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When a Mostly Positive Review Becomes "Controversial"

Passionate backlash to a review is nothing new, but what's it say about you, me and the point of reviews when it happens like...this?

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What do you want from a video game review? Enlightenment? Purchase justification? Quotes to lob at people in your favorite message board? A link that could shoot you to the top on Reddit?

One of gaming’s most articulate writers, Simon Parkin, filed his review of Uncharted 3: Drake’s Deception for Eurogamer yesterday--read it here. Parkin’s material is typically well considered, thoughtful and challenging. His dissection of Naughty Dog’s latest cinematic adventure was no exception, a sharp critique of the fundamental design choices that have fueled the Uncharted series since the beginning, and how the studio’s emphasis on recreating a movie-like experience means breaking that tight script causes serious issues.

Movies, unlike games, don't have fail states, so Indiana Jones will always miss the boulder.
Movies, unlike games, don't have fail states, so Indiana Jones will always miss the boulder.

I’m not sure how many people actually read the review, as most comments focused on the 8 score assigned to the game, one slightly under the 9s and 10s (or equivalent) found elsewhere on the web.

There was reason to assume Uncharted 3 was going to be pretty great. Naughty Dog’s track record is solid, and Uncharted 2: Among Thieves was so spectacularly impressive that you mostly felt bad Naughty Dog’s designers, programmers and artists had to follow it up all over again. Plus, nothing Naughty Dog has shown since Uncharted 3 was announced suggested we were in for anything altogether different--Uncharted 3 was more Uncharted, which to most (including me) is fine.

What this meant, however, was that most reviews would likely largely be a thousand words of praise.

Thing is, I’d rather read a thousand words about why someone didn’t like Uncharted 3, so long as the author’s building a proper case, rather than trolling fans. In Parkin’s review, he outlines a grand critique against the Uncharted series as a whole, written through the lens of its latest release, and makes a credible argument for why Uncharted’s highest highs naturally create unavoidable lows. It’s a feeling that’s been with me since the beginning of Drake’s journey, but especially so in Uncharted 2, when players may miss the directorial cue from the game, such as a timed jump, and have to repeat it over and over again.

Other reviews mentioned this point, including Brad’s take on the game, but Parkin made it the focal point of his. By doing so, Parkin's review cast a slightly negative tone, but on the flip side, such concentration allowed Parkin to properly articulate the nuance of his argument, using his megaphone as a reviewer at a major outlet to make a serious point to a very large audience.

One comment beneath the Eurogamer review really stuck out to me.

“I equate reviewers to sports referees and economists; they make a living our of getting it right only some of the time. Once you bear that in mind you don't get annoyed by this review.”

It’s possible this commenter has played and finished Uncharted 3 enough to make a judgement call--but it’s unlikely. By comparing game reviewers to “sports referees,” he (or she) is suggesting the job of the game reviewer is solely to say whether a game is worth a purchase or not. For some, that may be absolutely true; $60 isn't cheap. That’s one of the goals of many game reviews, but reviews can (and should) also function as a design critique, and the best kinds of game reviews are informative to the player and developer, providing an outside perspective that illuminates what did and didn’t work.

Maybe this illustrates a fundamental disconnect between the audience for reviews and the writers themselves. Time is precious, and when I make time for a work, I want my assumptions to be challenged, preconceptions torn apart. If I’m wrong, maybe I’ll learn something from it. This proved especially instructive with Demon's Souls, a game I was only able to understand by reading other people's passionate thoughts. It’s possible to read something you totally agree with and come away with useful lessons, but I’ve found the most instructive moments in life to come from moments involving viewpoints vastly different from mine. As someone who takes thinking about games pretty seriously, this extends to games writing, too.

Electronic Arts has purposely pitted fans against one another, exploiting the passion of players.
Electronic Arts has purposely pitted fans against one another, exploiting the passion of players.

This disconnect--an intense backlash from fans--isn’t unique to games.

The technical term for the phenomenon is confirmation bias, where individuals seek out information favoring their already established opinion. Confirmation bias is a massive problem in today’s politics, as evidenced by the existence of deliberately liberal and conservative leaning networks like Fox News and MSNBC, and there’s reason to believe today’s highly personalized marketing by the video game industry has trained an audience to seek intense validation for their expensive purchases.

Just take a look at the way Electronic Arts has promoted Battlefield 3 against Call of Duty, stoking the flames of fandom and leading to obnoxious arguments almost everywhere on the Internet. I just want both games to come out so it's all over.

It’s completely, totally, 100% okay to disagree, just make sure you’re aware of what it is you’re disagreeing with.

Next time you read a review that winds you up, take a deep breath, and think before you comment.

If you're looking for other works similar to Parkin's review of Uncharted 3, I cannot recommend places like Kill Screen enough--but go in expecting and wanting something very atypical. Kirk Hamilton wrote an excellent offbeat critique of L.A. Noire, for example, and the publication's web-defying analysis of Infinity Blade by J. Nicholas Giest is as mesmerizing as it is true. Critical Distance is an excellent resource for discovering these kinds of pieces, with quality roundups on a weekly basis.

Patrick Klepek on Google+

693 Comments

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DeltaSnow

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Edited By DeltaSnow

When I look at reviews I try to search for the negatives, the criticisms of the reviewed content, and see if they apply to me or not. If all you want is positives, go look at the developer's list of features and watch a few of their trailers.

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vinsanityv22

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Edited By vinsanityv22

The internet: YOUR OPINION IS DIFFERENT THAN MINE AND I CAN'T COME TO TERMS WITH THAT!!!!

Whatevers. Patrick's features are NOT why I come to Giant Bomb. It's incredibly difficult to be sympathetic to games journalists since they, y'know, get PAID TO PLAY FUCKING VIDEO GAMES FOR A LIVING. They don't even have to be good at it, or understand things like art direction or game design, unlike testers. Yet they get paid pretty damn well, get to travel around the world, and of course, THEY'RE PAID TO PLAY VIDEO GAMES FOR A LIVING.

They have to deal with backlash from the internet - Big whoop. I don't give a shit. Learn to 3D model, or texture, or design games and I'll feel for you. Writing is not that hard of a skill, which is why there are billions of blogs out there on the 'net. And trillions of comments (although, significantly less well written ones). Giant Bomb should just be about showing off video games; not complaining about the treatment games journalists receive. No one will even care about this sh*t in 24 hours.

Back to watching Quick Looks with Ryan, Brad, Jeff and Vinny :)

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thellama042

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Edited By thellama042

@punkxblaze said:

@patrickklepek said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

I'm happy to hear how any of these additions to Giant Bomb are impacting the overall quality of the website, and I'm not being sarcastic whatsoever. If you have an actual grievance, feel fee to PM me with details. No one is forcing you to read every article on this website, and part of what I'm trying to do is expand the editorial coverage of the site overall.

Fuck that, Klepek for president.

F***in' A right, man. I love reading these meaningful pieces on here. Though some of the articles on here may not relate directly to what could be considered news, I think it's only enriching this site to have things like this. The articles regarding L.A. Noire and people who have problems with social interactions (can't remember the name of the disorder)? Amazing. Some of my favorite stuff on here. This kind of comment is exactly what the article is talking about. You don't agree, so it must be wrong.

Frankly, I agree completely with both the criticisms AND the accolades surrounding this series. I find it ridiculously frustrating that the developers expect you to make a timing-critical jump that comes at you with zero notice due to a cinematic camera angle. As someone who plays a ton of games, I can say that it's generally my own fault that I die, not the camera angles fault. I'd rather be able to actually play the game and know what's coming my way rather than have a really cool shot that kills me off repeatedly because I couldn't see what was about to be right in front of me.

By that same coin, I love the cinematic shots in these games. I am consistently wowed by the 'playable cinematics' that they offer. The action, angles, & locations are on par with or better than any movie I have ever watched. As long as the camera doesn't get in the way of the playability, I love it.

These articles exist here so that we can get a sense of the industry, not just what the industry is putting out. You want a site that consists of game news written by monkeys? Look on IGN. They'll let you know every tiny step of the development of every game on the market. You want a site that consists of meaningful articles as well as game news? Then come to Giant Bomb. You'll get a hint of what's going on in the gaming industry.

Keep up the great work, guys.

And Oracle? Go follow some Lemmings. I hear they keep massive treasure hoards. If you're lucky, they'll lead you to one.

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eloj

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Edited By eloj

"but reviews can (and should) also function as a design critique, and the best kinds of game reviews are informative to the player and developer, providing an outside perspective that illuminates what did and didn’t work."
 
I wonder where Jeff stands on this issue? The reason I'm asking is because in one of his one-man videos (the recent one from Vegas I think, or possibly the one where's he's installing UC3 MP) he was asked if he'd ever tried to make or pitch a game, and he basically said that he had not and didn't feel like he could. This to me suggests he's of a different mind, because you can't critique something you don't study (I was going to say 'understand', but on some level we all 'understand' game design, if only through 'osmosis')
 
I am however with you, and Jeff is the one person on GB who's opinions on games are most frequently "out of sync" with my own -- perhaps due to a difference in view on this. Game design critique should be central to a community like this, but honestly, reviewers seem mostly unequipped or even disinterested in the task.
 
My challenge to you Patrik is, if you haven't already, read Lenses, then write about (or discuss on the bombcast) why this ISN'T required reading for a game rev^H^H^Hcritic.

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KuribosShoe

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Edited By KuribosShoe

@OracleXIII: you are lowering the quality of this website with comments like this.

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psychpunk

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Edited By psychpunk

The only thing that bothered me about the review in question was when he said the Uncharted series isn't built on daring design (if I read it right), which to my mind is just not true.

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jgf

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Edited By jgf

@Ares42 said:

All you get out of it is "I wanted to buy a couch, but what I got was a chair", as a reader you're just left with the question "well, was the chair any good?".

That pretty much sums up the impression I got from the review. If his arguments were about why the game is a not-so-good "blockbuster movie experience" type game, that would have been ok. In my opinion this is exactly what people want from uncharted.

When you review a mario kart game you should not complain about the unrealistic car models and physics. This is not good reviewing, this smells more like: "I try to state something controversial, so that I get attention from as much people as possible".

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solidpython

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Edited By solidpython

I'm absolutely loving the new editorial articles on Giantbomb. It just proves to be another great addition to an already great gaming website. I love the goofy shit that the Giantbomb crew does, it's what made this site my favorite source for not only games information but also for pure entertainment, but now it's also starting to act as a source for intellectual and discursive pieces that I am thoroughly enjoying participating in.

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oswell_endswell

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Edited By oswell_endswell

Excellent article, Pat.

You've really been a great addition to the GiantBomb Team. Keep up the good work.

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psychedelicsa

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Edited By psychedelicsa

The biggest problem with reviews come from the fact that people will only look at the score given by the reviewer and fail to address any point that was actually brought up in the review itself. It's also sad that people only read reviews to see if other people mimic their thoughts about the product, they should be primarily used for having multiple opinions from different people.

There's no universal standard found in games as you'll never find a video game that everyone will like, so why do people have to rush and defend game companies on reviewing sites by telling the person he "doesn't get it", that he's the worst person to ever live because he gave the game only a 9 out of 10 score or other inane stuff alike? It's not like the game developers will go and pat you on the back for "showing" that guy that you really liked the game as opposed to him; all that happens is that you look like an angry jerk.

Thanks for the article, it was a good read.

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slyely

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Edited By slyely

@patrickklepek said:

@OracleXIII said:

you're really trying to be this oh so professional, so pc, so down with the intellectual shit.. mr. big man journalist. but these, these are just ruining the quality of this once fine website.

I'm happy to hear how any of these additions to Giant Bomb are impacting the overall quality of the website, and I'm not being sarcastic whatsoever. If you have an actual grievance, feel fee to PM me with details. No one is forcing you to read every article on this website, and part of what I'm trying to do is expand the editorial coverage of the site overall.

While it is nice to just read stuff about the video games themselves, it is also nice to read stuff about what is going on in the video game world. I think it is a good thing. Keep up the good work Patrick!

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BFZ

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Edited By BFZ

And this is why, with my limited time, I visit GB for my gaming info.

Nice well thought out, ADULT article Patrick.

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Edited By aafie

While I understand the point Mr Parkin is trying to make, I can't help but question who exactly he is trying to write to. As Patrick himself states this review is a critique of the series as a whole, through the lens of its most recent instalment (apologies for paraphrasing). The main crux of Mr Parkin's point could essentially and much less eloquently be boiled down to;

A) Games in the Uncharted series trade of freedom and scope for visceral excitement and sheer visual spectacle.

and B) Uncharted 3 is no different

I can't help to think that a review for sequels need to be looked at differently, and if the reviewer has an issue with a specific aspect of a series, it should be mentioned. But seriously, who is eagerly waiting for a review of Uncharted 3 who doesn't already know the strengths and foibles of the first two? I don't really have the answer, but I don't think you can review a triple A sequel without either drinking the kool-aid, inciting nerd rage, or weakly using the term 'fans of the genre'.

Lastly, while I appreciate Patrick bringing this review to my attention, as it was enlightening, I think critics lamenting nerd rage is as silly and futile as developers and PR teams lamenting critic rage. You write for a living. It may aid you to remember that your ability to translate your tastes and views into an intelligent and coherent format is something not all your readers can do. This doesn't mean they don't also have tastes and views. And while readers should possibly spend more time considering the process and mindset from which a critic comes, surely a writer must also consider the spectrum of tastes, biases, and even intelligence of his audience.

Sorry for the rant

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Ryuku_Ryosake

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Edited By Ryuku_Ryosake

So I read the review and I can understand some of the ire that the review is getting. The review itself is good. The words of the review don't match the score at all. In the review he critiques the design of the game. While stating on multiple occasions that Naughty Dog perfectly executed on that design at a masterful level. Then he gives it a 8/10.

That is like if movie studio set out to make a Sci-Fi movie and then succeeded at making a near flawless Sci-Fi movie. Then a reviewer reviews the movie by saying they created the best Sci-Fi movie they've ever seen but they have a problem with the fact that Sci-Fi has unrealistic technology in it. So 8/10.

So in this case it sounds like 2 points at least must be personal preference and he didn't seem to hate it that much just some of it bothered him. It comes off as a bit bias and unfair to the game because it could have only been an 8/10 to begin with no matter how good they did (which according to him was just about perfection). Now if he were complaining it was stale, that there was a fundamental and major flaw to the design, or it was a 4/5 it would make more sense. So 5 point grading scale for all.

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Sword5

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Edited By Sword5

@lb003g0676 said:

What bothers me is the perception within gaming journalism, that readers want to hear about journalism's place in the gaming industry.

Get over it, people reacted to a number - I don't want to read about why it's futile me posting on this message board. Please focus on pieces of journalism about games. Not journalism, about journalism, about games.

I support this message. Giantbomb is a video game website about video games. I have liked most of the stuff that Patrick has brought to the site, but this is a direction I want to fight against.

Reading all this is making me wonder why reviews even have a comments section. You come to a review for the opinion of the reviewer and putting a comment section there is asking for trouble. Maybe forcing people to click on a link or send them to forums before they can comment would cut down on most of the knee jerk reactions that get spammed onto most reviews.

However, controversy is clicks and I am certain that Eurogamer guy is happy to get the numbers he is getting out of this.

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TehBuLL

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Edited By TehBuLL

Silly Patrick trying to address a problem that has plagued the internet since it began. You're next article should tackle the highly annoying 'your' 'you're' failures. Also you are fighting base human instincts. Most biases, while irrational, have served said person or persons family to stay alive. Most people will continue blindly believing and following those biases until they are completely proven wrong at their basest levels and some can't even cope with that. I appreciate you trying, but information isn't for everyone. Some people get online and just want to hear their own thoughts bouncing back from the screen.

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Edited By falling_fast

excellent article. thanks, Patrick :]

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@SonofSeth said:

Like you said, he focused on the negative, is it fair to score the whole game around that one negative out of the mountain of positive, I think not.

It's not really a negative thing either, it just represents a potential for some kind of negative experience.

I agree. It's fine to point out the negatives, but when the positives outweigh the potential negatives so heavily it's not really fair to judge the entire game on the very small potential of someone having a negative experience. Otherwise every game would get lousy reviews.

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Edited By lumberingjackal

Good read, thanks!

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AceOfMasta

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Edited By AceOfMasta

Videogame "journalism"

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falling_fast

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Edited By falling_fast

@spilledmilkfactory said:

@SonofSeth said:

Like you said, he focused on the negative, is it fair to score the whole game around that one negative out of the mountain of positive, I think not.

It's not really a negative thing either, it just represents a potential for some kind of negative experience.

I agree. It's fine to point out the negatives, but when the positives outweigh the potential negatives so heavily it's not really fair to judge the entire game on the very small potential of someone having a negative experience. Otherwise every game would get lousy reviews.

he didn't give it a lousy review though. he gave it an 8 out of 10.

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Thor_Molecules

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Edited By Thor_Molecules

Stop reading NeoGAF, Klepek.

I agree that bitching about review scores is pathetic, but it's just something that's never going to change.

As long as websites are insisting on putting a number behind every review, a few people are always going to take offense in some way. But please stop acting like they are anything other than a vocal minority.

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Edited By enai

Reads like something from Edge, which isn't a bad thing.

Anyway, I'm guilty for looking for confirmation bias in reviews myself from time to time, knowing that I just want to hear more praise for the game I love so much, from someone other than myself. What I don't do however is slate a review which doesn't agree with my opinion. Great point about EA pitting the fans against each other, really takes 'word of mouth' marketing to another level.

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Sunjammer

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Edited By Sunjammer

Simon is an incredible reviewer (easily on par with Kieron Gillen) and a wonderful guy to boot. If I write a game and he reviews it, THAT will be enough satisfaction for me.

People bitching over scores are the bane of all reviews. Eurogamer should limit their scores to a range of 1 to 3 and be done with it.

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@damnable_fiend said:

@spilledmilkfactory said:

@SonofSeth said:

Like you said, he focused on the negative, is it fair to score the whole game around that one negative out of the mountain of positive, I think not.

It's not really a negative thing either, it just represents a potential for some kind of negative experience.

I agree. It's fine to point out the negatives, but when the positives outweigh the potential negatives so heavily it's not really fair to judge the entire game on the very small potential of someone having a negative experience. Otherwise every game would get lousy reviews.

he didn't give it a lousy review though. he gave it an 8 out of 10.

True, 8 is still a great score. I was thinking under the assumption that most places are giving the game 9s and 10s, so the average game would be a bit lower

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eloj

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Edited By eloj
@Supertom11: @Supertom11 said:

I didn't read the review Patrick is talking about but I did read G4's review by A. Sessler in which he gave Unch 3 a 4/5. In all honesty I don't really care that he didn't give it a 5/5 but his complaints were about the "tacked on" multiplayer, 

 Sessler is a self-admitted single-player gamer. I think he reaffirmed that as late as in the previous episode of "Feedback" talking about ME3 MP. Nothing wrong with that (in fact, fits my profile), but I'd take any sort of MP critique from him with a large grain of salt.
 
If he actually calls it "tacked on", my opinion on his abilities as a reviewer just sank even lower, but I'm assuming you're paraphrasing, not quoting.
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nohthink

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Edited By nohthink

@Skel said:

Fanboys destroy everything.

amen bother.

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Romination

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Edited By Romination

I think a big problem with things like this is that they're so heavily focused on the vocal minority who rage over the score, but the review could probably have helped someone out a lot who isn't really hugely into games and just wants to read a to tell them. Maybe he didn't like Uncharted 2 so rather than glowing praise from everyone else, a review that steps back and analyzes the series through the way the game works is more useful to him than "THIS IS THE BEST GAME EVER."

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yukoasho

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Edited By yukoasho

@mikey87144 said:

There is a way to combat it. Just keep doing what you're doing. The smarter audience will understand the review and dumber one's will just visit to bash the review. Either way you still get clicks.

This, pretty much.

Just like fans have to grow the fuck up, reviewers need to realize that there will always be people out there who don't understand the difference between a reviewer's opinion and some sort of attack on something they like, and others who get upset whenever a reviewer has an opinion different from the hive mind. There are a couple of guys who have talked about this quite succinctly. On the Bombcast, Jeff once said he is stoked to see someone read a review for a game he hates and say "yeah, that's for me," because the reader knows him well enough to know what he likes. Another person, Jim Sterling, once said that people use the term "bias" as an accusation because they don't know what bias even is.

In short, the internet is the internet, and 90% of the internet doesn't understand that there's no such thing as an objective opinions.

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sykoCrazy

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Edited By sykoCrazy

Really good article!

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AV_Gamer

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Edited By AV_Gamer

Sounds like this Reviewer did his job, which is give an honest (none fanboy) review of a game. That's pointing out the positive elements, while at the same time pointing out the mistakes. Just because a reviewer points out mistakes, doesn't mean the overall game is bad. If anything, it helps developers focus on these problems when they make a sequel or another game in the future. Just like with Rage, many reviewers did not point out how the game was a nightmare for most PC players. They just based their review on the console version. It wasn't until the huge backlash happened, that most gaming sites even pointed out the problems of the PC version. Gamespot was one of the few that actually did a separate review of the PC version and it's problems. Most others were kissing id software's arse.

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Edited By yogetoutdaway

"...but reviews can (and should) also function as a design critique, and the best kinds of game reviews are informative to the player and developer" That's a nice ideal, Klepek. Except it's asinine to assign a score to a game and expect a review to be analysed as though it's some sort of philosophical critique.

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autobzooty

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Edited By autobzooty

Reviews should be for the consumer. Strictly purchasing advice. Using a review that you know will get a lot of traffic as a soap box for what you think about broad topics of game design is sort of irresponsible, imo. Game design critiques are awesome and valuable, but they should be kept separate from the review.

Totally agree with the rest of this article though.

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Aww snap it's a Patrick bomb!

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jgf

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Edited By jgf

@slyely said:

While it is nice to just read stuff about the video games themselves, it is also nice to read stuff about what is going on in the video game world. I think it is a good thing. Keep up the good work Patrick!

I second that even as I'm disagreeing with Patricks opinion (But I also dont like the bullshit flamewar on Parkins review). This article was an interesting read. Keep up the good work.

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Sunjammer

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Edited By Sunjammer

@OracleXIII: What the....

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eloj

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Edited By eloj
@aafie said:
Lastly, while I appreciate Patrick bringing this review to my attention, as it was enlightening, I think critics lamenting nerd rage is as silly and futile as developers and PR teams lamenting critic rage. [...]

Sorry for the rant

No, thank you for a good post.
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lockwoodx

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Edited By lockwoodx
@Skel said:

Fanboys destroy everything.

Fanmods destroy even more. I've completely lost faith in this site since Hamz started deleting negative threads that were full of truth.
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clayton207

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Edited By clayton207

I really think it's important that these reviews exist. Maybe not to everyone, and certainly to me. Games are very important to me and the fact that a place like Giant Bomb exists makes me very happy because it helps to promote games and push developers to keep pushing themselves and their product to reach the next level.

Keep up the good work!

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martez87

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Edited By martez87

Good read and I actually agree mostly with the Eurogamer review. It's the only revew so far that's adressed my problems with the Uncharted series. Don't get me wrong they are fun action games, but they just lack any freedom what so ever. I equate Uncharted with a summer popcorn movie, good fun while it lasts, but lacks any serious depth.

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JayDubya

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avidwriter

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Edited By avidwriter

Fans destroy stuff period. They love something so much they can't accept anyone else not liking it. People are stupid, thats the bottom line. Love, like hate or whatever, people have different opinions then yours and just as you have the right to say how much you love it, they have as much of a right to say how much they hate it.

EDIT : Also when did this BS start with an 8 being a bad score? I fucking hate the internet.

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LegalBagel

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Edited By LegalBagel

After thinking about it, my main problem with the Eurogamer review is that a review of a single game isn't really the best venue to write a detailed critique of an entire genre or style of games, no matter how well done the critique is. The author's problem wasn't with Uncharted 3 specifically - given everything I've seen and read the game continues to be the ultimate standard of that type of game - it's with the idea of a story-driven, cinematic experience where playing often takes a backseat or gets in the way of the spectacle.

If you want to write a detailed critique about the trend of games that often emphasize the experience and spectacle over the play of the game, then do so. But taking on that challenge in a review of a single game just doesn't make sense for the critique, as you're limited in scope to one game, doesn't make sense for the review, as you're judging the game based on some broader ideas and not on how well the game is done for what it is, and doesn't make sense for your readers, as they likely have some idea of what the game is like and are looking for how successful the game is, not an existential discussion on basic design choices of experience-driven games like Uncharted 3.

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cowdrunk

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Edited By cowdrunk

Well said Mr. Patrick Klepek it's not often I find a serious artical anywhere on the internet worth reading begining to end. Usualy they can be sumerised into a sentence or to, this was very interesting and insitefull. Thanks for the great read and the fuel for thought, keep up the awsome work.

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eloj

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Edited By eloj
@AV_Gamer said:

Sounds like this Reviewer did his job, which is give an honest (none fanboy) review of a game. That's pointing out the positive elements, while at the same time pointing out the mistakes. Just because a reviewer points out mistakes, doesn't mean the overall game is bad. If anything, it helps developers focus on these problems when they make a sequel or another game in the future.

You talk as if there isn't a huge difference between "mistakes" and "design decisions". Also, you're on crack if you think devs aren't familiar enough with their product not to need game reviewers to guide their design. Sure, there's probably examples of teams with their heads so far up their assess they'd actually be better off taking design advice from the internet, but they wouldn't.
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Strife777

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Edited By Strife777

I found Parkins review to be exceptionally well written and I also believe he brought some very good points about the game. Reviews shouldn't always have to be polarizing, deciding between a 4-5 or 9-10 out of 10. You could see he enjoyed the game, but that didn't blind him and stop him from doing his job, which is to judge of a game's strengths and weaknesses.

Overall, I agree with what he said and will also undoubtedly enjoy Uncharted 3 a whole lot.

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Sunjammer

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Edited By Sunjammer

Uncharted 2 was at its best when it wasn't trying to be a game. Frankly, for the most part of that (awesome) experience, you're playing dragon's lair. You're carrying out the next intended step, and if you don't, at best nothing happens, and at worst you have to restart the section.

At this point, player skill becomes more about anticipating the intended design.

There no game that's done this kind of gameplay better than Uncharted. But even looking to Uncharted 2, Simon's critique is still spot on; If you come to the game with an urge to express yourself, you're shit out of luck.You will do as the script demands.

People HATE hearing this, because it somehow means the experience isn't... Good? I guess? Which is bumbling nonsense. The experience of matching the script is fantastic. But when you DO miss a step, and you have to repeat a section, only to miss again, it becomes offensive.

In my head, an 8/10 means 8/10 players is going to dig it, and 2 are going to find it unappealing. I think that's pretty accurate.

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I've always thought scores were silly to a certain extent; that the true value in a review is in its critiques and not a number. It's a given that Uncharted 3 looks and plays well, I'm more interested in an overall evaluation of the experience and what it could do better than reviewers saying how a game is pretty. The difference between an 8-9 to me is negligible, all I need to get from that is "this game is good and you should probably play it". The only number I hold sacred is a 10, which should be reserved for a select few games that will remain ingrained in gaming culture for a long time.

P.S. that's why Giant Bomb's rating system is the best :D. Easy to understand, and not prone to petty arguments.

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SleepyDoughnut

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Edited By SleepyDoughnut

I think I'm going to play the game before having an opinion on this one way or the other.