|First used in places where it was to dangerous to have actual workers. They are used for harvesting Minerals and Vespene gas. They can also warp in buildings. But unlike the Terran SCV, they can leave to other activities once a warp has been initiated.|
|The most common Protoss unit. They wear advanced cybernetic suits that allow them to project a psionic shield around their bodies and create powerful large energy blades.|
|Protoss warriors who have been severely wounded or crippled can volunteer to become anew inside a Dragoon exoskeleton. They are able to fire anti-particle spheres that are very destructive. They can attack both ground and air units making them a vital creature in every Protoss army.|
|The High Templar are veterans of the Protoss army. They have walked the path of the Khala and were successful in ending the maddening rage of the Zealot. They instead focus their power on Psionic abilities such as the Psionic Storm which attacks all units in a targeted area ad they also have the ability to create a double of a unit. This confuses the enemy and buys you time when overwhelmed.|
|These are Protoss who were banished from Auir. While being in the deep space for generations, they have learned the secrets of space and are able to bend light around themselves rendering them completely invisible They also have powerful psi-blade weapon technology. Dark Templars no longer merge to make Dark Archons but rather just Archons in Starcraft 2.|
|These powerful creatures are born when two High Templar fuse together. This is only done during desperate times and the Templars who do this are honored in scriptures forever. They sacrifice their physical form and become being of pure energy and rage. The can attack both ground and air units. In Starcraft 2, Archons can be formed with the fusion of any protoss in the Templar class.|
Dark ArchonThe Dark Templar have had to face many harsh environments and they have had to adapt and transform their bodies to survive. The Dark Archon is one of the results of that. They are formed when two Dark Templars fuse together. The Dark Templar has some interesting abilities and has no physical attack of it's own. One of them is "Feedback", this ability turns the energies of the unit against themselves causing immense damage. Another ability is "Mind Control" allowing any unit to automatically come under their control permanently. Finally, "maelstrom" is an ability that allows the Dark Archon to stun all units within a targeted area. In Starcraft 2, Archons can be formed with the fusion of any Protoss in the Templar class.
ShuttleSimilar to the Terran Dropship, the Shuttle allows for the transportation of units to anywhere you want. They have no pilots and are almost fully automated.
ReaverThe Reaver is a Protoss war machine. They have a tiny manufacturing plant inside and produce explosive robotic creatures called "Scarabs". They do explosive damage to buildings and ground units.
|These are small drones that are used to record battles for the Protoss archive. They are completely cloaked and give off very little to no energy. They are very useful in spying on the enemy as well. This unit also makes a return in Starcraft 2.|
ScoutThese are used for exploration and as the name suggests, scouting. They are also pretty powerful. They have both air to air missiles as well as ground attacks. They are also very fast. This makes them very effective units. A weakness to this unit has be it's cost of production is high.
CorsairThese ships were built by the Dark Templar to safeguard their fleets. They use neutron flares as it's attack. It also has an interesting ability. It uses to Pilots psi-energy to create the "Disruption Web" to stop any attacks from buildings or units on the ground but does not effect air units.
ArbiterThe Arbiter is a powerful component to the Protoss army. It is loaded with psychic Judicator crews. They use their energies to project an energy field that renders all units around the Arbiter to be completely invisible, except it doesn't work on the Arbiter itself. It has the ability to transport any group of units to wherever the Arbiter is located. It also has the ability to create a stasis field around a unit making it unable to move or attack and it last for a long time.
|One of the most powerful units in the Protoss army. They act as both command centers and weapons for war. While it has no attack of it's own, it produces small robotic crafts knows as "Interceptors" They relentlessly attack anything with much force. Each carrier can control a maximum of 8 and are deadly when used in larger groups. They do return in classic form in Starcraft 2.|