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    Assassin's Creed: Brotherhood

    Game » consists of 16 releases. Released Nov 16, 2010

    The third installment in the Assassin's Creed franchise, this game's story picks up right after the events of Assassin's Creed II, showing Ezio Auditore traveling to Rome to recruit a new force of assassins. Brotherhood is the first game in the series to offer online multiplayer.

    Is it just me, or...

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    veXedbulldog

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    #1  Edited By veXedbulldog

    When the Borgia guards are in their "poisoned" animations, it looks strikingly like:
      

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    kingzetta

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    #2  Edited By kingzetta

    No not at all 
    and I think this is youtube spam

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    badsmalltalker

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    #3  Edited By badsmalltalker

    Yeah no, they don't pause to make an awkward poses and spin in circles.  While this is kinda youtube spam, it still makes me laugh when I see that video.  I always forget how much he goes for it.

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    veXedbulldog

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    #4  Edited By veXedbulldog

    Yes, because I'm going to spam something that already has millions of views.  And I'm pretty sure that they *do* in fact spin in circles right before they fall to the ground.   

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    natetodamax

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    #5  Edited By natetodamax

    Is it just me, or has Ubisoft not patched their game-breaking glitches yet? I'm looking at you, stupid Animus.

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    Baillie

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    #6  Edited By Baillie

    What glitches?

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    shirogane

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    #7  Edited By shirogane
    @natetodamax said:
    "Is it just me, or has Ubisoft not patched their game-breaking glitches yet? I'm looking at you, stupid Animus. "

    I feel for you buddy, it's a great game when it doesn't break, and it didn't break for me. D= 
     
    But hey, Animus tech is pretty advanced, it's gotta have some bugs right?
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    natetodamax

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    #8  Edited By natetodamax
    @Baillie said:
    " What glitches? "
    This: 
     
      
     
     That video was posted a few days after the game came out, so the glitch has been in existence since it came out. It happened to me a few weeks ago, and they have not patched it yet. 
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    IBurningStar

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    #9  Edited By IBurningStar

    After I heard that people were getting stuck while entering and exiting the animus I never stepped out anymore. I probably missed out on some interesting tidbits, but better safe than sorry...

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    Brendan

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    #10  Edited By Brendan

    I disagree, although the dying animation for getting poisoned is rather long and dramatic.  I suppose it is less than comfortable though so I get where they're coming from.  Or they just had a ball getting mo-capped actors to act all drunk and poisoned and made an afternoon out of it. 
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    Jedted

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    #11  Edited By Jedted

    I never really understood how the poison worked exactly but i assumed that is has some hallucenogenic effects which is why they always whip out their swords when they get poisoned.  Like they imagine their being attacked by a mob of zombies or giant insects. 

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