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Game » consists of 16 releases. Released 1986
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Games that earned the "A Crash Smash"-Award. This award was distributed by Crash, a magazine dedicated to the ZX Spectrum home computer that was published from 1984 to 1992.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Ever since Pac-Man, games have had us navigating mazes.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
A award for games tested in the the Zzap!64 magazine. Any Zzap sizzler was a great buy and normally had to score 80% or more in the value for money category.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A award for games tested in the the "Your Sinclair" magazine.
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