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StarCraft II: The Latest on the Terran Campaign

Yeah, there's more than just the beta. Here's how Blizzard's single-player is shaping up.

 A shot from the upcoming reality series
 A shot from the upcoming reality series "Life With Jimmy."
Lately, I've been so utterly consumed by the StarCraft II multiplayer beta that I just about forgot the game is even going to have a single-player campaign. Blizzard hasn't forgotten, though; the company was eager to show off three campaign missions and the absurdly rigorous new challenge mode at its Irvine, CA headquarters this past week. I actually had to tear myself away from the beta's 1v1 ladder to fly down and see more of the game, but at least now I'm feeling reassured that I'll definitely want to plow through the campaign in the final game before I head online and start getting destroyed on Battle.net.

My memory of the campaign in the first StarCraft is mostly of ending each mission by utterly obliterating the enemy's base. In other words, "kill the other guy" was the only victory condition you'd see in pretty much every mission. Warcraft III did a lot to start varying the mission structure and types of objectives; remember racing against time to purge the city of Stratholme of its plague-infected citizens? But even those unique missions seemed to be in the minority.

Blizzard is taking that mentality a step further in StarCraft II, giving nearly every mission its own rules, win conditions, custom art assets, and other elements to make sure you're getting to do more than just building up a base and stomping the computer into the dirt. One of the three missions took place on a planet where a mining expedition had been attempting to breach a Xel'naga temple using a gigantic cutting laser, before an unknown force wiped them out. Of course, by "unknown force" I mean " Protoss." This mission centered around moving into the mining encampment, taking control of the laser, and fending off constant Protoss assault.


  

The interesting part about this mission is that you've got a meter showing the durability of the temple's outer door ticking down as the laser does its job, so you're essentially being forced to hold out against attacks on your base from multiple sides for a lengthy stretch of time. This seemed like an early mission since you're limited to lower-tier Terran technology and units, though the Protoss forces have no reservations about hitting you with their beefiest units, like the colossus and archon. You can actually take control of the mining laser and target enemies--and it will obliterate any individual unit in a couple of seconds--but every time you divert the laser to attack, you're extending the length of time you'll have to defend yourself before you breach the temple and end the mission.

Another mission felt sort of like a territory-control game type. It challenged me to send SCVs to several gas-emitting geysers spread around the map, then bring them back to my base once they'd harvested the gas. The Protoss really don't want you to have that gas, though, and they sent their own workers to lock down the geysers, preventing my SCVs from accessing them entirely. 


  

As you can see in the gameplay clip, the geysers all show up on the minimap and the game alerts you when the Protoss are about to target one of them, so this mission was a mix of cranking out units and defending my base, and escorting SCVs out to extract gas and bring it back. On the normal difficulty this wasn't terribly taxing, as I was easily able to set up enough perimeter defenses with missile turrets and bunkers to keep the occasional assault out of my base.

One thing to note is that while both of these missions essentially work on a time limit, you don't necessarily want to rush to victory as fast as you can. That's because there are extremely beneficial collectibles on most maps, in the form of Protoss artifacts and Zerg DNA samples. Collecting enough of these will let you purchase tech upgrades back on your ship that will give you specialized and incredibly useful advantages against those races. In the bottom tiers, it's minor buffs like allowing refineries to extract vespene gas without the use of workers, but at the top of the tech tree you'll get snazzy stuff like a mind-control tower that lets you take permanent control of any Zerg unit, even an ultralisk. Each tier of these two tech trees features two separate, similar upgrades, and you're forced to pick only one with no chance of ever going back and getting the other. So the game forces you to customize your upgrade path rather than letting you grind to simply get everything and become unstoppable.


No Caption Provided

Lastly, I also got to see how the Protoss mini-campaign will work. It's based on a memory-retaining crystal that lets Jim Raynor relive the experiences of that elusive Protoss badass Zeratul. If you've forgotten who these guys are in the last 12 years (12 years!) since the first game, I've brought a clip that sets up the relationship.


 

Afterward, you can access that crystal in the lab of Raynor's ship and find out what Zeratul's been up to, and what his recent discoveries mean for the galaxy. The first and only Zeratul mission I got to play was one of those dungeon-crawling ones, with no base-building and a small, preset allotment of units. All I had to work with were Zeratul, who's a more powerful version of a dark templar with a couple of extra abilities, and a handful of stalkers. I had to make my way through a labyrinth of caves, fighting against various Zerg units with my small group, and this one felt like a primer on micromanagement since I had to liberally and rapidly use Zeratul's void prison to lock down the tougher enemies and the stalkers' blink to teleport them from place to place. Kerrigan even made an appearance at the end, accompanied by roughly a zillion Zerg, and started blitzing a Protoss defensive line as I frantically led Zeratul to a quick exit. I used to loathe this sort of mission with a restricted number of units and no base, but this one felt so tightly designed it was a lot of fun to creep my way through, trying to lose as few units as possible.
 

 Zeratul's dungeon-crawling side mission will test your micro skills.
 Zeratul's dungeon-crawling side mission will test your micro skills.

Nothing will test your micro like StarCraft II's challenge mode, though. These are a series of specific one-off missions on short timers that force you to play in very specific and incredibly demanding ways. Only two challenges were working in the build I tried. In one, I had only a small group of Protoss sentries and high templars to defend high ground against endless waves of attackers. If you've played the beta at all, you know these are both support units not intended for direct, heavy combat, so I had to get extremely creative, using the sentry's Guardian Shield to dampen enemy fire and Hallucinate to draw their attention with fake units. Meanwhile, the templar went for area-of-effect damage from the rear line with Psi Storm, and I occasionally sacrificed two of them to make an archon for heavier firepower. The challenges reward you with bronze, silver, and gold medals based on your performance, and even after a dozen tries on this incredibly tough mission, I still fell barely short of silver. Challenges, indeed.

The other challenge had a pretty hilarious restriction: no mouse buttons allowed for producing or commanding units. In other words, you'll have to accomplish all unit production and control purely with hotkeys, which is an excellent primer for jumping online. I've come to realize over the course of the beta that you will never, ever be competitive online playing purely with the mouse, so it's only sensible that Blizzard should force you to try the hotkeys to prep you for the rigors of online matchups. This mission had a large but specialized Protoss base in the center with stalkers, sentries, high templar, and carriers already produced. There were enemies of all kinds surrounding the base, and I had to send groups of my forces out in different directions to get as many kills as possible in about two minutes. So not only did this mission force precision hotkey use, but it also encouraged multitasking between several groups of units, another key skill to have online.

As a Protoss-only player so far in the beta, I realized while playing the campaign in this first StarCraft II game that the single-player mode will serve as a nice primer for the Terran faction. By the end of it, you should have a good firm grasp of the Terran resource and production model and be familiar with all the basics of the Terran units. There are a ton of cool unit types that will only be available in single-player--the predator, for instance, is a big cybernetic panther with an area-of-effect shock attack--but on the other side of the campaign (and a few challenge levels), you'll have enough Terran basics down to start thinking about entering the rough-and-tumble world of Battle.net. Speaking of which, that new beta patch just came out, so, uh, I gotta go.
 

Brad Shoemaker on Google+

86 Comments

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CaLe

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Edited By CaLe

This would be cool... If I cared about RTS games.

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shirogane

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Edited By shirogane

GIMMEGIMMEGIMME! WANT NOW!
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TomA

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Edited By TomA

THIS took them like 6 years to make? This is like every other RTS out there. Man fuck Starcraft, and for that matter fuck Blizzard. They're games aren't even that good. 

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rolento

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Edited By rolento

I'm in the beta, but rarely play it.  I'm not impressed, to be honest.  And from what I've seen of the campaign, I'm unsure how in the hell they can even consider charging $60 for this game. 
 
Pity.

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INV2

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Edited By INV2

I may actually play this.

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ArbitraryWater

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Edited By ArbitraryWater

No matter how it's sugar coated, it's still RTS single player, which I find totally reprehensible.

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Lethkhar

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Edited By Lethkhar

Still looks like a pretty standard RTS.


Prediction: Giantbomb will give it a 5/5 even if it's a steaming pile of crap. "OMFG! Defend against waves of attackers using a small selection of units? We've NEVER played anything like THAT before! Why didn't other developers like Relic and Ensemble think of that? Sooooo innovative!"

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Addfwyn

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Edited By Addfwyn
@ArbitraryWater: Really, I'm the opposite.  I play RTS (especially Blizzard ones) exclusively for the singleplayer. 
 
I just don't have the dedication to devote every waking hour to being halfway decent at online play.
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AestheticSynthesis

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Now this looks like a quality RTS campaign.

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Addfwyn

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Edited By Addfwyn
@Haru48: I doubt that is true, totally different dev teams I am sure
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thatfrood

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Edited By thatfrood

I am really glad that Brad is totally digging SC2 and playing it a bunch.

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Royce_McCutcheon

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Edited By Royce_McCutcheon

Goddammit is it a trip to hear that Jim Raynor voice again or what?

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teekomeeko

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Edited By teekomeeko
@Tennmuerti: 
 
GET HYPE FOR SPARKLES!
 
Err... Starcraft!
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krisp

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Edited By krisp

I have to admit i wasn't THAT excited for SC2.
 
I'm pretty excited now.

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selbie

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Edited By selbie

Every time I see Zeratul I keep thinking of the chick from Deuce Bigalow :(

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floodiastus

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Edited By floodiastus

this game will be worth it for the singleplayer I guess, multiplayer RTS needs to much energydrinks or amphetamines to be played properly.

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Sogeman

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Edited By Sogeman

Too bad I suck at RTS. Looks cool

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felixlighter

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Edited By felixlighter

The single player campaign is the main draw for me.  I'm just not fast enough to compete in multiplayer.

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unsolvedparadox

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Edited By unsolvedparadox

More excited than ever, now to pick up a new PC that can run this...

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Jayzilla

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Edited By Jayzilla

Looks like I picked the wrong week to stop using amphetamines. I am more of a turn-based player myself. Looks pretty great though.

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dsd21

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Edited By dsd21

I almost gave up on Blizzard when they started milking the warcraft universe (played wc3 on bnet from beta, obviously despised WOW), but what they are doing with sc2 - I couldn't be more excited (I'm constantly getting owned in beta, but still loving it). I fucking hate Activision, but I guess I have no choice but to pay $60 for this game, or maybe even pre-order the collector's edition (which I'm seriously considering).

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buhssuht

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Edited By buhssuht

I can't wait to get into the action

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PhantomBMAN

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Edited By PhantomBMAN

I'm worried my crappy video card won't be able to handle it. But damnit, I've been a Starcraft player since I've been able to use a mouse....I can't pass this up

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apathylad

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Edited By apathylad

I've been playing the beta. I'm not good at it, but I still see the appeal of the game.

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arkimedes2000

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Edited By arkimedes2000
@TheClap:  Exactly. The game itself is nothing to be excited about, since it's basically nothing really new.
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railbird13

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Edited By railbird13

I can't recall how many hours of Starcraft I've played over the last 12 years, really looking forward to the many of hours I will be spending playing Starcraft 2

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shinluis

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Edited By shinluis

Bloody hell, why in the world have the Protoss hands been retconned?? They are supposed to have two opposing thumbs, not one!
yeah well whatever. I'm still not buying that collector's edition, not buying that collector's edition, not buying that collectors edition, not --

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giyanks22

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Edited By giyanks22

Im playing the beta...all I can say is HOLY FUCKING FUCKING SHIT!!! It's unlike any other game I've ever played. The little details, the graphics, the balance between the races, it blows the original and Warcraft 3 away. I was addicted to Warcraft 3 about 7 years ago. I can't imagine what this will do to me. lol

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Arrested_Developer

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I am so bummed I didn't get into this beta.  Even now I occasionally check my battle.net account to make sure the beta isn't sitting there for download.

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EthanielRain

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Edited By EthanielRain

Hard to believe it's been 12 years since SC 1 O_O  It's going to be worth the wait, though.  The mplayer beta alone is amazing.

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EthanielRain

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Edited By EthanielRain

PS - For everyone saying they suck & will get stomped in multiplayer, the new league system is looking pretty good.  It's broken down into several tiers and once things settle down after release, and once the system puts you into the proper grouping (after ~5 games+ and the next system update) you should get pretty even matches most of the time.

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ShakeItBaby

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Edited By ShakeItBaby
FUCK RAYNOR YOU HAVE TO FIND THE ALL-SPARK! 
 
HERE'S THE TRI-FORCE! 
  
CHECK OUT MY T9 PAULDRONS! 
 
L8R!
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KaosAngel

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Edited By KaosAngel
@EthanielRain said:
" PS - For everyone saying they suck & will get stomped in multiplayer, the new league system is looking pretty good.  It's broken down into several tiers and once things settle down after release, and once the system puts you into the proper grouping (after ~5 games+ and the next system update) you should get pretty even matches most of the time. "
Yeah, that's great.  Lose your ego by getting ass raped in the Placement Games and then seeing yourself in the 90 Division of Copper.  I've been constantly placing into Gold League, but a lot of higher ranks will be losing Placements on purpose for the Achievements.  
 
It's already an issue on the forums with Copper players complaining that "Gold or Plat" players are in there owning the shit out of everyone, and losing games on purprose until they get all the Achievements they need.
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EthanielRain

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Edited By EthanielRain
@KaosAngel said:
" @EthanielRain said:
" PS - For everyone saying they suck & will get stomped in multiplayer, the new league system is looking pretty good.  It's broken down into several tiers and once things settle down after release, and once the system puts you into the proper grouping (after ~5 games+ and the next system update) you should get pretty even matches most of the time. "
Yeah, that's great.  Lose your ego by getting ass raped in the Placement Games and then seeing yourself in the 90 Division of Copper.  I've been constantly placing into Gold League, but a lot of higher ranks will be losing Placements on purpose for the Achievements.    It's already an issue on the forums with Copper players complaining that "Gold or Plat" players are in there owning the shit out of everyone, and losing games on purprose until they get all the Achievements they need. "
 
Internet assholes will always find a way to ruin a good thing :[