@laserbolts said:
@FoxMulderThere are gargoyles or some sort of perch in about 90% of the batman indoors parts. The two face fight is retarded easy if you take out the guys without alerting anyone. So based on your logic if you find something hard then it must be cheap or poorly designed. It is not the games fault that you suck. Stay away from dark souls then.@Mr_Skeleton said:
@laserbolts said:
@ahaisthisourchanceI'm just curious what makes it feel cheap? Is it the lack of gadgets that catwoman shouldn't have? The climbing? Or what does cheap mean? Like it wasn't polished or there wasn't enough to it?@Mr_Skeleton said:
Ra's Al-Ghul was a greast boss battle the others are kind of meh, Two Face is terrible.
The whole catwoman part of the game feels like cheap DLC to be honest, so no wonder it was bad.
It wasn't bad but the Catwoman traversal and story just weren't as good as the Batman stuff.
I agree. It was super cheap that guys respawned in the Two-Face/Catwoman end part. I also felt that without the "K/O all stunned guys on floor" move Batman had, that the room full of guys before Two-Face with Catwoman was way harder than it should been. It also kind of bothered me that the places Catwoman sneaked just happened to have fencing on the ceiling....no idea how those Tyger guards didn't hear her crawling up above them!
Yeah, but in most situations the gargoyles atleast make more sense then just straight up fence on a ceiling. As for Catwoman my main problem was in the harder New Game + where I would take my time taking out guys, but then waiting for a moment when guards weren't around Two Face more would respawn pretty much putting me back at square one. I eventually just knocked enough guys out and wailed on him then retreated if more came near. It just made it more frustrating as nowhere else in the game did a stealth secton have respawning enemies, that and I could never get her claw climbing to activate when I wanted it to. I still enjoyed all of the Catwoman stuff, dont get me wrong. I just wish there was more.
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