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The Guns of Navarro: Reversal of Fortune

Microsoft's changes to its Xbox One DRM policies were undoubtedly shocking. Alex sifts through the ashes to see what it all means.

Corporations are notoriously slow creatures. That slowness generally stands in direct proportion to the size of the corporation itself. The bigger the beast, the more people, bureaucratic processes, and legal wrangling every single decision must be pumped through before any kind of minute decision can be made. It's why I never expect much when fan outcry arises toward the various monolithic companies that make up the video game industry. Especially in the case of a behemoth like Microsoft, whose Xbox One DRM policies became the subject of much derision over the course of the last month. Here was a company that was laying out its carefully built plans for a new console, its first in eight years. This is unquestionably a huge undertaking, involving years of research and development, and considerable capital. Yes, people reacted poorly when Microsoft announced that it would not allow traditional used game sales on the system, and would require online check-ins every 24 hours in order to even play offline games. Seemingly, in its mind, the potential riling up of DRM-weary consumers was worth the risk given the potential long-term benefits of the tech.

Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)
Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)

Until, of course, it very suddenly wasn't.

To say Microsoft's reversal of those aforementioned policies this week was a surprise would be a gross understatement. Nobody saw this coming. Not the developers we talked to at E3, not the various press people commenting following the show, not anyone. Even if you believed Microsoft could be worn down at some point in the future, I hardly expect you could have foreseen them making such a jarring about-face less than a week after E3's conclusion.

This is not how companies typically react to fan or media outcry. Usually there's a lot more quiet hand-wringing as they attempt to adjust messaging, or even just flat indifference to the whole thing. Which isn't to say game companies never listen to fans, but this kind of complete reversal on such a seemingly fundamental policy that had just been announced is practically unheard of. All that research, all that preparation, all that money, essentially tossed off in the hopes that fan response would turn back in Microsoft's favor.

Yes, Microsoft has been presenting these changes as very much the result of "fan feedback," that nebulous term that could refer to the myriad angry message board and comment thread postings, the consistent feed of backlash from the games press, or even less public factors, like pre-order sales. For my money, I tend to lean on that latter one. In my experience, nothing sets a game company's ass aflame quite like soft pre-order numbers. We don't know exactly what pre-orders look like for either the Xbox One or the PlayStation 4, but there's enough anecdotal info going around to suggest that Sony's E3 press conference, with its promises of no new restrictive DRM policies and a $100 cheaper price tag, brought the company terrific early results.

If you're Microsoft, I have a hard time believing you scrap such a noteworthy chunk of your system's architecture just because a lot of angry people on the Internet were angry. Companies are trained to learn that these kinds of complaints are typically more indicative of a vocal minority. But actual, tangible sales? That's another story entirely. If people aren't pre-ordering your console to the degree that you're expecting, that's when you would typically see a company leap into action to affect change. A leap this high and this fast tells me that something was very seriously wrong in Microsoft land, and that this was not just some play to appease an upset audience, but a desperate attempt at total course correction in the face of what I can only assume they foresaw as an impending doom scenario.

Even more intriguing than Microsoft's immediate about-face was the reaction that followed. Unsurprisingly, those who had spent the last 20-some-odd days deriding the Xbox One's DRM system were generally quite thrilled. But almost immediately after the announcement hit, another side of the argument piped up. While there had been some vocal supporters of Microsoft's new DRM--typically, those who believed that such a system would be the impetus to put consoles more on par with Steam's currently (mostly) beloved digital library system--their voices were largely drowned out by people who weren't into these restrictions one bit.

Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.
Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.

So now, this previously shouted down group had reason to pipe up even louder, as the opposition quieted down. They were most certainly being fueled by numerous developers, who came out in dismay over Microsoft changing a policy that they believed would save the industry from eventual collapse. A predominantly dire attitude was taken on by prominent figures like Cliff Bleszinski and Lee Perry as they spoke of doomsaying numbers that they proclaimed showed how bad things have gotten in top-tier game development. The thing is, they're not wrong. The current model is deeply in the red, with not a lot of return on investment for increasingly bloated game budgets. That bloat, as most developers will tell you, is the direct result of the staffing and resource requirements inherent to crafting "top quality experiences" in the kinds of timetables major publishers require. Games that sell millions of copies are often still "disappointments," because they're not hitting the kinds of targets the publishers had banked on. Whether those expectations were ever realistic to begin with is, sadly, not often up for debate, since usefully precise data on game budgets and sales numbers is still generally kept away from the public view.

But as Chris Kohler notes in a piece written Friday, this isn't just an either/or argument. It's not literally: "We get rid of used games, or top quality video games go away." Nothing so binary has ever existed in this business. Companies have failed and succeeded in widely varying forms over the course of the last few decades, and how the industry might reshape itself in the face of unsustainable costs is very much an unknown. Cliff seems convinced that not having these new digital licensing tools would guarantee the status quo of tons of DLC, microtransactions, and the return of online passes, inevitably leading to some kind of eventual cataclysm. I don't think we really know that to be our only possible future yet.

Removed from the apocalyptic foretellings, some people were just mad because the various sharing features built into the system sounded pretty great. The family sharing feature, which would have allowed you to share any game you owned with up to 10 family members on any Xbox One, sounded really ideal. While some doubt over the veracity of that feature's description popped up later last week, those claims--that the system would only allow family members to play shared games for up to 60 minutes at a time, before being told to buy the full product--seem to have been debunked by various Microsoft men via Twitter.

And then there was the ability to access your entire games library digitally, even if you bought a physical copy originally. Losing that one does suck, no question, but if someone really is invested in the current vision of an all-digital future, Microsoft says they'll still have every game published on the system available day-and-date digitally alongside the disc-based copies. Access might not be quite as broad as it was before, but it still allows for a notable upgrade over Microsoft's current system, where disc-based games tend to lead their digital versions by quite a margin.

So certainly, there is reason to lament some of the losses in the wake of Microsoft's change, but such lament comes with a level of faith that a lot of consumers evidently weren't willing to put in Microsoft's $500 machine as it previously stood. Now, sans these restrictions, it seems that Xbox One preorders have risen on various retail sites. Granted, the PS4 still had a strong week-long lead of positive press driving it into Amazon's top sellers list, and with many of those pre-orders put in, we're now seeing those who held out on Microsoft meeting its about face in kind. Again, actual numbers for these sorts of things we won't know about until somebody decides a sufficient benchmark has been reached to put out a glowing press release, but it does seem like Microsoft has gotten a shot in the arm here, if nothing else.

Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.
Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times noted this weekend. Many seem to think that physical media isn't really long for this world. Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates. We are most certainly progressing toward a heavily digital games market, as indie games and day-one digital releases have become increasingly normal. It's been a slow push, and not everyone is there yet. The bandwidth isn't there for everyone, nor is the affordable storage space. But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway? The consumers dictating the fate of the used games market, instead of the game companies dictating it to us?

Whether or not this gambit pays off in the end, on some level, you just have to admire the moxie of it all. Sony drilled Microsoft at E3, and managed to rally the core gaming audience behind them in a way that a single console maker hasn't been able to in ages. Where Microsoft looked out-of-touch and indifferent, Sony looked self-aware and clever, and clearly were able to parlay that into strong early numbers. In making this change so abruptly, Microsoft may have dimmed Sony's E3 afterglow a bit, and brought itself back into the race. We have ourselves a ballgame again folks, and when two companies compete with this kind of fierceness, it's we, the consumers, who most often win in the end.

Alex Navarro on Google+

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StarvingPoet

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Edited By StarvingPoet

I've got to say I've never believed the family sharing plan.

If we assume the position that used games destroying the bloated publishers to be true; then why, in the RNG's name, would Microsoft create a system where it was EASIER to play used games than currently exists?

Right now the used game system is person 1 buys game retail, sells it, person 2 buys it used, sells it - etc and so forth - one person to one person chain of command. How long would it take for one of these games to get to 10 people? How many used games actually touch that many hands? Heck, I've bought a couple used games that were long off the retail shelves, and every single time, barring one, the online key had never been used.

Now, it's simply one person buys game, 10 other people immediately have access. And, anyone with two braincells to rub together, knows that 'family' rotation groups are going to sprout up like candy.

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MrMazz

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Edited By MrMazz

@darkest4 Maybe because CliffyB has been entrentched with AAA developement and would know how that side of buisness works. Just because you don't like the guy doesn't mean he lacks anything good to say.

Also I hate all of these calls that mehhhh entitled gamers changing the way of the future. That's captilisim mother fuckers. We the consumers said "hey your product sucks" and we didn't buy it. So Microsoft reacted and changed the product. It's their fault they didn't message things better. Because hey some of that stuff like the family sharing plan didn't sound so bad but hey that 24hr check in was also totally crap.

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khidi

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@tesla: Because they probably didn't have it ready or even knew how to do it, so it's easier to bury it now while blaming the 180 turn for it.

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kristov_romanov

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@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

It's almost as though not everyone on the internet has the same opinion.

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lylebot

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Edited By lylebot

Do people like Cliff B. and Lee Perry think that there's some set of policies that can convert every used sale or pirated copy into a full-price sale?

I suspect there's a lot of people who, given a choice between buying full-price or not buying at all, would choose to not buy at all. I also suspect that "old media" publishers of things like books and magazines understood that, and built it into their pricing models. Of course, those publishers weren't able to collect the data that told them how much borrowing and used sales and outright theft was going on; perhaps now that digital media publishers can collect that kind of information they also have a false sense that they can change it.

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uomoartificiale

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Edited By uomoartificiale

@scrawnto: I don't know about that. I "use" the computer: lots of applications open at the same time, one IDE snapped on one side of the screen, firefox on the other side, a peek at the crowded desktop, several downloads queued... Metro just gets in the way. Windows 7 is the XP of the '10, it's not perfect but it gets the job done, 8 it's quite the same thing, quite aprt that I have to continously ask myself "now, where did they hide the setting I'm looking for...?"

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Jimbo

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Good article. Plenty of people predicted Microsoft would be forced to change their plans though. Industry people aren't always the best to ask; they seem to have a habit of getting so close that they can't see the wood for the trees. Like when they managed to overlook the pretty obvious play Sony had open to them at E3. Sometimes taking a step back and thinking it through trumps industry scuttlebutt.

"We have ourselves a ballgame again folks, and when two companies compete with this kind of fierceness, it's we, the consumers, who most often win in the end."

This is the best thing to come out of it for me. Whichever side of the DRM / 'digital future' debate you're on, at least we will have an actual competition now.

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LegalBagel

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I'm still bewildered by developers (and lots of press people) who seem convinced that DRM and used game restrictions would result in this golden age. The idea that DRM and all-digital are the only things separating XBL from Steam or that the XB1 restrictions would inherently result in a Steam-like world is laughable. Lack of DRM isn't what forced Microsoft to price games on demand so terribly or charge for basic XBL features.

And if big budget games are operating in the red, why would publishers shut off the revenue from DLC or microtransactions just because they're getting new money out of secondary transactions? Why would they leave money on the table when people have been willing to fork it over? Far more likely is we continue to see publishers try to make money after a game's release regardless of what happens with DRM. It's not like PC or phone games have shied away from extracting money in every way possible.

If they had any positive spin to put on the DRM, you think they would have done it a month ago, assuming a basic level of competence in their PR staff.

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npa189

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People hate being told what they can and can't do with their stuff, and the 24hr check was just retarded to begin with. Also, do we know if games are still going to be ran off the hard drive only? Or since the disc is now required to be in the drive will game data be streamed off that? Seems kinda late in the game to change a spec like that.

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subyman

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Edited By subyman

My biggest complant coming out of E3 wasn't the DRM, I've been on Steam since HL2 came out and have loved it. My issues were MS didn't portray $100 more value than the PS4, Sony has a much better platform for indie games, and Kinetic doesn't sweeten the deal for me. I preorderd a PS4 and will wait and see about a One.

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excast

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I don't get why some are so quick to say that the public outrage had nothing to do with it and that it was all Sony and pre order numbers.

You don't think Sony was pushed to take the stand they did because of how much flack Microsoft as getting and that they saw an advantage they could exploit? You don't think the difference in pre orders was being fueled by the same annoyed consumers calling out Microsoft?

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Tesla

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@khidi: I think you're right on the money there. That's the only reason I can think of why they would be so vague about family sharing only to kill it without a second thought.

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zeezkos

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Yes, we remember. If everyone has kinect from day one then developers know everyone will have kinect and they'll do more than a half-assed effort to include kinect in regular games. This has been stated over and over again.

"A couple of games with voice command" comes around because of the outright (and largely unwarranted) hatred flowing towards kinect. While I won't say it's going to change things like adding a Mouse to FPS use (we all used to play Doom, Duke Nukem etc with just a keyboard and thought it was fine, remember?) I think it will be good to have.. and it will only get better.

And, really, I do not understand why people assume MS is leaning away from games because they're showing all the additional stuff their hardware can do besides gaming. It's an xbox. It games. It also does other things, isn't that nice? =/

That hundred dollar price difference is still going to be the breaking point. They need to stop trying to hitch their horse to Kinect, and just offer it as a separate peripheral.

Remember when every 360 game was supposed to have Kinect components? And how all we got were a couple of games with voice command? Most likely less than a year into the One we'll see see it dropped altogether just like is was on the 360.

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afjkidd5

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My biggest problem was always the lack of assurances that I "own" what I purchase. I may not have the rights to give it away to others or mod and sell it, but is it too much to ask to feel confident that I can at least play the single player component of a game years after the fact. I have always taken care of my consoles and they continue to work 20+ years after release. I will buy into a digital future when I don't feel like a game can be so easily taken away.

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Shoey920

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Is this even going to matter in 5 years when 90% of all game sales are of the digital variety? Microsoft only caved in because they see where the trend is heading anyway.

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PresidentOfJellybeans

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It's still got the ultimate spy camera that can only be turned off by unplugging the system.. No thanks!

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Oginam

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@anund said:

This whole discussion is so pointless. I don't see why it has to be an either/or situation? Why does a digital library require a draconian DRM system?

How about, oh I don't know... if you purchase a game digitally it gets added to your digial library of games. You can access this library while you are online. If you want to play offline, just buy a disc and slap it in the system. Problem fixed, no? Everyone is happy. The people who don't mind playing online always can do so and get the benefits of an always present digital library and the people who want to be able to play offline can do so with discs.

And why, if digital purchases are so much better for the industry are they always more expensive than their disc-based counterparts? A new game on Steam is invariably €5 - €10 more expensive to buy directly through Steam rather than getting a physical copy in a store.

Steam has a DRM system and PC games that you buy at retail have had one-use keys for even longer than Steam has existed. Microsoft's policies were modeled after that idea but their messaging and some of the concepts (the "draconian" ones) were taking away too much from the end user.

It would be nice if both could work but it would likely kill one of the markets, I'm guessing the downloadable side. In your scenario, if a person who uses the console primarily offline wants to purchase a downloadable title s/he would then be prevented from playing it offline like all the other games s/he owns. Unless you allow purchased digital games to be played offline, in which case why would an online connection be required at all?

To a company like Microsoft the solution is one or the other. If you allow unhindered offline play, there is no way to restrict who is actually playing the game; this isn't a loss of user rights, by the way, one purchased copy of a game should, hypothetically, only be played by one person and/or his/her immediate family. It is, however, a lack of faith in consumers to not unduly hurt the profitability of the games industry (which some would argue has been shown to be a reasonable stance and that even companies, like Gamestop, have practices in place that exist to leech money away from developers and publishers). If you have online verification that has to extend to all physical and digital copies of the game - only digital would just hurt digital sales outright and the real battle is over physical copies anyway.

I don't know about the euro cost for digital games, but that isn't the case in the U.S. Maybe it's tax related? A digital game is usually the same price if not cheaper on Steam than a physical copy.

The end result in all this is that Microsoft did an amazingly poor job of making the case that it wanted to be (or even could be) a console version of Steam; and Sony took advantage of the situation to better themselves rather than hold the line with Microsoft and, probably, the majority of the games industry that convinced Microsoft to go this route in the first place.

tl:dr Microsoft screwed up on the small details, not the bigger picture (moving toward a digital future). But Sony filled in those details in a way Microsoft believed it simply could not fight against, so it changed to level the playing field for this console generation.

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HS_Alpha_Wolf

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Very good article Alex! I'm with you for 100%.

The digital-only videogame age will come eventually, but with baby steps. How many baby steps will be decided by the consumers and not by Sony or Microsoft.

True, consumers will decide, but generally they have to be prodded. Look at the penetration of HDTV. It wasn't until companies stopped producing standard definition televisions that the majority of the country started to adopt the technology, and many people still have several standard TV's and only 1 HD.

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JCGamer

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Edited By JCGamer

I was kind of torn. Was actually looking forward to having a bunch of games on the HD and live without disks. But, there just seemed to be such confusion over the lending/sharing and reselling that I didn't seem worth it.

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Honestly though, why should I want all that extra live TV crap on my console? TVs are getting so smart now that everything I need is in it to begin with. I don't have live TV anymore. Why pay for cable or satellite when I can choose what I want to watch and when with the internet that I'm already paying for?

My TV has Netflix, Amazon video, and M-Go (which I'm assuming is music) all built in. It also has a DLNA file browser so I can load up my media that's on my Plex Server. The only thing my TV doesn't do on its own, is play games, hence why I would want to buy a $100 cheaper console with better hardware.

I get that this is about MS pushing for the all-digial with DRM so that the console business can offer the same deals that Steam, GOG, and GMG do and I applaud them for that. I was actually looking forward to where they would go with that, as well as the Skynet sounding cloud.

Perhaps if they had just focused on making a great gaming console instead of a set-top box Frankenstein Monster, they could have brought the price down on the thing and made it more acceptable for gamers. Because who is this console really targeted at? Surely not people who can get a Google TV Box for just $100 and not gamers who can get a higher spec box for $100 less than the XB1.

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Edited By noizy

So you want to push digital sales to enure developer get their cut on every sales, and cut down on the used market income losses? Make digital games cheaper than retail copies at launch. Incentivise! Don't restrict. Your margins are higher on digital, that's an undeniable fact (no disc press, no distribution, no cut to merchant, however slim that is). If you truly believe the used game market is cannibalizing your profits, put an incentive to buy digitally and lower the price of digital copies at launch. That's a real market way of doing it. Period.

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@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

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Trilogy

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Edited By Trilogy

Since E3, it seems like this whole debate has been a lot of voice of the people vs. voice of the publisher/developer. Most publishers are unsurprisingly supportive of the DRM Microsoft had in place before the reversal. If the games industry as we know it is on the way to collapse, and shitty DRM that fucks the consumer without actually compensating them (steam sales) is the only way to save it, then let it burn.

Let all of these 200 million dollar a game publishers pushing out the same fucking sequel every year face plant on the cement. I'm not saying I don't enjoy some of those big games, but I've had some real problems in the last few years about how their business model operates, and how much is expected from consumers to make the business model function at all.

I've grown tired of seeing great games sell millions of copies only to see the publisher turn around and express disappointment in them. Games are too expensive to produce and there's too much pressure on consumers to hold up these greedy asshole publishers. It's why nobody takes a chance on something new anymore. It's the cause of so many problems in our industry. So why should the consumer bend over backwards to support it in it's current state?

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headphonehalo

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JamesJeux007

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Edited By JamesJeux007

Alex: "It <= Nailed"

Every. Time.

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BD_Mr_Bubbles

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Great read Alex, thanks.

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Luddite

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@sephirm87: You go to business with the audience you have, not the audience you wish you had.

Ultimately, Microsoft demanded a lot of concessions in exchange for fairy dust and magic beans. Whether it was a failure of messaging or actual policy is indeterminable at this point, as they never concretely stated what we would be getting in exchange for those concessions. Their allusions were not bankable, I don't care about sports, or tv, or kinect, and thus I was clearly not a customer that they wanted.

Does that make me backwards? Not my problem. I am part of the potential audience, and I don't give up my consumer rights unless there is some quid fuckin' pro quo.

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lowestformofwit

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Edited By lowestformofwit

I've always been in the pro-Xbox one camp from the initial reveal. I suppose I could see past the negatives to the benefits of what Microsoft was always envisioning. And that's where they went wrong I think.

Microsoft did not communicate the benefits of the system and seemed to only discuss the negatives, which a lot of people picked up on.

I am very surprised a company as large as Microsoft don't know how to deal with their, often demanding, customers. It's really very simple. They should have stuck with drm as it is today and then provided extra benefits to customers who bought in to an all-digital future. Provide a digital copy of the game from release (actually better if you could pre-download it) and, for example, make it $10 cheaper, share it with 10 family members for free, provide online only benefits like cloud powered AI etc., free DLC for digital versions of the game, exclusive achievements (youve made 10 digital purchases), I could go on and on.

The key is to Make their CUSTOMERS make the decision to shift to an all-digital future, don't force it. Provide benefits for switching and it will happen organically.

Maybe I'm just naive?

Good article Alex. One of the few I've read this week which isn't demonising Microsoft...

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The bad thing about this is, that more people are going to buy the None now.

MS will continue to systematically destroy the gaming market and all the journalists and xbox buyers just watch and laugh, while MS takes them down.

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@darkest4 said:

You lost by quoting Cliff, can we please stop giving this guy attention? I can't believe people really buy into this notion that used games are killing video games. Used games have been around from the start and the industry has grown tons. Many developers are doing just fine, those that struggle are struggling due to their own fault, stop letting them convince you otherwise. Every other physical product in the world has a used market. Blaming used games is just them not wanting to take responsibility for their own mistakes. Those companies are paying their execs too much, focusing too much on costly things like EXPLOSIONS EVERYWHERE instead of quality story telling, creating shitty games that no one wants, not managing their money correctly and so on... and then blaming everything on used games. It's just a cop out, stop letting them convince you it's true.

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

You are right on the used games issue.

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Row

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Edited By Row

Great article Alex. You hit a very good point not touched upon by others - the used market may die as most of us slowly but surely go towards all digital.

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@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

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@sephirm87: easier said then done jackass that 21 century technology you speak of isn't available to everyone you should look up the statistic before talking out your ass. more than half of the united state doesn't have broadband available for them no matter what they would pay. That's the richest country in the world what do you think the rest of the world looks like ?

I think you should take some time out of the city or suburb and see how most people live mr 21 century

I don't know. I live in Finland, and broadband is a legal right over here.

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Hangnail

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No "- A" this time?

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Edited By jarowdowsky

I still have trouble with the comparison between Xbone and Steam. Yes, both planned to provide digital activation of products but there is a glaring difference. Steam operates in a climate of active competition, whether from gog, amazon or even the horribly expensive Origin (and there's an example of how digital distribution can still be expensive and restrictive).

That's a totally different environment from what Microsoft were planning which would have, essentially, created an entirely closed market removing even the basic constraints on the industry of used games and rental options. For me, that's a world away from where Steam is.

And let's not presume that everything will always stay the same. I wouldn't be surprised to see Steam and other digital companies consider introducing rental options on games and even gifted or trade in options. But you can't do that in isolation, without other competitors its not suddenly going to happen on consoles.

If Microsoft genuinely wanted digital distribution rather than a closed digital market then we would have seen them announcing Steam for Xbone or an Amazon partnership.

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@sephirm87: Rather short sighted and naive of you if you believe that these people should just "get a high speed internet connection". What about the people who don't have that choice? The ones who cant receive it where they live? Do they just move to be able to enjoy games?!

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Edited By jarowdowsky

@lowestformofwit Couldn't agree more - if you really want people to switch to digital just include a reduced price on digital copies. And then, I don't know, announce that to the public? People would have been hovering up a cheap digital release of Titanfall in droves...

But like you say, if they can't get talking about their system right, given how obvious the opposition would be, how on earth could we expect them to actually do a good job with the final product?

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@luddite said:

@sephirm87: You go to business with the audience you have, not the audience you wish you had.

Ultimately, Microsoft demanded a lot of concessions in exchange for fairy dust and magic beans. Whether it was a failure of messaging or actual policy is indeterminable at this point, as they never concretely stated what we would be getting in exchange for those concessions. Their allusions were not bankable, I don't care about sports, or tv, or kinect, and thus I was clearly not a customer that they wanted.

Does that make me backwards? Not my problem. I am part of the potential audience, and I don't give up my consumer rights unless there is some quid fuckin' pro quo.

exactly

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Great piece Alex.

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There is nothing, at this point, that Xbox could ever do to win me back. I want to see them fail hard. It isn't just the Xbox One, but what they've been doing with the 360 as well.

This is a company that should not be rewarded. No one should ever forget how anti-consumer they wanted their new system to be.

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It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Adam Orth, is that you?

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Edited By RudeTrooper

@darkest4 said:

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

Net worth is not his annual income. For someone who has worked in the games industry for over 20 years, and was the creative director for a franchise that has sold over $1 billion; I would say is was underpaid.

http://www.vgchartz.com/article/250124/gears-of-war-a-sales-history/

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A wonderful read Alex,

I think what my personal feelings on the matter are that Microsoft burnt a lot of people by saying this is what we're doing, get onboard or buy a 360. Then they see sales figures grim, they 180 and as you explain get a huge "Shot in the arm". Why? Simply because now everyone wants to sweep it under the rug and keep their gamertags and achievements. Something about that disturbs me in the worst way, that a company can show so little respect on to say, 'yeah, just kidding guys'!

I was ready to sit this generation out, but Nintendo's messaging came off as very open, honest and sincere, restoring my faith that some compainies still have moral employees.

Sony's message about, we were for gamers and still are also made me feel there is hope.

I don't want competition to go away, I just wish more people were willing to stand up and not just slap microsoft on the wrist. /EndRant

Do you honestly think any of the decisions made by Sony, Nintendo, or M$ were about "gamers"? If so you are very naive.

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@humanity said:

@mrpandaman said:
@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

And yet, let's consider the three things you are highlighting:

  • Board games: A market that has continued unabated and is still successful and popular in spite of shrinking due to the natural course of time and other entertainment options rising up to compete with it (like, oh I don't know, film, television, radio, organized sports, practically anything since board games are older than time) in part because the popular, evergreen ones have mostly resisted change and overcomplication.
  • Netflix: A company that started by sending you rental DVDs in the mail. They have expanded to include instant streaming and that is now their primary business model, but it wasn't done at the expense of the DVD rental market; the one chance they had to try it by spinning off the DVD rentals as a separate company was a monumental failure that killed consumer confidence in the company and they were forced to go back to the way things were before the program launched. They did things the right way of letting their customer base dictate the direction of the company and it has worked wonders for them.
  • Microsoft: Tried to push a ownership scheme that would strip consumers of rights they already have with little in return. Only backed down after their competition made them look really bad at the big press show that was supposed to make them look really good.

One of these things is not like the other.

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Edited By mrfluke

@humanity said:

@mrpandaman said:
@sephirm87 said:

@likeassur said:

@sephirm87 said:

It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

Goodness gracious. They really can't win, can they?

They had DRM, and people were unhappy. They took away the DRM, and people are unhappy because they did what the people wanted. Misery is never in short amount on the internet.

don't get me wrong, I am more upset with the gaming community that I am with Microsoft. Microsoft is trying to do what they think will be best for themselves. They had no idea that they were trying to sell a system to such a backwards audience.

Or they had no idea that a large portion of their audience was not ready for this type of change and the consumer didn't feel like what they got in return was equal to what they lost. There is also nothing probably stopping them from re-implementing the policies once the consumers are ready to embrace. A lot of the problem is bad messaging on MS' part for not explaining the benefits of their system. If the community has to figure out what the benefits are themselves, then it is all MS' fault that this entire thing happened. They had chances to elaborate and address and enlighten people, but they never did.

The best worst answer they gave was from Don Mattrick, for those who don't have an internet connection, there's the 360. What the hell kind of answer is that? It should have been here's the benefits of getting an internet connection for the Xbox One.. blah blah blah. But that never happened directly from MS spokespeople. It only happened from those outside.

Also you also do know that people did enjoy games before everyone had an internet connection... right?

People also enjoyed playing board games before those went out of style. While I'm not going to be as aggressive in saying "keep up or shove off" I do sincerely believe that every leap in technology has growing pains. You honestly can't be making a console with the "future" market in mind by constantly thinking of the lowest common denominator. I'm sure Netflix wasn't thinking about all the people with bad internet when they were developing their company - the people who had the means to enjoy online streaming took advantage while others just went to Blockbuster. At the end of the day Netflix is still here and rental places are almost completely gone.

you are right about the local places are very sparse these days,

but lets not forget that there is still redbox and netflix still has a mail in disc plan that a sizeable audience still uses.

and not to mention that blockbuster, no matter how backwards they are, they still do have a mail in disc plan as well.

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I've always been in the pro-Xbox one camp from the initial reveal. I suppose I could see past the negatives to the benefits of what Microsoft was always envisioning. And that's where they went wrong I think.

Microsoft did not communicate the benefits of the system and seemed to only discuss the negatives, which a lot of people picked up on.

I am very surprised a company as large as Microsoft don't know how to deal with their, often demanding, customers. It's really very simple. They should have stuck with drm as it is today and then provided extra benefits to customers who bought in to an all-digital future. Provide a digital copy of the game from release (actually better if you could pre-download it) and, for example, make it $10 cheaper, share it with 10 family members for free, provide online only benefits like cloud powered AI etc., free DLC for digital versions of the game, exclusive achievements (youve made 10 digital purchases), I could go on and on.

The key is to Make their CUSTOMERS make the decision to shift to an all-digital future, don't force it. Provide benefits for switching and it will happen organically.

Maybe I'm just naive?

Good article Alex. One of the few I've read this week which isn't demonising Microsoft...

Yes, I like your thinking. This is what I was thinking about as well. Let the consumers decide if they want the physical version of the game or the digital one. Microsoft (or Sony for that matter) and the publisher should work together on making the digital version more appealing for the consumer, add some incentives.

Let me give an example: The Xbox One is released and Battlefield 4 is out as well. The consumer could buy the physical copy of the game for 59 Euro (although if you search online you should be able to find it for 45 - 50 Euro). All is well for the consumer, he has a physical copy of the game and can play it offline (The single player campaign of course), lent it out to a friend or sell it to someone. But what if Microsoft and EA agreed to also have a digital version of the game for, let's say, 55 Euro but it includes Premium or a Season Pass. Would the consumer still buy the physical disk? If he wants all the DLC he'll have to purchase this separately, which would make the total cost of the game around 75 or 80 euro, thus making the game more expensive than the digital copy.

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Edited By Nardak

I do like your articles Alex but can we stop this thing with the " it is not really about the angry people on the internet who affected the Microsofts decision to reverse its DRM policy" but more about "the amount of pre-order sales".

Do you think that the angry people on the internet and the people who decided to pre-order a PS4 instead of a Xbox One are a totally different crowd? I think that for example neogaf posters are mostly the hardcore gamers who are among the first to order a console and I dont think that their dissatisfaction with the console was limited to only posts on that particular forum.

Maybe game journalists could give us consumers credit that for once our voice was heard loudly and that our dissatisfaction with the policies of Microsoft affected a real change for once. But it does seem like game journalists dont want to admit that we consumers were a vital factor in this matter.

Also I wish that Cliffy would for once learn to listen to customers. I originally liked the guy but it seems that Cliffy doesnt care about us customers losing our consumer rights as long as Cliffy gets his share of royalties.

I also still doubt that we would have been able to share full games with 9 or 10 other people. The idea that publishers would allow 9 other players to play a game for free seems really absurd. Maybe you could ask for a clarification from Microsoft if this would have been truly the case. Aaron Greenberg really didnt give a specific answer on his Twitter to which you allded to Alex.

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Edited By DinkyDoomer

I'm still pretty much just a PC gamer, but from my perspective, the only problem with those old Xbone policies was the 24-hour online check. Other than that, there wasn't anything wrong with the console - IMO.

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Not everyone in the U.S. can get high speed Internet. I am one of them. Where I live I can only have a DSL connection because cable companies don't come this far into the country side. It cost them way too much to run cable lines for just a handful of customers. So it's not always people being stubborn about not getting fast Internet some us just plain old cant. However I'm not going to say that should dictate a companies decision to go online only (there are far more people with fast Internet then people like me)

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