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During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
A non-interactive sequence within a game most often used for plot advancement.
A simple dance pose which became popular in the late 2010s. Similar poses have existed in the tokusatsu genre since the 70s.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A physical confrontation between two opponents without any outside interference.
The last boss you face in a game, usually representing the final climax of the game.
Uses Havok Physics in the game Uncharted 2: Among Thieves.
A sharp blow delivered by driving the head into the opponent.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
The primary antagonist's army of mercenaries in Uncharted: Drake's Fortune. They have more armor than Eddy's Pirates, and better weaponry.
When a character that the player fights as a boss is playable elsewhere.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
A physics system used to procedurally generate body movement similar to rag dolls.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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