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Valve Team Fortress 2 Community Creators Get Some Fat Checks

The Mann Co. Store is up and running, people are buying, and the creators are getting a cut.

Not too long ago, Valve added the Mann Co. Store to Team Fortress 2, allowing users to exchange items and real world cash for in-game items. Thus far, this new storefront has been featuring community-created wares from the winners of the Polycount item-modding contest, and as was promised, these creators are taking home a cut of what has been made during the first two weeks of the Mann Co. Store's existence--and it's a jaw-dropping amount.
 
According to Valve, five creators, Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern and Shylyn Hamm, have taken home checks ranging from $39,000 to $47,000 dollars per person. That's, like, a lot of money for optional (and goofy) items and weapons. 
 

No Caption Provided

== TEASER ==Gamasutra reckons from conversations its had with Valve and the winners that the cut is 25 percent, meaning, according to Big Download, that Valve has potentially made around half a million bones from these knickknacks. Half a million! 

"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks," Valve president Gabe Newell said in a press release statement. 

If you're saying to yourself, "Hey, I like money and I can do this," go ahead. Valve has a website up for those who want to contribute to future updates or learn more about the process. And, hey, since I told you about it and all, think I could get five-percent of whatever you make? Just asking. 

93 Comments

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RagingLion

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Edited By RagingLion

Yeah.  This is pretty incredible.  It's not that much for a company, but man .... for some random guy that is huge!

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valrog

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Edited By valrog

Wow, just... Wow.

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Gregomasta

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Edited By Gregomasta
@Jayzz said:
"I miss Vanilla TF2. anyone else? "

Nope!
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Olivaw

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Edited By Olivaw
@s7evn said:

" That's more than some people make in a year, and they've only been at it for a couple weeks. Congrats to them. "

Dude, they haven't been at anything for a couple weeks.
 
They just modeled and skinned a few items, and probably finished making them like, a month ago to submit to the Polycount contest.
 
It's fucking nuts.
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Hamst3r

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Edited By Hamst3r

That's incredible. I wanna make a hat. :O

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crushed

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Edited By crushed
@misterpope said:
" Last time I checked, I could have sworn this game was just a class-based team shooter. Man. Now I don't even know. "
It still is. That's the beauty of TF2. You can ignore all of this stuff and still play the game, which is basically the same style as it was in September 2007.
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milpool

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Edited By milpool
@Th3_James said:
" I read the title as "  Valve Team Fortress 2 Community Creators Get Some Fat Chicks" "
Hahahaha
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Brackynews

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Edited By Brackynews
@crusader8463 said:

" Glad they are making money, but not at the cost of them resorting to nickle and dimming. "

Internet logic at its finest. *head asplodes*
 
I've nabbed about $8 worth of misc weapons.  If I had $50 to blow I would definitely get the full community bag of tricks because it is a huge amount of stuff, but I just don't play enough TF2 to make it worthwhile for my student budget. Also, BUYING CHEST KEYS? (Sorry I've done that rant before.)  The store is a super weird change to the game, that's for sure. I do think it's hilarious that TF2 gets a proper trading system, and Borderlands is still Drop 'n Swap.  What are the odds a Gearbox sequel will have a RealMoney$tore? :)
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meteora

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Edited By meteora

This sort of business incentive is real crazy.

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misterpope

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Edited By misterpope

Last time I checked, I could have sworn this game was just a class-based team shooter. Man. Now I don't even know.

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s7evn

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Edited By s7evn

That's more than some people make in a year, and they've only been at it for a couple weeks. Congrats to them.

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guiseppe

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Edited By guiseppe

Lovely :D.

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SSully

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Edited By SSully

Not surprised. Everything is pretty cheap, i almost bought a weapon for 5 bucks, but decided against it. Hell i also remember a post by someone on here that spent 200 dollars or something just buying virtual surprise boxes.

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crusader8463

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Edited By crusader8463

Glad they are making money, but not at the cost of them resorting to nickle and dimming.

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Th3_James

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Edited By Th3_James

I read the title as "  Valve Team Fortress 2 Community Creators Get Some Fat Chicks"

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spaniel

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Edited By spaniel

Wow, time to start my own virtual gun manufacturing company

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Phyreball

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Edited By Phyreball

They deserve it, no denying that .

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MayorFeedback

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Edited By MayorFeedback

It should be noted that that's how much they earned IN THE FIRST MONTH. The Mann Co. update came out September 30.  
 
Granted, a lot of people probably bought a bunch of stuff right away and won't buy the same items again, but damn. Valve is the best.

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Evilsbane

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Edited By Evilsbane

Dammit Valve STOP MAKING ME HAPPY ABOUT YOUR BUSINESS PRACTICES I WANT TO BE ANGRY BECAUSE I WANT EP3!

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skadbob

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Edited By skadbob

Hm... that's pretty incredible.

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ZombieGoast

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Edited By ZombieGoast

Talk about an amazing incentive to add content to a game, damn.

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ZombieGoast

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Edited By ZombieGoast

Talk about an amazing incentive to add content to a game, damn.

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Worm

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Edited By Worm

Sadface.

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AURON570

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Edited By AURON570

Can TF2 be classified an an MMORPG yet?

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raiz265

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Edited By raiz265

you must be fucking kidding me...

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AMonkey

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Edited By AMonkey
@Jayzz:  Nope. Demo/soldier spam was pretty crappy and spies were a waste of a character slot.
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zaglis

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Edited By zaglis

Valve and the modelers deserve every penny!

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FunExplosions

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Edited By FunExplosions

Holy shit.

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Winternet

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Edited By Winternet

This is great. Great incentive and probably a good way to find talents out there.

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MisterMouse

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Edited By MisterMouse

that is pretty crazy actually...

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WJist

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Edited By WJist

That's more than I make in a year! Clearly, I'm doing it wrong : (

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Jayzz

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Edited By Jayzz

I miss Vanilla TF2. anyone else?

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Crono

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Edited By Crono

That is an insane amount for making what, 3-4 items per person?  Absolutely crazy.  <Runs off to learn to model>

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fisk0

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Edited By fisk0  Moderator
@DukeTogo said:
" I don't even know what this game is anymore. "
next they'll let you build enviroments out of cubes and craft wooden axes.
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Hitchenson

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Edited By Hitchenson

Hat Hatress 2

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Meltac

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Edited By Meltac

Team Fortress 2 is one fucked up game now.. and I love it!

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natedagr811

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Edited By natedagr811

BRB, learning modeling.  

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comradecrash

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Edited By comradecrash

That's a pretty penny!

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DukeTogo

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Edited By DukeTogo

I don't even know what this game is anymore.

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Zippedbinders

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Edited By Zippedbinders

Incredible

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Rirse

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Edited By Rirse

Not bad for a bunch of modders.

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49th

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Edited By 49th

It's great that they got so much just for contributing.

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BradNicholson

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Edited By BradNicholson

Not too long ago, Valve added the Mann Co. Store to Team Fortress 2, allowing users to exchange items and real world cash for in-game items. Thus far, this new storefront has been featuring community-created wares from the winners of the Polycount item-modding contest, and as was promised, these creators are taking home a cut of what has been made during the first two weeks of the Mann Co. Store's existence--and it's a jaw-dropping amount.
 
According to Valve, five creators, Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern and Shylyn Hamm, have taken home checks ranging from $39,000 to $47,000 dollars per person. That's, like, a lot of money for optional (and goofy) items and weapons. 
 

No Caption Provided

== TEASER ==Gamasutra reckons from conversations its had with Valve and the winners that the cut is 25 percent, meaning, according to Big Download, that Valve has potentially made around half a million bones from these knickknacks. Half a million! 

"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks," Valve president Gabe Newell said in a press release statement. 

If you're saying to yourself, "Hey, I like money and I can do this," go ahead. Valve has a website up for those who want to contribute to future updates or learn more about the process. And, hey, since I told you about it and all, think I could get five-percent of whatever you make? Just asking.