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Super Rum & Coke Bros. On Display

If you keep playing this rum-dispensing version of Super Mario Bros., we're going to have to hold an intervention.

I didn't know that there was enough going on in the field of "cocktail robotics" for it to deserve its own festival, complete with workshops and displays of machinery designed to intoxicate humans. But that's precisely what Roboexotica, which is going on this week in Austria, is all about.

The entry that caught my eye is over on Kotaku, and it's an emulated version of Super Mario Bros. running through LUA scripts that speak to a Python server that speaks to a bunch of servos that speak to tubes that speak to bottles of rum and Coke, which certainly speaks to me. The main idea is that collecting coins triggers the mechanism and dispenses a bit of alcohol, while knocking off enemies deploys some soda as a mixer. This can, of course, be retrofitted with any other beverage, and in the video below, they're running it with Cherry Coke.

  

  

All of that ambient lighting, vibration, and "wind" looks really cool, too. I'm especially into the idea of going back and, via the power of scripting, adding rumble support into games that came out before force feedback was a standard feature. That'd be a neat trick.    
Jeff Gerstmann on Google+

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Qwinn

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Edited By Qwinn
@crapasaurus said:
" @Qwinn: ROFL.  Jump on turtle - drink. Get a coin - drink Jump on flagpole - spank city. "
This guy gets it!  Lets all hook this thing up to our cranks and get our bukake on!  Know what I'm saying?!??!
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crapasaurus

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Edited By crapasaurus
@Qwinn said:
" @crapasaurus said:
" @Qwinn: ROFL.  Jump on turtle - drink. Get a coin - drink Jump on flagpole - spank city. "
This guy gets it!  Lets all hook this thing up to our cranks and get our bukake on!  Know what I'm saying?!??! "
Yeah!  Then it'll be like:  Kill Turtle - Drink.  Get Coin - Drink.  Jump On Flagpole - Unnnnngggghhhh!!!!!  SPLOOGEFACE!!!! Drink!
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Brackynews

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Edited By Brackynews

Well, these comments need a healthy dose of trance vibrator.

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gamer_152

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Edited By gamer_152  Moderator

That's very clever.

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MrKlorox

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Edited By MrKlorox
@Jeff said:

"I'm especially into the idea of going back and, via the power of scripting, adding rumble support into games that came out before force feedback was a standard feature. That'd be a neat trick.     "

I like that idea. However I'd like to push it one step further by forwarding such a signal to a sound channel for those of us with a non amBX tactile transducer. 
 
I have an extra first-gen Buttkicker Gamer that I don't use. I considered sending it to the GB offices so ya'll could find something cool to do with it. Perhaps make music that makes particular use of subsonic tones, or something. I dunno.
 
edit: be warned; they tend to break chairs. After the MX ATV Reflex QL, you might be in the market for a new one. I'd recommend one with it's back supported separately from the seat by a round bar or two if you're going to take-up my offer. The usual method is to connect it to the pole supporting the seat from the legs of the chair, but most of the vibrations resonate out through the feet/wheels of the chair when doing it that way. However if the seat has rubber isolators (not included), it should be fine.
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Synthballs

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Edited By Synthballs

This is alot of effort for something you could do yourself. If you can play a game surely you can manage to pour a drink while its paused.

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles
@Kohe321 said:
"Wow, that is completely awesome. "
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kennybaese

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Edited By kennybaese
@Andborn said:
" Vibrate down Mario's pole for a drink. "
Exactly! Why do you think Peach sticks around?
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Romination

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Edited By Romination

I WANT THOSE TOOBS THAT TOO FIT INTO MY MOUTH!!!

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MAN_FLANNEL

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Edited By MAN_FLANNEL

Well that was fucking stupid.

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CL60

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Edited By CL60

Nice.

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copycatzen

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Edited By copycatzen
@MAN_FLANNEL said:
"Well that was fucking stupid. "
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deactivated-5ffc9b0923f9f

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That's sweet. GB needs to go to SF 2010 and do a hands-on.

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dbz1995

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Edited By dbz1995

Mario was hard enough as it is-facing Bowser when drunk will be a right shazzle.

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clapperdude

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Edited By clapperdude
@Qwinn: haha
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swamplord666

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Edited By swamplord666

if they could get a drinking game version of this it would be more awesome! you die, 2 shots. you get hit 1 shot.

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stinky

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Edited By stinky

"  running through LUA scripts that speak to a Python server that speaks to a bunch of servos " 
 
you forgot to add running on a Mac that is running Virtual PC that runs Windows..

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joey2683

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Edited By joey2683

That's retarded.

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Radar

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Edited By Radar

What a waste of time

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Th3dz

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Edited By Th3dz

to much time on your hands?

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Slaneesh

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Edited By Slaneesh

Water if you die. Now thats motivation to play better i tell you.
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sjschmidt93

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Edited By sjschmidt93

U-TOOB SPAM JEFF, U-TOOB SPAM!

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Media_Master

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Edited By Media_Master

Now we need a video of someone using this.

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Mike17032

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Edited By Mike17032

I would just hook the rum into my veins. 
 
And btw for those who have never tried it, rum and cherry coke is even better.

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MetalGearSunny

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Edited By MetalGearSunny

That's epic.