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    Blair Witch, Volume I: Rustin Parr

    Game » consists of 0 releases. Released Sep 30, 2000

    Rustin Parr is the first in a trilogy of survival horror games that reuse the Nocturne engine and feature story elements related to the horror movie, The Blair Witch Project.

    Short summary describing this game.

    Blair Witch, Volume I: Rustin Parr last edited by DiscountLlama on 09/22/23 03:06PM View full history

    Overview

    All of the combat and mechanics are exactly like Nocturne.
    All of the combat and mechanics are exactly like Nocturne.

    The Blair Witch Volume I: Rustin Parr is a third person horror action game developed by Terminal Reality and released on September 30, 2000. The game reuses the same engine as Terminal Reality's previous game Nocturne. Players assume the role of Doc Holliday, a special government agent of the organization Spookhouse. Holliday is sent to Burkittsville, Maryland where she must unravel the mystery of the ancient evil that drove the hermit Rustin Parr insane enough to abduct and slay seven children. The game features fixed camera angles and controls that are similar to those in the early games in the Resident Evil series.

    Spookhouse Returns

    Doc Holliday had a bit role in Terminal's previous game, Nocturne.
    Doc Holliday had a bit role in Terminal's previous game, Nocturne.

    The game is set in the same universe as Terminal Reality's Nocturne. The secret U.S. government agency known as "Spookhouse" makes a return as well as some of its agents: Chen, the Colonel, General Biggs, and even Nocturne's protagonist, the Stranger, are all encountered during the tutorial.

    In Rustin Parr, the player takes the role of female agent Doc Holliday (not to be confused with the famous Doc Holliday of western fame), who had a cameo in Nocturne. Spookhouse's primary objective is to destroy and eradicate "monsters" such as werewolves and vampires, with a secondary objective to capture and "protect" powerful arcane artifacts.

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