@jasonr86 said:
@boozak: $4K isn't bad if the work were to last like 1-2 weeks. Or a month, but she was able to work other jobs at the same time. I'm not up to date on all this. Has she mentioned what sort of obligation to the job was expected of her, time commitment wise?
Depends on the going rate and expected hours. I earn a decent living, above the 'average' rate for somebody in my job position -- but I also have 30 years of I.T. experience, 10 of them in the very specific field I'm currently in. So, if somebody were to offer me the 'average' rate (which would still be a decent living), I'd say "thanks, but no thanks."
Now according to the people who say entertainers don't deserve a share of the success in the characters they bring to life, they would say what I'm doing is greed. But I would counter that my main purpose is to make sure I'm paid fairly for the work I do, for my own benefit, and the benefit of my family.
In this specific case, based on what Hayter has said, we're looking at 16 hours of recording time at the average rate. Not total dialogue -- recording time in the studio. Doing some quick google-fu, I couldn't find stats for games, but, I did find some references to ADR where you could average anywhere from 20-40 lines of finished dialogue in a one hour recording session. So, over 16 hours, assuming the top end of that estimate, Taylor could record 640 finished lines of dialogue. It's been a very long time since I've played Bayonetta 1 or 2, and I can't find a clean estimate of how much dialogue there actually is in the game -- but 640 lines seems rather small for the main protagonist in game with cutscenes.
And what Taylor is doing here is the pushing of the nuke button. No matter what happens from this point, very few people are going to hire her for a significant job. So whatever her feelings are, she feels strongly enough about it to basically scuttle her voice acting career, at least in video games, moving forward.
I'm not going to comment whether her behaviour was fully justified going nuclear. I wasn't in the room when it happened. I'm just pointing out that, when you dig through it all, there's certainly enough evidence to support that she was given a lowball offer, potentially an insultingly lowball offer.
In terms of Jennifer Hale and questions about budget -- we won't know until the game comes out, but I wonder if it will be a Kiefer Sutherland situation where, yes, they got a more notable actor -- but their rate was so high, they gave them very few lines to speak. One of the compelling features of Bayonetta's character is how snarky she is while interacting with her world as a whole. It'll be really disappointing if getting Jennifer Hale means we get nothing more than combat barks and the occasional one liner.
Or the other possibility is that they knew going in they didn't want Taylor - and lowballed her so Platinum could say she quit, expecting that she would stay quiet because she would want to continue working in the industry. That's something that happens in a lot of industries, not just gaming.
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