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Worth Reading: 02/21/2014

The impending closure of Irrational Games has given the industry much to think about.

I just finished watching expert-level Spelunky player Bananasaurus Rex finish establishing a new world record in Spelunky, having accumulated more than $3 million by the end of his lengthy run.

No Caption Provided

That might not sound crazy to you, but that's because you don't play Spelunky. And I now have a better understanding of why people get so fired up about big game tournaments like EVO or The International. Spelunky is a deeply competitive game, it just doesn't happen in a single arena.

I don't want to take too much away from the thoughts I'm starting to gather for an eventual piece on Spelunky, one I'm hoping to publish next week, but the thrill of watching a true virtuoso play at an extremely high level is mesmerizing. Bananasaurus Rex spent more than nine hours on his record-setting run, and while it's easy to look at his record as a depressing reminder of a high you will never yourself reach, I find it inspiring. It shows there's still room to grow in Spelunky.

Hmm, hmm, hmm.

This is slightly off-topic, but also want to thank the Giant Bomb community for some of the rigorous debate that's taken place in both my review of Assassin's Creed IV: Freedom Cry, and the podcast I recorded with Kotaku writer Evan Narcisse about the game's touchy content. We may not all see eye-to-eye on the matters I find important, nor the conclusions I draw about them, but that we have such varied conversations is a testament to what makes this site great. I'll cheers to that.

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And You Should Read These, Too

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Being a reporter covering the video game industry is a weird thing. Most of the time, it's not exactly about life-or-death, leading to occasional existential crisis moments of "what am I doing this for, exactly?" Leigh Alexander touches on one of entertainment journalisms biggest issues in a nakedly honest fashion, especially as it relates to how we balance the info we gather with the info we disclose. This piece is both a form of reporting and an editorial, the mix of which does a great job of conveying some of the stressors I deal with every day, as well.

"No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year.

What good does it do anyone, the story about the conditional but likely imminent closure? Who does it help and serve? What good does it do to risk my friends' jobs and their confidence to patch together the plausible but potentially biased story about all the extra unfinished or un-implemented content from the wildly over-budget and over-scope game? The story about the high stress, the high turnover, the difficult-to-work-with creative lead?"

***

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The faces we associate with the games we play are largely the result of a targeted marketing campaign. Yes, Ken Levine is the chief creative behind his games, but he didn't build them on his own, and we rarely hear from those people. Yet, those are exactly the individuals being fired with Irrational Games shuttering. Brendan Keogh's experience meeting the grunt-level developers behind Spec Ops: The Line helps reinforce points made in Leigh's piece, as well. Games are made by people--lots of people. It's easy to forget that when we only think of one.

"It’s not a problem unique to videogames. In any creative form, as we instinctively try to picture the creator behind the artwork, and it’s much easier as an audience to boil the author down to a single person: the director, the lead singer, the conductor. But this obscures the realities of how that work was produced and why it is the way it is.

Often, when we play a game and lament about an obviously terrible design decision in one stage and ask nobody in particular “Urgh, why would they design it like that?” the answer isn’t that the creators were idiots, but something much more mundane such as: two level designers worked on different floors of the studio, or a post-it note fell off a monitor."

If You Click It, It Will Play

Some Crowdfunding Projects Worth Considering

  • Treachery in Beatdown City is a 2D RPG brawler that was part of a story I wrote last year.
  • Lana Polansky is raising funds to attend the GDC talk she's supposed to give next month.
  • Tim W is hoping to spend more time writing about independently made video games.
  • Pixel V2 is an updated version of a rad-looking, smartphone-controlled pixel art LED screen.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

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monkeyking1969

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Edited By monkeyking1969

"...It's a scary bellwether for triple-A that not even a team like Irrational, not even someone like Ken Levine, could aim for creative breadth and narrative depth, be well-reviewed, sell millions and still be sustainable.BioShock as a series was always about showing the inevitable dark side of imagined paradises. This is another such story. That's really all I know." ~ Leigh Alexander


Or is it? Not to be too navel gazey, but did Irrational make a great game? I do not in any way doubt their effort, I do not in any way doubt the creativity or work. Bu,t I do doubt that the game actullay hit the mark. There was an effort vs product diaprity, alot of money and a lot fo effort for what was not a very focused or engaging below the surface game.

It is possible to try your best and fail.

It is possible for some even someone like me, to aim for creative breadth and depth in a college research paper, spell every word correctly, use proper grammar, yet still fail to create a sustainable argument. Just as it is possible for even someone like Ken Levine, to aim for creative breadth and narrative depth, create a game with few bugs or issues, sell millions, and still be fail too. These are possiblities, not everything we make os good, not everything we do is priase worth, and not everything we do deserves a 'pass'.

Why is it that we accept that we will be graded and judged for the first 17 to 24 years of our life for ALL we produce at school, how well we do our chores at home, and how we deal with our life. But once we have a job somehow nobody can tell us our best effort in our work - do not measure up when they don't? Why is it that we accept that nobody can tell George Lucas, "No that is a bad idea? That's not a story? This is not focused or logical" Why is it that people dance around Ken Levine, Hideo Kojima, Suda "51" Gōichi, etc? When did our jobs start being judged by T-Ball rules where everyone get a prize even for poor planning and trying but failing?

Is not the industry doing exactly what it should be doing with a development studio that takes too long, spends too much, is sloppy with focus on what their game is about? Is not the industry doing exactly what it should when someone who is creative has their funding cut down, their staff reduced, and yet given another chance to make good? Ken and fifteen people are being given a chance. The other staff, I'd say the lucky ones, are being pink slipped yet are likely very eligible to go to better working developers. The people leaving are being given a chance to walk away from a bad situation - a painful and embarrassing situation to be sure - but a new start all the same.

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LackingSaint

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Good Lord can Leigh Alexander write. After reading her article I went on to her Infinite review and it was so incredibly visual , she needs to write a book or something.. or at least guest write on GB

Hey, this is off-topic and all but, are you the ACTUAL MindChamber? If so, I absolutely loved your animations when I was a kid.

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Vasper_Knight

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Another great read, thanks again Patrick for the good work you do for this site.

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slimepuppy

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Edited By slimepuppy

@cannedstingray: Nah, no release date but Blow mentioned in the commentary in the video above that it's coming out 'next year' and the video was published a few days ago. Sadface.

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Edited By MudMan

@noelveiga: Man I got the complete opposite from the article. She seems to truly respect Ken Levine.

Seriously? Because, in simple terms, that article pretty much seems to be "he used to be cool but then he sold out, he's a pain to work with and no wonder his crappy game failed".

Maybe the "used to be cool" part would come across as respect, but I'm not sure about that.

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@landon said:

In that GFW video, is he referring to Matt Rorie?

No, he's talking about Rory Manion.

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GaspoweR

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Edited By GaspoweR

@chuckdenomolos: Yeah, she does not have a lot of fans on here and rewatching that old E3 with her on it reminded of why again. Man...that was pretty bad. Hahaha!

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AssInAss

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Edited By AssInAss

That capitalism talk is good stuff, didn't know it would get linked here.

Also, the strummerdood video, thanks for detailing the connections in a video!

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cannedstingray

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MindChamber

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Good Lord can Leigh Alexander write. After reading her article I went on to her Infinite review and it was so incredibly visual , she needs to write a book or something.. or at least guest write on GB

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slimepuppy

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Edited By slimepuppy

The Witness is not out 'til next year? Aw.

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saddlebrown

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"Spelunky is a deeply competitive game, it just doesn't happen in a single arena."

Comma splice.

Sorry, sometimes it's really hard to turn off the grammar fiend in me.

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landon

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In that GFW video, is he referring to Matt Rorie?

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swiftoid

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I still miss GFW Radio. The Brodeo 4 Lyfe.

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grapesoda

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@kittyvondoom: Me too, I don't think one paragraph and a link to some other article is justification for that headline.

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Edited By KittyVonDoom

Came here expecting to find something about Bioshock 2.

I feel clickbaited :/

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BBQBram

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That Bioshock Infinite comparison video is great but it's just scratching the surface. I've probably spent far too much time obsessing over the changes from those demos to the final game.

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BBQBram

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Man, Leigh Alexander really, really, really personally dislikes Ken Levine.

Like, really.

I don't have a huge problem with that. It's a small-ish industry at the top in the US, people know each other, and people who know each other sometimes dislike each other. It's a bit weirder to watch that colour coverage so much without an open acknowledgement. If that piece had opened with "I think Ken Levine is an intellectually dishonest asshole, let me tell you why", I would have found it less distasteful.

As it is, I´m just a bit disappointed for my time that Patrick accidentally goaded me into reading a piece from Alexander again. Every time I think her good prose will carry a decent payload, every time I´m confronted by the equivalent of an mid-50s Hollywood critic drunk on pretend power, airing petty grievances and passing them as artistic-minded analysis.

As for what she does say and the discussion above in this thread... I find it interesting that rumours about how well behaved a film shoot is are frequent, but the flipside is how little people care in terms of the final product doing well. Everybody knows shooting The Shining was hell on earth, nobody cares now or then, as far as engaging with the movie goes.

Every time that discussion is had it's the same deal: Why won't they tell us? Because we have knee-jerk reactions to it. If you treat gaming coverage like WWE storytelling it'll be handled like it.

Basically what I was going to write.

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Edited By nickhead
@bigbob said:

The Kate Cox piece left me scratching my head in confusion. Just in the last year, I spent a ton of time with Fire Emblem: Awakening, Etrian Odyssey IV, Rune Factory 4, Phoenix Wright: Ace Attorney: Dual Destinies, and The Starship Damrey. All of those are 3DS titles, and every single one of them I would consider a "hardcore" game.

I spent more time playing Spelunky than any AAA game last year. Is Spelunky not a hardcore game? I don't know where she got this idea that you aren't a "gamer" if you don't play AAA titles. I do scoff at the idea that middle-aged moms who play Candy Crush are "gamers" (mainly because I doubt we'd have much to talk about), but you're missing out on a ton if you only think the games with the prettiest graphics are worth playing.

I think her point was that a majority of people DO think that about these great handheld games, and she was defending them. I personally know people that write off handheld games for that exact reason, because they're not on a console or PC.

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nickhead

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I'm really excited for the Metroid Spelunky mod, although I was expecting Samus to be a smaller, exaggerated model like the existing characters.

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ChuckDeNomolos

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I think the Alexander article feels passive aggressive in a way that's distasteful to me. Trying to hint at a wicked, blow the doors off the joint story is kind of strange, and I'm not sure what the aim of the article is beyond trying to turn the conversation into more whispering about terrible Levine might be, instead of about how the conditions affected the company top to bottom But reporting on if one should report while hinting at incendiary information comes off as passive aggressive. I will say, however, if that story was written, I'd read it, and hopefully any other articles in response.

I should say, I like her writing, and agree on a lot of her points on Infinite. I wish she could do a guest spot on Bombin' the AM, but I'm guessing the usual reaction to her from the community puts a damper on that.

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MocBucket62

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@patrickklepek: Just a quick error to point out, you forgot to put the R in Rome when bringing up the Rome II DLC story. Enjoyed the segment as always and now I kind of want to play Spelunky Metroid style.

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The Kate Cox piece left me scratching my head in confusion. Just in the last year, I spent a ton of time with Fire Emblem: Awakening, Etrian Odyssey IV, Rune Factory 4, Phoenix Wright: Ace Attorney: Dual Destinies, and The Starship Damrey. All of those are 3DS titles, and every single one of them I would consider a "hardcore" game.

I spent more time playing Spelunky than any AAA game last year. Is Spelunky not a hardcore game? I don't know where she got this idea that you aren't a "gamer" if you don't play AAA titles. I do scoff at the idea that middle-aged moms who play Candy Crush are "gamers" (mainly because I doubt we'd have much to talk about), but you're missing out on a ton if you only think the games with the prettiest graphics are worth playing.

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@patrickklepek: Sorry, I guess I thought you were going to talk about Irrational closing, not about Spelunky. I caught the latest Bombin' in the AM and got what I was looking for about the Irrational story. Thanks.

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@jdevdawg said:

Patrick, the body of your post has nothing to do with the title:

The impending closure of Irrational Games has given the industry much to think about.

Huh? That's what the first two stories are about. :P

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jdevdawg

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Patrick, the body of your post has nothing to do with the title:

The impending closure of Irrational Games has given the industry much to think about.

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LackingSaint

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*pushes glasses up nose* Patrick you do realise that on the front-page link to the Article, you used promotional art from BioShock 2 which was NOT developed by Irrational, right? You should be ashamed.

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Edited By Shivoa
@fobwashed said:

Also, that tweet by Mike Bithell is super true. The less you have to worry about optimizing code the more you can work on the actual game. It took me 2 weeks to get something functioning right and an additional 2 months to get it to run fast and lean. Turns out the fastest and easiest way to optimize code is just to run it on a faster CPU...

Agreed. Although there will always be a cutting edge which can make things that are only possible out there (Valve are currently betting big on VR and the 20ms or less requirement for the round trip from sensor reading to new image displayed on the headset), the democratisation of game development is very cool. This also ties in to very low cost game engines that are good enough (although the number of Unity titles that comes out with what seems like 200ms+ input lag on some platforms/configurations is less than great).

It's (or at least was in a lot of places) the conventional wisdom in low cost server software development (bespoke projects, etc, not Amazon/Google engineer stuff): it's cheaper to buy faster servers than to pay the salary of software engineers to build it to run faster. Especially with the ramp up of performance a decade ago, getting the software to perform fast enough could be done by: a) paying some expensive devs for 6 months of work to optimise the code base and then releasing or b) paying no one and waiting 6 months for faster servers to come out that would run the existing code base at acceptable speed. Seeing that move to this performance area of real-time rendering is pretty exciting, give it another 5 years and it'll be at that point for even low power devices (billions of potential customers).

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Edited By Shortbreadtom

That Mickey Mouse thing was awesome and strange and I don't get it

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OneFreeman

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@noelveiga: Man I got the complete opposite from the article. She seems to truly respect Ken Levine.

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Man, Leigh Alexander really, really, really personally dislikes Ken Levine.

Like, really.

I don't have a huge problem with that. It's a small-ish industry at the top in the US, people know each other, and people who know each other sometimes dislike each other. It's a bit weirder to watch that colour coverage so much without an open acknowledgement. If that piece had opened with "I think Ken Levine is an intellectually dishonest asshole, let me tell you why", I would have found it less distasteful.

As it is, I´m just a bit disappointed for my time that Patrick accidentally goaded me into reading a piece from Alexander again. Every time I think her good prose will carry a decent payload, every time I´m confronted by the equivalent of an mid-50s Hollywood critic drunk on pretend power, airing petty grievances and passing them as artistic-minded analysis.

As for what she does say and the discussion above in this thread... I find it interesting that rumours about how well behaved a film shoot is are frequent, but the flipside is how little people care in terms of the final product doing well. Everybody knows shooting The Shining was hell on earth, nobody cares now or then, as far as engaging with the movie goes.

Every time that discussion is had it's the same deal: Why won't they tell us? Because we have knee-jerk reactions to it. If you treat gaming coverage like WWE storytelling it'll be handled like it.

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OneFreeman

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@bybeach: What you've written is not nearly as intelligent as you think it is.

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Edited By NickM

The thumbnail for this article is from Bioshock 2, which has very little to do with Irrational. Just saying.

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DukesT3

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Personally I can never link games and journalism as one thing, I just can't.

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Redhotchilimist

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@lazyaza said:

Bishock video made me realize just how much of what I was looking forward to in the game wasn't in it or was dramatically reduced in scope or use. Which is why I ended up feeling quite dissatisfied with the general gameplay of Infinite. It ultimately ended up a far shallower duller game experience because of all the stuff they didn't include. Dunno why but even the original Bioshock felt like it had more dynamic gameplay even though it technically didn't.

I felt the same way after watching that video. By the time the game came out I had forgotten most of it, but now I'm bummed those exciting scenes from the demos never happened, as well as the implied open areas and unscripted encounters. They were probably tricks for the demos all along I suppose.

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glots

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Might finally grab Spelunky, once that mod gets released to the public.

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Edited By bybeach

Something about this whole Bioshock thing bothers me. I saw it during the GOTY discussion. I'm not saying anyone is being blatantly dishonest or whatever, but there seems to be a train a rolling. Now Levine himself has certainly added fuel to the fire, though he may have strove to be nothing but honest, for his part.

I will check this out for a while. I truly enjoyed Bio-shock Infinite. And strife and struggle in a human enterprise is nothing new, by any means. My best wishes first, to all to the men and women who lost their employment. Do not feel judged because there were survivors other than you. It is often the way of the world. I hope your talents shine elsewhere. And soon.

Not necessarily with game journalism, but I am a little hostile to journalism in general lately. Maybe Leigh Alexander is to be commended to holding to a pro. value, for after all that is my very beef. But I am not happy with some of the stridency lately. It does not seem even handed. It does not seem impartial.

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veko

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Edited By veko

In relation to @bfod's tweet, I disagree. A minority of "video games" aren't games sure, but most video games are game. Try applying that logic to other types of games. Is Monopoly a board game or is it a 'chance-based, economy simulator?' Is billards a game or is it a multi person, physics puzzle?

Some 'interactive video experiences' (?) aren't games but most are.