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The Guns of Navarro: Reversal of Fortune

Microsoft's changes to its Xbox One DRM policies were undoubtedly shocking. Alex sifts through the ashes to see what it all means.

Corporations are notoriously slow creatures. That slowness generally stands in direct proportion to the size of the corporation itself. The bigger the beast, the more people, bureaucratic processes, and legal wrangling every single decision must be pumped through before any kind of minute decision can be made. It's why I never expect much when fan outcry arises toward the various monolithic companies that make up the video game industry. Especially in the case of a behemoth like Microsoft, whose Xbox One DRM policies became the subject of much derision over the course of the last month. Here was a company that was laying out its carefully built plans for a new console, its first in eight years. This is unquestionably a huge undertaking, involving years of research and development, and considerable capital. Yes, people reacted poorly when Microsoft announced that it would not allow traditional used game sales on the system, and would require online check-ins every 24 hours in order to even play offline games. Seemingly, in its mind, the potential riling up of DRM-weary consumers was worth the risk given the potential long-term benefits of the tech.

Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)
Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)

Until, of course, it very suddenly wasn't.

To say Microsoft's reversal of those aforementioned policies this week was a surprise would be a gross understatement. Nobody saw this coming. Not the developers we talked to at E3, not the various press people commenting following the show, not anyone. Even if you believed Microsoft could be worn down at some point in the future, I hardly expect you could have foreseen them making such a jarring about-face less than a week after E3's conclusion.

This is not how companies typically react to fan or media outcry. Usually there's a lot more quiet hand-wringing as they attempt to adjust messaging, or even just flat indifference to the whole thing. Which isn't to say game companies never listen to fans, but this kind of complete reversal on such a seemingly fundamental policy that had just been announced is practically unheard of. All that research, all that preparation, all that money, essentially tossed off in the hopes that fan response would turn back in Microsoft's favor.

Yes, Microsoft has been presenting these changes as very much the result of "fan feedback," that nebulous term that could refer to the myriad angry message board and comment thread postings, the consistent feed of backlash from the games press, or even less public factors, like pre-order sales. For my money, I tend to lean on that latter one. In my experience, nothing sets a game company's ass aflame quite like soft pre-order numbers. We don't know exactly what pre-orders look like for either the Xbox One or the PlayStation 4, but there's enough anecdotal info going around to suggest that Sony's E3 press conference, with its promises of no new restrictive DRM policies and a $100 cheaper price tag, brought the company terrific early results.

If you're Microsoft, I have a hard time believing you scrap such a noteworthy chunk of your system's architecture just because a lot of angry people on the Internet were angry. Companies are trained to learn that these kinds of complaints are typically more indicative of a vocal minority. But actual, tangible sales? That's another story entirely. If people aren't pre-ordering your console to the degree that you're expecting, that's when you would typically see a company leap into action to affect change. A leap this high and this fast tells me that something was very seriously wrong in Microsoft land, and that this was not just some play to appease an upset audience, but a desperate attempt at total course correction in the face of what I can only assume they foresaw as an impending doom scenario.

Even more intriguing than Microsoft's immediate about-face was the reaction that followed. Unsurprisingly, those who had spent the last 20-some-odd days deriding the Xbox One's DRM system were generally quite thrilled. But almost immediately after the announcement hit, another side of the argument piped up. While there had been some vocal supporters of Microsoft's new DRM--typically, those who believed that such a system would be the impetus to put consoles more on par with Steam's currently (mostly) beloved digital library system--their voices were largely drowned out by people who weren't into these restrictions one bit.

Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.
Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.

So now, this previously shouted down group had reason to pipe up even louder, as the opposition quieted down. They were most certainly being fueled by numerous developers, who came out in dismay over Microsoft changing a policy that they believed would save the industry from eventual collapse. A predominantly dire attitude was taken on by prominent figures like Cliff Bleszinski and Lee Perry as they spoke of doomsaying numbers that they proclaimed showed how bad things have gotten in top-tier game development. The thing is, they're not wrong. The current model is deeply in the red, with not a lot of return on investment for increasingly bloated game budgets. That bloat, as most developers will tell you, is the direct result of the staffing and resource requirements inherent to crafting "top quality experiences" in the kinds of timetables major publishers require. Games that sell millions of copies are often still "disappointments," because they're not hitting the kinds of targets the publishers had banked on. Whether those expectations were ever realistic to begin with is, sadly, not often up for debate, since usefully precise data on game budgets and sales numbers is still generally kept away from the public view.

But as Chris Kohler notes in a piece written Friday, this isn't just an either/or argument. It's not literally: "We get rid of used games, or top quality video games go away." Nothing so binary has ever existed in this business. Companies have failed and succeeded in widely varying forms over the course of the last few decades, and how the industry might reshape itself in the face of unsustainable costs is very much an unknown. Cliff seems convinced that not having these new digital licensing tools would guarantee the status quo of tons of DLC, microtransactions, and the return of online passes, inevitably leading to some kind of eventual cataclysm. I don't think we really know that to be our only possible future yet.

Removed from the apocalyptic foretellings, some people were just mad because the various sharing features built into the system sounded pretty great. The family sharing feature, which would have allowed you to share any game you owned with up to 10 family members on any Xbox One, sounded really ideal. While some doubt over the veracity of that feature's description popped up later last week, those claims--that the system would only allow family members to play shared games for up to 60 minutes at a time, before being told to buy the full product--seem to have been debunked by various Microsoft men via Twitter.

And then there was the ability to access your entire games library digitally, even if you bought a physical copy originally. Losing that one does suck, no question, but if someone really is invested in the current vision of an all-digital future, Microsoft says they'll still have every game published on the system available day-and-date digitally alongside the disc-based copies. Access might not be quite as broad as it was before, but it still allows for a notable upgrade over Microsoft's current system, where disc-based games tend to lead their digital versions by quite a margin.

So certainly, there is reason to lament some of the losses in the wake of Microsoft's change, but such lament comes with a level of faith that a lot of consumers evidently weren't willing to put in Microsoft's $500 machine as it previously stood. Now, sans these restrictions, it seems that Xbox One preorders have risen on various retail sites. Granted, the PS4 still had a strong week-long lead of positive press driving it into Amazon's top sellers list, and with many of those pre-orders put in, we're now seeing those who held out on Microsoft meeting its about face in kind. Again, actual numbers for these sorts of things we won't know about until somebody decides a sufficient benchmark has been reached to put out a glowing press release, but it does seem like Microsoft has gotten a shot in the arm here, if nothing else.

Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.
Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times noted this weekend. Many seem to think that physical media isn't really long for this world. Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates. We are most certainly progressing toward a heavily digital games market, as indie games and day-one digital releases have become increasingly normal. It's been a slow push, and not everyone is there yet. The bandwidth isn't there for everyone, nor is the affordable storage space. But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway? The consumers dictating the fate of the used games market, instead of the game companies dictating it to us?

Whether or not this gambit pays off in the end, on some level, you just have to admire the moxie of it all. Sony drilled Microsoft at E3, and managed to rally the core gaming audience behind them in a way that a single console maker hasn't been able to in ages. Where Microsoft looked out-of-touch and indifferent, Sony looked self-aware and clever, and clearly were able to parlay that into strong early numbers. In making this change so abruptly, Microsoft may have dimmed Sony's E3 afterglow a bit, and brought itself back into the race. We have ourselves a ballgame again folks, and when two companies compete with this kind of fierceness, it's we, the consumers, who most often win in the end.

Alex Navarro on Google+

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Ihmishylje

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@adaurin said:

@ihmishylje: That's what I didn't get about the original idea for Xbox One. Microsoft seemed pretty US-focused with its initial reveal, yet this country has some of the worst broadband services of any industrialized nation.

Yeah, I know, it's weird. Also considering how Microsoft doesn't really give a shit about the rest of the world in terms of other services on the Xbox etc. Even if we have great internet over here, we get the vanilla versions of products.

It's also weird to me that Americans keep complaining (on the internet) that there's no internet or that their internet is shitty. Yes, I know, it's a huge mass of land that's far more expensive to cover with decent internet compared to more densely populated wealthy nations in areas like Europe and Asia.

Sometimes I feel like people who complain about shitty internet connection in rural areas or military bases or the bottom of the ocean or whatever should maybe reconsider the idea that all the newest technology should be available to them. After all, a cell phone is pointless in remote areas without coverage. I'm not saying people who don't have access to decent internet should remain entirely without games, there's plenty of solutions for that and they aren't all going away in the near future, until broadband truly is a legal right everywhere. But I do think it's the future, and it has to start somewhere. I guess Microsoft just jumped the gun.

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kristov_romanov

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Edited By kristov_romanov

@likeassur: It was a flippant remark on my part, and by no means an attack on you.

I'm pretty sure the day everyone on the internet agrees on the same thing, especially in regards to games or nerd culture, is the officially the beginning of the end of days.

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Korva

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It still boggles my mind that to this very day some people seem to be so blinded by nebulous promises of "but but cloud computing! Hundreds of Drivatars!" and promises of digital sharing that they're entirely willing to let Microsoft take away all their power as a consumer. They also seem to forget that an entirely digital future controlled by the one company that manufactures out your console is FUCKING TERRIFYING. Monopolies are a bad thing people! Either the consoles collude and everyone gets fucked, or they drive away customers to Sony as we likely say with Pre-Order numbers forcing this recent about-face.

Steam gets some flak on this issue that is frankly undeserved. Games on the Steam platform don't really compete with Gamespot and other retailers, (partially on the account those Store don't stock much in the way of PC games) they compete with the other games directly for your money. That means lower prices on average (even for new titles, hell you usually get 10% off for pre-orders) and frequent sales. Take a look at the 360 store. Shitty interface, infrequent updates, and old-ass games are still priced at retail levels. It's also important to remember that Steam itself, while obviously the elephant in the room, has decent competition in the form of Good Old Games, Amazon, GreenManGaming, Origin (heh)

Used games are not killing Big Gaming, bloated runaway budgets and mismanaged companies are. Tomb Raider would have been toasted as a great success with the finest of Champagnes, had Eidos not been under the failing banner of Square Enix for example. Games do not need All Of The Money to be both entertaining and profitable.

Basically, buy a goddamn PC. Mods are pretty sweet.

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Cold_Wolven

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Another great read Alex and I agree with your point that it should be the consumer that decides the state of used games not the hardware manufacturer.

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yukoasho

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Seems like the problem lies with the manner in which big budget games are produced. Too many games last gen were designed in a boardroom - add soldiers, explosions and iron sights, the audience are sure to come. So let's throw money at it. Right? RIGHT? Final result: disappointing sales. But then Supergiant come along with something like Bastion and the praise is universal.

Don't get me wrong, I'd hate it if the next Skyrim, Mass Effect or Bioshock didn't happen because companies can't afford it any longer. But the current development model is waaaaaay more broken than the sales model. The previous Xbox One DRM approach was not an answer to this problem, it was simply screwing the consumer over in order to maintain THAT status quo instead.

I'd love to know how much Skyrim cost to make, seeing as so much of it was likely procedurally generated (SPEEDTREE!). That said, I don't know if I'd mind a complete and total collapse of the larger game companies. I don't know about anyone else, but the lack of room between $15 download and $60 disc is disheartening. Perhaps, if the EAs and Ubisoft's of the world crumbled under their own weight, we could see smaller publishers/developers rise up once more to take space in the retail shelves. I don't think anyone would begrudge the option of having Bastion on a disc, with the increased mainstream exposure that entailed. Maybe then we can finally have that coexistence between physical and DRM-free digital, and we could all live happily ever after.

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amiga1200

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Seems like the problem lies with the manner in which big budget games are produced. Too many games last gen were designed in a boardroom - add soldiers, explosions and iron sights, the audience are sure to come. So let's throw money at it. Right? RIGHT? Final result: disappointing sales. But then Supergiant come along with something like Bastion and the praise is universal.

Don't get me wrong, I'd hate it if the next Skyrim, Mass Effect or Bioshock didn't happen because companies can't afford it any longer. But the current development model is waaaaaay more broken than the sales model. The previous Xbox One DRM approach was not an answer to this problem, it was simply screwing the consumer over in order to maintain THAT status quo instead.

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yukoasho

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@fminus said:

@yukoasho said:

@voysa_reezun said:

I disagree with people that think physical media will ever go away. People like to own things, and unless there is a change in the laws about who owns physical media, eventually, that whole issue will hit the fan. But that's down the road. There are lots of people that don't live in cities in first-world countries and that will not have the broadband access needed to reliably download games or stay "always on" and that will not do so for a long time (if ever).

As for Microsoft, they burned up all their goodwill with me. I had an Xbox and a 360, both about a year after launch, and I was planning on an XBOne until I heard what they want to stick me with (useless Kinect technology being something that is still around and that Microsoft needs to scrap). At this point, I really don't trust Microsoft very much. I'll see what Sony can do next gen, and if they disappoint me, I'll just stick to a PC/Nintendo combo, as on PC at least I can get digital games for ten bucks or under if I wait for sales (and GOG gives 'em to me DRM-free), and Nintendo understands that there are some aspects of traditional console gaming worth keeping around.

I would argue that the majority of people like to own things. The fact that CDs haven't gone away, or even come CLOSE to going away, despite iTunes being over 12 years old stands in testament to that, along with the fact that the only online movie streaming service to reach mass market penetration is Netflix, which is basically all-you-can-watch for $8/month (I know I use Netflix as a vetting service. Only buy the movies I enjoyed on there!).

The fact that the digital mavens always turn to Steam speaks to just how non-mainstream digital-only is. The PC, people seem to forget, stops being a mainstream market once you get past WoW, PopCap and Sim*. I love GoG as well, but I'm a hardcore gamer, and I imagine you are as well, @voysa_reezun. The only thing inevitable about digital media is the consumers vs. companies court battle over digital ownership, and if it goes in favor of the companies, the digital mavens can kiss their precious "digital-only" future goodbye.

I don't know really what it is, but I feel like with music it's different. I still listen to albums I bought in the late 80's early 90's and I still got them on display on a shelf in my now my own family living room, but I will admit, the last time I took out a CD out of it's sleeve has to be around one or two years ago, I got them most digitalized on my NAS and am just streaming from there (way more convenient), I got ton's of LPs and 7" and here I like to see the original, so I put them on the LP player occasionally.

That said, I got quite a big gaming collection from the past all the way from Commodore 64, Atari 2600, NES, SNES, some SEGA stuff to GameCubes and original Xbox, and I never ever played any old game on any of the old systems. They were constantly moving with me when I moved, and they were always collecting dust in the attic or somewhere else.

But really, I never ever played a game on NES once I got the SNES and that means I didn't use the NES for about 30 years now, but I still have it. Now that I think about it, all the stuff is super useless to me, and I should get rid of it.

I played some old games here there, emulated, but that's it. Same goes for old PC games, I got few favourites, but I could do without all my collection.

So that brings me to the point, that I really don't mind if shit hits the fan, an a game I bought 20 years ago is suddenly gone from my digital library on Steam or somewhere else. I think the sweet spot for me not to care anymore is about 10 years, after that they could delete it without me even noticing, and I got now well over 100 games on steam of which I maybe play 3 and rest I haven't touched for about a year some even more since steam exists.

I don't think discs or whatever physical media will go away, so I could still buy my total favourites, even tho they will most likely end up collecting dust somewhere in the attic under tons of other boxes with stuff I keep but should throw away.

However I could never part with my music collection.

The thing with old games is that, while they're not a mainstream gaming thing 30 years later, you still get the urge. Otherwise, why would things like the Retron series of famiclone consoles have a market?

As to CDs, it's easy to see why they persist. You can rip the music yourself into any bitrate and file format you like. When I buy from Amazon, I'm stuck with VBR MP3s, but with CDs, I can make FLACs or OGGs or whatever the fuck I feel like.

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yukoasho

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@jaks said:

CliffyB bellyaching about the high cost of game development from his solid gold flying Ferrari doesn't bother me very much. If game developers want to cut costs, maybe they shouldn't be so lazy and farm out half their development to vendor companies. Have you seen the credits in a AAA game lately? Ubisoft and Squeenix are the worst offenders. Some of those games have five or six other companies getting outsourced to. Every time you do that you add another layer of cost and another layer of mostly useless managers with their hands out getting paid.

Games like Tomb Raider sell like 5 million copies and the publisher calls it a failure. What did the last, I don't know, FIVE tomb raider games sell? Not 5 million copies. Maybe they shouldn't budget their games as if each one is going to sell ten million units at full price. Maybe they should sell them digitally for $10-15 less to encourage people to buy it digitally so they have nothing to trade in. They would only get $15 for it at Gamestop anyway.

Forcing away people's ownership rights when they purchase a physical item is not going to solve their dilemma.

I don't mind his car. What I mind is the fact that, in his time at Epic, he contributed the most to the current sorry state of the gaming industry. By pushing tech over creativity in order to sell the various iterations of the Unreal Engine, by pushing graphics over all else, they were chiefly responsible for the current situation, where companies spend so much time and money chasing photo-realism at the cost of gameplay innovation or meaningful story. This environment has simultaneously turned more people off to video games and made them so expensive that they need enormous first-month sales so the company's quarter doesn't look like a fucking disaster.

I bring this up all the time, but the irony of it all is that Call of Duty, the most successful western gaming franchise of the PS3/360 era by a HUGE margin, is not even close to the most graphically impressive. it's easy, if you spend a lot of time looking, to see where corners were cut in texturing, facial and skeletal animation, you name it. It doesn't matter: the game sells ridiculously well. Why? Because A)the graphics are good enough for people who simply play the game instead of analyzing every graphical detail (IE: the mainstream gamer) and B)because it's got a rock-solid gameplay engine, especially in multi-player. That there are only two developers making the mainline games without a million outsourcing partners probably helps the budgets too, but Activision is clearly doing something right.

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lordgodalming

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@sephirm87: I personally know people in four different "developed" countries, including the US, who do not have access to broadband. Not because they don't want it, not because they love living in the past, but because it is not available to them. No one offers it in their area. It does not exist for them. How is this idea so hard to grasp for some people?

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CliffyB bellyaching about the high cost of game development from his solid gold flying Ferrari doesn't bother me very much. If game developers want to cut costs, maybe they shouldn't be so lazy and farm out half their development to vendor companies. Have you seen the credits in a AAA game lately? Ubisoft and Squeenix are the worst offenders. Some of those games have five or six other companies getting outsourced to. Every time you do that you add another layer of cost and another layer of mostly useless managers with their hands out getting paid.

Games like Tomb Raider sell like 5 million copies and the publisher calls it a failure. What did the last, I don't know, FIVE tomb raider games sell? Not 5 million copies. Maybe they shouldn't budget their games as if each one is going to sell ten million units at full price. Maybe they should sell them digitally for $10-15 less to encourage people to buy it digitally so they have nothing to trade in. They would only get $15 for it at Gamestop anyway.

Forcing away people's ownership rights when they purchase a physical item is not going to solve their dilemma.

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Deusoma

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@xseanzx: Well, I misspoke, but only mildly. The PS4, in fact, is the one I would currently describe as ridiculously expensive. The Xbox One is, then, outrageously expensive. You see, I can currently afford neither, so they seem like extravagant luxuries. That said, in the fullness of time, I am more likely to pick up an Xbone once the price drops because I am more partial to the Xbox-exclusive franchises, even if the only one they've specifically confirmed for this next console so far is Halo. On the other hand, I do love me some inFamous, so maybe I'd just better start saving my dollaridoos...

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FMinus

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@yukoasho said:

@voysa_reezun said:

I disagree with people that think physical media will ever go away. People like to own things, and unless there is a change in the laws about who owns physical media, eventually, that whole issue will hit the fan. But that's down the road. There are lots of people that don't live in cities in first-world countries and that will not have the broadband access needed to reliably download games or stay "always on" and that will not do so for a long time (if ever).

As for Microsoft, they burned up all their goodwill with me. I had an Xbox and a 360, both about a year after launch, and I was planning on an XBOne until I heard what they want to stick me with (useless Kinect technology being something that is still around and that Microsoft needs to scrap). At this point, I really don't trust Microsoft very much. I'll see what Sony can do next gen, and if they disappoint me, I'll just stick to a PC/Nintendo combo, as on PC at least I can get digital games for ten bucks or under if I wait for sales (and GOG gives 'em to me DRM-free), and Nintendo understands that there are some aspects of traditional console gaming worth keeping around.

I would argue that the majority of people like to own things. The fact that CDs haven't gone away, or even come CLOSE to going away, despite iTunes being over 12 years old stands in testament to that, along with the fact that the only online movie streaming service to reach mass market penetration is Netflix, which is basically all-you-can-watch for $8/month (I know I use Netflix as a vetting service. Only buy the movies I enjoyed on there!).

The fact that the digital mavens always turn to Steam speaks to just how non-mainstream digital-only is. The PC, people seem to forget, stops being a mainstream market once you get past WoW, PopCap and Sim*. I love GoG as well, but I'm a hardcore gamer, and I imagine you are as well, @voysa_reezun. The only thing inevitable about digital media is the consumers vs. companies court battle over digital ownership, and if it goes in favor of the companies, the digital mavens can kiss their precious "digital-only" future goodbye.

I don't know really what it is, but I feel like with music it's different. I still listen to albums I bought in the late 80's early 90's and I still got them on display on a shelf in my now my own family living room, but I will admit, the last time I took out a CD out of it's sleeve has to be around one or two years ago, I got them most digitalized on my NAS and am just streaming from there (way more convenient), I got ton's of LPs and 7" and here I like to see the original, so I put them on the LP player occasionally.

That said, I got quite a big gaming collection from the past all the way from Commodore 64, Atari 2600, NES, SNES, some SEGA stuff to GameCubes and original Xbox, and I never ever played any old game on any of the old systems. They were constantly moving with me when I moved, and they were always collecting dust in the attic or somewhere else.

But really, I never ever played a game on NES once I got the SNES and that means I didn't use the NES for about 30 years now, but I still have it. Now that I think about it, all the stuff is super useless to me, and I should get rid of it.

I played some old games here there, emulated, but that's it. Same goes for old PC games, I got few favourites, but I could do without all my collection.

So that brings me to the point, that I really don't mind if shit hits the fan, an a game I bought 20 years ago is suddenly gone from my digital library on Steam or somewhere else. I think the sweet spot for me not to care anymore is about 10 years, after that they could delete it without me even noticing, and I got now well over 100 games on steam of which I maybe play 3 and rest I haven't touched for about a year some even more since steam exists.

I don't think discs or whatever physical media will go away, so I could still buy my total favourites, even tho they will most likely end up collecting dust somewhere in the attic under tons of other boxes with stuff I keep but should throw away.

However I could never part with my music collection.

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TangoUp

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Edited By TangoUp

Whatever happened to 'artistic integrity' Microsoft? That was a readymade 'would you kindly' phrase that would have rallied the gaming press to your cause. Should have used it.

Or did you realize that the color green was the most important in your set of crayons?

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TehChich

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Maybe the AAA games should stop trying to rival film budgets and audiences and instead create more focused, cheaper-to-make products directed at people that are actually interested? Maybe then they wouldn't be losing so damn much?

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yukoasho

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I don't get why it had to be one or the other. Can't I download a game, and share that digitally with my family, while I physical buy a game disc and share it physically with my family? Why can't I have both these options, that way everyone gets what they want?

Like I said in another thread, this would require MS to explain why the digital was better if they wanted it to be embraced. I think they didn't view it as something that would take off without being mandated.

@selfconfessedcynic: Yeah, about right. See, this is why I don't think publishers demanded this of MS. I don't think they want to present this to the courts, especially since groups like the EFF can prove that piracy persists even with DRM. Better to leave it in limbo for as long as possible.

@adaurin: Then there's this. We're not seeing the needed government subsidies to get internet access to where it needs to be for this sort of thing outside of places like New York, LA, and similar mega-cities. There's also no real move to put in the infrastructure from companies like Comcast and AT&T, who are more concerned with preserving their present service monopolies.

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Bones8677

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@sephirm87: Unfortunately we don't live in a world where everyone can get access to fast and affordable internet. Most people who have a decent internet connection (non-56K) still have to deal with their Internet Service Provider shitting-the-bed on occasion. Most people in America like to pretend we have good internet, but the truth is, we don't. We have what amounts to a psudeo-monopoly. There are two choices for ISPs, Comcast and Time Warner. And guess what? They both suck. None of them are really competing against each other to provide better services and I wouldn't be surprised if some amount of Price Fixing was occurring behind the curtains.

What is a person to do? It's not their fault that the internet they have access to is shoddy. These aren't mountain men in the Appalachians we're talking about, these are people 50 miles outside Los Angeles. I lose my internet connection almost nightly, it's only for a minute or two, but there was a time my internet was out for a full week, and I can tell you plainly I'm not in the middle of Oklahoma. But am only 30 miles from Los Angeles myself. But what can I do? Who am I going to go to when Comcast is actually non existent down here? No really, it's only Time Warner. I'm forced to endure a monopoly in my area.

And that's assuming that Microsoft has THEIR shit together. You can have the best internet connection in the world, but if Microsoft's servers aren't working then what does it matter? PSN was down for 5 whole weeks, no one could play any multiplayer game at all. What will people say when that happens to Microsoft? And it will. Hell every time I play a 360 game (single player) I ALWAYS get a notification "You have been disconnected from Xbox Live." Why? How? I don't know, but literally without fail I lose connection with their servers, maybe it's brief and there's no real concern, but why in the hell would I want to trust their servers to be up in time for me to play any game? When we have seen time and time again that companies can NEVER be 100% certain with their own server infrastructure.

So no, it has nothing to do with people being "stuck in the past" or "not joining the 21st century." Because the world you're thinking about doesn't exist. Things are far more complex than people wanting to behave like cavemen. It would behoove you to spend a little bit of time informing yourself of the actual arguments and situations most people are in right now, and know that not everything is as rosey as they should be.

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selfconfessedcynic

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@yukoasho: Yup, I agree - I think that fight is a long ways off, or at least it will be if companies have anything to say about it.

But it may play out sooner, as fringe cases keep getting closer and closer to hitting on whether we own software.

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TheRedDeath

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I don't get why it had to be one or the other. Can't I download a game, and share that digitally with my family, while I physical buy a game disc and share it physically with my family? Why can't I have both these options, that way everyone gets what they want?

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Adaurin

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@ihmishylje: That's what I didn't get about the original idea for Xbox One. Microsoft seemed pretty US-focused with its initial reveal, yet this country has some of the worst broadband services of any industrialized nation.

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yukoasho

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@yukoasho said:

That's a very interesting point.

I'd certainly be on the side of no-digital-future if the courts rule we don't own any of it. Then again, I honestly think they'll rule the other direction.

Exciting times!

I honestly think it would be in our direction, but you can never be too sure. It'll be a long, LONG time before we get there. I honestly think media corporations don't want to go there yet. Honestly, save for MS' ill-thought-out attempt here with the Xbox One, we've seen no real push to REPLACE physical outright, instead offering digital options alongside. I think most companies realize that any attempt to destroy physical distribution would accelerate the coming of that fateful case.

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selfconfessedcynic

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yukoasho

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@zainyboy said:

I've always wondered why companies don't make any money from used game sales. Surely they could hammer out a deal with retailers where they get a reduced percentage of used game sales or something similar. In either scenario, either publishers suffer or retailers suffer. It makes sense for them to work together to find a more symbiotic system for used games.

I'm sure that this idea is not original, but what is the reason that it hasn't happened so far?

A deal like that would depend on the publishers giving something back, and that would depend on the publishers not being too greedy for anything resembling sense.

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d715

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@spiiken: Because most people still don't have good internet connection. Let along the 1.5 mps Xbox wants.

Also did you sleep threw what happen with SimCity? Or Diablo 3? Or are you that stupid to thing something like that wouldn't happen to Xbox?

Also no military bases can use them.

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d715

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Edited By d715

@sephirm87:

Yeah and they backed off because it was in there best interested, guess what gamers weren't going to buy it, non games don't need it, it cost too much and does things a TV does now.

Also the fact that there's no backwards compatible aka my number one reason why I don't want a xbox one because guess what I like my 360 games and xbox arcade games ect. But I guess that's "living in the past"

Blindly moving forward just means you don't see the cliff you're going to fall off of.

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yukoasho

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@voysa_reezun said:

I disagree with people that think physical media will ever go away. People like to own things, and unless there is a change in the laws about who owns physical media, eventually, that whole issue will hit the fan. But that's down the road. There are lots of people that don't live in cities in first-world countries and that will not have the broadband access needed to reliably download games or stay "always on" and that will not do so for a long time (if ever).

As for Microsoft, they burned up all their goodwill with me. I had an Xbox and a 360, both about a year after launch, and I was planning on an XBOne until I heard what they want to stick me with (useless Kinect technology being something that is still around and that Microsoft needs to scrap). At this point, I really don't trust Microsoft very much. I'll see what Sony can do next gen, and if they disappoint me, I'll just stick to a PC/Nintendo combo, as on PC at least I can get digital games for ten bucks or under if I wait for sales (and GOG gives 'em to me DRM-free), and Nintendo understands that there are some aspects of traditional console gaming worth keeping around.

I would argue that the majority of people like to own things. The fact that CDs haven't gone away, or even come CLOSE to going away, despite iTunes being over 12 years old stands in testament to that, along with the fact that the only online movie streaming service to reach mass market penetration is Netflix, which is basically all-you-can-watch for $8/month (I know I use Netflix as a vetting service. Only buy the movies I enjoyed on there!).

The fact that the digital mavens always turn to Steam speaks to just how non-mainstream digital-only is. The PC, people seem to forget, stops being a mainstream market once you get past WoW, PopCap and Sim*. I love GoG as well, but I'm a hardcore gamer, and I imagine you are as well, @voysa_reezun. The only thing inevitable about digital media is the consumers vs. companies court battle over digital ownership, and if it goes in favor of the companies, the digital mavens can kiss their precious "digital-only" future goodbye.

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capthavic

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It's unfortunate that Microsoft backed down because so many gamers want to continue to live in the past. People who don't have high speed internet connection will either have to get an internet connection and join the rest of us in the 21st century, or stay behind and not enjoy games. It is a rather simple trade-off.

/sarcasm Yes because it's that simple to get high speed broadband anywhere in the US, let alone the rest of the world. And who gives a shit about people who don't live in one of the few supported country's, or soldiers on duty god knows where, or sick kids who get their games from charities. They need to quit whining and get with the future! *rolleyes*

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probablytuna

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@zainyboy said:

I've always wondered why companies don't make any money from used game sales. Surely they could hammer out a deal with retailers where they get a reduced percentage of used game sales or something similar. In either scenario, either publishers suffer or retailers suffer. It makes sense for them to work together to find a more symbiotic system for used games.

I'm sure that this idea is not original, but what is the reason that it hasn't happened so far?

I'm guessing it's because retailers want all of the (used game) money? And if the publishers don't comply the retailers simply won't stock their games?

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Zainyboy

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I've always wondered why companies don't make any money from used game sales. Surely they could hammer out a deal with retailers where they get a reduced percentage of used game sales or something similar. In either scenario, either publishers suffer or retailers suffer. It makes sense for them to work together to find a more symbiotic system for used games.

I'm sure that this idea is not original, but what is the reason that it hasn't happened so far?

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Voysa_Reezun

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I disagree with people that think physical media will ever go away. People like to own things, and unless there is a change in the laws about who owns physical media, eventually, that whole issue will hit the fan. But that's down the road. There are lots of people that don't live in cities in first-world countries and that will not have the broadband access needed to reliably download games or stay "always on" and that will not do so for a long time (if ever).

As for Microsoft, they burned up all their goodwill with me. I had an Xbox and a 360, both about a year after launch, and I was planning on an XBOne until I heard what they want to stick me with (useless Kinect technology being something that is still around and that Microsoft needs to scrap). At this point, I really don't trust Microsoft very much. I'll see what Sony can do next gen, and if they disappoint me, I'll just stick to a PC/Nintendo combo, as on PC at least I can get digital games for ten bucks or under if I wait for sales (and GOG gives 'em to me DRM-free), and Nintendo understands that there are some aspects of traditional console gaming worth keeping around.

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Enigma_2099

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@spiiken said:

I don't get why people were so furious with the Xbox One's "DRM" to begin with. Could it be that it's mostly based on a misunderstanding of their policies?

I mean, getting to share a game with up to ten people, regardless of where they live, doesn't sound that restrictive to me. ((As long as those 10 people own XBoxOnes))

Their used game policy, which allows for used games but in a way which can contribute to the consumer AND the developer sounds like a pretty awesome solution to the whole used games issue.((As opposed to, you know... pricing new games to compete with used games. ))

Oh and why does it take people so long to realize that the Kinect can actually be deactivated (on an OS level). It's written on Microsoft's bloody website.((And they couldn't be bothered to tell them that in the first place because...?))

I can, however, get why people don't like the whole 24-hour verification system. I don't think that it's a counter-piracy measure, it's more like Microsoft wanting to make sure that their entire user base is connected before they start working with server offloading to maximize the consoles performance and letting developers use their "cloud" to enhance their games.

These futuristic solutions require broadband.

It feels like the Xbox One did a lot av very interesting things that could have greatly benefited the gaming industry, but people never gave it a chance.((Yes they did... then Microsoft did all that and pissed them off.))

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FMinus

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@mrfluke said:

@fminus: microsoft was making the more exclusive device, and with all the doom and gloom (which is most likely overstated) on consoles, these devices should be positioned to be a catch all inclusive device and appeal to all consumers.

it honestly ticks me off that there are some (i think its a minority though) that would be ok in alienating people in favor of more digital features. look at CD's and look at digital stores like itunes, both have been around so longgggg, and yet physical still controls 50 percent of the market, yes its declining, but it doesnt detract from the fact that there are people that use physical this present day. there is honestly a middle ground in which these 2 ways of purchasing games could co exist that the digital zealots dont seem to understand..

I completely agree with you there.

However consoles are a tad more different compared to music distribution. Where's I can still get new LP players for my 7" which range from crap quality to superb quality (also in price), if either Sony, Microsoft or Nintendo decide to go completely digital, there wont be no disc games anymore for that console, unlike music which will still be stamped on 7", LP, cassette tapes & CDs 20 years from now, because everyone can make those players - only Microsoft, Sony or Nintendo can make their propriety consoles.

It's just a question when you make the switch to fully digital. probably never, because you want to reach maximum audience with your console. However they should all heavily invest into digital distribution, because more and more people favor it over physical copies.

As you put it. We can have both and have fun.

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spraynardtatum

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@franizarduy:

It was too little too late for me as an American. I completely see how what they announced was much worse for people in other countries.

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golguin

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There is no doubt in my mind that is was poor pre orders that caused Microsoft to reverse its anti consumer policies with the Xbox One. None of the complaints were real until people spoke with their wallets. It's the only type of language that big corporations understand.

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franizarduy

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i can understand americans taking microsoft side in this regard,(because of microsoft being an american company) but if you put some thought to it, how serious is a company that establishes policies first and then changes it all of the sudden? i mean, and doing so only because of the preorder numbers that showed tendencies? .......microsoft droped the ball at e3 but they never got it back. at least in foreign countrys, im from argentina by the way, too little too late.

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Saga

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MS did the right thing. I rewarded them by canceling my PS4 pre-order and pre-ordering the Xbox One. I can't pass up Dead Rising 3, TitanFall, Fantasia, and Project Spark.

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pixelatedsoul

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Why should the customers have to pay for these enormous, overblown game budgets? If a game sells 3 million units and is still unprofitable, perhaps you need to change how you make your game, not punish the user by taking away their rights as a consumer.

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DedBeet

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Edited By DedBeet

Personally, I'm surprised anyone was surprised that Microsoft was willing to do this. Bottom line, they don't want Sony to win, period, and they have much less to lose than Sony. Also, those who are petulantly crying that, because of our selfishness, we're forcing Microsoft to abandon a digital utopia can just relax; Microsoft isn't throwing anything away and will implement when we've all calmed down and are ready for it. Alex gets it:

"Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates."

Why do we love Steam and iTunes (ok, you may not love iTunes but it played a huge part in shaping how digital media is offered today)? They offered us an easy way for us to purchase our digital content without blatantly telling us how draconian they're policies really are. We had to find out for ourselves and, when we did, we decide we could live with them anyway. Microsoft just needs to be patient.

And why was Sony not openly pursuing this path as well (behind closed doors, I can assure it's being pursued very thoroughly)? Because Sony had already taken an extremely brutal beating in the music wars in the early days of iTunes. Search for "cd rootkit" on google and see if Sony's name doesn't show up near the top of the list. They've learned the hard way to be more...subtle in how they try and protect digital copyrights.

Oh, and if I could afford it, I'd pay Cliffy B. a lot of money to shut the hell up.

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Mathematics

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It was certainly a smart move by MS to ditch the DRM junk, but until they ditch the stupid Kinect 2.0 that is pumping the cost up an extra hundred on the One (and nobody really wants). I will be picking up a PS4 first regardless....

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Hey Alex,

Great write-up. I think we will get to an all-digital marketplace in time, and Microsoft would have been much better off by waiting for that to occur naturally. They could have come out like Sony did, establish a strong user base, and over time implement everything they tried to force into existence. Seems silly that they handled it the way they did.

In the meantime, I've already sold my preordered a PS4, sold my 360, and bought a PS3.

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LegendaryChopChop

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I didn't mind the no used game stuff, but the 24-hour check in was absolutely terrible and had no real point at all. Why not make it weekly? Monthly?

Truly terrible, it's completely feasible that people's internet would be out for a day, maybe a week. Past that? Probably not all that likely or realistic. If it was a monthly check-in, I doubt they would have taken as much heat for it. That's how you start this "always on" future, in increments like that.

Either way, I am still getting an Xbox One over a PS4, and while I liked the digital sharing stuff, I can't imagine it would have worked as romantically as they are making it out to be now that it's taken out.

The world wasn't ready for this because it was a dumb way to do it. Microsoft needs a more pro-consumer push before they start arbitrarily requiring concepts in their ecosystem.

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emjaylawthertin

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I suspect that Microsoft's primary screw-up was in their first-nonexistent, then horribly confused, later totally insulting messaging on a host of digital rights issues. I seem to remember the initial pre-E3 press conference being totally SILENT about the benefits of their "connected" philosophy. Better messaging about the benefits of digital, ex. sharing games with 10 family members, etc., would have probably helped.

Let us not forget that Sony has been the bad guy to consumers on several occasions, especially in the not-too-recent past. Remember when Patrick broke the story about Sony's TOS changing, requiring you to MAIL IN your request to "opt out" of binding arbitration, i.e. the right to sue collectively if Sony screwed you?

In the past year, I've moved away from consoles (I had all three, now just 360 & PS3 - sorry Nintendo) and towards Steam for the personal value-proposition. My PC was good enough that, with $400 of parts and some work, I could play the same games, have them look better, and have them cost less to boot. Microsoft's public messaging left NO faith that their plans for a digital future would ever match that value proposition for me. No thanks.

Finally, the lingering issue of the Kinect being mandatory and always connected is still a stumbling block. I'd sacrifice my gamerscore and Live ID (made easier thanks to playing PC stuff) for the $100 extra in my pocket and the reduction of my paranoia. NOBODY has yet convinced me that clever dirtbags wouldn't find a way to circumvent Xbox software. Nate Anderson's 5/10/13 article on Ars Technica on Remote Administration Tool has me convinced that, if your webcam is connected to a device that can get to the Internet and can draw power, a person with enough commitment WILL get through.

But, as I have posted elsewhere, I will be intrigued to see where this ends up. It will probably be when my video card and PC choke on Watch Dogs. We'll see.

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@anund said:

This whole discussion is so pointless. I don't see why it has to be an either/or situation? Why does a digital library require a draconian DRM system?

How about, oh I don't know... if you purchase a game digitally it gets added to your digial library of games. You can access this library while you are online. If you want to play offline, just buy a disc and slap it in the system. Problem fixed, no? Everyone is happy. The people who don't mind playing online always can do so and get the benefits of an always present digital library and the people who want to be able to play offline can do so with discs.

Hey! Someone who gets that the features they nixed and the DRM weren't related! There are too few of us who understand that. It's weird that people often don't understand that there's no reason not to have digital game libraries attached to our gamertags still, because we do already on our 360s. The plan you described is almost exactly the way it works now, but our 360s don't need to be connected for us to use them or to play our digital game libraries. "What?" people ask. "How is that possible?" It's been that way the whole time; how could anyone have missed it?

I often wonder what the point of the connection requirement was in the first place. It couldn't have been to prevent piracy, because console modders would of course have cracked the required check-in while they were cracking all the rest of the authentication. Would it have slowed them down? Maybe for a day or two, I guess. Would that have been worth anything?

Anyway, before the 180, the only way you would have been able to buy a game was digitally; it didn't matter whether you got it on a disk or downloaded it, the same rules applied. Now, we can STILL get our games digitally if we want to. Nothing about building, accessing, or even SHARING a digital library of games has changed in any way except that we can't grab game licenses off of discs. But it doesn't matter how you get them; once you get them, it's all the same to Microsoft. Suddenly, we're supposed to see them taking away the Family Sharing feature as some sort of necessity to accommodate the change. It's not. The digital library is still going to be there just as it was before. If there was nothing preventing them from letting us share our games with friends before, there is nothing preventing them from doing it now.

Personally, I think it must be that they came to their senses and realized how many sales they were going to miss out on when everyone started sharing their games with their friends who no longer needed to buy their own copy. It was really too good to be true. Rumors swirled that the sharing feature was going to be limited in some way; that family members would only be able to play it for an hour a day, or in a "demo mode" or something. Now that they have already said they're not going through with it, Microsoft is free to shoot down all those rumors and sort of hype people up for the feature again, telling everyone how great it was going to be. "If only we weren't bullied into making a couple of unrelated changes to the system, we could've given you this wonderful gift," is what they're basically saying now. It's BS.

Microsoft wants an all-digital future, and they want it right now. That's obvious. They just knew that the PSP Go didn't really work out so well, so they tried a different tactic to force everyone into buying digitally: one that failed even harder than the PSP Go did. How about a third tactic? Instead of forcing people, give them incentives. Have frequent sales, and let people share their digital libraries with family members like you said you would. Suddenly, I have very little to no reason to buy games on discs anymore. The tradeoff is that I can't sell them on eBay when I'm done with them, but if it was a good price and I get to let my friends play, too, it's still a no-brainer for me. Suddenly, the all-digital future is here, and it's a good thing, not a bad thing.

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Roger778

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To be honest, at the time when it was announced, the only thing that really upset me about the X-Box One was that Microsoft designed it with no Backwards Compatibility. I had a bad fit about it, at the time. I'm over it now.

I'm very happy that Microsoft has decided to completely remove their against Used game sales policy, and even their online check-ups every 24 hours. That sounded way too restrictive to me, and it's good that's happening, because it will allow us to play the X-Box One as a true next-gen console, and not just a brand-new Internet system, as it originally sounded to me.

Since I'm an X-Box gamer, I will consider buying it in a couple of years, when I'm ready to upgrade to next-gen. I'm just not ready to give up my X-Box 360, and that's because there's still a lot of games for that system that I want to play.

But yes, this is great news, and very reassuring to gamers who were very apprehensive at first (including me).

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graf1k

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But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway?

This. A thousand times this. Look, people want to equate the former Microsoft policy on DRM, used games, and physical media v. digital downloads to Steam. There is one MASSIVE difference however. Steam was and is still, more or less, not forced on anyone. The retail disc-based market was not intentionally gimped to bring it down to the same level as digital downloads. Instead, Valve increased the value and incentive of buying a game digitally to the point that it was more convenient and a better experience to buy a game digitally on Steam than to buy at a store through things like automatic patching/updates, cloud saves, Steam achievements, Steamworks, a unified library, and most of all being reliable. That, and the sales which made the games a better value. Over time, more and more gamers realized this and bought their games through Steam and other publishers began to put more content out on Steam and became more amiable to sales, until we reached the point we are at today.

The point is, though, you cannot force it like Microsoft was trying to do. That instantly makes people defensive and people are savvy enough that when they hear from a corporation "trust us, this is better for everyone, including you", they don't take that at face value. Not without some hard proof which Microsoft effectively did not give, or to a satisfying degree. About the only thing they offered in return for not being able to resell your games and having to check in every 24 hours or lose access to your library was the "family share" thing, which was admittedly a cool idea, and the ability to acces your library "anywhere". Personally, that latter incentive never held any water with me. I mean, what are the odds that I'd be somewhere without my own console and games, but still had access to someone's Xbox One, and enough time to download one or more 10-20gb games and actually play them? I mean, that is just not a scenario I see ever happening for more than 0.000000000001% of the gaming population, and certainly not on a regular enough basis to really consider it a good value for all the extra concessions Microsoft was asking for in return.

Family sharing, on the other hand, if it functioned without time limits, even with the constraints they placed on it, was a cool idea and one I would have liked to have. But here's the thing. There is no reason I can see that they cannot still do family sharing with digitally bought games. No technical reason, anyway. In fact, it's exactly something like this that could be their Trojan Horse so to speak, to bring about an all-digital future sooner rather than later. Like I said, adding value to a digital download is exactly how Steam got to the point it is today. So, what is family sharing if not a huge value-add to convince someone to buy a game digitally rather than buy a physical copy? All else being equal, it's a solid feature tick in the favor of digital downloads that Microsoft can rightfully say is just not doable for physical copies of games without always online, which people have made clear they do not want. Give people the choice, and eventually more people will opt for the path of least resistance or at least the best value. If you make digital downloads more appealing, through added value and/or a better price, people will gladly CHOOSE digital. You take some of their rights with physical media away though on the promise that it'll lead to cheaper digital games and marginal "features", people will cling to what they have and know works, rather than a promise.

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I understand why Microsoft wants to go digital. I also understand some of the benefits to consumers. However, there are some games I still want to own in a physical copy. It's not that I want to trade them in, it's the opposite. I grow deep emotional attachments to some games. I just treasure them. To me these games can reflect periods of my life of sadness, happiness, major events, etc. Some games are a constant reminder of important friendships. My wife and I met and got to know each other playing soulcalibur and God of War. Other friends I've had for decades I got to know over these games. Giving control of those games in a way feels like heresy, a betrayal of the feelings I had while playing them. Some games are nothing more than entertainment, minor distractions to a crazy world. I could care less for those games, and have no problem with them being digital, temporary licenses I can play and enjoy, but can put away and forget about in a few years when servers are shut down. But it's those rare games that bring back great memories (or bad ones), that remind me of who I know and where I've been that I refuse to give up my right to own. So I know that I'm too sentimental and possibly old-fashioned (possibly just pathetic), but instead of assuming I want to pirate, or instead of assuming that I want $7 for a $60 purchase, I hope Microsoft understands why I'm leery of tgeir digital ecosystem. I'm glad they've recognized my desire for choice.

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kindgineer

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This will be the first generation of consoles that I wait for a while after launch to finally make my purchases. Unless something goes completely awry, though, I don't see myself choosing one over the other. I was burned on both the PS3 & Xbox 360 launch, and I do not feel like feeling that again.

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kpaadet

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Edited By kpaadet

I think its pretty clear that both Sony and MS have the same vision for their future console, they just chose two different approaches, Sony went with the carrot and MS the stick. Its not very hard to manipulate consumers into giving up their rights, if you give them something else instead (e.g. Steam) that is why most people didn't care Sony announced it was going to charge for online play, because PS+ is DRM given to the consumer with the carrot method.

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Fawkes

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Edited By Fawkes

There's absolutely no way family sharing was as good as they said. Of course they're going to "debunk" it now, as if they'd come out and confirm it was a worthless demo service. Now they get to play the good guy/victim and say "We were going to do this thing that essentially gave you free copies of every game for all your friends, but you didn't want it."

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mrfluke

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@fminus: microsoft was making the more exclusive device, and with all the doom and gloom (which is most likely overstated) on consoles, these devices should be positioned to be a catch all inclusive device and appeal to all consumers.

it honestly ticks me off that there are some (i think its a minority though) that would be ok in alienating people in favor of more digital features. look at CD's and look at digital stores like itunes, both have been around so longgggg, and yet physical still controls 50 percent of the market, yes its declining, but it doesnt detract from the fact that there are people that use physical this present day. there is honestly a middle ground in which these 2 ways of purchasing games could co exist that the digital zealots dont seem to understand..

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monprr

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Which 3 year old games are $60?

I remember looking at Black Ops a while ago and it being $49, but I just checked it and it is actually $29 now. They actually do seem to be improving on their online pricing.