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#239 - The Tragically Poetic State of Video Games
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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A cockatrice is a legendary creature, resembling a large rooster with a lizard-like tail.
Typically found in fighting games, combos are a series of strung-together moves.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Bad things come in twos. In video games you will often run into two villains who are inseparable and you will inevitably have to fight both of them at once.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The last boss you face in a game, usually representing the final climax of the game.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Some games feature end credits that scroll over a playable segment of action.
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
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