Something went wrong. Try again later

Giant Bomb News

289 Comments

The Guns of Navarro: The More Things Change...

Alex wonders aloud why, for all the progress the game industry has made in the last generation, we're still fighting the same cultural battles over and over again.

I'm coming up on ten years working professionally in this industry (something I'll reminisce more about in a month or so). This realization has me feeling a bit nostalgic lately, not to mention thinking about the many changes that have come in that time. I'm of course referring to things like the huge advances in technology and interactivity we've seen, the groundswell of support for independent gaming, the rise of competitive gaming as a medium people will actually pay attention to, and a greater focus from the endemic press (not always positively, certainly) on the human side of the game industry, among other things.

The ugly specter of Jack Thompson's legacy continues to haunt our industry to this day. How have we allowed that to happen?
The ugly specter of Jack Thompson's legacy continues to haunt our industry to this day. How have we allowed that to happen?

These are all, to be sure, major shifts that have occurred over a relatively short span of time, as these things go. As an industry, we have most certainly evolved into something bigger, crazier, and frankly just a lot more interesting than what we were ten years ago. Which is why I find it all the more frustrating that we're still dealing--or, in many cases, not dealing--with the same cultural problems that plagued this business long before I even started in earnest.

Back when I began my career, video games were mostly mired in a place of cultural scapegoating and mockery. Jack Thompson, the patron saint of saying ridiculous things and somehow getting the media to repeat them, had just begun his war on Grand Theft Auto and the supposed sickening violence of our industry. Fast-forward to January, 2013. The primordial crazy being spouted by Jack Thompson has been taken up by actual politicians. And no, I'm not just talking about the likes of Leland Yee, whose campaign to ban violent video games in California was met with an expensively dismissive wanking motion from the Supreme Court. I'm talking about those who, in the wake of the tragedy at Sandy Hook, have taken to violent games as the scapegoat du jour. I'm talking about major political figures like Vice President Joe Biden, who has at least shown an ounce of restraint when talking about the need to research the link between violent video games and violence in reality, as well as Senator Lamar Alexander, who demonstrated the opposite of restraint when he said violent video games were "a bigger problem than guns."

It boils down to this: as I look at the perception problems that plagued the industry in the past, and the perception problems that plague the industry now, I'm seeing far more overlap than I feel like I ought to. But why is that the case?

For one thing, I don't think we've ever done a particularly good job of defending ourselves. Gamasutra's Kris Graft wrote an intriguing piece back when Biden was first making overtures to the game industry over Sandy Hook. The whole piece is worth a read, though to sum it up, Graft basically believed that going to meet with Biden under the auspices of helping to "fix" gun violence in America was tantamount to admitting we're part of the problem. In my opinion, he was absolutely right. While I respect those who disagreed with Kris--including IGN's EIC Casey Lynch, whose retort was equally thoughtful--having seen the result of the meeting, it's difficult to believe that our representatives going there really did much of anything except to help galvanize the notion that violent video games really do have a serious place in this conversation. Now the news media has picked up on this violent video games angle all over again, just as it did with Jack Thompson so many years back.

Ignoring outreach from the Vice President's office wouldn't have necessarily been a smart move either, because that says we're indifferent to these kinds of problems. Rather, it might have been nice to see a response to Biden's invitation that rejected the question of "how can we help to stop gun violence in America" on the merits that video game violence has never been linked directly to actual violence, or at least not any more than violent films, violent music, or whatever else. The ESA, who are ostensibly the lobbying agency for our industry, have made a few limp reiterations of that fact in statements following Sandy Hook and the meeting with Biden. It was the ESA who helped win us the right to constitutionally protected free speech in that fateful Supreme Court case. So why are they not more confidently responding now, knowing this is the case?

The ESA has done some good work defending the industry, but when it comes to the violence debate, its responses have lacked strength.
The ESA has done some good work defending the industry, but when it comes to the violence debate, its responses have lacked strength.

There are those of us out there who are, at least, trying to steer the conversation back to a saner place. The always great Adam Sessler had an interesting bit on Fox News' live webcast this past week, speaking about the history of video games and their similar persecution compared to music, film, and even opera. Plenty of writers have written intelligent op-eds expressing weariness over the continuation of this debate, especially in the face of all the research that's been done previously. But it often feels like we're talking at ourselves. Hell, I'm probably just as guilty of that right now as anyone else. Which is why I maybe find it a bit frustrating that those who are chosen to represent us in the larger scope of the world aren't more assertively balking at this notion that we need even more research into these supposed links between violent games and real world violence. Why have I not seen a press conference that simply features the head of the ESA staring slack-jawed at a TV monitor featuring Wayne LaPierre's airing of grievances over Mortal Kombat and Bulletstorm? Why has nobody in any position of significant power in this industry simply gotten in front of a camera and said, "Look, you have got this all wrong..."?

Again, I don't have a solid answer to that, though I imagine business reasons most certainly factor in. It's difficult for the game industry to turn the tables on the NRA's hateful video game rhetoric when you consider that the same arms manufacturers that fund the group are the ones who hold the rights to the guns we license for those same violent video games that the NRA supposedly is lambasting. That's a web of ugly that reared its head this week thanks to Eurogamer's Simon Parkin. I haven't been able to get it out of my head since.

Biden's office was right about one thing. The video game industry does have a perception problem, but the issue isn't solely inherent to the violence it purveys. We, as enthusiasts of the medium, are often portrayed as loners, social outcasts, and, quite frankly, cringe-worthy human beings by those who have not taken the time to understand that those are really only a very small portion of our greater whole. People aren't so much worried about "violent video games" as they are "violent video games played by people who are probably socially awkward serial murderers." The picture of seething, hateful blobs of humanity resting comfortably in an office chair as they curse at and "pwn" people in grotesquely violent shooters has become the default picture people call up when thinking of those who play games. There are people like this, and they are loud, crude creatures who frankly misrepresent the notion of what gaming is supposed to be about (fun, competition, interactivity, creative expression, among other things). There are awful people like this in every facet of entertainment, but somehow, we've let our awfuls become our default image. Angry commenters, forum trolls, and thoughtless haters are stealing our narrative and feeding into this resentful and fearful perception people have of what games are all about. All the while, those who are actually paid to represent this medium are quietly nodding along, trying to figure out how to right a ship that feels like it's been rudderless for ages.

Ultimately, it starts with us, and our seeming inability to communicate our better qualities to the outside world. It's not as if gaming hasn't produced remarkable stories outside of the most wretched connections to those who do terrible things. As one particularly recent example, amid all the THQ layoffs of last week, it impressed me to no end how quickly the many developers and publishers came together to collect and promote job listings for those who suddenly found themselves unemployed. I can't think of another industry so quick to spring into action like that when their peers--and, quite frankly, their previous competitors--find themselves in a tough spot.

I am very much looking forward to Grand Theft Auto V. I am less looking forward to the recursive conversations about video game violence it's likely to spark up all over again.
I am very much looking forward to Grand Theft Auto V. I am less looking forward to the recursive conversations about video game violence it's likely to spark up all over again.

Cleaning up our image isn't just about making ourselves look less overtly obsessed with violence (though, that would probably help). It's about making people recognize us as people, making them recognize the good this industry is capable of, and that any large community can't be adequately judged by its few bad eggs. We've spent way too much time allowing the media, politicians, and frankly a good chunk of the rest of the world dehumanize us into easily dismissed, mock-worthy caricatures. We've let a perceived obsession with violence define us.

We have made major strides in recent years at diversifying this medium, both in terms of the kinds of games we play, as well as those who call gaming a personal pastime. But we've done this quietly, internally, and in a way that has clearly had no major impact on how those outside of our core group view us. As a result, here we are, however many years later, still facing these same issues, these same stereotypes, these same political push-backs that feel like they should have dissipated into obscurity long ago.

I guess I just find all of that a little bit sad.

--A

Alex Navarro on Google+

289 Comments

Avatar image for golguin
golguin

5471

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By golguin

These kinds of distorted perceptions of reality with the various cultural issues in American will end when the current old people die. Nothing that is ever said about video games through a study or any official source will ever convince those people that video games have nothing to do with shootings or violence in general. If anything they help people release stress and prevent them from going out and relieving that stress in dangerous ways.

This type of scapegoating will continue as long as the NRA and other similar lobbies are allowed to muddy the issue of gun violence and point the finger at anything and everything that isn't guns.

Avatar image for mrfluke
mrfluke

6260

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By mrfluke

@DJKommunist said:

I love you don't ever change

Avatar image for judakel
Judakel

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Judakel

@Alex: My comments are simply a warning against emboldening the individuals who have no qualms about declaring violence to be a "fine" thing in games and all media. To get rid of America's detestable gun culture, all forms of media will have to look really hard at the content they are creating and reevaluate their stance on gun violence without purpose.

Discussing what needs to be done as far as game violence is particularly difficult with games, since it is such an artistically immature medium. It is difficult to separate games that have artistically justifiable reasons for their gun violence from those that aim simply to attract eyeballs.

There will come a day when games are no longer singled out. Whether this will be due to the influence of lobbyists or an artistic maturity which makes it clear certain forms of video game violence are artistically legitimate remains to be seen. I hope it is the latter.

Avatar image for superzamrod
SuperZamrod

280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SuperZamrod

I'm surprised Polygon hasn't picked Alex up given the deep level of analysis he regularly provides this site.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

I'm pretty sure somebody else has already said this, but violent video games are not the cause of the problem, but a symptom of it. They are part of a greater culture with an obsession with the dehumanizing force of violence. I'd post more, but that's honestly as organized as I can get my thoughts on the subject, at least right now.

Avatar image for snowypliskin
SnowyPliskin

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SnowyPliskin

Comparing violent video games to violent movies, books, music, tv shows is dangerous as it is tantamount to saying that as a species we are incapable of enjoying evocative media for fear of imitation. Time and time again the argument is menial in scope, unambitiously striving for an answer that barely warrants searching for wasting time, energy and money. Not to mention trivialising the deaths of innocent people and demoralising a creative industry. We have to ask the bigger questions!

Avatar image for mracoon
mracoon

5126

Forum Posts

77135

Wiki Points

0

Followers

Reviews: 1

User Lists: 15

Edited By mracoon

Loving this weekly feature, Alex. I will say that a lot of this perception issue is specific to American culture. Here in the UK (and I'd assume many other countries with strict gun controls) people don't blame violent video games for violent crimes. Admittedly, there is some regulations over games in the UK but apart from a few rare cases of games being banned (although these were all eventually released) it works quite well because it means age ratings are actually enforced and ultimate blame for kids playing inappropriate games lies with parents.

Avatar image for ghost_cat
ghost_cat

2840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ghost_cat

A very good article, Alex. Keep it up!

Avatar image for andiek
AndieK

26

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By AndieK

Great article indeed!

Avatar image for yorkin
Yorkin

201

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Yorkin

I really liked what Sessler had to say in that interview with Fox News. M rated video games are for adults. It shouldn't be socially acceptable for moms to be buying their 13 year old GTA or CoD.

I wasn't allowed to watch Robocop until I was 15. That's how it was for most kids at my school, but nowadays it seems absurd for a parent to have such restrictions for their kids.

Avatar image for kerse
kerse

2496

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By kerse

Great article Alex.

I am tired of games being the scapegoat, just seems strange that its still the first place politicians jump to, especially since games are more widely consumed than ever, especially violent ones. I just feel like if video games were the major cause there would be a shooting every week, but I'm no expert thats just my opinion.

Avatar image for jred250
jred250

162

Forum Posts

161

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jred250

Alex is killing it!

Avatar image for panopticon
Preacher

23

Forum Posts

498

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Preacher

It's all politics, marginalizing the political views that you disagree with is the order of the day. You shame them into conformity. Even the gaming community is crumbling against the 'violent video games make you violent' argument, at least if you don't like the aggressive culture that the military presents then you probably don't like modern military shooters and your politics jade your view from 'it's just a game' to 'this is culturally bad and we need to put it outside our mainstream culture'. Just look at the way gamers shame other gamers and you have a microcosm of how non-gaming mainstream culture shames gaming in general.

Avatar image for chumm
Chumm

347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Chumm

@Veektarius said:

If you agree that these parallels exist, it'd seem that you should conclude that A) Background checks should be required for violent videogames that keep them out of the hands of violent offenders and those diagnosed to have dangerous mental illness and B) There are some games that invite more risk with violence than they can redeem with artistic value.

Don't get me wrong, I hate censorship as much as the next person - Freedom of Expression is a constitutional right in the US, after all. However, so is the right to bear arms.

So, should I favor controlling video games, or should I oppose gun control & background checks?

You may have thought this through, but you've still created an ENORMOUS false equivalence here. Yes there are degrees of violence in games, and there are degrees of deadliness of guns, but games are not tools to hurt others. In fact, violent games help to satisfy one's desire for violence, thereby making the player LESS likely to commit an actually violent act. Given the same mentally ill person, games would help to provide some escapism from those urges while guns would enable the person to commit real violence.

I will absolutely agree that violent games are not an appropriate way to cope with violent urges stemming from mental illness, and such a person should be seeking professional treatment instead, but games are in no way a danger to anyone.

Avatar image for namesonkel
namesonkel

414

Forum Posts

96

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By namesonkel

War never changes.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@kerse:

Two reasons:

  • A new scapegoat has yet to come along, and even if one does...
  • ...old scapegoats are hard to let go of. The only reason theater is no longer such a scapegoat (yes, drama was a scapegoat, apparently in a way I hadn't considered) is because it transitioned into that invincible concept called high culture, and even then, I suspect part of that is because it had roots in earlier cultures (older=smarterer).
Avatar image for vaiz
vaiz

3188

Forum Posts

28

Wiki Points

0

Followers

Reviews: 5

User Lists: 4

Edited By vaiz

And this is why I never got on board with the Alex hate train. Dude's a bang-up writer when he's got shit he wants to talk about.

Avatar image for cale
CaLe

4567

Forum Posts

516

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By CaLe

After Sandy Hook happened, just the thought of launching Far Cry 3 (the game I was playing around that time) sickened me to my stomach. I have been playing games since the NES and never once stopped to consider that killing humans in a game might be a bad thing. Even during the 'No Russian' sequence, I had no qualms about mowing down innocents. There was just something palpably different about Sandy Hook, and to a certain extent I can understand the backlash gaming has received. I'm in as deep as it gets and even I stopped to think about what I was doing. I still haven't gone back to Far Cry 3. That's not to say I'm done with violent games, I'm just not as ironclad as I thought.

Avatar image for exzippo
ExZippo

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ExZippo

Video Games, Movies, Music, none of these are "the problem", as almost every other ("first world", anyway) country gets those same games/movies/music, and yet we don't have the same ongoing issues with our gun cultures.

It's a sad combination of an incredibly lacking mental health system in America and an ongoing culture that revels in it's domineering past and present.

Avatar image for claude
Claude

16672

Forum Posts

1047

Wiki Points

0

Followers

Reviews: 2

User Lists: 18

Edited By Claude

The problem in America is shitty ass parenting and a group of gun loving people who worship the 2nd Amendment like it's some fucking religion. Not to mention that we Americans are about to sit down with our family and friends to watch the violent sport of American Football. My bad, sorry, it's all the violent images from movies and video games. America the Fucktarded.

Avatar image for av_gamer
AV_Gamer

2886

Forum Posts

17819

Wiki Points

0

Followers

Reviews: 15

User Lists: 13

Edited By AV_Gamer

Good read, Alex. This article should be the one getting nearly 2,500 comments of people discussing the current attempt to use video games as an escape goat for a recent tragedy. But sadly, and I'm sure you know this, it won't happen.

Avatar image for mrfluke
mrfluke

6260

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By mrfluke

alex seriously does what patrick always wanted to do, patrick could definitely learn from alexs style of writing.

alexs writes an excellent thoughtful opinionated article that pretty much draws 0 ire from the community and actually has them thinking. and expressing some big thoughtful opinions.

this piece alone is why alex is a genius writer. and has a real 21st century mindset and imo "gets it"

We, as enthusiasts of the medium, are often portrayed as loners, social outcasts, and, quite frankly, cringe-worthy human beings by those who have not taken the time to understand that those are really only a very small portion of our greater whole. People aren't so much worried about "violent video games" as they are "violent video games played by people who are probably socially awkward serial murderers." The picture of seething, hateful blobs of humanity resting comfortably in an office chair as they curse at and "pwn" people in grotesquely violent shooters has become the default picture people call up when thinking of those who play games. There are people like this, and they are loud, crude creatures who frankly misrepresent the notion of what gaming is supposed to be about (fun, competition, interactivity, creative expression, among other things). There are awful people like this in every facet of entertainment, but somehow, we've let our awfuls become our default image. Angry commenters, forum trolls, and thoughtless haters are stealing our narrative and feeding into this resentful and fearful perception people have of what games are all about.

FUCKING EXACTLY!!!

Avatar image for manmadegod
ManMadeGod

1625

Forum Posts

5698

Wiki Points

0

Followers

Reviews: 1

User Lists: 21

Edited By ManMadeGod

@Rox360 said:

@jayjonesjunior said:

This is "Video Games", we are the biggest entertainment industry in the world, are you really afraid some redneck-creationist-mouth-breathing-politician is gonna make us go away?

Money Talks.

I understand what this post is saying, but it also worries me. There are plenty of things in this world that I wish could go away, but no politician, redneck or otherwise, is bothering to stand up against because it's a pointless battle. Cigarettes. Recreational narcotics. Intentionally fuel-inefficient modes of transport and intentionally unclean power sources. Illegal drugs will never be controlled, nicotine will continue to be lobbied for and advertised and alternative fuels and greener technology will continue to be shut down time and time again. Because money talks. Until someone with enough power decides that's not how things should work. So I don't think we should be relying on that as a defense for our form of entertainment.

We can't rely on that defense. The NRA has repeatedly been voted the most powerful lobby group in Washington and writing them off as redneck creationists is self defeating. Their goal is to get the conversation off guns which is what they have been able to do to some extent. Obama has funded research into violent games and Biden is off meeting with different industries. All they had to do was stir some conservatory about video games because it's such an easy target, then walk away. The NRA knows exactly what it is doing and they would wholeheartedly agree with Alex: there is a perception issue among non-players.

I think this was an excellent article.

Avatar image for typographenia
Typographenia

157

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Typographenia

Wonderful read, and it's a point that I hadn't much considered in the way you looked at it. It definitely does feel as though the same handful of issues continue to arise, sink back for a time, and then pop right back up again with no further progress made one way or the other.

I'm certain perceptions will eventually change for the better, but it would definitely be better soon than later, haha.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

The gaming industy is faceless. It does not want to create stars. Yet without strong figurehead personalities, I fear there's nothing for the broader public to latch onto.

Who deserves the spotlight though? The producers? Directors? Programmers? Muscians? Writers? Game Designers? Art Designers? The players? Amazing people create games, and players do amazing things with the games, but this fascination does not translate into mass market human interest stories, because they still don't care about gaming as a whole.

In the end, the games are the stars. Top tier games reach a level of production quality, that would allow a collaboration of interactive entertainment content producers, with tv show and movie producers - and turn actual game assets into more traditional and widespread content.

For example - a collaboration of Rockstar and HBO - producing a gritty "Boardwalk Empire"-style gangster drama with the assets of GTA V. Allowing the assets that have been produced for the game to transcend interactive media and act as an ambassador for it. Even if it's kind of a step back, if that's what it takes.

The equation has to become - quality games equals quality entertainment. Taking Machinima to the next level to bring the gaming industry forward.

Avatar image for m_shini
M_Shini

571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By M_Shini

Hay i enjoyed this read Alex, and that means bunch because i rarely read articles at all let alone all the way through.

Keep it up! *Pumps fist*

Avatar image for drakesfortune
drakesfortune

369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By drakesfortune

Eh, who cares. It'll work itself out. Though your comment on Biden and Alexander shows your own political bias more than anything. Either inanimate objects are responsible for killing people, or they are not. Either we hold the people who do the acts responsible, or we blame scapegoat X, Y, or Z.

YOUR president, Obama, has been going after the video game industry since day one. Yet, he gets the pass, because he's got a D after his name, and you like them there fellers, and you don't like dem der fellers with the R after their name.

The video game journalism industry has the same problem the regular media does, in that you suffer from group think. You all have the same political ideology, and it seeps more and more into your regular coverage every day. It's nauseating. NAUSEATING.

I'm here for GAMES. I don't want to discuss politics here. Yet, the only way conservatives are heard in your industry, is in forums. Because you all have mind melded, you're all followers, you all think the same. It's group think in the extreme.

To sum it up, we have the right to carry arms not to protect ourselves against our neighbors, but to protect ourselves against a tyrannical government. Some people are going to die to keep that freedom. Cars kill many more young people, adults, and others as a result of their use. Yet we live with that risk. We get in our cars every day, and your much more likely to be killed maimed and destroyed in your car. Giving up our gun rights, to prevent a tiny amount of deaths, is short sighted, stupid, insane, and makes no sense. I can think of about 10 different ways, without a gun, to inflict more damage than was done at ANY of these gun massacres. To think that taking away guns is going to prevent crazy people from going on a killing rampage, is pure stupidity. What was used at the Oklahoma City bombing? Yeah, not a gun. How many people died? Many times the total number of these mass shooting sprees.

Liberal video game journalists (the only kind there are) are quick to go after guns and try to blame them. Just like liberal and conservative old people are quick to blame video games. Truth is, the killers kill the people. Most, if not all, of them are mentally ill. They are probably influenced negatively by games, and movies. Putting ideas in their heads. Then, having those mentally ill people have access to assault weapons, also makes things worse.

So can we try to solve this problem, without giving up basic rights. History is littered with democracies that failed. Ours has been resilient because of our protection of minority viewpoints, and because of the protection of our liberties. Both are eroded as time go on, and eventually our country will fail. Let's try not to rush to that failure...

Avatar image for vincentvendetta
VincentVendetta

560

Forum Posts

20607

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By VincentVendetta

I think 2012 was a very important year for the video game medium; one that will go down in history for one simple reason. We finally figured out that we were violent psychopaths. 2012 gave us The Walking Dead, Spec Ops: The Line and Hotline Miami, all games that portrayed violence in a very dark matter and that questioned our relation to such images. We are growing up, we are becoming a bigger part of society and it is now the time to take responsability. The people that need to take a stand against video game violence, more than anyone else, are the creators themselves. Not the gamers, not the store owners, not the politicians. In fact, they must go against all of those people I just mentionned and stop thinking about what the consumers want, and show them something they never even thought about, or better, something they actually try to ignore.

Don't get me wrong; I love Saints Row The Third and Just Cause 2, they're two of my favourite games of this generation, no doubt, but we also need to take care of the other end of the spectrum.

Avatar image for sephirm87
sephirm87

243

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By sephirm87

People feel the need to ban things when a tragedy happens only because it helps us prevent any serious introspection. Banning video games won't solve the problem. Banning guns won't solve the problem. People have always been violent towards other people. Back in Roman times, people would watch other people kill each other for fun in blood sports, so nobody can say that "society has gone down hill," we have always been this way. The world is a dangerous place, we will have to just deal with it and adapt to the shitiness of other human beings.

Avatar image for happymeowmeow
happymeowmeow

226

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By happymeowmeow

Perception of gamers has definitely changed over the last decade (for the better!), maybe more than you think, but I feel your frustration. Especially during times of tragedy when we are looking for easy scapegoats.

Avatar image for fisk0
fisk0

7321

Forum Posts

74197

Wiki Points

0

Followers

Reviews: 0

User Lists: 75

Edited By fisk0  Moderator

@mrfluke said:

alexs writes an excellent thoughtful opinionated article that pretty much draws 0 ire from the community and actually has them thinking. and expressing some big thoughtful opinions.

Personally I think confirmation bias plays a rather large role in it. Jeff, Patrick and Alex could write or say the exact same thing, and part of the community would still jump for Patrick's throat because of it. They are determined that everything Patrick say or do is a crime against humanity and will rage about it regardless of the actual content of his writing. Just watch the comment section for every quicklook or article put up on the site (or on youtube) since Patrick joined, a bunch of it is "PATRICK IS IN THIS? I'M GLAD I READ THAT SO I WON'T HAVE TO CLICK THE PLAY BUTTON OR READ THIS THEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111". Also, a chunk of the community have treated Alex exactly the same throughout the years. Thankfully that group is dwindling in size, and I guess the same will happen with the anti-Patrick mob in time, but the process is painfully slow.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

Taking Machinima to the next level, and try and make them a big hit on TV, that could be the ambassador the industry needs.

Just imagine the quality cinematic content professional cinematics teams could produce with a mid-tier TV show budget - from highest tier game assets as found in games like GTA V?

That's how to breach into the mass conscience of the people, and get them to equate games with quality entertainment.

Avatar image for towolie
towolie

122

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By towolie

@Judakel said:

@Alex: My comments are simply a warning against emboldening the individuals who have no qualms about declaring violence to be a "fine" thing in games and all media. To get rid of America's detestable gun culture, all forms of media will have to look really hard at the content they are creating and reevaluate their stance on gun violence without purpose.

Discussing what needs to be done as far as game violence is particularly difficult with games, since it is such an artistically immature medium. It is difficult to separate games that have artistically justifiable reasons for their gun violence from those that aim simply to attract eyeballs.

There will come a day when games are no longer singled out. Whether this will be due to the influence of lobbyists or an artistic maturity which makes it clear certain forms of video game violence are artistically legitimate remains to be seen. I hope it is the latter.

plz don't do that, we in Europe love to keep having fun/violent game's. don't ruin my games because your culture apparently can't handle it.

if you should do one thing, its to stop all this gun madness. in my country all these problems are practically unheard of.

( not trying to offend you, we should even give them ground of acting like this is a serious problem )

Avatar image for jonny_anonymous
Jonny_Anonymous

3694

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Jonny_Anonymous

Pepole like to blame everything on gun violence except actual guns

Avatar image for bourbon_warrior
Bourbon_Warrior

4569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Bourbon_Warrior

@Claude said:

The problem in America is shitty ass parenting and a group of gun loving people who worship the 2nd Amendment like it's some fucking religion. Not to mention that we Americans are about to sit down with our family and friends to watch the violent sport of American Football. My bad, sorry, it's all the violent images from movies and video games. America the Fucktarded.

Replace American Football with a War where America shouldn't be, with recruiters using all of that marketing money to sucker young people into, with commercials filled with ACTION! and once they get injured toss them to the side like a broken tool and send them back to America with the guilt of killing people that they don't know if they were innocent or not, which has led to 2012 being the year where thousands of returning soldiers\military veterans commited suicide. But let's blame video games...

Avatar image for lyfeforce
Lyfeforce

450

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Lyfeforce

@Turambar said:

Biden's office was right about one thing. The video game industry does have a perception problem, but the issue isn't solely inherent to the violence it purveys. We, as enthusiasts of the medium, are often portrayed as loners, social outcasts, and, quite frankly, cringe-worthy human beings by those who have not taken the time to understand that those are really only a very small portion of our greater whole. People aren't so much worried about "violent video games" as they are "violent video games played by people who are probably socially awkward serial murderers." The picture of seething, hateful blobs of humanity resting comfortably in an office chair as they curse at and "pwn" people in grotesquely violent shooters has become the default picture people call up when thinking of those who play games. There are people like this, and they are loud, crude creatures who frankly misrepresent the notion of what gaming is supposed to be about (fun, competition, interactivity, creative expression, among other things). There are awful people like this in every facet of entertainment, but somehow, we've let our awfuls become our default image. Angry commenters, forum trolls, and thoughtless haters are stealing our narrative and feeding into this resentful and fearful perception people have of what games are all about. All the while, those who are actually paid to represent this medium are quietly nodding along, trying to figure out how to right a ship that feels like it's been rudderless for ages.

Yes to all of this.

Avatar image for deactivated-5c7ea8553cb72
deactivated-5c7ea8553cb72

4753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

These articles are quickly becoming my favorite pieces of content on this site.

Avatar image for towolie
towolie

122

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By towolie

@drakesfortune said:

Eh, who cares. It'll work itself out. Though your comment on Biden and Alexander shows your own political bias more than anything. Either inanimate objects are responsible for killing people, or they are not. Either we hold the people who do the acts responsible, or we blame scapegoat X, Y, or Z.

YOUR president, Obama, has been going after the video game industry since day one. Yet, he gets the pass, because he's got a D after his name, and you like them there fellers, and you don't like dem der fellers with the R after their name.

The video game journalism industry has the same problem the regular media does, in that you suffer from group think. You all have the same political ideology, and it seeps more and more into your regular coverage every day. It's nauseating. NAUSEATING.

I'm here for GAMES. I don't want to discuss politics here. Yet, the only way conservatives are heard in your industry, is in forums. Because you all have mind melded, you're all followers, you all think the same. It's group think in the extreme.

To sum it up, we have the right to carry arms not to protect ourselves against our neighbors, but to protect ourselves against a tyrannical government. Some people are going to die to keep that freedom. Cars kill many more young people, adults, and others as a result of their use. Yet we live with that risk. We get in our cars every day, and your much more likely to be killed maimed and destroyed in your car. Giving up our gun rights, to prevent a tiny amount of deaths, is short sighted, stupid, insane, and makes no sense. I can think of about 10 different ways, without a gun, to inflict more damage than was done at ANY of these gun massacres. To think that taking away guns is going to prevent crazy people from going on a killing rampage, is pure stupidity. What was used at the Oklahoma City bombing? Yeah, not a gun. How many people died? Many times the total number of these mass shooting sprees.

Liberal video game journalists (the only kind there are) are quick to go after guns and try to blame them. Just like liberal and conservative old people are quick to blame video games. Truth is, the killers kill the people. Most, if not all, of them are mentally ill. They are probably influenced negatively by games, and movies. Putting ideas in their heads. Then, having those mentally ill people have access to assault weapons, also makes things worse.

So can we try to solve this problem, without giving up basic rights. History is littered with democracies that failed. Ours has been resilient because of our protection of minority viewpoints, and because of the protection of our liberties. Both are eroded as time go on, and eventually our country will fail. Let's try not to rush to that failure...

i respectfully inform you that you are wrong about gun's, just look at the rest of the first world country's and you will see a HUGE difference in regular violence, gun violence and prison counts.

the one major difference between those country's and America? guns are illegal ( unless you take proper training and with background check ) and lets be honest here, like your guns are ever going to overthrow your self created monster of an army...

Avatar image for cathryn
Cathryn

586

Forum Posts

1681

Wiki Points

0

Followers

Reviews: 2

User Lists: 14

Edited By Cathryn

Great article, Alex! Really enjoyed reading it.

It's always been interesting to me, as a Canadian, to see how seriously video games are often taken by mainstream american politicians and politics. I vaguely remember as a young child there being some noise made about Mortal Kombat when it first came out and how parents were concerned about the violence in it, but generally speaking, video games aren't scapegoated as much in Canada as they seem to be in the states. I think, perhaps, the Canadian public is far more interested in making sure that politicians preserve our universal healthcare system than they are in having them morally regulating our media in such a granular fashion.

Unfortunately, the stereotypes that discussed regarding the people who play video games still run rampant. As the sole "gamer" in my cohort of friends (many of whom are unironic neo-Luddites with iPhones), I am always trying my best to demonstrate that games are a lot more than generic, violent shooters, but fuck, it's exhausting to have to defend myself all the time.

Avatar image for spunkyhepanda
SpunkyHePanda

2329

Forum Posts

29

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

Edited By SpunkyHePanda

Has it been pointed out that Jack Thompson looks like the Jigsaw Killer? Because I think it's worth investigating.

Avatar image for mrfluke
mrfluke

6260

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By mrfluke

@fisk0 said:

@mrfluke said:

alexs writes an excellent thoughtful opinionated article that pretty much draws 0 ire from the community and actually has them thinking. and expressing some big thoughtful opinions.

Personally I think confirmation bias plays a rather large role in it. Jeff, Patrick and Alex could write or say the exact same thing, and part of the community would still jump for Patrick's throat because of it. They are determined that everything Patrick say or do is a crime against humanity and will rage about it regardless of the actual content of his writing (just watch the comment section for every quicklook or article put up on the site (or on youtube) since Patrick joined, a bunch of it is "PATRICK IS IN THIS? I'M GLAD I READ THAT SO I WON'T HAVE TO CLICK THE PLAY BUTTON OR READ THIS THEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111". Also, a chunk of the community have treated Alex exactly the same throughout the years. Thankfully that group is dwindling in size, and I guess the same will happen with the anti-Patrick mob in time, but the process is painfully slow.

see imo people got on alex's case primarily on some of his video appearances, ( one of the pax panels comes to mind) and i see where they were coming from on that.

but alex never wrote opinionated articles for the site before. and imo these articles show that alex is a much better writer than patrick by far, and i dont even consider myself a patrick hater.

im not going to say all the hate for patrick is legit, as its NOT, but there are a group of people that are legitimately hate the dude cause of his writing style. as it does feel like he aggresively pushes his opinion in his writing and uses a lot of absolutes and generalizations, ( the impression i got from the reception to that sexism article that he took is that all internet dudes are assholes now, which is definitely not the case)

you can say otherwise, but i think patrick would have NEVER taken a neutral stance like this and write something as balanced as this, patrick would more lean on the condemming us side of things than the encouraging side of things if that makes sense.

the video game industry does have a perception problem, but the issue isn't solely inherent to the violence it purveys. We, as enthusiasts of the medium, are often portrayed as loners, social outcasts, and, quite frankly, cringe-worthy human beings by those who have not taken the time to understand that those are really only a very small portion of our greater whole. People aren't so much worried about "violent video games" as they are "violent video games played by people who are probably socially awkward serial murderers." The picture of seething, hateful blobs of humanity resting comfortably in an office chair as they curse at and "pwn" people in grotesquely violent shooters has become the default picture people call up when thinking of those who play games. There are people like this, and they are loud, crude creatures who frankly misrepresent the notion of what gaming is supposed to be about (fun, competition, interactivity, creative expression, among other things). There are awful people like this in every facet of entertainment, but somehow, we've let our awfuls become our default image. Angry commenters, forum trolls, and thoughtless haters are stealing our narrative and feeding into this resentful and fearful perception people have of what games are all about

Avatar image for mrwiggles
MrWiggles

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MrWiggles

@Bourbon_Warrior: Mixed Martial Arts or "Cage fighting" As you put it, Is a sport. It encourages more people off of the streets and into Gyms where they can learn discipline and respect, While bettering themselves as people. It may be easy to flick the channel over, See the violence and think of it as barbaric or over the top, But it is in fact the sportsmanship and skill shown by most fighters is something to behold. I don't see how this could influence a person into violence anymore than a video game, Movie or Music would.

Avatar image for lurkero
Lurkero

628

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Lurkero

First there was Elvis, then there was comic books, then rock music, rap music, and now videogames. Things might be okay once the videogame generation is old enough to be be in more positions of power.

Avatar image for bourbon_warrior
Bourbon_Warrior

4569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Bourbon_Warrior

@MrWiggles said:

@Bourbon_Warrior: Mixed Martial Arts or "Cage fighting" As you put it, Is a sport. It encourages more people off of the streets and into Gyms where they can learn discipline and respect, While bettering themselves as people. It may be easy to flick the channel over, See the violence and think of it as barbaric or over the top, But it is in fact the sportsmanship and skill shown by most fighters is something to behold. I don't see how this could influence a person into violence anymore than a video game, Movie or Music would.

It encourages young people to learn how to choke a dude on the ground or snap a dudes arm, or smash their elbows into their opponents face, then they send those kids back on the street to use their new "talent"

Avatar image for john1912
John1912

2508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By John1912

You know what. Im wondering now if GTA wasnt pushed back do to the Newtown shooting. Still makes me sick that games are even in the middle of the gun issue. It got shoved in the spot light for the stupidest reasons. Now it just confuses everyone hampering any real insight or progress on deal with guns control, and shooting sprees.

Avatar image for jimmyfenix
jimmyfenix

3941

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jimmyfenix

i wonder how rockstar have dealt with this for the past 10 years

Avatar image for themadmarvel
TheMadMarvel

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TheMadMarvel

Violence has existed for thousands of years prior to movies and video games. It's funny how when a department of the government wants to regulate something they end up making a lot of money from it.

Avatar image for prestonhedges
prestonhedges

1961

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By prestonhedges

Graft basically believed that going to meet with Biden under the auspices of helping to "fix" gun violence in America was tantamount to admitting we're part of the problem. In my opinion, he was absolutely right.

"Nyah, nyah, I can't hear you!!" didn't work in fifth grade, it's not going to work now. Besides, how many times did you throw your hands up and say "But there are violent movies, too!" whenever anyone brought up violent video games? You can't roll your eyes, say you don't have a problem, demonize all other media, and then say the whole thing's beneath you. Especially when it's literally a life or death issue.

Avatar image for whiskeyz
whiskeyZ

22

Forum Posts

70

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By whiskeyZ

Great article Alex, keep it man!

Avatar image for fisk0
fisk0

7321

Forum Posts

74197

Wiki Points

0

Followers

Reviews: 0

User Lists: 75

Edited By fisk0  Moderator

I think studying video game violence and it's impact on people is a valid research field. The same should of course be done for all violent media, including literature. It should of course not be about banning violent media, but about understanding it's possible psychological repercussions. I don't think we should be limited to just studying how fictional violence affect us though - thinking back to my childhood (hey, anecdotes!), I grew up around the time of the Gulf War and several wars in the Balkan region, and I think the way the wars were depicted in news media should also be assessed. The way I remember it, they were largely depicted as sports events. There were a little statistics about the numbers of tanks and planes destroyed, the occasional story about refugees, but in general we were fed night vision footage of a city skyline with streaks of light in the sky and the occasional flash on the ground when something got hit, or the black and white missile cam footage, zooming closer and closer to a house or vehicle and then cutting to static, with some expert commentary. With few exceptions we got to witness the more horrifying parts of war, that which defined (and largely turned the public opinion of) the Vietnam war.

I guess the wars in Kosovo and the second Iraq war have had slightly better coverage, but I still can't help but think that watching night vision footage of bomb raids against Baghdad probably affected me more and deeper than shooting up zombies in Blake Stone.