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Giant Bomb News

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Worth Reading: 04/20/2012

Point 'n click around a tree with a scary spider before reading about Microsoft completely blowing a Hollywood deal and dissecting the word "immersion."

Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.
Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.

I’m so glad the news about 8-4 teaming up with Giant Bomb was finally announced. I’ve been sitting on those plans for what seems like months now, but the CBS deal happened, PAX East came out of nowhere, and it felt like things would never go public. Phew!

With Vinny in the office and Drew on his way, we’re finally getting the pieces together. Sure, we’re still a ways from being as prolific as pre-CBS, but we’re getting there. I guess that means I won’t be recording any more Quick Looks, but it was fun (?) while it lasted.

Nightmare House 2 is still sitting on my computer, and I’m hoping to finish that off on Sunday night. Did any of you check that out? I’ve noted a bunch of the other horror mods that people recommended, and I’ll get around to those, too. My fiancee leaves for a few days next week, so the time is ripe for me to play a bunch of terrifying games and go to bed shivering and sobbing. Will I finally play Amnesia: The Dark Descent, or come up with yet another bad excuse?

Hey, You Should Play This:

No Caption Provided

With Machinarium, not only did Amanita Design make a game inspired by old school point-and-click adventures, it made a rather good one. Macinarium was a touching love story (love!), and I’ve been curiously waiting to see what Amanita Design would produce next. Botanicula also involves moving a mouse around the screen and a fair amount of pointing and clicking, but it’s an altogether different type of game. Players are guiding five different creatures, each outfitted with what one might call “powers,” and solving puzzles on a giant tree, in which there is a scary spider eating stuff. It’s weird, but totally feels like the kind of game you’d expect from the studio that produced a robot love story. As of this writing, there’s a wonderful Humble Bundle going on, but it’ll be available on Steam soon, too.

And You Should Watch This And Read That:

I don’t spend much time scrolling through YouTube for video essays (most aren’t any good!), but I’m a fan of Ben Abraham’s commentary, so it didn’t take much convincing to load up his latest work. In “Attention and Immersion,” Abraham points out how “immersion” is an utterly bizarre word to use when talking about particularly engrossing games. Of course, Abraham now has me second guessing every single one of the words I use while talking about the experience of playing games. While “attention” doesn’t seem to rightly encapsulate the feeling we’re all grasping to describe when we get sucked into a game’s world, a conversation about our gaming lexicon is a healthy one.

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If there’s an underlying theme to articles featured in Worth Reading, it’s about trying to approach what it means to talk and think about games from a different angle. That said, as a reporter myself, I’m also a fan of a really good story, and learning how the Halo movie fell apart is a good one. Wired has an excerpt from Jamie Russell’s Generation Xbox: How Video Games Invaded Hollywood, in which Microsoft’s arrogance about the Halo franchise caused what should have been a surefire hit to become a missed opportunity for everyone involved. It’s a simple culture clash, but one on such a massive financial scale that you can’t help but chuckle as the wheels come off.

Microsoft were aiming higher — much, much higher. CAA’s deal-making matched the software giant’s aspirations. According to the New York Times, Microsoft were demanding creative approval over director and cast, plus 60 first-class plane tickets for Microsoft personnel and their guests to attend the premiere. It wouldn’t be putting any money into the production itself beyond the fee paid to Garland, nor was it willing to sign over the merchandising rights. To add insult to injury, Microsoft wanted the winning studio to pay to fly one of its representatives from Seattle to LA. They would watch every cut of the movie during post-production. Clearly, Microsoft was entering into negotiations brandishing a very big stick.

P.S. Play Far Cry 2.

Patrick Klepek on Google+

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thebigJ_A

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@l3reak said:

That immersion video made no sense to me, like the guy was autistic or something. Immersion has a perfectly valid meaing that's different than engaging or exciting or attention-grabbing, or anything else. A billboard with a naked woman on it might grab my attention, but it's not "immersive". It's a pretty literal world, what's the issue? It's a feeling of actually being in another world. Am I weird for feeling this? Like, schizophrenic or something?

No. That guy was talking out of his ass. "Attention" is not even close to as good a word for what we're talking about when we use "immersion". It's even more vague, because the attention that Korean kid was paying to Starcraft 2 is not the same sort of feeling one gets when immersed in the world of a game.

The guy sounded like he was nitpicking, and his nitpick wasn't even accurate.

@Brodehouse said:

@l3reak If you actually forget that you are playing a video game, manipulating analog sticks and buttons,and fully believe that you are on an alien planet stomping monsters to death, then yes, that would be immersive and you would be a schizophrenic. He's completely right that we've co-opted 'immersive' to substitute for capturing our interest and yes, our attention. The phrase "I was so immersed, I couldn't look away" either describes schizophrenia or a poor description. Games provide stimulus, feedback to input. A game can be very stimulating, very attention-grabbing, very interesting... But 'immersive' actually doesn't mean anything unless it means that you forget who you actually are while playing it. You might feel emotionally invested, or involved in a fiction, you might feel a deep response to the events that occur, but unless your grasp of reality is fragile, you aren't immersed. You're only properly stimulated.

So, you just made up a definition for immersive that it doesn't actually have, and then argued against that incorrect definition. Well done. "Immersion" has never meant "completely forgetting who you are to the point that you are schizophrenic".

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xpgamer7

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Edited By xpgamer7

Wait...it's nearly here? Thanks for the hint patrick, but I've got to beat Demon's Souls before the server goes down.

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mordukai

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@mlarrabee said:

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

I think you missed the point. They wanted complete creative control over it so they could fuck up the movie on their terms. MS is not a movie company and and I am sure if things went their way a Halo movie would have sucked even more. To them Halo is no more then a brand name that happens to make them money, and a shit load of it too. The only real people who should get any say in a Halo movie is not MS but Bungie.

From what I read MS also wanted a 160 million dollar budget but didn't want to invest any of it's own money in it. Just shows a complete mistrust in your own brand. Frankly I think MS hearts were not really into it and maybe that's why they made sure no studio will even come close to it by demanding all those crazy terms.

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Smokey_Earhole

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@MisterMouse said:

Giant Bomb should start a series call Trick or Treat, where patrick goes around playing horror games, similar to what Kessler and Lemon were doing.

You know, that's actually kinda fucking great on multiple levels.

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cookiemonster

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Is that bit at the end about Far Cry 2 some in joke I'm not getting?

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SonKite

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Edited By SonKite
@patrickklepek You could watch some video of a Amnesia playthrough. It's a pretty disgusting game.
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mbr2

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Edited By mbr2

@ArbitraryWater said:

Dude, fuck no. Far Cry 2 is a mess.

Not true. You can say that you didn't like it but saying it was a mess is just plain false. It was extremely tight system, mechanics and world-wise.

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dropabombonit

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Good stories tricky, I'm playing Silent Hill 1 this weekend so I will get my horror fix

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Jellybones

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Edited By Jellybones

Botanicula is a spinal injection of absolute joy.

Actually that doesn't sound so appealing worded as such.

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deactivated-5cdb69f34ac28

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@BPRJCTX said:

@mlarrabee said:

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

Yes, definitely.

If every other game company who got an hollywood deal, had the balls that Microsoft had, to protect their property and demand creative control, so some fucks over at hollywood land wouldn't shit all over the source material, we wouldn't have the slew of shitty movie adaptations.

They could have just sold away the rights for a quick buck, like every other game company does with this things, but they actually stood by their property and Bungie, the team who created it.

Better no movie than a shit movie, though I'm curious about why they're not interested in investing their own money into the film... Still, I respect them a lot for the big liver-spotted balls they showed.

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audiosnow

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@mordukai said:

@mlarrabee said:

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

I think you missed the point. They wanted complete creative control over it so they could fuck up the movie on their terms. MS is not a movie company and and I am sure if things went their way a Halo movie would have sucked even more. To them Halo is no more then a brand name that happens to make them money, and a shit load of it too. The only real people who should get any say in a Halo movie is not MS but Bungie.

From what I read MS also wanted a 160 million dollar budget but didn't want to invest any of it's own money in it. Just shows a complete mistrust in your own brand. Frankly I think MS hearts were not really into it and maybe that's why they made sure no studio will even come close to it by demanding all those crazy terms.

Bungie being given creative control over a Halo movie would be the ideal, but they tipped their hat with a fond farewell to that franchise. After Microsoft attained the IP, I doubt Bungie would even contract to Microsoft for a movie deal. And while I certainly agree that Bungie understands and appreciates the series more than Microsoft *cough*Halo 4*cough*, my faith in screenwriters and directors is much lower.

Their financial demands were pretty over the top, but I have enough trust in Microsoft's value of the brand.

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Trilogy

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Edited By Trilogy

Nice article, Tricky. Especially since I didn't even know there was another humble bundle going down until now.

As far as immersion goes, I don't really agree with the author of the video although I appreciate his challenging of the word. To me, attention and immersion are two very different things. I can pay attention to a game but not feel immersed in it. Immersion in games is very special to me and when a game can suck me in making me feel apart of the world, I fall in love with it. A game like Starcraft 2 can grab my attention because it's so mentally demanding to play but it could never immerse me in it's world like Skyrim does. Perhaps attention and immersion are related in nature but that doesn't mean they are one in the same and, therefore, not interchangeable. At least not in my eyes.

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Nasar7

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Edited By Nasar7

Missed opportunity indeed. If Microsoft wanted that amount of creative control and that huge a cut of the profits they should've just gone the George Lucas route and make the damn movie themselves. They could have started their own film studio, a la Marvel, hire the director they want, and keep all of the money.

If you think about it, whatever profit was made off a Halo movie would be largely chump change to Microsoft, a company who paid $8.5bn for fucking Skype.

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plaintomato

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P.S. Play Far Cry 2?

If that game had the simplest of support for the modding community it would have been a huge game. It doesn't. It's not. Makes me sad.

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I had a dream yesterday of a PC version of Red Dead Redemption, built on the Max Payne 3 engine (with all of those fancy things theyve been talking about for it integrated into RDR) Also for some reason it had this amazing Oregon Trail type mode, as well as a crazy hardcore mode and both had multiplayer/online versions.

:(

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Edited By Kerned

I am always thankful that PK puts these pre-weekend pieces together. The level of anti-Klepek feelings around here confuses me. He does great journalism all week, and then suggests some weekend reading. Maybe he needs new branding: Patrick Klepek: "Saving Video Games Writing one piece at a time", or "Patrick Klepek: Unlikely to harn your horses."

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Microsoft goes Macrohard on movie deals.

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FirebirdINF

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Edited By FirebirdINF

Amazing how the internet has figured out ways to make me buy stuff I will probably never use. Just got the humble bundle of five games that I will probably not play. But it feels really good.

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thepantheon

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@LoveYouSomeEric There is no criticism of Tricky's journalism. It's his boorish and troll-like sentiment in QLs and TNTs that spoil the fun. Outside of those, he's an awesome journo. This is coming from a journo.
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idiottoyman

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Oh man, Humble Bundle are the best way to me play games that I normally never would!

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Botanicula makes me all fuzzy inside, played an hour of it, and loving it so far. It's an adventure game, but feels really different with the party system and lack of dialogue. Pretty out there, and unique to me personally.

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RageKage14

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The article title lied to me!

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FlipperDesert

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@Slayeric said:

Patrick, can you tell me about the grenades in Far Cry 2? Any comments about the realness of it?

I'm starting to wonder if Chris Remo stole Patrick's laptop and put that in.

@Masha2932: http://www.kickstarter.com/projects/idlethumbs/idle-thumbs-video-game-podcast

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Yeah Far Cry 2! That reminds me I should do another playthrough.

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zFUBARz

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Well I've been meaning to finish Far Cry 2, I always got distracted looking out at the Desert sunsets, I guess now I have a reason too, thanks Tricky!

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Slab64

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Edited By Slab64

Interestingly enough, I just finished an 70-hour playthrough of Far Cry 2...my second attempt at actually finishing the game, I got about 75% through once before and lost interest. It's a bit too repetitive and the ending is horriffic.

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danimal_furry

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This article mad me a little sad.

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zeeroid

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I absolutely despise the word immersion as it's used to refer to games so I'll certainly be watching that video. I happen to recall Ben Abraham being a pretty smart guy, too.

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L44

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Without the failed Halo film we wouldn't have had District 9.

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jillsandwich

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I've been wanting to Far Cry 2 for a while now, I should get on that.

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kraznor

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Not sure the rationale behind the Far Cry 2 plug, but yes, play Far Cry 2 everybody.

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Edited By ch3burashka

@Kraznor said:

Not sure the rationale behind the Far Cry 2 plug, but yes, play Far Cry 2 everybody.

There should be a mod that takes the middle 95% and fast forwards though it, maybe adding the Benny Hill theme for good measure, so that all the buttsores who poo-poo'ed on the game can see why it was so good, which I attribute mostly to the Jackal's few scenes.

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kraznor

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@CH3BURASHKA: I actually felt the tough, brutal journey you have to go through made that pay-off work. On its own it may not have been a great moment. But that you went through all manner of gnarly business to get there really elevated that game to a new level. Great, immersive world as well, and some of the most intense combat I've experienced in an FPS.

If people aren't willing to go through it, fine, their loss.

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hookem1883

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Edited By hookem1883

"Of course, Abraham now has me second guessing every single one of the words I use while talking about the experience of playing games." Such as using "world" instead of "word" in the subtitle? May be an autocorrect gaffe?

I'm not at all surprised about Microsoft's hubris regarding the Halo movie. Here is a movie that was guaranteed to make hundreds of millions in revenue. Typically, movie studios have the upper hand in negotiations because they are working with producers who desperately need their money. Microsoft has enough money to buy almost all the studios several times over. Sure, they don't know the first thing about movie making and could use the expert advice, but do you think Microsoft is going to let themselves be talked down to by executives in a failing industry? The story, in my opinion, is less about the material and more about corporate culture in America.

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bybeach

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Edited By bybeach

Far cry 2 was pretty good. I played about 1/2 of it, burned out on some driving while at the southern end of the mao, and the story missed me a bit. But I actually enjoyed the checkpoint fights and such more than I should of. Got it on Steam...yep.

Some of what MS was demanding there sounds like they were rather off on themselves. Artistic control I can sort of understand, the flying everyone everywhere on the studios dime, well........

Wants to play Botanicula to save my fav cacti , leafy plants and fungi!

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RenegadeSaint

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Edited By RenegadeSaint

@patrickklepek: I'm sure it's been pointed out, but the headline features a typo. Where you've written "world" it should say "word." Otherwise, very good stuff.

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PJ

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Edited By PJ

Microsofts demands apart from maby the first class plane tickets to the premier are totally resonable. Halo is the biggest videogame franchise apart from GTA(sales wise) and I wouldn't expect anything less then Microsoft wanting to make sure that a movie adoption turns out great or at least up to their expectations. Since it would have been a license movie I do understand why the Hollywood studios didn't want MS to have that much control while at the same time not putting in any of their own money. But come on, a Halo movie would have made an asston of money, not Avatar, Titanic or Dark Knight money but pretty damn much. But then again, Hollywood isn't that into sharing their profits with anyone.

I only wish that other videogame companies would have this much attachment to their properties because that way we could have avoided 99% of all the down right horrible videogame adaptions.

I say, good on Microsoft for not just cashing in and actually caring how the end product turns out.

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namesonkel

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Tricky.

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Ditz

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Definately gonna get Botanicula.

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BisonHero

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@Kraznor: You would enjoy reading what Anthony Burch has to say about Far Cry 2.

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kraznor

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Edited By kraznor

@BisonHero: Heh, he is actually the reason I gave it another try. Kept bringing it up on Podtoid and piqued my curiosity.

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BisonHero

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@Kraznor: I'm still not sure if Far Cry 2 is actually that good, or if you could make any game more meaningful if you chose to really take its premise seriously and you vowed to treat it as a one-life game.

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l3reak

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Edited By l3reak

@Brodehouse: Go look up "suspension of disbelief". It is not a sign of schizophrenia to let yourself believe that media is real. It's the basis of art.

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dead_eye_sam

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Edited By dead_eye_sam

Wait does that mean no more game quicklooks from giantbomb itself or no more quicklook made with you, Patrick, in it? still, any of these outcomes would suck :(... but I really hope that quicklooks are still going to keep on coming because that's one of my favorite things about Giantbomb...