Why is Dave Lang credited in Bioshock Infinite?

#1 Posted by Scratch (628 posts) -

So I just finished the game last night. While casually glancing through the credits I noticed Dave Lang under "Special Thanks". So what exactly did Dave do in this game (other than hangout in the Lang zone)?

#2 Edited by Morbid_Coffee (954 posts) -

Motion capture for the robot horse

#3 Edited by Ghostiet (5238 posts) -

The "Charge" Vigor works like a divekick. THINK ABOUT IT

#4 Edited by expensiveham (290 posts) -

Iron Galaxy worked on the PS3 port

#5 Edited by EXTomar (4623 posts) -

The idea for tears came from The Lang Zone. Think about that!

#6 Posted by Oscar__Explosion (2229 posts) -

Bioshock Infinite is just a giant ad for Divekick. THINK ABOUT IT.

#7 Edited by Morbid_Coffee (954 posts) -

So Bioshock Infinite is like the Soda Drinker Pro of Divekick?

My mind is blown.

#8 Posted by pyromagnestir (4283 posts) -

Because he is fucking Dave Lang. Give the man his propers.

#9 Edited by MildMolasses (3217 posts) -

Special thanks could be anything. It's the same reason Jeff has a credit in Guitar Hero II

#10 Edited by rjayb89 (7719 posts) -

He mo-capped Elizabeth.

#11 Posted by SerHulse (685 posts) -

A better question would be:

Why isn't Dave Lang credited in every game?

#12 Posted by poperamone (78 posts) -

Dave Lang has been sent back through time to destroy himself who is actually Ken Lavine through the power of Dive Kicking

#13 Posted by UltraSoda (18 posts) -

Why wouldn't you credit Dave Lang

#14 Posted by AlisterCat (5520 posts) -

Not one serious answer so far... ha. I assume it has something to do with Iron Galaxy doing the PS3 port?

#15 Posted by MildMolasses (3217 posts) -

Not one serious answer so far... ha. I assume it has something to do with Iron Galaxy doing the PS3 port?

If that was the case, they would be credited proper. If it was related to the PS3 version, it was most likely just friendly help as colleagues in regards to making UE work well on the PS3.

The credits for Uncharted 2 have Infinity Ward and Bungie in their special thanks, but they certainly didn't work on the game. They do know a thing or two about online multiplayer though, so I'm sure some friendly discussions took place between them

#16 Posted by AlisterCat (5520 posts) -

@mildmolasses: I said something to do with, not because of it. I also believe Iron galaxy is mentioned itself. Dave Lang's thanks could be to do with his contribution specifically. We can't know for sure, but whatever got him a mention is probably related to the contact they had because of the port.

#17 Posted by TheHBK (5471 posts) -

The game actually started as a project to digitally capture the Lang Zone.

#18 Posted by ShaggE (6398 posts) -

If you clip through the Songbird model, you'll see Dave Lang's digitized head on a stick.

#19 Posted by 49th (2722 posts) -

If you follow a specific route at the end of the game you end up in the Lang Zone™.

#20 Posted by Tearhead (2157 posts) -

The mind-boggling story of Bioshock: Infinite could only be plausible in the Lang Zone.

#21 Edited by expensiveham (290 posts) -

@alistercat said:

Not one serious answer so far... ha. I assume it has something to do with Iron Galaxy doing the PS3 port?

*clears throat*

#22 Posted by Reisz (1478 posts) -

@serhulse said:

A better question would be:

Why isn't Dave Lang credited in every game?

#23 Posted by Humanity (8999 posts) -

I'm willing to bet thats actually Dave Lang inside that Songbird suit

#24 Posted by Daveyo520 (6674 posts) -

The spoiler to Bioshock Infinite is that it all takes place in the Lang Zone.

#25 Posted by expensiveham (290 posts) -

#26 Posted by Oscar__Explosion (2229 posts) -
#27 Posted by MikkaQ (10276 posts) -

They had to license the lang-zone as the basis for Elizabeth's powers.

#28 Posted by Subjugation (4718 posts) -
#29 Posted by LiquidPrince (15896 posts) -

@rjayb89 said:

He mo-capped Elizabeth.

I laughed my ASS off. XD

#30 Edited by StarvingGamer (8124 posts) -
#31 Edited by psylah (2164 posts) -
#32 Posted by rebgav (1429 posts) -

@alistercat said:

Not one serious answer so far... ha. I assume it has something to do with Iron Galaxy doing the PS3 port?

If that was the case, they would be credited proper. If it was related to the PS3 version, it was most likely just friendly help as colleagues in regards to making UE work well on the PS3.

I don't know whether they worked on Infinite directly but Iron Galaxy did port the Bioshock 2 dlc to PC and were involved in patching that game, according to their website.

#33 Posted by mrfluke (5125 posts) -
#34 Edited by GaspoweR (2934 posts) -
#35 Edited by Mijati (907 posts) -

@mildmolasses: I said something to do with, not because of it. I also believe Iron galaxy is mentioned itself. Dave Lang's thanks could be to do with his contribution specifically. We can't know for sure, but whatever got him a mention is probably related to the contact they had because of the port.

Iron Galaxy did indeed get mentioned in the Special Thanks too, along with a bunch of other studies (Ubisoft Montreal is one I remember).

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