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Worth Reading 03/15/2013

With a two-week break for Worth Reading on the horizon, grab yer coffee and sit down for an afternoon of plenty to read and play.

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Hope to see some of you at PAX East next week! As per usual, we’re mostly there to say hello, hello, hello, and hang out. We don't obsess over a bunch of games we’ll see through the year. Plus, with the Game Developers Conference kicking off as soon as PAX East closes out (we land on Sunday night, and GDC starts on Monday morning), we gotta conserve our energy.

I’m taking a new approach to my PAX coverage this year, and this should extend into GDC, as well. Being a writer for most of my career, I’m almost always looking for ways to flip what I’m seeing, hearing, or playing into a feature story. But...I’m not sure that makes much sense for the what the Giant Bomb audience reacts to and wants. Giant Bomb stuff gets the best response with good stories and good people, so while a supremely interesting panel may merit a writeup of some kind, it also requires an incredible amount of time and energy that may be better spent elsewhere. So here’s my idea.

Instead, I’m going to float around and talk to interesting people and try to have interesting conversations. Our new podcast tool makes it easy to dump audio files onto the site, so the plan’s to dump(truck) interviews onto the site not long after they physically happen. It’s not the fancy editing that Vinny and Drew do so well, but it also doesn’t require that, and it means you’ll get a sense of GDC on the fly. This won’t come at the exclusion of some other video coverage and our regular GDC-timed podcasts.

Sound good? I’m excited about. I’ve already booked Brad Muir, obviously.

Hey, You Should Play This

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Maybe it’s just because I spend so much time with words, but that someone turned ideal typographical spacing into a game tickles me in exactly the right way. It reminds me of a seemingly ditched demo from the original Wii U unveiling, in which players competed to draw lines. It sounds really simple, right? Deliciously so. The game would ask you to draw four inches, and two people would try to...draw four inches. Have you ever tried to do that? It seems incredibly easy--just draw four inches! Turns out it’s really hard, and what our mind thinks of as four inches is so much harder to produce on the page. That’s a roundabout way of saying this game helped me better appreciate the work done by typographers.

And You Should Read This, Too

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QTEs are such an oddity of modern game design. It’s understandable why QTEs exist. A developer has come up with a story for their game, and some part of that story cannot be communicated through the standard gameplay players spend most of their time with. Rather than having these moments play out devoid of any interactivity whatsoever, QTEs allow a small amount or player-driven involvement with the story beats. I’d make the argument that designers dreaming up stories that cannot be communicated through gameplay represent the larger problem, but Raph Koster articulates problems of a feature here to stay.

“In the case of AAA tentpole titles, narrative plus QTE therefore becomes the default gameplay mode. Often, we see highly varied stories where the protagonist can perform a huge array of actions, all condensed into the single mechanic. The story advances, the player feels powerful, and the systemic gameplay is tissue-thin. This then gets interrupted periodically with richer game interludes, such as combat sequences — still pretty simple, but rich enough to allow things like advancement and preparation and some degree of strategy, all of which are required to keep the player invested. So QTE’s are there to help big titles reach the mass market, and to do better storytelling. But there is one huge irony. Reaction time is not a mass market skill.”

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Since I’m not usually assigned reviews here at Giant Bomb, I also don’t spend much time thinking about the review process--or even reading many reviews, to be honest. Every once and a while, though, one review really sticks out, and JC Fletcher’s take on Ridiculous Fishing is both inspired, intriguing, and thoughtful beyond examining the mechanics of a video game. Ridiculous Fishing has an interesting history, having been released in a simpler form as a Flash game, then copied by another developer as Ninja Fishing and released in the App Store far ahead of Ridiculous Fishing’s then-planned proper release. Fletcher doesn’t make Ninja Fishing a footnote in a review of Ridiculous Fishing, and instead presents Ninja Fishing’s own problems as reasons Ridiculous Fishing is a much better game. That doesn't make sense for every review, but Fletcher makes it work effectively.

“Vlambeer wouldn't want me to start my Ridiculous Fishing review by bringing up Ninja Fishing – and I kind of don't want to either – but Gamenauts' well-publicized clone actually works as an example of why Vlambeer's iOS update of its own browser game (which "inspired" Ninja Fishing) is so excellent, and so necessary. Playing Ninja Fishing and Ridiculous Fishing in quick succession illustrates what a difference it makes to care about your audience. The concept may be similar, but Ridiculous Fishing outclasses its would-be competitor in every way. It's just better.”

If You Click It, It Will Play

Kickstarter Has Promise, Hopefully Developers Don't Screw It Up

Tweets That Make You Go "Hmmmmmm"

I’d wager that 98% of all the really compelling creative decisions in videogames have derived from workarounds for technical limitations.

— Jason Killingsworth (@jasonkill) March 11, 2013

Given All the Discussion About Woman in Games, This Quote is Interesting

"I will tell you this. In this movie [Iron Man 3] we play with the convention of the damsel in distress. We are bored by the damsel in distress. But, sometimes we need our hero to be desperate enough in fighting for something other than just his own life. So, there is fun to be had with "Is Pepper in danger or is Pepper the savior?" over the course of this movie."

-- Marvel Studios producer Kevin Feige about the next Iron Man movie.

Hexels is a Nifty Art Program Helping Artist Make Beautiful Stuff

(If you're interested in seeing more, make sure to follow http://madeinhexels.tumblr.com.)
(If you're interested in seeing more, make sure to follow http://madeinhexels.tumblr.com.)

Oh, And This Other Stuff

Patrick Klepek on Google+

78 Comments

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MelissaPeterson

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I'm glad your including videos/articles about women in gaming Patrick, because it needs to be talked about so it can be fixed.

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Zevvion

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Edited By Zevvion

I like what Kojima tries to do but he doesn't pull it off. He explains he wants to mislead people because otherwise, they get exactly what they expect, which is no fun.

But everyone expected The Phantom Pain was MGS5. He didn't do a good job covering it up. There was almost no confusion on the matter.

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Mamba219

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Edited By Mamba219

Why is there a section talking specifically about women in games? Where's the section about men?

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insouciant

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Next time I see "Worth Reading (Article)," I'll know it's not worth reading.

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Pachtar_Klepek

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Amazing as usual!

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ManlyScream

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Really looking forward to the Brainy Gamer Podcasts.

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probablytuna

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Edited By probablytuna

Oh crap I remember the Kern Type game, I played it once for a Typography unit I took last year.

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MocBucket62

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Edited By MocBucket62

@patrickklepek Sorry for the past post Patrick, I linked the wrong URL by accident.

Here is the actual article I'm suggesting for the next worth reading. In all seriousness, it's a very touching article about one fan's visit to the Creative Assembly to test the new TW game and how this fan will be remembered by the developers after some unfortunate news.

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Corvak

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Hello there, Game Center CX.

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ajamafalous

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Edited By ajamafalous

Hey, I live in Austin!

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joshs

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Edited By joshs

@ogred: A couple hours. I am now working on shading it, and that's taken another hour or so. Very fun!

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RWBladewing

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Edited By RWBladewing

Clicking that Gamecenter CX video is going to end up costing me countless hours of my life. No idea how I hadn't heard of this until now.

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OGred

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Edited By OGred

@joshs: looks neat! how long did that take?

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joshs

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@dsale: Thanks :) It isn't quite done, but it's getting there.

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DSale

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happymeowmeow

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Edited By happymeowmeow

@mrfluke said:

@happymeowmeow: oh yea? retro grade challenge was based on that show? huh, is there a english dub of the show? (yes im one of those people :P)

Kotaku had some episodes dubbed in english(game sessions only) and had them on their site, the videos are pulled from their site now, but possibly a google search could dig em up. I noticed that there is also a dvd with their english dubs for sale.

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Fallen189

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Edited By Fallen189

Even for you that Iron Man quote is a pull

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sbarre

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Thanks for the recommendation for the Brain Gamer podcasts!

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Brendan

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Edited By Brendan

<p>Yeah, I don't want to sound like I should be the arbiter for quality or anything, but that Wired article was unintelligent. I don't understand what Patrick saw in it.</p>

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hassun

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Wave does not seem that hard.

First tries:

http://i.imgur.com/VG5AYWs.png

http://i.imgur.com/f7DfbfT.png

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mrfluke

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Edited By mrfluke

@happymeowmeow: oh yea? retro grade challenge was based on that show? huh, is there a english dub of the show? (yes im one of those people :P)

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Larsa

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Game Center CX is the best. Abunai y'all.

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Dixavd

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I clicked on the link criticising Cliffy B's argument over micro transactions as I knew there were points he didn't bring back and I like reading discussion on this type of topic. But man whoever wrote that piece for Wired was an asshole. What a childish response. Why did you even link to it? I was actually interested in opinions on why the cost of games should be lower (there are quite a few interesting angles to take on it - especially with free-to-play games) but that didn't even mention any of them. Disappointed.

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AURON570

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Edited By AURON570

NO, dumping audio interviews does not sound good at all, I would much rather have articles. It is MUCH easier to scan articles for the gist if I'm pressed for time, while I can't really do anything similar with audio files. Jumping around in an audio file just makes things disconnected and there's a high potential to miss details.

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cannedstingray

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http://type.method.ac/#!/3/238/308/376/cannedstingray

nailed it!

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happymeowmeow

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Edited By happymeowmeow

@mrfluke A Japanese comedian, Shinya Arino, attempts to finish various video games or fulfill different challenges related to that game. There are also segments where he visits old arcades, talks about classic video game consoles, and other vg comedy bits they've tried over the years. The first show aired in 2003 and he's still at it!

Almost forgot, there's even a DS game based on the show, Retro Game Challenge.

Quite good, unfortunately the sequel never got localized.

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SatelliteOfLove

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Edited By SatelliteOfLove

Ooooh, I like this Helen Lewis woman. That's the kind of outside wisdom we need now.

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monlo

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Edited By monlo

the URL for dyslexia is mis-linked

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FloppyDog

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Edited By FloppyDog

I am not trying to come across as defending microtransactions, but the article criticizing Cliffy B wasn't very good. It uses poor arguments that make little sense. That said, microtransactions in full retail priced games kinda blows.

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Inquisitor

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@hailinel said:

@patrickklepek: Given how strongly you feel about the women/games debate and your oft-stated position regarding it, I find your opinions expressed on the God of War QL earlier this week a bit odd. Is the fact that the game is about such a stupid male power fantasy really make the depiction of women in those games excusable? I've always felt that God of War's characters are pretty much terrible across the board (Kratos being among the worst), so where do you draw your line?

Hypocrisy? Never.

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DedBeet

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Edited By DedBeet

<p>Patrick, have you considered doing some user/fan interviews at PAX as well? Maybe not individual interviews, but one article that contains some quotes and impressions from some regular attendees could be interesting. It'd be really nice to get some feedback from gamers that represent our pasttime in a good way as a counter to the stories about human garbage at PAX that are likely surface.</p>

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JohnLocke

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Edited By JohnLocke

Frozen Endzone looks pretty awesome, shame it seems to be a long way from release. Could be a good game.

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dropabombonit

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Edited By dropabombonit

Great stuff again this week, really enjoyed the QTE and Koj articles

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LegendaryChopChop

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I've always loved QTEs. I know that makes me "weird", but I enjoy the quick reactions and coordinated button presses. I think Heavy Rain did them best in that the entire game was a QTE, but in terms of games that use it without running on it, I think Resident Evil 4 did them best in the more modern era of gaming. I've always liked their inclusions in action-horror games.

However, it's not so cool when they infinitely punish you for getting something wrong (like Lords of Shadow where you have to redo the whole last boss sequence), but if you start back a little bit before you failed it, it's much better.

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MistaSparkle

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Edited By MistaSparkle

Shovel Knight seems like it could be something right up my alley and the Kern Type game was also something I really enjoyed! Wouldn't have found them without Worth Reading, thanks Patrick!

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StarvingGamer

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Edited By StarvingGamer

@hailinel said:

@starvinggamer said:

@hailinel: RRRRRGH MUST... BITE... MY... TONGUE...

Jesus, it's an honest question.

Oh, no, not because of your question, but because of how I might choose to answer it.

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joshs

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Edited By joshs

@fartgod666 said:

Awesome article as always, although I really can't understand who hexels would be useful for. It's neat that artists are having fun within the limitations of it, but it's just not relevant in the age of having computers that can easily handle and manipulate high res images.

It can be used for more stylized games. The trixels mode is perfect for doing something that looks like Ridiculous Fishing. I have been playing around with it, and it is very fun to create scenery in the skewed perspective it puts everything in. For example:

No Caption Provided

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DanteFaustEsq

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On the subject of Quick Time Events, I have to look back to earlier this year and parrot something a few of guys on the bombstaff mentioned about DmC. The lack of QTE's in it especially three sequences which I won't mention because of their some what spoilerish nature. However I noticed the game's almost deliberate non-use of them pretty early on, something that I found rather refreshing over the course of my time with it, and a point that I didn't find that many people commenting on considering the fact that they seem to be so reviled by the gaming community at the moment.

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mrasmus

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Heh, funny to read bunnie's normal name here; "Andrew Huang" is *barely* his name, really; he goes by "bunnie" (lower-case intentional) everywhere, including in-person in professional settings. He's an odd gent, but incredibly (scary) intelligent and the book is a great read for anyone who's interested in reverse engineering.

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kdr_11k

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Edited By kdr_11k

XKCD has an argument against playing Kern Type: http://www.xkcd.com/1015/

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Hailinel

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Edited By Hailinel
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damodar

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Patrick, the link is incorrect for the article about dyslexia. It's the same link as the Kenji Eno piece above it.

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Phished0ne

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Edited By Phished0ne

@flstyle said:

Glad everything worked out for Knives, felt really bad when that happened. Shout-out to Knives, shout-out to the FGC, shout-out to Patrick, shout-out to shout-outs.

QFT for sure. Just a shitty situation all around but it was great to see the community band together to help out a member.

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wintermute

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Edited By wintermute

Well, I enjoyed watching that GameCenter CX show more than I expected at first. Although I think they need to break up the main gameplay segments with a little more variety than they currently do. Still, seems worth a subscription on Youtube.

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fartGOD666

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Edited By fartGOD666

Awesome article as always, although I really can't understand who hexels would be useful for. It's neat that artists are having fun within the limitations of it, but it's just not relevant in the age of having computers that can easily handle and manipulate high res images.

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Nekroskop

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Every time Patrick mentions anything about feminism in video games, I take a drink. I think I might get an acute organ failure one of these days if he keeps upping that quota...

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nate6858

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Edited By nate6858

That Gamecenter CX video was fun, never heard of it before. I will definitely be watching more of them though.