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Giant Bomb News

X-Ray Vision Mode To Be Toned Down In Batman Sequel

More like augmented reality next time, says art director David Hego.

You did it. I did it. We played Batman: Arkham Asylum with detective mode on for the vast majority of the experience. It was handy. It allowed us to see through walls and scope out enemy positions. It let us track DNA and even highlighted ventilation ducts to play wolf inside. But our heavy use--which I suppose could be dubbed as "abuse"--of the device made one man feel a little sad on the inside, and it's even spurring a needed change in the game's follow-up.

At the Develop conference, Batman: Arkham Asylum's art director David Hego spoke about the usage of detective mode in the game (via GameSpot), jokingly saying that hearing about a person playing through the entire game with it on made him "want to cry a little bit."   


No Caption Provided

If you've ever turned it on (or gandered above), you'll see why. It drapes everything in the game in hues of red and blue, diminishing the hard work artists like Hego put into the textures and details of objects, people, and even environments.

Chances are that these faux-heartbreaking stories won't come out of personal narratives for the game's sequel, though. Hego said that the team is going "to try to not do that mistake again" by making detective mode "more like augmented reality" in the game's follow-up, which may or may not be called Batman: Arkham Asylum 2.    

70 Comments

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AngryRedPlumber

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Edited By AngryRedPlumber

I finally played through Arkham Asylum and this is good news to me!

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TimothyWessel

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Edited By TimothyWessel

After I beat this game I layed heavily into the hand-to-hand challenges, where in, you don't need detective mode, so I had a few hours of very great graphics, and butt kicking.. Although Joker eventually becomes annoying, and so do gun cases.
I hope in this one, when you batarang the guns, they break, because the goons just nonchalantly picking them back up was a pain, no matter how fast you are.
I also would have liked, after doing the Riddler trials, to get to punch him in the face.. Even as a one shot boss hater, Riddler would deserve it, and I'd understand... Batman is Batman afterall.

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electricsun

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Edited By electricsun

Glad they are doing less because it was a pain in the ass finding all the clues etc but the game was a awesome game

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demontium

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Edited By demontium

Great news.

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SlainbytheBrain

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Edited By SlainbytheBrain

Do it up like Splinter Cell: Conviction and have the screen go blurry when you try to move with it on.

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deactivated-6418ef3727cdd

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The game had an amazing art direction, but I too had it on most of the time due to the tactical advantages of always seeing your enemies.

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DragonBloodthirsty

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Rather than take away the functionality of the ability, couldn't that mode just be made pretty?  If the problem is purely cosmetic, it seems like a fine solution.

On the other hand, playing the entire game with "special vision on" sounds like there was an unhealthy design decision somewhere along the way, especially if that mode isn't as pretty.

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Cold_Wolven

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Edited By Cold_Wolven

Augmented reality? I guess I'll have to see it first to see if it's a good decision or a backwards one. Can't say I abused the X-ray vision, only used it to recon the area.
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Joshakazam

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Edited By Joshakazam
@fwylo said:
" Sounds like a good idea.  "

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RsistncE

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Edited By RsistncE

I don't know, I personally would turn it on to figure out the situation and then turn it off immediately before I executed my plan. I can see why they are doing this though and if they make it cooler, well, more power to them. I only hope the second one is even more awesome than the first.

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LiquidPrince

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Edited By LiquidPrince

As long as it conveys the same information then nice. I didn't abuse it that much though.

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ryanwho

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Edited By ryanwho

They could just make it something that lasts x seconds with y cooldown time and solve this.

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Rowr

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Edited By Rowr

good, those sort of things annoy me, same with eagle vision in assassins creed.

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Little_Socrates

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Edited By Little_Socrates

I finally figured out my problem with Brad's articles. 
 
It's that they're all pulled off the GameSpot feed, only I get them in the morning there and in the evening here. 

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Keithcrash

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Edited By Keithcrash

I didn't use it that much.  I found it distracting.

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foggel

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Edited By foggel

 "want to cry a little bit." Haha, love this guy already.  
 
@gosukiller said:

" BatmanBatmanBatmanBatman.com The 4th Batman would be Splinter Cell night-vision/sonar inspired. "

Also this. 
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Bionicicide

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Edited By Bionicicide

Good news. It was the path of least resistance so I abused it during my first playthrough which sucked since it was an eyesore with it on.
 
They could always balance it so you can't use gadgets while on... but still an eyesore.

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angelfan91

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Edited By angelfan91
@Waffles13:
That's only if you pre-order and get the special "Fuck You I'm Batman Batman"
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Waffles13

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Edited By Waffles13

I hear that in BatmanBatmanBatman, the entire game is played in Detective Mode, but you have an option to overlay Detective Mode Detective Mode over your Detective Mode.

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time allen

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Edited By time allen
@Binman88 said:
" Holy fuck. People spent the majority of the game playing in detective mode? The Arkham Asylum I played on the PC looked so good that I made sure to only use it when I really had to. "
same here. it was hella useful, but i couldn't play through the entire game with it turned on.
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Nephrahim

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Edited By Nephrahim

Personally,  I always found the combat a lot harder with the detective vision on.  IT seemed harder to tell when people were about to strike.

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YoungFrey

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Edited By YoungFrey

Not that it's in the same league as Batman, but Wolverine had the same issue.  Playing with Feral Senses on just made it easier (and gave an achievement).  Enemies were easier to see and secrets were vastly more visible.  And it made the game look way worse than Detective Vision did.  At least Detective Vision looked cool in its own way.
 
In both cases its a design failure.  Making the player pick between utility and art.  They should make it so you give some gameplay up to use DV.  Like you walk at 1/4 speed.  You'll still flip it on all the time to scope things out.  But you won't live in it. 

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sublime90

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Edited By sublime90

people played most of the game in that mode? the hell? i only did it when i really needed it, so its fine by me if they tone it down.

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natetodamax

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Edited By natetodamax

batmanbatmanbatmanbatmanbatmanbatmanbatmanbatmanbatman

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EightBitShik

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Edited By EightBitShik
@zombiesatemycereal: You took the words right out of my mouth. I honestly did not think about it because I did run through every spot at least once with the mode off. This was one of my favorite games last year.
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Deusoma

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Edited By Deusoma

Detective Mode was hell of handy, that's for sure, but basically for the reasons that made that man cry, I made myself leave it off most of the time, unless I was unsure if there were dudes nearby or I was especially confused as to what to do next.

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Ronald

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Edited By Ronald

I like the idea of using it as an augmented reality. Where you might get highlights of someone around a corner in your vision, without blanking out the entire screen in blue and red.

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Nadafinga

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Edited By Nadafinga

I always felt that detective vision should have had a timer on it in the first game, or just been a pulse or something...it was too easy to just leave it on.

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Det1

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Edited By Det1

I'm interested in how they'll alert you to enemies around the corners now.  X-ray very much simplified the game when it came to that aspect, and limiting it very much might give the sequel's enemies a monster closet feel.
Can you imagine doing an isolation-and-haunt section without x-ray mission? memorization wasn't necessary in BMAA.
Well, I think BMAA was good enough that I can give these guys the benefit of the doubt. Probably yelling enemies or something along the line.

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Xin415

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Edited By Xin415

I think its a good thing actually.  I played the majority of the game with it on, and while it was awesome and useful, whenever I turned it off and relished in the beauty of the game, it made me regret having to turn it back on.  But damn, it helped a ton

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Brackynews

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Edited By Brackynews

Every time I play the game I tend to use it less and less.  Keeping it off does help the framerate, and I do love all the texture details. The most difficult thug rooms are fairly industrial looking, so in those cases I choose god-damn-badassery.  Gun toting hoodlums soaked in the fear of a vigilante that can see through walls and come from any direction... delicious.
 
Batmanbatmanbatman

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TheFreeMan

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Edited By TheFreeMan

I tried not to play with Detective Mode on too much, since I really loved the game's look. But it was too useful at times, so I abused it a bit (especially on my run around to 100% the Riddler stuff).
 
Good to hear that they're toning it down a bit, since hopefully it'll make the game more challenging. But what the hell does "augmented reality" mean?

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yevinorion

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Edited By yevinorion

I abused it on my first playthrough for sure. My subsequent ones though I mostly just used it in predator areas and tried to make myself consciously use it less. Any streamlining they do to allow you to still get the benefits of detective mode without having to sacrifice the art design would be a welcome change.

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ProfessorEss

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Edited By ProfessorEss

Yeah I always struggled with detective mode. 

It worked so well and looked cool in and of itself, but I really found that I had to constantly force myself to turn it off to appreciate how incredible the game looked without it.

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swamplord666

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Edited By swamplord666

Love the people coming in saying "Huh, I never used it anyway". Like the guy saying "Yeah I love Twilight too" just to get the girl. 
I am two sided about this: 
- They could implement it so it's more streamlined and gives us the same enjoyment as before 
- They force you to not use it and therefore makes the game less enjoyable. 

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HandsomeDead

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Edited By HandsomeDead

I think I had that on for near enough the entire game so I can see why it would be changed. The big problem for me though were that near enough all the other visors were useless besides for the one contextual setting for them. Pointless and gamey.

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hermes

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Edited By hermes

I kind of understand the problem... Detective mode has so many advantages over normal vision, and so little disadvantages (nothing with the blue and red filter), that I had it on far more than needed, and felt like I was fighting skeletons most of the times...
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CandleJakk

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Edited By CandleJakk

I barely used Detective mode, unless I was stuck for options that I could see in the normal graphics. That game was far too good looking to play the whole thing in detective mode.
 
The fact that it gave me headaches after a couple of minutes didn't help much either.

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DiscoDuck8k

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Edited By DiscoDuck8k

Fine by me. I only used it when necessary.

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Olivaw

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Edited By Olivaw
@Toxin066 said:

" This is kind of a bummer. One of the parts I enjoyed about detective mode was not having to worry about it running out. "

@Sharkington said:

" This is sad news. Less options is exactly the opposite of what i look for in sequels. "

What are you people talking about? They're not taking it out or changing it. They're just adjusting the LOOK of it. You know, so it doesn't ruin all the work of the artists.
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TadThuggish

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Edited By TadThuggish
@Sharkington said:
" This is sad news. Less options is exactly the opposite of what i look for in sequels. "
You're right.  Making games better is an attack on consumers.  Maybe to make up for it Rocksteady can spend development money and time putting in Tony Hawk: Ride controller support, you know, just in case!  Choices!
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WinterSnowblind

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Edited By WinterSnowblind

Good news.  I tried to turn it off whenever I could, but the mode was just far too useful.. It gave you an almost necessary edge in combat, and even when you knew there were no enemies around, it had to be used to find clues to progress the story or secrets.  There was literally no reason to have it off, besides appreciating the games art direction.  Very glad they're fixing this.

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Toxin066

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Edited By Toxin066
@Peacemaker:  I hope that's the route they go. When I read that it was "diminishing the hard work 
artists like Hego put into the textures and details of objects, people, and even environments," in my head, all I saw them doing was putting in some kind of meter to prevent overuse. 
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CL60

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Edited By CL60

Good. Even on my second playthrough, I found myself always having detective mode on.

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TadThuggish

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Edited By TadThuggish

I had to force myself out of Detective mode sometimes.  It was useful enough that it was handier to always have on instead of keep flipping on and off.  But whenever I got into a new area, or didn't have a lot of fighting to do, I had to remember to look at the beautiful lighting and design that could only be seen through normal vision.

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tomance

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Edited By tomance
@Toxin066: I don't see anything about them putting a limit on it.  From the article it seems like it would be like the regular game world, just with maybe an overlay of data and stuffs.  I think that would be a nicer addition, especially since it was such a great looking game.   
 
I can't wait to see more about the game. 
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Binman88

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Edited By Binman88

Holy fuck. People spent the majority of the game playing in detective mode? The Arkham Asylum I played on the PC looked so good that I made sure to only use it when I really had to.