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Worth Reading 07/19/2013

The midwest is doing its best to remind a certain news editor why people don't go outdoors much in the summer, but that's not gonna stop this pile of links.

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Ryan had a dark sense of humor, and so I consider it his last laugh--a final, tragic cosmic joke--that he passed away on the same day my father did, just one year later. That way, I can never forget. You win, Ryan.

Giant Bomb is different with him gone, and I’m not in a place to really write too much about what happened right now. But it felt weird to start Worth Reading without mentioning what’s happened. I still miss you, buddy.

The first couple of weeks outside of the office have been challenging, even ignoring the emotional rollercoaster we’ve all been on. I suddenly find myself with way more time on my hands, and not much to fill it. My workflow the past two years was considerably different, often depended on working with others, and now I’m coming up with everything on my own. In a sense, it’s freeing. In another, it’s completely terrifying, and maybe I should just reload Twitter?

I was often (rightly) branded the indie guy at Giant Bomb, even if I’m not a fan of the term indie. I knew what people meant, and I always took pride in using Giant Bomb’s megaphone to spotlight strange and different games. Remove the weekly podcast, Quick Looks, and Unprofessional Fridays, and I suddenly found myself with way fewer ways to provide the stuff I love with a way to show up on the site. Sure, I could write about them (and I will), but part of what makes Giant Bomb work is showing these games. To that end, I have recorded myself playing and messing around with the two games I’m recommending you check out this week, a video that will live in and outside this feature when it arrives on Friday. It’s only an experiment, so if you have any suggestions on how it should be changed, I’m always listening.

Hey, You Should Play This

And You Should Read These, Too

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This is a few weeks old, but I'm still mulling Patrick Miller’s emotional response to a Kotaku story about a member of the fighting game community that was arrested for allegedly hitting his ex-girlfriend. It pissed Miller off, and he waxes eloquently about what the games media gets wrong covering subcultures. I was hit with similar comments from the fighting game community when I published a story about offensive comments made by a player during a Capcom-sanctioned live stream last year, and while I defend my reporting, Miller’s commentary resonated, and I’ll be thinking about it when writing in the future.

"To be sure, we have our own issues with misogyny and homophobia, but they’re complicated. On one hand, there are a fair amount of respected community members who are gender or sexual minorities; on the other hand, we still have a problem with problematic speech and conduct. There is, internally, people who wish for us to grow up and act like mature, respectful adults; I am one of them.

But there are also people who view that kind of thing as the “political correctness" that they seek refuge from. Like me, these folks view the FGC as a welcoming place where they can let their hair down and be among like-minded folks; they haven’t yet realized that their behavior prevents other people in the community from feeling the same way. They will come around, but it takes time — just like it takes time in any other community, game-related or not. We are doing that work on ourselves, and perhaps this weekend was a much-needed reminder that we need to continue."

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The standard preview is no longer a useful piece of writing. Giant Bomb stopped doing them long ago, and we only write, talk, or feature games ahead of release when we are particularly struck or have something to say (see: my coverage of The Novelist earlier this week). What we need are more pieces like Evan Narcisse’s take on Assassin’s Creed IV: Black Flag, in which he leverages his personal connection to an element of the game’s setting--slavery--to write introspectively about why he’s interested in seeing more of the game. Narcisse’s article has raised my interest in Black Flag more than yet another damn trailer.

"The reason I'm interested in how video games feature black people in big or small roles is to see how the multiplicity of the black experience gets represented, if at all. And when it's in a series like Assassin's Creed, which prides itself on meticulously researched recreations of past centuries, characters like Adewale and Aveline are chances to see how the present reconstructs the past."

If You Click It, It Will Play

Crowdfunding Has Promise, Hopefully Developers Don't Screw It Up

Tweets That Make You Go "Hmmmmmm"

please like things and dislike things and be open about that, but that doesn't mean you have to be dismissive or caustic. What's the upside?

— Steve Gaynor (@fullbright) July 18, 2013

like really, if your whole stance is that it doesn't matter that im an asshole, don't write a whole post about how im an asshole.

— PHIL FISH (@PHIL_FISH) July 18, 2013

@PHIL_FISH The point was admiration for designers who are uncompromising, which people tend to react to by saying "asshole."

— BenKuchera (@BenKuchera) July 18, 2013

Oh, And This Other Stuff

Patrick Klepek on Google+

83 Comments

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MormonWarrior

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That insult sword fighting game informed whatever article has an interesting premise but is total bullcrap. It calls out a bunch of well-regarded awesome games as being disappointing or boring. Like Assassin's Creed II, the best game in the series so far? Yeah whatever.

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befo72

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Edited By befo72

Brick Tamland? Is that you? ;)

Why is Chicago considered the "midwest?" It's more like the mideast.

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jechtshot78

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Edited By jechtshot78

Awesome return to form, Patrick

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illmatic19

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Edited By illmatic19

Patrick has gotten so much better on camera, really enjoyed the Worth Playing video.

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danm_999

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Edited By danm_999

@contrarygravitas: I guess because the term popped up in the nineteenth century when the US was far more clustered on the Eastern seaboard, and Illinois was more remote than it is today.

The US Census bureau also defines the Midwest as including Illinois.

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Sidewalkchalk

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Why is Chicago considered the "midwest?" It's more like the mideast.

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jasondesante

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when I saw that drawing of Ryan, I started to tear up. So fucking weird. Reminded me of that moment in Worlds Greatest Dad when Robin Williams looks at hardcore and starts crying because it reminds him of his dead son who loved porn.

Dammit I miss that guy

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GregIsRad

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Ryan had a dark sense of humor, and so I consider it his last laugh--a final, tragic cosmic joke--that he passed away on the same day my father did, just one year later. That way, I can never forget. You win, Ryan.

Brilliant.

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Dixavd

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That interview with Chenova Chen from ThatGameCompany is fantastic. Surprisingly, he may be the only person who has truly sold me on the vision of the Kinect. His analogy of learning to play the piano in reference to genres and mechanics in games was also really great.

It's nice to see an interview with a developer between games when they aren't selling their current one, nor focused on their next concrete idea. Also, an interviewer without any bravado is a nice change.

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deactivated-63da6af5022c5

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Two totally perspectives on a deeply uncomfortable moment from this past E3.

For some reason this typo made me giggle.

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Hilts

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Edited By Hilts

Nice to see this & other segments coming back on to the site after the termoil of the last weeks. I'm proud of you all for battling through. The illustration from Ian McConville is epic. I'm checking out his web comic now. http://www.threepanelsoul.com

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maxszy

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Love the thoughts and idea you are putting out with the video addition.

From my perspective I feel it may be better if you were to play the game and record the video of the game and then go back and record yourself reacting to what you were going through at the time. I think that way some of the responses that you have may add even more to the informative part and allow you to break up when you were talking and not talking.

Love what your doing here, and its a great start. Minor tweaking over time and it'll be like your own studio right at home!

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sparky_buzzsaw

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Edited By sparky_buzzsaw

I feel like there's still some worth to written preview articles, at least as a reader, but I guess I understand the perception given the more popular video features. I guess I'm one of the few that would still rather read a verbose, thought-out written preview (and review, for that matter) than watch something off the cuff or even slightly slap-dash. Don't get me wrong, I love Quick Looks, but it's hard sometimes to gauge a journalist's interest in a game when he spends ten minutes learning the mechanics on the cuff and has to split his attention between playing a game and conversing with a partner. As much value as there is in Quick Looks/EX's in that we actually get to see large chunks of the gameplay, I can't help but appreciate and miss the formal, careful thought that would go into a written preview because journalists would have to, at least on a surface level, be familiar with the game (or facade of one, anyways) and put genuinely appreciable effort into the coverage of the game, which is essentially what a giant wiki of games should be about.

Now, that might make me sound a little condescending towards the effort put into QL's. I realize they take time and a considerable amount of effort, not to mention the work done behind the scenes. And for the most part, I get that a handful of guys can't possibly split their time doing everything I want a games site to do, including getting in some quality time with every game before jumping into a QL

I guess it's just personal preference, but when it comes down to it, I'll take the written word every time. I'm disappointed to see it losing relevance as time goes on.

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ArbitraryWater

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Oh wow. The caricatures in that picture are incredibly well done.

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frailer

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Thanks Patrick. It's great to have a dump of interesting articles covering all aspects of video games to chew through on a lazy Saturday morning.

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butano

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That DF article was fascinating. It's impressive that those guys have lived off of donations for years and somehow still have the desire to "complete" the game after 13 years.

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hassun

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I hope to one day receive someone's business card and finding out the job listed on it is "Frotteur".

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pocketroid

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Edited By pocketroid

Haha - EricBound of all things. Weird to see that outside of Starmen.

Really liked the Dwarf Fortress article - saw you talk with them in the EVE con video. I want to try out Dwarf Fortress, but you have to jump through so many hoops before you can even grasp it, let alone run it on your Mac.

Keep making Klepek Looks and Weekly Linkage or anything. Just keep doing your thing and sharing it with us. You are a talented, valued resource for me personally.

Also, on one invite-only private forum I frequent, there is a lively year-round Giant Bomb discussion. There, a vocal population regularly denounces your efforts. I don't overstand this - maybe they're just buttheads.

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PimblyCharles

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Edited By PimblyCharles

@patrickklepek The "These Games are Worth Playing" video feature was really great. It looks like you've fixed all your issues with video/audio capture, because I didn't notice any in it.

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ajamafalous

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Props to linking to Cosmo!

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Poppy_Persona

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Love the video feature just wish it was longer!

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KarlPilkington

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@paulunga said:

...people don't go much outdoors in the summer? That doesn't sound right at all.

Because it's too hot.

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paulunga

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...people don't go much outdoors in the summer? That doesn't sound right at all.

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north6

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Edited By north6

I like the new video feature, but did Patrick beat that "cat that got the milk" game? That is super short.

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Castiel

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von_wemberg

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I just realised... Cosmo sounds just like Bob Colayco!

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C_PoHo

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Loved the These Games Are Worth Playing video, that was great. I'd be very happy to see more.

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Tortoise

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I think the video content is great, please keep it up in some form. I'm glad the cat got his milk.

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Redbeard_Jones

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Edited By Redbeard_Jones

I always love reading this column. Thanks Patrick, love your work!

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thatdudeguy

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Edited By thatdudeguy

This is the second video I can remember on here from that speedrun/caster guy Cosmo, and I really enjoyed both of them. It's awesome watching detailed analyses of game mechanics from someone deeply entrenched in that community. Plus he seems like an upbeat duder. I'll have to see if he has other videos like that online.

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Paul_Tillich

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@patrickklepek The two ideas should work in tandem. Write introductions to the games in your Friday articles, and then treat videos like short quicklooks without needing to introduce and explain the games. Text gets the introduction out of the way, letting the videos function like most do on this site - getting right to a gut reaction to the game and conveying that to the audience.

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triple07

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I like the worth playing. It's a cool idea and I like seeing more Patrick content on the site. Personally I'd like to see more indie games in alpha, I know there are quite a few of those kinds of games making the rounds but its hard to keep track of them especially if they are asking for money to try their game (which is perfectly understandable).

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YOUNGLINK

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Damn right its hot outside! FUCK!

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yellownumber5

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That is the porniest video of a gamepad I have ever seen.

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wgoldie

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Was that guy in the melee video in the hover hand thread on 'Gaf?

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fisk0

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fisk0  Moderator
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Vasper_Knight

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Nice it was a good read thanks PK, Still wish you were on the site but ill follow you however you decide to do your work.

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jacksukeru

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That EricBound humming sounds familiar...

Loading Video...

Aaah yeeaaaaaaah!

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drakesfortune

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That first picture is a piece of art. I love it. I wish I could capture people that way. The only one he didn't get right was Patrick.

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drakesfortune

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That first picture is a piece of art. I love it. I wish I could capture people that way. The only one he didn't get right was Patrick.

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citizencoffeecake

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Those YouTube reacts videos are hilarious. GiantBomb reacts, anyone? Maybe not enough ignorance.