Battlefield 1943
Game » consists of 4 releases. Released Jul 08, 2009
Return to the Pacific Theater in this simpler, downloadable, console-exclusive sequel to the massive World War II first-person shooter Battlefield 1942. It was later shut down on December 2023.
Battlefield 1943 for PC Is No Longer Coming
I have 1943 for the 360 and thats where it belongs. Simple, watered down, but fun.
I was fine with BC being a console spin-off of the series and BC2 was still a great multiplayer experience on PC, simplified for the console market, but still gave them a very good taster of what PC gamers have had for a long time.
I'd be lieing if I said I wasn't worried about BF3 being multiplatform. I love my consoles, but I hate the idea of losing what the potential of what BF3 could be.
Time will tell.
have you seen the game informer bf3 cover
FUCKING A man FUCKING.... A
http://www.gameinformer.com/b/news/archive/2011/02/03/march-cover-revealed-battlefield-3.aspx
" @Statutory_Grape said:haha, pc...archaic. a console is using 5 year old hardware that wasnt even top of the line at the time. i'm not saying consoles are bad, i'm just saying some things just belong on PC. and battlefield is one of those things." This game should be consol only. That way DICE can stop wasting useful talent trying to keep an archaic gaming system alive. Seriously..PC gamers, join us in the 21st century and get off your fucking pedestals. "Have fun with your archaic graphics, imprecise controls and matchmaking. See, I can be elitist too. "
Side note: Keyboards are decades old and designed for typing. You want archaic, thats as archaic as it gets.
I never really cared about 1943, so no real loss for me there. I got enough of that era in BF 1942 back in the day. My biggest concern is whether they're building Battlefield 3 around the PC first and then porting it to consoles or building it for consoles and porting it to the PC. For a PC franchise like Battlefield I would hope the PC version is the main focus. I don't mind ports, but I hope for once console gamers are the ones getting the port.
This is a mega-bummer. Would thoroughly enjoyed this on the Xbox 360 and it will be missed. Hopefully Battlefield 3 will now become that much more amazing.
" @captain_clayman: Games belong where the people want to play them. As a long time PC gamer, I look forward to playing Battlefield 3 on my Xbox 360. I'm sick and tired of people and their sacred cows. Side note: Keyboards are decades old and designed for typing. You want archaic, thats as archaic as it gets. "The fact of the matter is that BF3 as it should be is not doable on consoles, that's the point.
Side note: you can call them archaic all you want but it doesn't stop me and every other PC gamer from tearing apart all the console kiddies with their little toy controllers.
Keyboard & Mouse >>>>> Controller when it comes to shooters (and a few other genres). This is a fact and I'm sure Microsoft would be happy to confirm it for you, especially after they discovered this during their Games for Windows Live and Xbox Live crossplay testing. Fucking massacre.
This is what happens when they get greedy and start to spread themselves too thin.
I'm sorry, I love DICE, the Battlefield games are some of my favourite games of all time, but it's hardly a surprise this has happened since they were working on half a dozen games at once.
I hate to be the kind of person that says consoles are ruining gaming, but they've definitely driven down the quality of the Battlefield games in my opinion. But you can't argue with sales I suppose.
There's a lot of talk about how Battlefield 3 will be a return to form, at least for Battlefield games on the PC, but as long as it's multiplatform I can't help but feel it's going to be held back in some respects.
" @Donos said:Dude - KB&M may have the edge over Gamepad in a head to head competition, but it's the gaming experience which counts the most. Who cares if a KB&M player has the edge over a gamepad player, if they're never playing against one another..." @captain_clayman: Games belong where the people want to play them. As a long time PC gamer, I look forward to playing Battlefield 3 on my Xbox 360. I'm sick and tired of people and their sacred cows. Side note: Keyboards are decades old and designed for typing. You want archaic, thats as archaic as it gets. "The fact of the matter is that BF3 as it should be is not doable on consoles, that's the point. Side note: you can call them archaic all you want but it doesn't stop me and every other PC gamer from tearing apart all the console kiddies with their little toy controllers. Keyboard & Mouse >>>>> Controller when it comes to shooters (and a few other genres). This is a fact and I'm sure Microsoft would be happy to confirm it for you, especially after they discovered this during their Games for Windows Live and Xbox Live crossplay testing. Fucking massacre. "
An ergonomically designed gamepad with rumble feedback and triggers that gives you truely analog movement will always be superior for the FPS experience. Espcecially Battlefield with its tons of vehicles plays so much better on gamepad.
The only problem is the lack of hotkeys, which soon will be circumvented by the addition of motion tracking for every next generation console (PS4/Xbox 720). Stuff like leaning or cockpit freelook will be easily added to a controlscheme, wheres todays gamepads are somewhat limited with only 18 odd buttons.
Fuck you DICE. Keep your promises and respect your fans. I ended up buying this on PSN, but it's still insulting that they would ignore the biggest percentage of their audience like this.
" @RsistncE said:I'm pretty confused here. You admit that keyboard and mouse is the better control scheme, performance wise, but then you claim control pads are superior? I'm assuming you're saying you PREFER game pads, since you're talking about the experience and in all honesty that comes down to what you're more comfortable with. Yeah, some people are more comfortable with a controller (mostly because that's where they started, a controller). I wasn't arguing that part, not even once. What I was saying was that keyboard and mouse let's you do things that you just can't in an FPS on a game pad. To think otherwise is pretty foolish because that's just a fact. I personally prefer a keyboard and mouse, like many others, because of the fact that I'm comfortable with it and controllers feel like a major handicap in shooters, which they are if you're able to play on a keyboard and mouse setup. By the way, have you never heard of an ergonomic keyboard and mouse before? haha" @Donos said:Dude - KB&M may have the edge over Gamepad in a head to head competition, but it's the gaming experience which counts the most. Who cares if a KB&M player has the edge over a gamepad player, if they're never playing against one another... An ergonomically designed gamepad with rumble feedback and triggers that gives you truely analog movement will always be superior for the FPS experience. Espcecially Battlefield with its tons of vehicles plays so much better on gamepad. The only problem is the lack of hotkeys, which soon will be circumvented by the addition of motion tracking for every next generation console (PS4/Xbox 720). Stuff like leaning or cockpit freelook will be easily added to a controlscheme, wheres todays gamepads are somewhat limited with only 18 odd buttons. "" @captain_clayman: Games belong where the people want to play them. As a long time PC gamer, I look forward to playing Battlefield 3 on my Xbox 360. I'm sick and tired of people and their sacred cows. Side note: Keyboards are decades old and designed for typing. You want archaic, thats as archaic as it gets. "The fact of the matter is that BF3 as it should be is not doable on consoles, that's the point. Side note: you can call them archaic all you want but it doesn't stop me and every other PC gamer from tearing apart all the console kiddies with their little toy controllers. Keyboard & Mouse >>>>> Controller when it comes to shooters (and a few other genres). This is a fact and I'm sure Microsoft would be happy to confirm it for you, especially after they discovered this during their Games for Windows Live and Xbox Live crossplay testing. Fucking massacre. "
@J12088: Yeah, because you clearly are doing yours right now...while also posting on game forums. A little more originality next time would be nice.
Pro KB&M:" @Seppli said:
I'm pretty confused here. You admit that keyboard and mouse is the better control scheme, performance wise, but then you claim control pads are superior? I'm assuming you're saying you PREFER game pads, since you're talking about the experience and in all honesty that comes down to what you're more comfortable with. Yeah, some people are more comfortable with a controller (mostly because that's where they started, a controller). I wasn't arguing that part, not even once. What I was saying was that keyboard and mouse let's you do things that you just can't in an FPS on a game pad. To think otherwise is pretty foolish because that's just a fact. I personally prefer a keyboard and mouse, like many others, because of the fact that I'm comfortable with it and controllers feel like a major handicap in shooters, which they are if you're able to play on a keyboard and mouse setup. By the way, have you never heard of an ergonomic keyboard and mouse before? haha" @RsistncE said:
" @Donos said:Dude - KB&M may have the edge over Gamepad in a head to head competition, but it's the gaming experience which counts the most. Who cares if a KB&M player has the edge over a gamepad player, if they're never playing against one another... An ergonomically designed gamepad with rumble feedback and triggers that gives you truely analog movement will always be superior for the FPS experience. Espcecially Battlefield with its tons of vehicles plays so much better on gamepad. The only problem is the lack of hotkeys, which soon will be circumvented by the addition of motion tracking for every next generation console (PS4/Xbox 720). Stuff like leaning or cockpit freelook will be easily added to a controlscheme, wheres todays gamepads are somewhat limited with only 18 odd buttons. "" @captain_clayman: Games belong where the people want to play them. As a long time PC gamer, I look forward to playing Battlefield 3 on my Xbox 360. I'm sick and tired of people and their sacred cows. Side note: Keyboards are decades old and designed for typing. You want archaic, thats as archaic as it gets. "The fact of the matter is that BF3 as it should be is not doable on consoles, that's the point. Side note: you can call them archaic all you want but it doesn't stop me and every other PC gamer from tearing apart all the console kiddies with their little toy controllers. Keyboard & Mouse >>>>> Controller when it comes to shooters (and a few other genres). This is a fact and I'm sure Microsoft would be happy to confirm it for you, especially after they discovered this during their Games for Windows Live and Xbox Live crossplay testing. Fucking massacre. "
@J12088:
Yeah, because you clearly are doing yours right now...while also posting on game forums. A little more originality next time would be nice. "
- quick and easy aiming and fast turning
- lots of hotkeys
Pro Gamepad:
- natural panning
- analog movement
- analog triggers
- rumble feedback
- ergonomical formfactor
I too wasn't much of a shot on a gamepad at first, but 1000+ hours on BF:BC 1 & 2 made me a crackshot, blowing of heads from the hip in split-seconds/no scoping/drag scoping/quick scoping/jump shooting/rocketsniping/C4 flinging - you name it. Aiming comes fast and natural. Just as fast as I ever was with a mouse. Any trickshot you can do with a mouse, I can do with the gamepad. Not as fast as a KB&M crackshot, but who cares about a splitsecond difference when playing against other gamepad jockeys.
Especially Battlefield, with it's wide open sections and vehicle warfare, where tactical awareness and planning and adaptability is more important than finger dexterity, plays so much better on a gamepad than on the KB&M setup. Ever seen a PC chopper montage of BF:BC 2? Nope, because the PC crowd just can't do the stuff gamepad pilots can do. Even when switching on specialized peripherials like flightsticks, it's just not as natural as playing on a gamepad.
It's past its prime but couldn't involve a huge amount of additional development and cost. Why didn't they just stick it on Steam to tempt back the traditional BF audience?
I guess the micropayments system of BF Heroes is more profitable on PCs compared to the single purchase / DLC on consoles.
- natural panning? I'm sorry I didn't realize that my hands can comfortably rest themselves on a keyboard, god forbid that I don't already spend most of my day typing on a keyboard as is.
- analog movement is a moot point. What first person shooters have you ever played that require analog movement instead of just walk and run? Yeah, that's what I though.
- again, have you never heard of ergonomic keyboards and mice? Any half decent mouse is shaped to fit your hand nowadays and keyboards have been ergonomically designed since carpal tunnel became such a big issue for people who type on keyboards a lot.
Yeah it's nice and all that you can quickscope etc. on a control pad, but I think you may be ignoring something here. AIM ASSIST. I find it pretty laughable that you think that you're actually pulling off those stunts all on your own, when you can't just because of the fact that thumbs aren't as accurate as an entire hand or all of your fingers. So no, you can't do everything someone can with a mouse, especially not without aim assist. Just go ahead and download a reaction time test for your PC and plug in a 360 controller and a mouse. You will not be able to move to the designated point as fast or as accurately with analog sticks as you can with your mouse.
You know what's laughable about your entire point about why BF in particular would be better on the console? The absolutely stupid assumption that PC players have only one control setup, like they're STUCK with it, kinda like how console gamers are mostly stuck with gamepads. I can use my mouse and keyboard to rally first person shooters, I can use a 360 pad (even a PS3 pad) for actioners, I can grab a joystick for any games that involve flight, or I can grab a wheel for racers. What you're not getting is that the ability to use whatever control setup you want for the PC is one of the reasons that the PC is so good for gaming.
It's like console players just don't get it: you think people just spend $1300 on a top end gaming PC for fun? We do it because it's a better experience. Fun fact when it comes to everything in life: (generally) things that cost more are better than similar products that cost less. People would laugh at you if you claimed your Corolla could outrun an M6. Think about it.
I have a DX11 rig ready to play BF3 all pretty and smooth. Phenom II X4 Q970 with a HD5870 and 4GB of RAM running Windows7 64bit. Pretty much perfectly meeting BF3s estimated recommended specs. I got it when MS and Sony did release their motion control stuff rather than preping the next generation of consoles. I feel what you're saying. I want the best possible gaming experience I can get. I just don't get how you are so defensive about it." @Seppli: - natural panning? I'm sorry I didn't realize that my hands can comfortably rest themselves on a keyboard, god forbid that I don't already spend most of my day typing on a keyboard as is. - analog movement is a moot point. What first person shooters have you ever played that require analog movement instead of just walk and run? Yeah, that's what I though. - again, have you never heard of ergonomic keyboards and mice? Any half decent mouse is shaped to fit your hand nowadays and keyboards have been ergonomically designed since carpal tunnel became such a big issue for people who type on keyboards a lot. Yeah it's nice and all that you can quickscope etc. on a control pad, but I think you may be ignoring something here. AIM ASSIST. I find it pretty laughable that you think that you're actually pulling off those stunts all on your own, when you can't just because of the fact that thumbs aren't as accurate as an entire hand or all of your fingers. So no, you can't do everything someone can with a mouse, especially not without aim assist. Just go ahead and download a reaction time test for your PC and plug in a 360 controller and a mouse. You will not be able to move to the designated point as fast or as accurately with analog sticks as you can with your mouse. You know what's laughable about your entire point about why BF in particular would be better on the console? The absolutely stupid assumption that PC players have only one control setup, like they're STUCK with it, kinda like how console gamers are mostly stuck with gamepads. I can use my mouse and keyboard to rally first person shooters, I can use a 360 pad (even a PS3 pad) for actioners, I can grab a joystick for any games that involve flight, or I can grab a wheel for racers. What you're not getting is that the ability to use whatever control setup you want for the PC is one of the reasons that the PC is so good for gaming. It's like console players just don't get it: you think people just spend $1300 on a top end gaming PC for fun? We do it because it's a better experience. Fun fact when it comes to everything in life: (generally) things that cost more are better than similar products that cost less. People would laugh at you if you claimed your Corolla could outrun an M6. Think about it. "
It's people like you that make it politically impossible for developers to have proper gamepad support. BF:BC 2 doesn't have it. Bioshock 2 didn't either. Just because they don't want to look like a sloppy console port. They actually had PC preview builds with native 360 gamepad support and they REMOVED it for launch. Pandering to players like you. Dickish PC elitists once again screwed me over. So much for freedom of choice. Fucking soupnazis.
Looking forward to the PC crowd ruining BF3 for me with hacks and asshat server admins and running BF3's equivalent of Karkand Infantry only on 70% of the servers and whatnot. You know it will happen. Well, at least I'm gonna get the best possible BF3 experience on a technical level. That's something at least. Hopefully this time, with native gamepad support. At the very least for vehicle play. But whatever, keep on being a dick about the superiority of PC as a gaming platform and demonize everything that's faintly related to consoles. Certainly helps me out... NOT.
- About natural panning.... how often can you spin around with your mouse before you need to reset your hand? Yeah - I can spin forever with analogsticks. FOREVER.
- Your digitally crippeld brain can't fathom the greatness of analog movement. Creeping though the underbrush like a predator. Perfectly covering an angle and move freely at any speed while doing so. Pacing yourself in a vehicle to match the flow of the battle. Analog movement translates in more control. If you know what to do with that extra control, it's giving you a leg up. In singleplayer, it adds an extra layer of atmosphere too.
- Even if a keyboard is ergonomical and specifically built for gaming, its inherent DNA is typing. It's an office tool. It's not built for modern gaming. It's best suited for text adventures such as World of Warcraft tradechannel adventures.
I want to be really clear about this: I NEVER said game pads were bad or that game pad support shouldn't be in PC games. It SHOULD. Hell I wouldn't be able to play awesome games like Batman Arkham Asylum (and the upcoming Arkham City) without it. What I said was that the PC will always be better for first person shooters (with particular regard to having the ability to play them with a mouse and keyboard). That is ALL I said in regards to control schemes. In fact I also very clearly said one of the reasons why the PC is so awesome is because you can use any control scheme you want. How you possibly got the idea that I hate game pads out of this is beyond me.
I always love how hacks are brought up. I've been playing PC games since 1998 and I can literally count on one hand how many times I've had a game ruined for me by a hacker. Twice was in CS (not Source) and the other time was really recently in Black Ops. Outside of that you act like this problem doesn't exist on consoles: hacked games are fucking everywhere and in fact they were literally rampant just recently on the PS3.
One thing I will agree with you is asshat server admins. I hate those fuckers. But if that's the price I have to pay for dedicated servers and a server browser then it's a price I gladly pay.
And again I'm not demonizing anything about consoles. I own both a PS3 and 360 and there's great games that come out on those platforms that I love. I'm just seriously tired of really good PC games getting dumbed down so that the consoles can run them. The fact of the matter is that the PC is a far more capable platform and it should have games that take advantage of that. How would 360 players feel if Gears of War was made multiplatform...with the Wii being the lead console? I imagine they'd be fucking pissed off. The same thing goes for PS3 players. For once, just ONCE, put yourself in the shoes of how the other person might feel and then you'll get why PC gamers get annoyed by multiplatform releases of previously PC exclusive games.
- Yeah because spinning forever is totally something I need to be able to do in a game. Where do you come up with this shit? Pixel precise aiming and lighting fast reaction isn't important, but the SPINNING, oh my god the spinning is it EVER important. /sarcasm
- I guess it's this same digitally crippled brain that's realized there is no fucking use for analog movement in fps multiplayer games. Again, it's like you're living in some imaginary world you've made up; analog controls really offer no benefit at all over digital in a shooter. At all. And for the games that do benefit (like racers, some stealth action games etc.) guess what? I'LL PLUG IN A GAME PAD OR A MYRIAD OF OTHER INPUT OPTIONS I HAVE SINCE I'M PLAYING ON A PC. Ugh.
- I'm guessing tables are only meant for eating off of also right? Get some perspective, just because keyboards were originally made for typing only doesn't mean that's what they're only made for now. Besides if you were right, tonnes of people would be using the control pad (like the Nostromo) and mouse combo but they're not. Why? The Keyboard is just way too versatile and it works, damn well might I add. Protip: non-living objects don't have DNA. Well except for viroids.
Natural panning certainly matters when aiming at a moving target. With long viewing ranges, being in perfect control of panning your sights feels so much better than pointing and clicking with a mouse over and over again. You are just used to doing it the KB&M way, so you don't see how it doesn't feel as good as doing the same with a gamepad.
Tell that analog movement doesn't matter to the next BF ninja sticking a knife in your throat. Or to that snipers creeping around a mile away putting a bullet in your head without you ever seeing his 'movement signature'. Moving very slowly makes one harder to make out. People are like T-Rex in that way. The more foiliage and lighting and shadows and weather effects and depth of field and the likes become gameplay relevant, the more useful analog movement will become.
As a matter of fact, you can move in exactly 8 directions with KB movement. The 360 gamepad does 36 angles, if I remember my facts correctly. That's FOUR TIMES MORE CONTROL over your movement. You might not mind such limitations in outdated games working with non-organic angular architecture. More sophisticated games with more lifelike environments do feel a lot better to explore with full control. That's an understatement. Every game feels better with analog movement. FPS games especially. So yeah, Keyboards aren't made to enable analog movement, thus they suck donkeyballs in comparison.
And before you even start, I play with KB&M setup when needed and I'm fairly proficient at it. It just doesn't feel as good. It doesn't feel as good. Doesn't feel good. It feels like 8 angles instead of 36. It feels 4x less good. Not crippling, but not good. At all.
" @RsistncE: Natural panning certainly matters when aiming at a moving target. With long viewing ranges, being in perfect control of panning your sights feels so much better than pointing and clicking with a mouse over and over again. You are just used to doing it the KB&M way, so you don't see how it doesn't feel as good as doing the same with a gamepad. Tell that analog movement doesn't matter to the next BF ninja sticking a knife in your throat. Or to that snipers creeping around a mile away putting a bullet in your head without you ever seeing his 'movement signature'. Moving very slowly makes one harder to make out. People are like T-Rex in that way. The more foiliage and lighting and shadows and weather effects and depth of field and the likes become gameplay relevant, the more useful analog movement will become. As a matter of fact, you can move in exactly 8 directions with KB movement. The 360 gamepad does 36 angles, if I remember my facts correctly. That's FOUR TIMES MORE CONTROL over your movement. You might not mind such limitations in outdated games working with non-organic angular architecture. More sophisticated games with more lifelike environments do feel a lot better to explore with full control. That's an understatement. Every game feels better with analog movement. FPS games especially. So yeah, Keyboards aren't made to enable analog movement, thus they suck donkeyballs in comparison. And before you even start, I play with KB&M setup when needed and I'm fairly proficient at it. It just doesn't feel as good. It doesn't feel as good. Doesn't feel good. It feels like 8 angles instead of 36. It feels 4x less good. Not crippling, but not good. At all. "Natural panning, analog movement, it doesn't matter. If any of those things provided superior control then it wouldn't have been PC gamers brutalizing console gamers during Microsoft Live crossplay testing. Random PC players were literally destroying Professional gamers playing on 360 controllers because they just could not keep up.
And by the way, I've played every BF game that has launched (well except one of the expansions and heroes, at least not extensively) and I'll tell you right now that a real BF player will look at your in a pretty puzzled way if you tell him you need analog controls to play properly. Again, you sound like you just aren't very good with mouse and keyboard controls because anyone who is proficient in both knows that in a shooter, the guy with the mouse and keyboard will win. You can keep spewing nonsense about angles of movement and "non-organic angular architecture" but the fact of the matter is the mouse and keyboard are more precise and allow you to navigate virtual environments faster and more accurately. If you can come up with any point in time where a game pad player outperformed a mouse and keyboard player in an FPS I'd love to see it.
To me this just sounds like what you're saying is, "I personally like gamepads better." That's fine. But don't be so foolish as to make the argument that gamepads are better in shooters, they're just...not.
You miss the point entirely. I do agree that you'll have the competitive edge with KB&M in direct competition against gamepads in many situtations. But who cares about that, when almost everybody plays on a gamepad?
Personally, I'd play the PC version of BF3 with a gamepad, if it was natively supported. The amount of situations, where the split-second competitive edge would even factor in are so few, they'd be vastly outnumbered by the comptetive edge the gamepad gives me in vehicular gameplay.
That's besides the point though. I say that playing FPS games FEEEEEEEELS better on a gamepad. More natural. More immersive. Smoother. The clicking of a mouse can't compete with the pulling of a trigger. The lack of rumble feedback is a vastly underrated presentational layer which adds to the experience. Pointing and clicking doesn't match up with handling two analogsticks in perfect unison pulling off impossible shots, because that actually takes some skill.
You argue KB&M is better, because it has a statistically proven competitive edge over gamepad. I argue that KB&M can't touch the gameplay experience on a gamepad. Not ever. Unless you're a cripple with two left tumbs. Then I feel for you.
Take aim down ADS at a moving target with KB&M, match your aim to his speed and keep your sights firmly on it. How long can you do so with your mouse, until you need to reset your hand, suffering a splitsecond control-loss?" @Seppli: Hate to break it to you but there are such things as gameboards that combine things like analog sticks with a couple dozen keys to include things like analog movement. I use mine to help me fly helicopters. And what exactly do you mean by "natural panning"? That sounds a LOT like mouse deceleration, which is common in most recent first person action games. "
Yeah - I can do so FOREVER with an analog stick. Being in perfect control ALL THE TIME.
" @RsistncE: You miss the point entirely. I do agree that you'll have the competitive edge with KB&M in direct competition against gamepads in many situtations. But who cares about that, when almost everybody plays on a gamepad? Personally, I'd play the PC version of BF3 with a gamepad, if it was natively supported. The amount of situations, where the split-second competitive edge would even factor in are so few, they'd be vastly outnumbered by the comptetive edge the gamepad gives me in vehicular gameplay. That's besides the point though. I say that playing FPS games FEEEEEEEELS better on a gamepad. More natural. More immersive. Smoother. The clicking of a mouse can't compete with the pulling of a trigger. The lack of rumble feedback is a vastly underrated presentational layer which adds to the experience. Pointing and clicking doesn't match up with handling two analogsticks in perfect unison pulling off impossible shots, because that actually takes some skill. You argue KB&M is better, because it has a statistically proven competitive edge over gamepad. I argue that KB&M can't touch the gameplay experience on a gamepad. Not ever. Unless you're a cripple with two left tumbs. Then I feel for you. "I play on the PC...no one fucking uses game pads (well nearly no one) for FPS'. Stop looking at things from one perspective and realize that your world view isn't the only one.
If the competitive advantage was only split second then those mediocre PC gamers wouldn't have destroyed those pro console gamers when Microsoft did their Live cross play testing. Obviously the advantage is quite substantial in shooters.
And for fucks sake, don't make me repeat this again, but I CAN SWITCH OVER TO ANY PERIPHERAL I WANT WHEN I JUMP INTO A VEHICLE. You are stuck with a game pad. I can use a game pad (360, PS3, hell even the Wii-mote if I want), flight stick, control pad etc. You will always lose this control argument because you continue to fail to realize that I have every option open to me for any situation. I can pick the best setup every time while you can't. I can use everything that you can, and more, WAY more. Why the fuck can't you get that through your head?
Also, for the last time, it feels better FOR YOU. It's more natural FOR YOU. It's more immersive FOR YOU. It's smoother FOR YOU. I personally forget about rumble when I play games so I'm pretty impartial towards it because visuals and sound are what contribute to nearly 100% of an immersive experience.
I find it hilarious that you legitimately believe that twiddling two sticks is somehow more immersive than pressing buttons and clicking a mouse. You want immersion? Go fight in a real war. Until then, trying to quantify immersion through video game control schemes is borderline retarded.
Pulling off impossible shots on a console shooter takes some real skill? What are you getting at here? That a mouse and keyboard somehow equate to no skill? OH YEAH GUYS THAT AIM ASSIST IS SO SKILLFUL YOU KNOW HAVING THE GAME HELP YOU AIM, 100% SKILL BROS. Are you fucking retarded?
Mouse and keyboard can't match the experience in a shooter FOR YOU. My god, this argument has gone on long enough. I just realized something though: you're obviously a sour grapes console gamer who claims he has a gaming PC (but doesn't) or you're just complete and utter shit with a mouse and keyboard in a shooter so you rely on aim assist on consoles to make you feel big. As a result you QQ. A lot. Have fun with your noobsticks.
Company doesn't come through on it's commitments multiple times? Means Ilmy wallet won't come through with a purchase the next opportunity I get. Money talks, and my money will be spent on games from devs that don't make empty promises. I don't need to be patronized.
They've spent a crazy amount of time supposedly working on these; things that were done and working on similar architecture (360). We have seem ports to radically different hardware done in less time by companies. Seems like they must not have neem working on it at all... That or there were 4 guys assigned to it and given no direction.
Don't jerk me around and tell me it's for my benefit. I appreciate honesty, not empty promises in an attempt to make me feel good. What's to say this won't happen with BF3 content? Given Dice's recent history, I can't put much faith in this not reoccurring. The support they've shown their PC titled this generation ranges from absemt to just enough to get by.
1. Whenever are you just spinning on one spot in combat please invite me, so I can shoot you in the face for spinning like a fool. FOREVER."
"
- About natural panning.... how often can you spin around with your mouse before you need to reset your hand? Yeah - I can spin forever with analogsticks. FOREVER.
- Your digitally crippeld brain can't fathom the greatness of analog movement. Creeping though the underbrush like a predator. Perfectly covering an angle and move freely at any speed while doing so. Pacing yourself in a vehicle to match the flow of the battle. Analog movement translates in more control. If you know what to do with that extra control, it's giving you a leg up. In singleplayer, it adds an extra layer of atmosphere too.
- Even if a keyboard is ergonomical and specifically built for gaming, its inherent DNA is typing. It's an office tool. It's not built for modern gaming. It's best suited for text adventures such as World of Warcraft tradechannel adventures.
2. Gamepads aren't analog you numpkin, they're digital - all gradual steps in 6 degrees of movement but digital all the same. Controllers haven't been proper analog since the days of Thrustmaster flight gear and PC joystick ports. Mouse is also digital but with MUCH higher precision. You're confusing cursor acceleration with analog.
3. Gamepads are derived from wheelchair controls. Does that mean that you're a retard too? LOL
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