaking when it comes to searching and evidence collection. All of your evidence and information is kept inside your notebook, which keeps a detailed and easily accessible list of everything you've discovered so far.

   The game is thick with era-specific atmosphere.
 The game is thick with era-specific atmosphere.
This careful style of play carries over into interrogations. As persons of interest appear, you will find yourself asking them pointed questions about the victims, what they saw, and possible involvement in the crimes. With each response given, it's on you to determine if the person in front of you is being truthful or not. How you determine that comes largely from intuition. If a person is being direct, making eye contact, and saying things that don't contradict evidence you have, they're almost certainly telling the truth, which means you should select the "truth" option when directing your next question. However, if someone is being evasive or stumbling over their words, they're likely lying. If you have evidence that directly contradicts what they're saying, you can choose the "lie" option, and directly confront them. If you currently lack that evidence, choose "doubt," and you'll press them without out-and-out calling them a liar.

It's easy to envision a mechanic like this boiling down to a series of painfully obvious visual cues and character tics--after all, subtlety in facial expression is not something games have really done well up to this point. Enter a new form of facial capture technology, which Team Bondi has used to capture the expressions of the actors as they deliver their lines in the recording studio. The aim of this tech is to finally cross over that seemingly insurmountable valley of the uncanny and create video game characters that blink, smirk, furrow, and frown with naturalistic quality. If the demo I saw was any indication, they've nailed it. 
  
  
Certainly you know you are looking at a game character, but I can't recall a time when I've seen anything this believable and realistic. Lip movements are phenomenal and accurate, with none of the awkward fish-mouthed movements one tends to associate with games. More impressive are the eyes, which don't just dart around based on random algorithms or stare straight ahead at you, like a dead-eyed automaton. Interrogating a suspect, you see the subtle movements, the wrinkles in their brow, the throwaway looks downward that signal something might be amiss. I'm trying to avoid hyperbole because, again, this was just a 30-minute demo. But over the course of that demo, I saw such a wide array of expressions and facial features that frankly, I just couldn't help but be impressed. The one knock is that, by comparison, the body animations seem rather antiquated. Outside of fisticuffs--which, frankly, looked a bit clunky--the basic body movements seemed fine, but when juxtaposed against the hyperrealism of the character faces, the stiffness found below the neck stuck out.

Equally impressive is the game's sense of style and atmosphere. Though it's set a few years earlier, L.A. Noire immediately evokes the look, feel, music, fashion and overall vibe of 1997's Oscar-winning 1950s crime drama, L.A. Confidential. You see it all over the larger world, from the busy, coupe-filled streets to the rundown bungalows and apartment buildings that pock the sprawling landscape. However, it's the smaller details that really dig out the L.A. Confidential thing. One particularly on-the-nose scene features your Irish police captain delivering a matter-of-fact speech on the heinous murder you're about to investigate, while you sit in a wood-paneled room behind clunky desks amid peers of run down men in $30 suits and fedora hats. Much the way that they co-opted the plot, scenery, soundtrack and characters of Scarface for Grand Theft Auto: Vice City, Rockstar seems to have plunged its tendrils deep into L.A. Confidential's cultural elements, and found a way to marry them to the world of their game with a kind of creative reverence. 
 
   The notebook is a detective's best friend. Well, that, and the occasional scotch.
 The notebook is a detective's best friend. Well, that, and the occasional scotch.
For as much as was shown during the L.A. Noire demo, just as much wasn't. The developers opted against showing any of the open world stuff, instead sticking to the "trip skip" mechanic to jump to the next relevant point on the map. They did comment on the size of the city--8 square miles--and that deciding to drive would yield you some periodically relevant dialogue about your current case with your partner. Additionally, we only saw maybe half of one case, with no clear picture of exactly how many cases the game offers, or how much exploratory side questing the game would allow for (though earlier reports seem to indicate the game maintains a fairly linear structure throughout). Still, the facial capture tech, the detail-rich world, and the solid-looking crime-solving mechanics at the core of the game all looked unquestionably impressive. It can be tough to glean the true nature of a game from a tightly-scripted, developer-driven demo, but what Rockstar brought to PAX East was something that certainly seemed worth getting excited about.

Alex Navarro on Google+

127 Comments

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Brad078

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Edited By Brad078

Excellent writing Alex, I'm excited for this one!

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CletusTheFoetus

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Edited By CletusTheFoetus

When you recognise the actors something clicks in your head more so than other games. Can't wait to get it. looks great.

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paulm

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Edited By paulm

this is one of the best articles i'v read on this site and thats saying a lot

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Scribbly

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Edited By Scribbly

Sounds quality, great article Alex!

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Tacobot

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Edited By Tacobot

Good stuff Alex and thanks for the news, its looking better every time i hear about it.

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FrankCanada97

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Edited By FrankCanada97
@100_Hertz said:
" SPOILERS: Phelps turns out to be the murderer.   ...and also an olympic gold medalist swimmer.  "

 
On topic: This is exactly what I'm hoping for from LA Noire. Sounds like the same detail oriented investigation techniques that went into the Police Quest series.
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kurashu

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Edited By kurashu
@Fjordson:  Thanks! It was pretty much what I was thinking, but was hearing rumours that it would be linear... dunno where I heard that! Can't wait for may! Good thing I pre-ordered Portal2, that'll help the wait!
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chickdigger802

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Edited By chickdigger802

Wait a sec.... Giantbomb does previews?

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sameeeeam

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Edited By sameeeeam
@chickdigger802 said:
" Wait a sec.... Giantbomb does previews? "
Occasionally.
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cornbredx

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Edited By cornbredx

This game continues to look impressive.
 
I can even tell who the actors are that are playing their perspective roles.
 
I'm pretty interested to see this one, this may be a game changer if the game play is as innovative as the animations.
 
  @karmaghost:
It is. I noticed him too.
 =)

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LiquidS

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Edited By LiquidS

Nice write up, if I were someone that pre-orded I would for this game I think. Excitement building.

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TomTheRealist

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Edited By TomTheRealist

Well written and informative, Alex! Although good news is always nice to read.

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ShaneDev

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Edited By ShaneDev

I am interested in how this game will turn out. I am bit skeptical about how the open world will work and whether it will be any fun to play in since you are a cop but on the other hand I never really messed that much in RDR so we'll see. 
 
While I have said before that they seem to be borrowing things from films and what not it must be tough to present a real world and not make it seem like you just copying from other fiction. I mean they probably researched the setting and came up with the same briefing room at appeared in LA Confidential because it was a real room in 1940's LA.

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Gerhabio

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Edited By Gerhabio
@Ygg said:
" @VisceralBishop24 said:

" @Ygg said:

" @VisceralBishop24 said:

" Definitely looking forward to this game. Reading through this article now.  Weird that they didn't show any of the open world. Driving in GTA IV was utter crap, so would have been nice to know if they changed anything with it, but if you can just teleport to the next objective, I guess it doesn't really matter.  Great write up Alex for the people that didn't see that 30-minute demo. "

This game isn't actually made by Rockstar, for some reason everybody on Giant Bomb keeps referring to it as "Rockstar's L.A. Noire" when it's actually developed by Team Bondi.   It's weird. "
Pretty sure I knew that.  It doesn't mean they would not incorporate that same driving technology. Although I doubt they will, you or I don't know that. But yes, I knew Team Bondi was making the game.

If you knew it then I don't know why you brought it up, Team Bondi had nothing to do with GTA IV and I doubt Rockstar are calling any shots over the driving system in place within L.A. Noire.  Also I doubt they would be looking into using the same driving system from a 3 year old game, for a totally different era in a different pace of game. "
Rockstar's publishing it and Team Bondi developed it but I have to wonder about the Rockstaresque tone and subject of the game. Did Rockstar have any direct influence on their decision to make this game or did Team Bondi come with the idea to Rockstar because they thought they would appreciate it?
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HandsomeDead

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Edited By HandsomeDead

Judging by this thread, people see the name Rockstar, immediately think San Andreas and will pick this up, return it in a day then blog about how the game was shit because they couldn't parachute of the top of the highest building then blow everything up to satisfy their retarded cravings.

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Agent47

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Edited By Agent47
@HandsomeDead: Yet some people will never understand how true this statement is.
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MrKlorox

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Edited By MrKlorox

Hooray for Rockstar.

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DonPixel

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Edited By DonPixel

yesss!! crossing fingers I hope it lives to the hype!

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dexterslu

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Edited By dexterslu

Easily my most anticipated game of the year. It seems like the dude who made the Getaway is actually getting to do a lot of things he set out to do in his original conception. I really love the idea that they are enticing players to drive by giving out tidbits of information through dialoge. 

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MisterMouse

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Edited By MisterMouse

this could be a very cool game when all is said and done.

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ZeroCast

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Edited By ZeroCast
@VisceralBishop24 said:

" Definitely looking forward to this game. Reading through this article now.  Weird that they didn't show any of the open world. Driving in GTA IV was utter crap, so would have been nice to know if they changed anything with it, but if you can just teleport to the next objective, I guess it doesn't really matter.  Great write up Alex for the people that didn't see that 30-minute demo. "

You know, I think the overall driving mechanics in GTA IV were good. I definitely found the immense  number of different vehicles to be well tuned in terms of each car having its own unique way of handling characteristics. 
 
Maybe some of them were over the top, like the SUVs but I enjoyed the overall experience of driving around in Liberty City :D.
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Vinny_Says

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Edited By Vinny_Says

I know alex REALLY like GTA4 so it's nice that they have him write this up.

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AURON570

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Edited By AURON570

awesome, from reading the article I'm guessing that they're making it so that the player doesn't feel like he is running into any dead ends like in most detective games. Sounds great in theory, hopefully the story is presented really well because that's what's going to pull everything together.

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stonyman65

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Edited By stonyman65

Remind me of the first Godfather game for PS2 and PS3...  I loved those games.

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ChristianCastillo

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Those have to be the best human animation graphics I have ever seen.

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TheWan

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Edited By TheWan
@karmaghost: 
 
good eye. I missed the guy from Condemned.
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Nomin

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Edited By Nomin

If one like the antics and freedom that they once identified with GTA, especially with San Andreas, they are better advised to wait for Saints Row 3. I guess LA Noire would be more tightly scripted at the expense of open world accessibility and sandbox gameplay. 

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PillClinton

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Edited By PillClinton
@FrankCanada97 said:
" @100_Hertz said:
" SPOILERS: Phelps turns out to be the murderer.   ...and also an olympic gold medalist swimmer.  "
 On topic: This is exactly what I'm hoping for from LA Noire. Sounds like the same detail oriented investigation techniques that went into the Police Quest series. "
that might just be the single greatest gif i've ever seen.  just, thank you. 
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citizenkane

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Edited By citizenkane

Can't wait for this game.  Every new thing makes me even more excited!  ^__^

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koolaid39

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Edited By koolaid39
@CletusTheFoetus said:
" When you recognize the actors something clicks in your head more so than other games. Can't wait to get it. looks great. "
100% agree. Really looking forward to this game.
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Genjai

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Edited By Genjai

Oh, I want this game so baddd!!!
 
I really hope it's everything that it's hyped to be.

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President_Barackbar

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Whoever the hype man is at Rockstar is invaluable to that team, this is the second time in recent memory I absolutely can't wait for their next product.

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Masterspeed

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Edited By Masterspeed

Should be an amazing experience.

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LiquidSaiyan3

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Edited By LiquidSaiyan3

I was lucky enough to see this demo at PAX. 
They only showed one driving sequence, and it was your partner doing the driving. Towards the end of the sequence there was a parked car in the right lane, and was sticking out of the lane just a little bit, but the AI did not try to avoid it and side-swiped it which drew some laughs. 
It seems like they're also using the Euphoria physics. Based on the one fist fight that was shown and the ridiculous way the people fell from getting hit, kind of looked like drunk GTA4 boxing. 
 
Other than that I can't wait for this game. It's like a mash-up of GTA and Phoenix Wright.

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014

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Edited By 014

Man. That one guy being interviewed about having an affair looked exactly like one of the dudes from Alias.

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Demyx

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Edited By Demyx

I wanna get this game just because the facial features look so amazing. Everything else seems interesting as well i guess. But dem faces......WOW

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Daveyo520

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Edited By Daveyo520

I will have to get this game.

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deactivated-5865c6a5c9438

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Oooh my backlog.

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deactivated-5f90eabee6bba

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@VisceralBishop24:  
Driving in GTA IV was one of the best parts about the game.
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selbie

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Edited By selbie

LMAO I love the old lady's expression at 1:46

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PumpkinEscobar

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Edited By PumpkinEscobar

haha the guy at 1:49 is actor patrick fischler, the guy from mad men and mulholland dr!

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Skytylz

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Edited By Skytylz

I wish all the articles were still like this on the site :(.  Great article Alex.

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Cornman89

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Edited By Cornman89

Sounds like my kinda party. Looking forward to it.

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Edited By P_Pigly_Hogswine
@blaakmawf: Ha. Tell me about it. So many games stacked beside my TV. Need to knuckle down and get through them.
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KawiGreen

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Edited By KawiGreen

I have no desire to play this game.  GTA IV was soooo overrated.  And I couldn't get past the beginning of Red Dead with its toughest man in the West going on stupid mission stuff.  I'm sure the tech will be awesome.  I just don't think the story, based on the last 2 games, will be that great.  I guess we will see though...

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Puchiko

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Edited By Puchiko

can't wait to play this game!

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GreatPandaPanda

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Edited By GreatPandaPanda

hm

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TwoOneFive

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Edited By TwoOneFive

great f-in preview... i mean... damn alex. you went all out on this.  
 
 
ps. this tech reminds me of Avatar... that movie's technology had a ripple effect YEARS before it was released and now we're finally seeing what other studios are doing with it. so awesome 
 
now if only they used the EXACT same technology as Avatar, things would be EVEN better -  
"The one knock is that, by comparison, the body animations seem rather antiquated. Outside of fisticuffs--which, frankly, looked a bit clunky--the basic body movements seemed fine, but when juxtaposed against the hyperrealism of the character faces, the stiffness found below the neck stuck out."  
 - because for Avatar, they did all of the facial tracking at the same time they did all of the body tracking. all at once in the same place via a simple head-mounted-camera. genius. 

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Vodun

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Edited By Vodun

Ok, I'm officially going into lock down mode for this game. Not reading or watching anything else until release. I want to go in cold, and I'm convinced it'll be enjoyable enough to warrant a purchase.

Man, how I've been missing cop/detective games!

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teh_destroyer

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Edited By teh_destroyer

I am starting to want this game now.