Giant Bomb News36 Comments
by Ryan Davis on
EALA cuts its losses on this Command & Conquer first-person shooter.
As a sci-fi tactical shooter set in the Command & Conquer universe, the only thing that really grabbed me about Tiberium was the Command & Conquer part, but I always feel cheated when games deep into development get the axe. I think EA has done a good job lately about identifying games that aren't clicking and cutting its losses, but part of me still wishes I could have played the final product.