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Sorry About That, Miranda

To Patrick, Mass Effect 2's suicide mission was a one-time deal, and he paid the price. So did she.

No Caption Provided

[Note: This story does contain spoilers about Mass Effect 2. You have been warned.]

I finished Mass Effect 2 once. The suicide mission was, in my eyes, a one-time deal, an all bets are off descent into the madness of destroying The Collectors and delaying the Reapers, one where I lost a few friends in the process.

In battle, Miranda took a shot to the head, while Tali was swarmed by seekers.

Neither character is with me in Mass Effect 3, which I started on Sunday afternoon. They will never have a cameo in my Mass Effect 3.

I'd purposely waited to play Overlord (fantastic), Lair of the Shadow Broker (great) and The Arrival (disappointing) until just before Mass Effect 3. Having a few hours to brush up on the universe before the apocalyptic Mass Effect 3 seemed appropriate. I just didn't realize how much I'd miss a virtual mass of pixels branded Miranda.

I'm not sure what exactly struck me about Miranda more than any other game character.
I'm not sure what exactly struck me about Miranda more than any other game character.

Our relationship ended on a sour note. Just prior to embarking on the suicide mission, I was doing my rounds on the Normandy. “How are you?” “Are you ready?” “We’ll get through this.” Miranda and I had one last chat. I can't remember what I said, but I'm sure it was flippant. It's probably because my Shepard got busy with Jack in the Normandy’s basement, and she found out. I didn't think she would.

Secretly, though, I knew which character my Shepard wanted to be with, and I’d upset her. I hadn’t considered she might run out of dialogue eventually, and now I had no more options. My response pissed her off, and she turned away. No matter how many times I tried, she wouldn't budge. There was nothing more to be said, and unless I loaded a save, this was the end.

My last save? Long, long ago.

An hour or so later, she took a bullet to the head. We never had a chance to smooth things over.

Every time the squad screen popped up while finishing up Mass Effect 2, I was reminded of my ill-timed mistake. Miranda doesn't disappear from the squad screen, she's simply covered in a red hue.

If you’re like my friends, you went through the suicide mission more than once. Maybe you did it just to see how else it could play out. Most players I know found a walkthrough to learn how to keep everyone alive, hoping to bring everyone along for the final ride against the Reapers. It's true that I don't play many games twice, preferring to mosey on, but I avoided playing the suicide mission again out of principle.

Consequence in games is important. At the very least, it's interesting. It's one thing to have a new character have a new experience, it's quite another to exploit--and that's what it feels like, exploitation--a saved game and have everything turn out the way you wanted, rather than the way it happened. It'd be great if BioWare had went a step further and ensured a character died no matter what, and made it completely random. It makes no sense everyone should survive a supposed "suicide mission," unless it happens by sheer chance. Victory would be sweeter.

My squad looked a little bit different after the end of Mass Effect 2. A tiny bit more red.
My squad looked a little bit different after the end of Mass Effect 2. A tiny bit more red.

But perhaps I'm looking at it the wrong way. Making a conscious decision to not fit Mass Effect 2's ending neatly into my own desired conclusion when the game lets me do so lends the consequences more weight. I've decided to move on, and moving on is meant to be hard. It's much easier to reload, pretend it never happened.

Believe me, I’ve considered going back, despite being 10 hours into Mass Effect 3. I’ve run into other members of my Mass Effect 2 posse, but I’ll never run into Miranda. It feels terribly strange to write about a digital character like this--shameful, even. Am I upset over not seeing content that other players will? That’s the easy rationale. The harder one is that I feel bad Miranda and I did the Mass Effect equivalent of getting into a fight with your significant other and going to bed.

You never know what might happen, and in this case, I can’t make up for it.

Given the promises BioWare made about Mass Effect in the beginning, this feels right. If I want to know what it’s like to have Miranda giving me a peptalk as the universe ends, I’ll see that when I play through Mass Effect again. Or maybe I won’t, and this will be the one, permanent journey I have through BioWare’s drama. That, too, feels right.

In my Mass Effect, Miranda died, and there’s nothing I can do about that.

Patrick Klepek on Google+

485 Comments

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Milkman

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Edited By Milkman

Good thing everyone survived my suicide mission! HAHAH, you suck, Pat---Oh god...Wrex...I'm sorry! I'm so sorry! It was that bitch Ashley! I NEVER WANTED THIS!

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Protonguy

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Edited By Protonguy

Use the savegame editor, make everything the same with the little tweak that Miranda lived and use that for ME3. Works for the PC version at least. It's a game and you can rewrite the history how you want it to be. I totally get the making it more real argument though for why you wouldn't change it. But then you miss out on content in ME3 related to the character (how good that content is is obviously another subject).

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deactivated-5f0017840c01a

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@rebgav said:

You may have lost out on Miranda's dialog but her most prominent features are still around.

No Caption Provided

Ha!

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Milkman

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Edited By Milkman

@ajamafalous said:

@patrickklepek said:

Most players I know found a walkthrough to learn how to keep everyone alive, hoping to bring everyone along for the final ride against the Reapers.

Lol, you must be kidding. Zero part of keeping everyone alive is in any way difficult or confusing. "Hey guys, did you do all the side missions? Do you do all the ship upgrades? Did you send biotics to do biotic jobs and techs to do tech jobs? Great, everyone lives."

If you don't send the right people to do the right jobs, someone will die. It's pretty easy to fuck up. Get over yourself.

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Dberg

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Edited By Dberg

" It feels terribly strange to write about a digital character like this--shameful, even."

Yeah, the gut feeling tends to be right.

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pyromagnestir

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Edited By pyromagnestir

@ajamafalous said:

@patrickklepek said:

Most players I know found a walkthrough to learn how to keep everyone alive, hoping to bring everyone along for the final ride against the Reapers.

Lol, you must be kidding. Zero part of keeping everyone alive is in any way difficult or confusing. "Hey guys, did you do all the side missions? Do you do all the ship upgrades? Did you send biotics to do biotic jobs and techs to do tech jobs? Great, everyone lives."

Yeah, it wasn't hard. I played through the ending twice with my first character, choosing different people for different jobs just to try to see if something happened, but both times made it through with no casualties. Had to look up online to make sure there could be casualties and realized you had to do some dumb stuff to make them happen, except for Mordin apparently who could be killed for less well defined reasons, if I recall, although that didn't happen to me.

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thebigJ_A

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Edited By thebigJ_A

@BrockNRolla said:

@thebigJ_A said:

@BrockNRolla said:

@rudyarr said:

@Clonedzero said:

this is not your damn blog patrick wtf

don't be a douchebag. Don't read it then

I kept waiting to read some type of "News." Instead, it was just a blog post, which, correct me if I'm wrong, are a thing you can do on this site. Sorry to say, but this doesn't constitute an article Patrick. It's cool to write something up like this, but calling it an "article" is deceptive.

ar·ti·cle

(ärt-kl)n.1. An individual thing or element of a class; a particular object or item: an article of clothing; articles of food.

2. A particular section or item of a series in a written document, as in a contract, constitution, or treaty.

3.A nonfictional literary composition that forms an independent part of a publication, as of a newspaper or magazine.

Know what words mean before accusing people of dishonesty.

How did I know someone would pull out a dictionary and pretend like that was important?

If you click on the "News" tab of the website, you get all the "Articles." If you look on this first page, everything that pops up will be an announcement, recent event, or interview. While there are 3,966 results on the site, and I don't want to check through all of them, the first 10 pages of article listings have nothing remotely comparing to what this "article" contained. Ergo, it is deceptive to call a random musing an "Article" given the history of this site.

When you call someone dishonest, that's an attack on their character. You damn well better be able to back it up. Since your basis for this supposed dishonesty was that the piece was listed as an article, the definition of the word is of primary importance.

And they've gone over, in the podcast, how it's a very slow week news-wise, because (in part) of GDC. GDC isn't E3, and it's getting back to its roots. That is to say, there weren't any major announcements. So chill, you've not missed anything.

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lockwoodx

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Edited By lockwoodx

@artgarcrunkle said:

Anyone critical of this article is just jelly they aren't getting paid to update their livejournal too.

Ok you got me.

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Goldanas

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Edited By Goldanas

@Cogzwell said:

I lost Legion, funny enough it actually almost made the story more fulfilling by adding the an element of redemption and loss of this Geth that had tried to free his people and even with all the burdens of the universe behind him gave his life to save the universe....

The problem with this rationale and others like it posted herein is that this is not what happened in the game. He died because you let him. Legion was a very capable fighter going into a situation where the odds were stacked against him, but if his commander led him right and used his abilities in the best way he could have, he would have survived. It's not a glorious and tragic moment of irony, it's a failure on your part. Any other rationale is delusional.

Not trying to single you out, it's just that this sentiment is so prevalent throughout the thread, and the reality of the situation is what bothers me the most. Certainly, if you want the weight of that failure to bear down on you and your decisions as Shepard, then by all means, but don't paint a portrait of something that isn't there.

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vager

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Edited By vager

I had the same situation with Miranda being angry because I went with Jack. She stayed like that for the rest of the game. Knowing she was not happy with me, I didn't assign her to any roles during the suicide mission. I didn't want to risk her making a mistake and getting herself or any other member killed. Miraculously, everyone managed to survive.

People are disappointed with ME3's ending because there was no suicide mission equivalent. Where the choices you've made through out the game have a consequence in the end. ME2 would have had a boring ending if your only consequential decision was to either destroy the collector base of not. Which is what ME3 ended up being like.

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firecracker22

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Edited By firecracker22

Miranda was easily my favorite romantic interest. I think he thematic undertones of legacy, of the quest for perfection no matter the cost, of this ideal that her father demanded she and her sister live up to were all powerful themes that clicked for me. Her cold deposition that really just served as a barrier to a sensitive and scarred heart...were just big things that worked for my Shepard.

Tali and Jack were pretty interesting ones as well, especially what I'd heard about how the Jack romance winds up.

I've heard people speak this same way about other romantic interests, ie: Garrus, or Tali. So, I just think that's a testament to how well done each were...and how, I think, each romantic interest clicks with certain gamers and how others just hit different cords with others making those relationships pretty damn unique when it comes to games.

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RVonE

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Edited By RVonE

Yeah, and then the ending of ME3 happened.

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@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

You mean ass. Even in ME3 they can't stop film it from odd angles any chance they get.

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RedRoach

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Edited By RedRoach

forget Miranda, Tali is the important one you lost. Especially since she's more than just a cameo.

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XtremePudim

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Edited By XtremePudim

Miranda died in my playthrough as well, but i belive in a game like Mass Effect, where the choices you make are so important, hindsight destroys whatever meaning that story has.

There are decisions i made in ME 2 that i regret, a couple of people i treated too roughly and some that i wasnt rough enough with, but those are the choices that i made and the reflections they have in ME3 are the reason i enjoyed this series so much, and if any of the decisions i made in ME 1 or 2 make me unable to get the best ending , or unable to even save the galaxy from the Reapers, i wont replay the game to get a better ending, because the ending i got , for better or worse, is the conclusion of the story i created through the game, and that is what makes Mass Effect a really amazing series.

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spartanlolz92

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@rebgav said:

You may have lost out on Miranda's dialog but her most prominent features are still around.

No Caption Provided

0__o wtf why is there nvm

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landon

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Edited By landon

I'm sorry Miranda... I'm sorry I forgot the blankets...

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VoshiNova

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@Tiwi said:

@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

No... because ass.

This

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Tennmuerti

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Edited By Tennmuerti

Didn't need a walkthrough to get the perfect ending on my first run. Just did what i normally do in RPGs which is everything. And assigned logical roles at the end, which the game clearly outlined, plain as day.
 
/shrug

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TEHMAXXORZ

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@SlightConfuse said:

lost legion in my playthrough he came so late that it was hard to get attached to anything

also you are under selling the death of tali quite a bit

Indeed. They're both very good characters with a lot of history. But they're really, really good characters together, it's pretty great seeing the whole tension of a quarian-geth mutual relationship, and then the reluctance of accepting each other. After the mission on Rannoch, I feel like Tali is incomplete.

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DjTonySnark

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@Milkman said:

@ajamafalous said:

@patrickklepek said:

Most players I know found a walkthrough to learn how to keep everyone alive, hoping to bring everyone along for the final ride against the Reapers.

Lol, you must be kidding. Zero part of keeping everyone alive is in any way difficult or confusing. "Hey guys, did you do all the side missions? Do you do all the ship upgrades? Did you send biotics to do biotic jobs and techs to do tech jobs? Great, everyone lives."

If you don't send the right people to do the right jobs, someone will die. It's pretty easy to fuck up. Get over yourself.

Yeah, I had someone die twice, and I used a guide on the second one. I did everything I could, but I must of missed something.

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xXHesekielXx

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Edited By xXHesekielXx

Shit happens. A few died the first time I tried the suicide mission as well. I made it clean with everyone surviving after a little research how to roll the second time around.

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BoG

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Edited By BoG

I expect Miranda to be carrying my child following the events of Mass Effect 3. My digital DNA must live on!

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Caralad

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Edited By Caralad

Morden was the only casualty on my run. I did the same as Patrick and refused to go back and redo the mission. I probably will do it again on a second playthrough of the whole series, mainly cause I miss the singing bastard.

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EastboundSpider

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Yes, quite, but how did it make YOU FEEEL MAAANN?

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ajamafalous

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Edited By ajamafalous
@Milkman said:

@ajamafalous said:

@patrickklepek said:

Most players I know found a walkthrough to learn how to keep everyone alive, hoping to bring everyone along for the final ride against the Reapers.

Lol, you must be kidding. Zero part of keeping everyone alive is in any way difficult or confusing. "Hey guys, did you do all the side missions? Do you do all the ship upgrades? Did you send biotics to do biotic jobs and techs to do tech jobs? Great, everyone lives."

If you don't send the right people to do the right jobs, someone will die. It's pretty easy to fuck up. Get over yourself.


@ajamafalous said:

Did you send biotics to do biotic jobs and techs to do tech jobs?                    

"Hmm, they need someone with a biotic shield. I wonder if I should send one of the strong biotics to go do that?"
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Axdemon

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Edited By Axdemon

I just don't see a difference between the two options, really, I wanted my run to be perfect and so I made my run perfect. If I wanted to just accept things as they happened, I'd watch a movie. Not to say that I don't respect you decision. But you're choosing to give yourself that deep sadness and that just seems a little silly. Especially considering that the events of our personal save only make a difference to ourselves, why not just make yourself happy? You have the power!

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Tennmuerti

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Edited By Tennmuerti

I'm shocked that there is no image of mirandass ass in the article.
It's her greatest asset.
 

 Dat ass.
 Dat ass.
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MakoTitan

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Edited By MakoTitan

Legion died in mine, and I kept it that way. I'll play through mass effect 2 again once I beat 3.

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Curufinwe

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Edited By Curufinwe

Miranda's no Chie.

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Distrato

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Edited By Distrato

Major problem I have with the humans in Mass Effect is they severely lack human emotion. Just look at Miranda's face in all three of those pictures, its the exact same blank face. Even in Mass Effect 3 there is very little facial animation (and just bad animation in general) which results in me not caring for any of the humans I encounter in the game.

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fisher81

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Edited By fisher81

@Tiwi said:

@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

No... because ass.

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Ronald

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Edited By Ronald

I was worried throughout the suicide mission that something bad would happen, especially when Tali started screaming about how hot it was getting while she was in the ducts. But everyone, including Kelly, made it out alive. Now I'm wondering what I'll do in ME3. I'm going to make sure, even if I have to reload, that Garrus and Liara make it through the game alive, but I don't know if I will with other characters. But then, I didn't have intimate relations with the other characters.

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darkdragonmage99

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Edited By darkdragonmage99

I didn't lose anyone the first time i played the  suicide  mission I did't need a walk-through 

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Natesaint

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Edited By Natesaint

I have so many completions of 2. In my last before I began me3 I purposefully allowed Mordin, Jacob, Zaeed, and Kasumi to die. My first ever I lost Jack and Legion on my ship because I was in a hurry and didn't check all of my upgrades. Never have I lost Thane, Garrus, or Miranda. My Shepard met a bad end in 3 anyway, he died in an honorable way I think. He joined his fallen comrades.

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patrick_boutin

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Edited By patrick_boutin

@Toug: Same here everyone but Wrex made it, and I'm not sure when he bit the dust. Darn it, there was a way to save the regular crew?

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Belialjtg87

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Edited By Belialjtg87

@Natesaint said:

I have so many completions of 2. In my last before I began me3 I purposefully allowed Mordin, Jacob, Zaeed, and Kasumi to die. My first ever I lost Jack and Legion on my ship because I was in a hurry and didn't check all of my upgrades. Never have I lost Thane, Garrus, or Miranda. My Shepard met a bad end in 3 anyway, he died in an honorable way I think. He joined his fallen comrades.

goddamnit spoiler

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musubi

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Edited By musubi

@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

DAT ASS

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big_jon

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Edited By big_jon

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

this

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retrovirus

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Edited By retrovirus

@BoG: Too bad they revealed in Shadow Broker that she has a benign tumor preventing her from conceiving children.

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Set

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Edited By Set

@Demoskinos said:

@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

DAT ASS

yeah but her face...

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unequivocable

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Edited By unequivocable

I lost Kelly and the crew in ME2 because i took too longer to rescue them. I really liked Kelly, and so when I saw her name on the memorial wall in the Normandy in ME3, I was a little choked up. Consequences to tie us to these things!

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ABritishNerd

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Edited By ABritishNerd

@RoboRobb said:

@phrosnite said:

Miranda sucks anyway. I dont know why people like her.

because boobs?

Because Yvonne Strahovski?

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zoozilla

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Edited By zoozilla

I felt the same way about Wrex in the first Mass Effect. I wasn't able to calm him down, and Ashley shot him.

Eventually I did play through ME again and had Wrex survive, but the first save I'm importing into ME 3 will be the one without Wrex. Without honestly dealing with the consequences of your actions, every decision you make is just a theoretical decision that you could overturn at any time, and that's no fun.

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BoG

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Edited By BoG

@RetroVirus said:

@BoG: Too bad they revealed in Shadow Broker that she has a benign tumor preventing her from conceiving children.

I didn't play Shadow Broker, and therefore this is NOT canon in my Shepardverse. I reserve the right to take these sort of creative liberties.

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tanookigt

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Edited By tanookigt

I'm sorry, but making characters in your party die at random in the suicide mission just to make you lose someone only ensures that people will 'exploit' the game saves until the random character that dies is one they don't care about.

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fots

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Edited By fots

Ok then, i finished the game first time through and didn't even knew there was à suïcide mission..

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dibdab

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Edited By dibdab

This is a nice piece. I also lost Miranda (and a few others) in my game, I was considering re-doing mass effect 2 to get the ending with all team members surviving. But the more I have heard about the game I now think it will be more interesting to carry on with my story and see how it turns out.

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robin_smith

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Edited By robin_smith

Ive had that loss moment in mass effect 3, but it wasn't a main character. There was a mission i chose to leave and after a time it becomes impossible to do. (trying not to give too much away)

Anyway i had actually invested a lot in the people effected by my not attempting the mission and really felt it when i lost them.

Again not a squad member, maybe im just soft though.

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robin_smith

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Edited By robin_smith

@Fozimuth said:

I just played all of the loyalty missions. I heard the Reaper IFF was the point of no return basically, so I did all the missions and nobody got killed in my game. I'm not sure how you would manage to get anybody killed. The recruitment and loyalty missions are literally 70% of the main game, so I don't know why you would skip them. And the choices aren't too hard. Garrus led his own team on Omega (that he talks about incessantly), so have him lead the secondary teams. Tali is a machinist/ engineer, so have her hack the tubes. Samara and Jack are pure biotic, so have them make the shield. And so on. I'd like to hear what decisions people made in the last mission that actually got squadmates killed.

actually i had everyone loyal and still lost 3 people.