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Game » consists of 2 releases. Released Sep 25, 2006
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A game where cards are used to fight your enemies, or one where you make a "deck" with different abilites. Some examples are Culdcept Saga, Yggdra Union, and Phantom Dust.
Many games have had collectible cards as a part of the gameplay.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Static background images that are not drawn in real time.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Progressive Scan means non-interlaced scanning. It is also known as "Enhanced Definition" (EDTV) and means the video signal outputs at 480p.
Games where players are given material to read; this includes books, newspapers, and emails.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Individuals in the Baten Kaitos series that can hear the voices of a guardian spirit and bond with them.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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