Even better
Liked:
- Roaming around a huge city, discovering crimes in progress, makes you feel like Batman out on the prowl.
- Enemies freaking out at what you’ve done makes you feel more like Batman
- Stellar Voice Acting
- Excellent combat that rewards you for timing and variation
- Huge amount of content available, but you’re not forced to go through any aside from main story
- Character upgrades are rolled out well with content progression
Did not like:
- Bosses are mostly pretty generic 3-iteration affairs
- Off the bat, the game gives you almost too many different objectives, which can become overwhelming, but they can be mitigated before too long
Genre: 3rd-person open-world action
Genre differentiators:
- Voice acting quality
- Feel like Batman
- High level of polish on everything
Prequel differentiators:
- Combat scenarios give more options early on in the campaign. In Arkham Asylum, I felt that I only reached my apex right at the end and didn’t get enough of the combat at its best.
- Because the enemies gradually get various upgrades/abilities too, you are forced to vary your tactics more than in Arkham Asylum. I found myself relying too much on the inverted takedown in the prequel, but in this, I often had 3-4+ different types of takedowns in each encounter.
- Completely open world makes an enormous difference
- Gliding/grappling around the city is glorious
- Finding objectives/crimes in progress as you go, instead of there only being big objectives in specific buildings like the first
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