Unprofessional Fridays of Tsushima
Unprofessional Fridays
Game Mess Mornings 05/17/24
GrubbSnax
8-4 Play 5/17/2024: ONE ANIMAL’S WELL
8-4 Play
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Game » consists of 8 releases. Released Nov 15, 2016
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
When someone drops what they're doing, often literally, at the sight of someone else (typically the protagonist).
Eagle Vision is an ability that any person of Assassin lineage possesses, but few know how to activate. The person is able to identify an ally or enemy by glowing colors. The most well-trained Assassins can train it into an advanced form called Eagle Sense.
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
On certain games, credits appear on screen near the start of the game while playing or while watching an introductory video.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Receiving damage or dying as a result of falling.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment