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When you have a weapon that has a single shot, full auto modes, or even shotguns with semi and pump modes
Sometimes the creator's logo or name can be found in the product's game world.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Need to sneak around unseen? Darken the room by shooting out some lights.
Wallbanging is the ability to shoot through certain walls and take out enemies. It features prominently in the popular online game Counter-Strike, where good knowledge of wallbanging can turn the tides of a match.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
A cloud of fine particles.
Eliminating a target with a long-range rifle.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
SpeedTree is a software toolkit that generates realistic forests on the fly.
The spetsnaz are the Russian special forces, the equivalent to the Green Berets or the Navy SEALS of the United States.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Spray and Pray refers to a tactic found in shooter video games in which a player uses guns with either high rates of fire or high bullet counts and shoots with reckless abandon.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
Why go it alone when you can roll with a team? Squad Tactics let you issue commands to a whole crew of A.I controlled squad mates, who can(among other things) plant bombs, fire at specific targets, take cover, and talk smack.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
The option to display dialog and other information with text on screen.
The act of taking one's own life.
Suppressing fire is firing your weapon at the enemy to force them to stay in cover, to reduce their mobility and their ability to return fire and reconnoitre your position. Impossible to do right in games, due to the fearlessness caused by players not feeling pain when they are shot.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
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