Anyone else have trouble getting the back/select button "spotting" to work?
I don't know if I'm doing it wrong, or there are restrictions on it that I don't know about, but I'll be looking directly at a guy about mid-distance away, hammering on the back button to no avail.
Maybe its just lag? I seem to remember the spotting system working perfectly whenever I played the demo. Or maybe its just me.
(edit) Sorry, I should be more clear, it doesn't NEVER work for me, there are just times when I know I should be able to spot someone and the game won't do it.
Battlefield: Bad Company 2
Game » consists of 26 releases. Released Mar 02, 2010
Battlefield: Bad Company 2 is the second installment in this spin-off Battlefield series. It has a more serious campaign and a vastly expanded multiplayer system.
Fussy spotting mechanic?
Alright, I'm sorry to be the guy who makes a thread asking a question a google search can solve, but I drudged up a list of changes DICE made to the beta before the final build, and found some interesting notes on spotting. I'll try and redeem myself by at least sharing my results:
So, spotting is just much harder, and can't be done as often now. Pretty sure that explains why it wasn't working for me like it did in the beta; I was spamming that button whenever I had a chance, because it'd usually end up hitting one or two guys. As someone who sucks, I liked that...but I can understand why they changed it. :)Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.
So, uh...what do you guys think? Was it more useful and handy during the beta, or in the final game?
" Alright, I'm sorry to be the guy who makes a thread asking a question a google search can solve, but I drudged up a list of changes DICE made to the beta before the final build, and found some interesting notes on spotting. I'll try and redeem myself by at least sharing my results:It was definitely more useful in the beta since you could spam it. But because of that, it pretty much was a "cheap" tactic. Kinda made actually looking for people redundant. =P It was indefinitely useful when your entire team is holding on bottleneck route and spam the spot to locate targets.So, spotting is just much harder, and can't be done as often now. Pretty sure that explains why it wasn't working for me like it did in the beta; I was spamming that button whenever I had a chance, because it'd usually end up hitting one or two guys. As someone who sucks, I liked that...but I can understand why they changed it. :) So, uh...what do you guys think? Was it more useful and handy during the beta, or in the final game? "Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.
Though its still viable and useful in the final build. Definitely makes the sniper rifle and scoped attachments more useful since you can't spam it nearly as much.
" @TyFighter said:Didn't Jeff say there was a special "spotting scope" too that auto-spots? Seems like that scope would be much more useful now." Alright, I'm sorry to be the guy who makes a thread asking a question a google search can solve, but I drudged up a list of changes DICE made to the beta before the final build, and found some interesting notes on spotting. I'll try and redeem myself by at least sharing my results:It was definitely more useful in the beta since you could spam it. But because of that, it pretty much was a "cheap" tactic. Kinda made actually looking for people redundant. =P It was indefinitely useful when your entire team is holding on bottleneck route and spam the spot to locate targets. Though its still viable and useful in the final build. Definitely makes the sniper rifle and scoped attachments more useful since you can't spam it nearly as much. "So, spotting is just much harder, and can't be done as often now. Pretty sure that explains why it wasn't working for me like it did in the beta; I was spamming that button whenever I had a chance, because it'd usually end up hitting one or two guys. As someone who sucks, I liked that...but I can understand why they changed it. :) So, uh...what do you guys think? Was it more useful and handy during the beta, or in the final game? "Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.
" @Meteora said:I don't recall, but I do notice there was a special spotting thing for the sniper rifle, so I'd assume that would be the case." @TyFighter said:Didn't Jeff say there was a special "spotting scope" too that auto-spots? Seems like that scope would be much more useful now. "" Alright, I'm sorry to be the guy who makes a thread asking a question a google search can solve, but I drudged up a list of changes DICE made to the beta before the final build, and found some interesting notes on spotting. I'll try and redeem myself by at least sharing my results:It was definitely more useful in the beta since you could spam it. But because of that, it pretty much was a "cheap" tactic. Kinda made actually looking for people redundant. =P It was indefinitely useful when your entire team is holding on bottleneck route and spam the spot to locate targets. Though its still viable and useful in the final build. Definitely makes the sniper rifle and scoped attachments more useful since you can't spam it nearly as much. "So, spotting is just much harder, and can't be done as often now. Pretty sure that explains why it wasn't working for me like it did in the beta; I was spamming that button whenever I had a chance, because it'd usually end up hitting one or two guys. As someone who sucks, I liked that...but I can understand why they changed it. :) So, uh...what do you guys think? Was it more useful and handy during the beta, or in the final game? "Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.
I'm pretty sure if you've spotted someone aswell and you try to spot someone else and it misses 3 times all your current spots will be erased its stupid as hell.
@JJWeatherman said:
Didn't Jeff say there was a special "spotting scope" too that auto-spots? Seems like that scope would be much more useful now. "You're right. But it's a high level Recon-only gadget and takes a looooooong time to unlock. But once you get it, I bet you can just sit back and keep seeing the "+20 Spot Assist" on your screen.
@Downandout said:
" I'm pretty sure if you've spotted someone aswell and you try to spot someone else and it misses 3 times all your current spots will be erased its stupid as hell. "Are you sure it's not just an auto-expire ? The spotted targets are so only for a few seconds. I don't remember exactly how long but a "spot" will only last for 15 secs or so.
Since there are two betas that were quite different, you should probably clarify which beta you're talking about. I'm pretty certain it's the PS3 beta since the PC beta wasn't like that." I prefer the new spot mechanic, the old one was very easy to abuse. Spotting alone could earn you +1000 points during the beta and that always felt a little off to me. "
The problem I have with this new system is that there's an invisible overheat, combined with an invisible cooldown, combined with an invisible range limit. Basically, Ill see someone, try to spot them, fail due to a range I dont know, mash the button since I can't tell if the person is out of range or not, hit the invisible overheat after an unknown number of presses, and be unable to spot for I don't know how long.
@Killjoi said:
They definitely just auto-expire, but its usually after 3-4 seconds rather than 15.@Downandout said:
" I'm pretty sure if you've spotted someone aswell and you try to spot someone else and it misses 3 times all your current spots will be erased its stupid as hell. "Are you sure it's not just an auto-expire ? The spotted targets are so only for a few seconds. I don't remember exactly how long but a "spot" will only last for 15 secs or so. "
Yeah, I was looking at a tank about 50 feet away from me and it wouldn't let me spot it even though I was hammering the back button.
i think the new spotting limits are great! at least it prevents spamming spotters to actually ruin the game, now it's more tactical for teams to make effective use of spotting targets
I love the new spotting system. I really get frustrated when I see someone but can't spot them because I have used the spotting system too much. I think it makes it more rewarding when you get a spot assist. So I love the frustration it gives me a stronger drive to kill everyone
Spotting works like this...
As long as you spot something, you can keep on spotting. If you fail to spot something, then there's a cooldown timer of a couple of seconds.
And yes - different kits/guns have different spotting ranges and fields.
Personally, spotting was overly useful in the beta and demo builds and was subject to abuse. It isn't anymore.
@Seppli said:
"Spotting works like this... As long as you spot something, you can keep on spotting. If you fail to spot something, then there's a cooldown timer of a couple of seconds. And yes - different kits/guns have different spotting ranges and fields. Personally, spotting was overly useful in the beta and demo builds and was subject to abuse. It isn't anymore. "
Wow, I had no idea there was a cooldown. I just hammer on it randomly sometimes and spot something, and then sometimes when I clearly see something and try to spot it, I can't. Figgered it was just the game being difficult, but knowing this, maybe I'll be a little less liberal with that back button.
Real gamers are able to elegantly tap Q while strafing and aiming at someone's iris from 500 yards away.
" Spotting works like this... As long as you spot something, you can keep on spotting. If you fail to spot something, then there's a cooldown timer of a couple of seconds. And yes - different kits/guns have different spotting ranges and fields. Personally, spotting was overly useful in the beta and demo builds and was subject to abuse. It isn't anymore. "Seriously?
I'm glad I came in here to bitch about the spotting or else I wouldn't know that.
I guess that's good because it keeps m - er, people from hammering on select randomly and spotting hidden enemies
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