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Tiberium Depleted

EALA cuts its losses on this Command & Conquer first-person shooter.

Further proof that FMV is vital to the C&C experience.
Further proof that FMV is vital to the C&C experience.
It seems that some sort of malignant curse is beginning to loom over first-person shooters set in the Command & Conquer universe--and really, any action game based on an RTS--as earlier today, EALA announced that it was canceling its upcoming C&C FPS, Tiberium. EA's Mike Verdu stated in a press release that Tiberium "was not on track to meet the high quality standards set by the team and by the EA Games Label." The statement went on to state that while EA would shuffle some personnel over to other projects where possible, a certain number of employees would have to be "released."

As a sci-fi tactical shooter set in the Command & Conquer universe, the only thing that really grabbed me about Tiberium was the Command & Conquer part, but I always feel cheated when games deep into development get the axe. I think EA has done a good job lately about identifying games that aren't clicking and cutting its losses, but part of me still wishes I could have played the final product.